NBA 2K18 AI Improvements Blog From Scott O’Gallagher

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  • Housh123
    Banned
    • Jan 2011
    • 1173

    #196
    Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

    Originally posted by BluFu
    It's an automatic 2 points if you win the tip and pass to the paint.
    This could be as simple as delaying the screen flip for 2 seconds after tip. If your paying attention you should be good after 2 seconds. Guys who aren't paying attention will get punished as they should

    Comment

    • Cowboy008
      MVP
      • Mar 2012
      • 4574

      #197
      Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

      Great blog. Looks like I'm going to have to play the game on Superstar now.

      Comment

      • vannwolfhawk
        MVP
        • Jun 2009
        • 3412

        #198
        Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

        Originally posted by OGSPORTS
        I disagree. This happens all the time in these situations. This is a high PnR. If you can't "Tag" from the weak side he can take this depth to the strong side low post on a below average shooter. If the ball get's pushed to that side, he will tighten up. If the ball is moved from the top, he's moving immediately to a "short" close out. This limits the down hill effectiveness. With the perception improvements, you will see the defense much more responsive.
        Does the offensive CPU AI have the awareness if guarded like this with weak side tag man responsibilities? Like do they have a offensive counter or maybe a play that the player lifts up from the corner shooter away from the tag man for throw back situations?
        Basketball Playbooks
        http://www.nextplayhoops.com

        Comment

        • Wadmclak
          Just started!
          • Aug 2017
          • 1

          #199
          Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

          Great Blog!
          One question, will you be able to turn off System Proficiency so it won't affect player ratings?

          Comment

          • Gosens6
            All Star
            • Oct 2007
            • 6099

            #200
            Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

            You guys are killing me with this blog! As a MyLeauge exclusive player, seeing how this all ties in with system fit, tendencies and everything like that is bringing me SUCH joy. I mean holy crap, team building actually means something this year and it's the most excited I've ever been for a 2K game.

            There was no rhyme or reason to signing free agents and making trades in past years, it was just get the best players and go out there and play. Utilizing strategy when it comes to obtaining players and coaches is something Iv'e wanted forever. I can't wait until this gets expanded on in future versions.

            It also looks like no more brick wall defense. I feel like that was such a crutch in 2K17 because there weren't proper rotations, assignments, etc. It seems like each player has their own individual defensive intelligence to go along with the scheme. Bravo, guys. Keep building on this ACE system. What you're doing over there is legendary.

            Comment

            • redsfan4life
              MVP
              • Mar 2005
              • 2763

              #201
              Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

              What zone defenses will we have the option to play in pro am?
              PSN: Maserati_Bryan17

              Comment

              • MarkWilliam
                72-10
                • Oct 2012
                • 2325

                #202
                Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                With all the hard work put in here, proper player positioning, rotations etc. The defensive bump/stone walling can finally stay gone for good.

                Real basketball should lead to lanes being given/taken, but team defenses reacting as such. So as Gosens6 said so well - the brick wall "crutch" is no longer necessary.

                Seeing the on ball defender angle (in the Redick/Beal clip) is what we should be seeing.

                If I abuse the lane all night with Russ, I should be penalized by heavy fatigue when I'm constantly clobbered at the basket, or have a POOR shooting % from bad shots in traffic/forces.

                Hopefully this stays the case "no patching". But the team schemes, rotations essentially means the brick wall crutch isn't needed.... which essentially means dribble/drive freedom.

                Very exciting.

                Comment

                • OGSPORTS
                  NBA 2K Gameplay Producer
                  • Dec 2010
                  • 170

                  #203
                  Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                  Originally posted by Gosens6
                  You guys are killing me with this blog! As a MyLeauge exclusive player, seeing how this all ties in with system fit, tendencies and everything like that is bringing me SUCH joy. I mean holy crap, team building actually means something this year and it's the most excited I've ever been for a 2K game.

                  There was no rhyme or reason to signing free agents and making trades in past years, it was just get the best players and go out there and play. Utilizing strategy when it comes to obtaining players and coaches is something Iv'e wanted forever. I can't wait until this gets expanded on in future versions.

                  It also looks like no more brick wall defense. I feel like that was such a crutch in 2K17 because there weren't proper rotations, assignments, etc. It seems like each player has their own individual defensive intelligence to go along with the scheme. Bravo, guys. Keep building on this ACE system. What you're doing over there is legendary.
                  Appreciate, that! We feel like it's the best in sports gaming. Does it mean it's perfect? hell no. lol. There's sooooooooo much more that we would love to do. The big thing is, no different from your real life hoop game, is to improve year after year. There will be some things people don't like this year as well, we will look at them, address where needed and get better.
                  Twitter: @ScottOGallagher

                  Comment

                  • ch46647
                    MVP
                    • Aug 2006
                    • 3514

                    #204
                    Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                    Originally posted by MarkWilliam
                    With all the hard work put in here, proper player positioning, rotations etc. The defensive bump/stone walling can finally stay gone for good.

                    Real basketball should lead to lanes being given/taken, but team defenses reacting as such. So as Gosens6 said so well - the brick wall "crutch" is no longer necessary.

                    Seeing the on ball defender angle (in the Redick/Beal clip) is what we should be seeing.

                    If I abuse the lane all night with Russ, I should be penalized by heavy fatigue when I'm constantly clobbered at the basket, or have a POOR shooting % from bad shots in traffic/forces.

                    Hopefully this stays the case "no patching". But the team schemes, rotations essentially means the brick wall crutch isn't needed.... which essentially means dribble/drive freedom.

                    Very exciting.
                    This X1000000

                    Comment

                    • Beluba
                      Gameplay Director, NBA2k
                      • Jul 2002
                      • 1389

                      #205
                      Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                      Originally posted by Smirkin Dirk
                      Mike wang told us last year you could turn the difficulty to HOF. Adjust sliders from there and you'd get full ace. It was a nugget buried on the forums that only a few of us saw. It explains why many of us who saw it came away with a more positive experience with the Ai.
                      still true.

                      Comment

                      • MarkWilliam
                        72-10
                        • Oct 2012
                        • 2325

                        #206
                        Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                        Whoa - this thread had Czar, OG, Mike and LD all drop by at some point...... see what happens when the AI blogs drop!



                        I'm curious about 2K17's misfires personally. I feel like 2K16 was solid in certain areas, 2K18 is looking incredible..... but 2K17 slipped back in the wrong direction IMO (in terms of team defensive PnR coverage, help etc.)

                        Just curious about it......

                        Comment

                        • Baebae32
                          Pro
                          • Nov 2015
                          • 880

                          #207
                          Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                          Has the "big man turning around at the free throw line in transition and giving up an easy lay in" issue been rectified?

                          Comment

                          • The 24th Letter
                            ERA
                            • Oct 2007
                            • 39373

                            #208
                            Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                            Originally posted by MarkWilliam
                            Whoa - this thread had Czar, OG, Mike and LD all drop by at some point...... see what happens when the AI blogs drop!



                            I'm curious about 2K17's misfires personally. I feel like 2K16 was solid in certain areas, 2K18 is looking incredible..... but 2K17 slipped back in the wrong direction IMO (in terms of team defensive PnR coverage, help etc.)

                            Just curious about it......
                            "Forward, always" - Luke Cage

                            Comment

                            • cam21224
                              MVP
                              • Jun 2008
                              • 2033

                              #209
                              Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                              Originally posted by OGSPORTS
                              You mean this?
                              Sweet Christmas 2k and chill all winter 🤗
                              Horseshoes & HollyWood

                              Comment

                              • MarkWilliam
                                72-10
                                • Oct 2012
                                • 2325

                                #210
                                Re: NBA 2K18 AI Improvements Blog From Scott O’Gallagher

                                Originally posted by The 24th Letter
                                "Forward, always" - Luke Cage
                                Good point, good point haha. I got caught up watching Sam's thread

                                Comment

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