Now that patch 4 is out, it looks like some of the issues from this thread have been addressed and not others. I was expecting a patch to drop before opening day, but I was hoping that patch would clean up these broken features and instabilities in the mode. This patch is apparently not that.
I can't tell if RFA's have been fixed, and it doesn't look as if draft classes or bloated salaries and salary caps have been addressed in any way. Dave already said the bug where high prospect C's aren't scouted would not make it into this patch, so that's no surprise. Nothing about how overly random the simulation engine maybe is for teams based on talent/rosters. Nothing about the CPU using G-League assignments or two way contracts.
What are you guys seeing? What issues are left to get cleaned up? The stuff the patch says it fixes, is it actually solid and fixed? Is the mode basically playable with user edits yet?

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