Simnation are y'all still around?

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  • Smirkin Dirk
    All Star
    • Oct 2008
    • 5178

    #241
    Re: Simnation are y'all still around?

    Originally posted by ch46647
    I noticed several of the Defensive settings appeared to have bugs and do not work as intended. My main issue was the PNR (hard hedge, soft hedge, catch hedge, double, etc) for both Centers and all other positions.

    I love the fact that they breakup PNR responsibilities for Centers and all other positions. However, I noticed if I set all positions to hard hedge, and “Center” to catch hedge... More often then not, the center would be hard-hedging.

    Hopefully, all of the Defensive Settings work as advertised this year. It is hard to create a defensive scheme when the options do not work as intended.


    It was reversed.
    2022 'Plug and play' sim roster (XBX)

    Comment

    • scottyp180
      MVP
      • Jun 2007
      • 2203

      #242
      Re: Simnation are y'all still around?

      Originally posted by turty11
      reading the description of "take over" makes me almost not want to buy 2k19 because it sounds like gamebreakers in street.




      So, if it's Chris Paul, he might unlock the Dimer badge under his name, meanwhile Kyle Irving might unlock the Ankle Breaker attribute.


      does this mean CP doesnt have dimer, kyrie doesnt have AB? do they only have active badges while on takeover mode? wtf is 2k doing.
      I'll have to read the description again but I dont think that's how it works at all. My understanding is that players have their badges as they do in 2k18. If they hit their "take over" in a certain category (I believe it's badge driven and not a boost to all badges) that particular badge receives additional boosts and animations. So if Chris Paul gets take over for Dimer he doesn't lose the abilities in other badges, such as ankle breaker, he's just getting a boost to his Dimer badge, as if there is a hidden level above Gold.

      I do wonder if a player and "take over" in more than one category. Like could a player like Curry "take over" in shooting, passing, and dribbling badges at the same time?

      Comment

      • ekurlan2
        Rookie
        • May 2017
        • 20

        #243
        Re: Simnation are y'all still around?

        Originally posted by LorenzoDC
        I think in 2K18 you will see more of those branches and variety if you play with Scoring Actions on. Have you tried that? You still won't see the full on play art all together for every branch the way it used to be - and I detailed all of them in videos for triangle in the past - but you will see more of the CPU choosing key actions that fit your players and to some extent the way the defense is playing.

        I think I heard Czar say on maybe one of his videos this year that he may change up the way they have motion cuts and scoring actions so split up, I'm not sure.

        I think he was saying that the intent for simplifying motion cuts was to make it most accessible and predictable to newer users, but that maybe in retrospect it didn't play out as planned because those users never really learned how to get to the next level in scoring actions so they missed out on all the depth available.

        Czar might not confirm or comment on that now, since it's not really time yet to talk publicly about these things in 2k19, but that's just a side note for you sim heads, something to watch for.
        Thank you so much for the response LorenzoDC!

        I have used Triangle in Scoring Actions, but it as well felt formulaic. Obviously it is incredibly difficult to mimic that offense in a game, especially when it is predicated upon the defense dictating the offense. However I will try Scoring Actions on 18 again to see what I have missed or am doing wrong.

        I am big fan of your videos, hope to see more soon!

        Comment

        • Da_Czar
          NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
          • Jul 2002
          • 5408

          #244
          Re: Simnation are y'all still around?

          Originally posted by 23
          Czar was that the first year you introduced the triangle?

          Sent from my LG-LS998 using Tapatalk
          15 I think if not then def 16.
          Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

          Comment

          • Da_Czar
            NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
            • Jul 2002
            • 5408

            #245
            Re: Simnation are y'all still around?

            Originally posted by LorenzoDC
            I think in 2K18 you will see more of those branches and variety if you play with Scoring Actions on. Have you tried that? You still won't see the full on play art all together for every branch the way it used to be - and I detailed all of them in videos for triangle in the past - but you will see more of the CPU choosing key actions that fit your players and to some extent the way the defense is playing.

            I think I heard Czar say on maybe one of his videos this year that he may change up the way they have motion cuts and scoring actions so split up, I'm not sure.

            I think he was saying that the intent for simplifying motion cuts was to make it most accessible and predictable to newer users, but that maybe in retrospect it didn't play out as planned because those users never really learned how to get to the next level in scoring actions so they missed out on all the depth available.

            Czar might not confirm or comment on that now, since it's not really time yet to talk publicly about these things in 2k19, but that's just a side note for you sim heads, something to watch for.
            Good stuff LorenzoDC yeah now I remember the point was to streamline the freelances so that new users who didn't know much could have their AI teammates guide them through to the appropriate action based on who was where.

            Technically it was quite an achievement that people who knew nothing about it could run it easily by following the play art. At this point I'm not sure how I would approach opening it back up. I would have to think about that as the tech has changed dramatically.

            That is always a tuff call. Do I make it easy to run for all, or keep the options stacked in there and tucked away for experienced users to pull out when they see fit?

            I don't think I really know the answer and as I said opening it back up again would definitely take a good deal of thought because of all the changes the systems have gone through since that initial version.
            Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

            Comment

            • olajuwon34
              Pro
              • Aug 2017
              • 681

              #246
              Re: Simnation are y'all still around?

              Hey Czar whats up with this new engine you guys are pushing now, it looks and feels like they're on ice. Id rather it still be the way it was even in 2k17 or 2k16 with the player movement, it felt like the players had weight and had to plant properly (somewhat) to move, that could have still been polished. In 2k18 and so far in 2k19 players are able to warp or slide and recover in spots that is unrealistic to basketball. Im really not a fan of this new engine.

              Comment

              • Da_Czar
                NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                • Jul 2002
                • 5408

                #247
                Re: Simnation are y'all still around?

                Originally posted by ekurlan2
                The Triangle is my favorite offense IRL.

                From what I remember in 16 there were less determined branches and the almost totality of the offense appeared to be available. 18 felt streamlined with overall basic rules only. For example in 18 the UCLA cut PnR action, as well as center opposite entries were limited or missing.

                Czar, as a Triangle enthusiast I love how the offense can also be a format. How difficult is it in programming and designing to modernize the Triangle? By no means am I requesting, but personally curious.

                You the man Czar!
                I would love to modernize it but the enthusiasts really enjoy the classic way to run it. At this point, it would just be a matter of finding the time to do it. With it being a format as you said I would only be limited to my imagination.

                The more new features I add the less time I have to change and adjust what is already there. I'm trying really hard to leave everything in but upgrades mean everything you have now becomes a maintenance issue and eventually one has to set priorities to be able to finish things on time. It is an interesting problem and I am always trying new things to solve it.
                Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                Comment

                • midwestking100
                  MVP
                  • May 2012
                  • 1561

                  #248
                  Re: Simnation are y'all still around?

                  Originally posted by Da_Czar
                  It is always helpful if you are more descriptive when making requests like this. By this point I have no real recollection of what anything looked like as far back as 2k16 when considering how many changes have happened in the data between then and now.

                  So what exactly are you looking for with the triangle that has changed ?
                  https://m.youtube.com/watch?v=crKeJ7Lq-hc&t=89s

                  Sent from my Z981 using Operation Sports mobile app

                  Comment

                  • Da_Czar
                    NBA 2K Gameplay Producer, Offensive AI System - SIM NATION
                    • Jul 2002
                    • 5408

                    #249
                    Re: Simnation are y'all still around?

                    Originally posted by olajuwon34
                    Hey Czar whats up with this new engine you guys are pushing now, it looks and feels like they're on ice. Id rather it still be the way it was even in 2k17 or 2k16 with the player movement, it felt like the players had weight and had to plant properly (somewhat) to move, that could have still been polished. In 2k18 and so far in 2k19 players are able to warp or slide and recover in spots that is unrealistic to basketball. Im really not a fan of this new engine.
                    That is a lot of fluent movement your willing to give up. A lot of play stuff we are doing now just isn't possible on that old engine. This is the issue with making games that kicks you in the stones. There is no silver bullet. We may be able to bring it back around but it will take some time to keep the fluency of motion while also giving the players weight.

                    To reduce sliding what you're saying is you are willing to give up the ability to have your player be as responsive. All that foot-planting means your throwing your stick and he is not moving, He is playing a weighted cut. Not everyone is a fan of that even though it looks good it doesn't always feel good.

                    Please note these are my personal opinions on the subject and in no way represents 2k's train of thought on this. If you go back through the forums when those games were out one of the big complaints was about our motion. Yall were steady upset with how long it took actions to develop. Well, we fixed some of that but it came at a cost.

                    So it is a balancing act between user control and foot planting or weight based movement. The best selling basketball games have always had some sliding because they have the smoothest animations.

                    Personally, I wouldn't trade the offensive fluency of movement we have now solely for better foot planting.
                    Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_B

                    Comment

                    • midwestking100
                      MVP
                      • May 2012
                      • 1561

                      #250
                      Re: Simnation are y'all still around?

                      Originally posted by Da_Czar
                      It is always helpful if you are more descriptive when making requests like this. By this point I have no real recollection of what anything looked like as far back as 2k16 when considering how many changes have happened in the data between then and now.

                      So what exactly are you looking for with the triangle that has changed ?
                      https://m.youtube.com/watch?v=fyBWf4Z0F0s

                      Sent from my Z981 using Operation Sports mobile app

                      Comment

                      • vannwolfhawk
                        MVP
                        • Jun 2009
                        • 3412

                        #251
                        Re: Simnation are y'all still around?

                        Originally posted by Smirkin Dirk
                        It was reversed.
                        Is this fact? Really?
                        Basketball Playbooks
                        http://www.nextplayhoops.com

                        Comment

                        • Impetuous65
                          MVP
                          • Feb 2015
                          • 1451

                          #252
                          Re: Simnation are y'all still around?

                          Originally posted by vannwolfhawk
                          Is this fact? Really?
                          This is why I keep telling you guys the "menus" are broken, but you guys just wave it off. There is a real problem with the menus, hence why I said VC need to make a menu blog.

                          Comment

                          • vannwolfhawk
                            MVP
                            • Jun 2009
                            • 3412

                            #253
                            Re: Simnation are y'all still around?

                            Originally posted by Da_Czar
                            Personally, I wouldn't trade the offensive fluency of movement we have now solely for better foot planting.
                            I concur and I’m with you 100% here. The movement in 18 was awesome with the limited bumping and the speed of the plays with players getting to spots. That was a gripe of many pre 18. But by spreading out the speed and acceleration of players through roster edits and editing the movement sliders you can get the best of both worlds. It wouldn’t require a pick one or the other scenario. Couldn’t that be something to look at a bit more for out of the box sliders or sliders for online games. Just finding a better balance there? Eccentric had great breakdowns of this in the slider section here on OS and after diving into it you really could see a huge difference with foot planting or at least the feel of it. Also, it helps with complaints people have had of slow players catching fast point guards on fast breaks unrealistically. Boban almost stride for stride with a Westbrook or Wall.

                            I’m not sure sometimes you guys realize everything you have given us as far as the tools with the depth of sliders, tendencies, etc. It doesn’t necessarily require a new engine just utilizing the tools that are already in the game currently to get the desired result. Wouldn’t this be the perfect workaround? Just throwing that out there...
                            Last edited by vannwolfhawk; 07-24-2018, 12:16 AM.
                            Basketball Playbooks
                            http://www.nextplayhoops.com

                            Comment

                            • midwestking100
                              MVP
                              • May 2012
                              • 1561

                              #254
                              Re: Simnation are y'all still around?

                              Originally posted by Da_Czar
                              It is always helpful if you are more descriptive when making requests like this. By this point I have no real recollection of what anything looked like as far back as 2k16 when considering how many changes have happened in the data between then and now.

                              So what exactly are you looking for with the triangle that has changed ?
                              https://m.youtube.com/watch?v=2NCd9fkaJNg

                              Sent from my Z981 using Operation Sports mobile app

                              Comment

                              • vannwolfhawk
                                MVP
                                • Jun 2009
                                • 3412

                                #255
                                Re: Simnation are y'all still around?

                                Originally posted by Impetuous65
                                This is why I keep telling you guys the "menus" are broken, but you guys just wave it off. There is a real problem with the menus, hence why I said VC need to make a menu blog.
                                Not sure I have waved anything off. Lol! I might have missed it. I knew some things were wacky with defensive settings a bit especially with switching. I did notice things I’d call and my cpu ai wasn’t doing something but just kind of dismissed it. I didn’t play 1 game online this year otherwise it would probably have stuck out more to me. If this is the case it would make a lot of sense to me. Now I’m curious to go test all this. So, what all menus are off and switched?
                                Basketball Playbooks
                                http://www.nextplayhoops.com

                                Comment

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