NBA 2K19 Arcetype Takeover Abilities (what we know so far)

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  • Vic_Clancy
    Rookie
    • Aug 2018
    • 223

    #46
    Re: NBA 2K19 Arcetype Takeover Abilities (what we know so far)

    From the trailer..

    Looks like speed and speed with ball are combined, and possibly not tied to ball control, as it's own stat (so perhaps no need to be a playmaker to be able to move with the ball???!). Rebound stats are combined, but there's a boxout stat indicator there. Contact dunk is it's own category.

    Interesting.
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    NBA: Wizards
    WNBA: Mystics
    NFL: Ravens
    MLB: Nationals
    Europe: Barcelona
    MLS: DC United
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    • MrWrestling3
      MVP
      • May 2015
      • 1146

      #47
      Re: NBA 2K19 Arcetype Takeover Abilities (what we know so far)

      Originally posted by Vic_Clancy
      From the trailer..

      Looks like speed and speed with ball are combined, and possibly not tied to ball control, as it's own stat (so perhaps no need to be a playmaker to be able to move with the ball???!). Rebound stats are combined, but there's a boxout stat indicator there. Contact dunk is it's own category.
      I wonder if that is not all of the attirbutes? I don't see Shot Close or Standing Layup.

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      • Thrustie
        Pro
        • Sep 2016
        • 764

        #48
        Re: NBA 2K19 Arcetype Takeover Abilities (what we know so far)

        Originally posted by Vic_Clancy
        From the trailer..

        Looks like speed and speed with ball are combined, and possibly not tied to ball control, as it's own stat (so perhaps no need to be a playmaker to be able to move with the ball???!). Rebound stats are combined, but there's a boxout stat indicator there. Contact dunk is it's own category.

        Interesting.
        Naw man. I’m pretty sure that just shows you the impact of making your guy shorter or taller. I don’t think it’s a reflection of the actual stat categories but I could be wrong.

        Comment

        • awg811
          Pro
          • Jul 2009
          • 768

          #49
          NBA 2K19 Arcetype Takeover Abilities (what we know so far)

          I’m dreaming, but it would be amazing if attributes raised and lowered based on your actual skill and weren’t set in stone.

          For example, pure sharp has a 99 max open 3, but if you have a low percentage because you’re just throwing up shots in my career it could drop to an 85. If you start taking and making better shots and your percentage goes up, your attributes go back up as well.

          Something like this could tie into the takeover system and hot and cold streaks.

          I feel like this could help separate actual good players from guys that no one ever likes to play with and help make those players better in the long run because they would have to play good basketball in order to have superstar player attributes.

          Unfortunately, or imo fortunately [emoji1], this would cause the upgrade and attribute systems to have to be reworked.
          But, again imo, it would make the game a lot more fun, separate good players from bad players, and create a pretty realistic skill gap.

          Just an idea, don’t attack me [emoji38].


          Sent from my iPhone using Operation Sports
          Last edited by awg811; 08-21-2018, 04:13 PM.

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          • illwill10
            Hall Of Fame
            • Mar 2009
            • 19828

            #50
            Re: NBA 2K19 Arcetype Takeover Abilities (what we know so far)

            I hope they those weren't all the ratings. If so, it is similar to last years. I hated that some ratings were tied to badges. Like Free Throw and On Ball D. Especially On Ball D. If you create a LDD, then I want to be able to boost that rating. Where you had to grind a while just to get that badge to at least Silver before you have a decent rating.
            So if that's the case again, you have to have high Lateral Quickness. It takes a while to boost athleticism when you are grinding for it

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            • Korrupted
              Pro
              • Nov 2015
              • 917

              #51
              Re: NBA 2K19 Arcetype Takeover Abilities (what we know so far)

              Grand Badge 2.0 is what the takeover system sounds like. Interesting to see how this will play out.

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              • Vic_Clancy
                Rookie
                • Aug 2018
                • 223

                #52
                Re: NBA 2K19 Arcetype Takeover Abilities (what we know so far)

                Originally posted by illwill10
                I hope they those weren't all the ratings. If so, it is similar to last years. I hated that some ratings were tied to badges. Like Free Throw and On Ball D. Especially On Ball D. If you create a LDD, then I want to be able to boost that rating. Where you had to grind a while just to get that badge to at least Silver before you have a decent rating.
                So if that's the case again, you have to have high Lateral Quickness. It takes a while to boost athleticism when you are grinding for it
                Hate free throw and defense being tied to badges. Dumb.
                NBA: Wizards
                WNBA: Mystics
                NFL: Ravens
                MLB: Nationals
                Europe: Barcelona
                MLS: DC United
                College: Look at my avatar

                Comment

                • illwill10
                  Hall Of Fame
                  • Mar 2009
                  • 19828

                  #53
                  Re: NBA 2K19 Arcetype Takeover Abilities (what we know so far)

                  Originally posted by Vic_Clancy
                  Hate free throw and defense being tied to badges. Dumb.
                  It has been since like 2k16 since we could manually upgrade Free Throw. I don't see why they stopped that. Because 2k17 you had to wait for team practice to just get a a plus one and unless you did the practice glich, it took you a long time to boost up. Last year it took a while to grind past Bronze unless you were a heavy slasher.
                  There was no reason that On Ball D shouldve been tied to badge. So it was more important to have high lateral quickeness. Since most builds had On Ball D bronze. There wasn't too much incentive to have a LDD if your build had high athleticism and bronze On Ball D.

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                  • illwill10
                    Hall Of Fame
                    • Mar 2009
                    • 19828

                    #54
                    Re: NBA 2K19 Arcetype Takeover Abilities (what we know so far)

                    Originally posted by nyk_fatboy
                    big men with shot creator secondary getting hot

                    how does that work?
                    I did that last year. That build is not worth it, especially online. The only good thing you do on offense is 75-77 Mid Range. Post ratings are 66, Shot Close/Layup is 75, Dunk isn't that high. But my primary was LDD, so that nerfs offensive ratings

                    Comment

                    • Rockie_Fresh88
                      Lockdown Defender
                      • Oct 2011
                      • 9621

                      #55
                      Re: NBA 2K19 Arcetype Takeover Abilities (what we know so far)

                      Originally posted by illwill10
                      I did that last year. That build is not worth it, especially online. The only good thing you do on offense is 75-77 Mid Range. Post ratings are 66, Shot Close/Layup is 75, Dunk isn't that high. But my primary was LDD, so that nerfs offensive ratings
                      I started to make that exact build . But It really wasn’t worth adding shot creator to it .

                      Were you a PF ? How was your defense ? How was your rebounding ?
                      #1 Laker fan
                      First Team Defense !!!

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                      • illwill10
                        Hall Of Fame
                        • Mar 2009
                        • 19828

                        #56
                        Re: NBA 2K19 Arcetype Takeover Abilities (what we know so far)

                        Originally posted by Rockie_Fresh88
                        I started to make that exact build . But It really wasn’t worth adding shot creator to it .

                        Were you a PF ? How was your defense ? How was your rebounding ?
                        I was a center. I think it would have been better as a PF. I would have had more athleticism. Interior defense was great. As long as a didn't bite on post fakes, I could shut down any average or lower center. Problem was On Ball defense against Small Ball PFs and elite centers. Even with Gold Defensive Stopper, I wasnt a good defender because of poor lateral quickness. And going against centers like DeMarcus Cousins was a long game.
                        Rebounding was good when not going against elite rebounders.
                        But offense wasn't worth it at all. Unless you have a gold or better Dimer teammate, I wasn't making wide open mid range shots. Couldn't perform post moves and missed alot of close shots. I made my points off of blow bys, hustle points, contact dunks.

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                        • derrtyRedd
                          Rookie
                          • Apr 2015
                          • 228

                          #57
                          Re: NBA 2K19 Arcetype Takeover Abilities (what we know so far)

                          Originally posted by illwill10
                          I did that last year. That build is not worth it, especially online. The only good thing you do on offense is 75-77 Mid Range. Post ratings are 66, Shot Close/Layup is 75, Dunk isn't that high. But my primary was LDD, so that nerfs offensive ratings


                          I made a PF primary defending secondary shot creating and loved it. My only mistake was not making him heavy enough weight wise but I was versatile offensively and could handle most archetypes defensively unless they were just too strong then team D helped a lot


                          Sent from my iPad using Tapatalk

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                          • illwill10
                            Hall Of Fame
                            • Mar 2009
                            • 19828

                            #58
                            Re: NBA 2K19 Arcetype Takeover Abilities (what we know so far)

                            Originally posted by derrtyRedd
                            I made a PF primary defending secondary shot creating and loved it. My only mistake was not making him heavy enough weight wise but I was versatile offensively and could handle most archetypes defensively unless they were just too strong then team D helped a lot


                            Sent from my iPad using Tapatalk
                            That is what I should have did.
                            But if I do a PF this year, I would do a LDD/Finisher. That way I have athleticism to shut down most in Frontcourt.
                            Or even maybe a LDD/Playmaker PF. Still have athleticism, but have a little ball handling ability and a Bronze Dimer would help with teammates that are shooters
                            Last edited by illwill10; 08-22-2018, 04:48 PM.

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                            • Rockie_Fresh88
                              Lockdown Defender
                              • Oct 2011
                              • 9621

                              #59
                              Re: NBA 2K19 Arcetype Takeover Abilities (what we know so far)

                              Originally posted by illwill10
                              That is what I should have did.
                              But if I do a PF this year, I would do a LDD/Finisher. That way I have athleticism to shut down most in Frontcourt.
                              Or even maybe a LDD/Playmaker PF. Still have athleticism, but have a little ball handling ability and a Bronze Dimer would help with teammates that are shooters
                              That athleticism is key for me . I like playing big man but not center . I don’t like being that slow or the poor lateral quickness which makes it harder to guard on the perimeter .
                              #1 Laker fan
                              First Team Defense !!!

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                              • ryocoola31
                                Rookie
                                • Sep 2016
                                • 135

                                #60
                                Re: NBA 2K19 Arcetype Takeover Abilities (what we know so far)

                                Originally posted by illwill10
                                That is what I should have did.
                                But if I do a PF this year, I would do a LDD/Finisher. That way I have athleticism to shut down most in Frontcourt.
                                Or even maybe a LDD/Playmaker PF. Still have athleticism, but have a little ball handling ability and a Bronze Dimer would help with teammates that are shooters
                                I can't just get down with the lack of midrange on these builds at pf. I really want to make a ldd/finisher at some point . I hope they give lockdowns better base shooting this year. Lockdowns in 2k17 had a 74 midrange. I miss it.

                                Sent from my SM-J727U using Tapatalk

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