Differences in Difficulty Levels (Da Czar)
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Re: Differences in Difficulty Levels (Da Czar)
I took Czar's advice, humbled myself and am playing on Rookie. ACE works as thorough on the lowest level as it does on the highest and thats beautiful. Im on rookie man. In the words of Ned the Wino "now what does that tell you huh...""Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"Comment
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Differences in Difficulty Levels (Da Czar)
I too am not the best at shot timing.
I’ll have to give that a shot. I’ve been a Real FG%/Real FT% guy for years so I’m a bit intimidated. LOL
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Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: Differences in Difficulty Levels (Da Czar)
I'm playing on pro and it feels like all star from the past games,perhaps even tougher. I considered rookie. This game makes you work !!
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Re: Differences in Difficulty Levels (Da Czar)
Played another game of All-Star vs. the CPU everything Da Czar said is how the game plays.
All-Star:
- CPU on ball defense is less sticky across the board
- Shooting if you are very good at shot stick timing this is probably too easy for you. This goes for CPU as well.
- CPU reaction time is more human like.
- CPU doesn't play the passing lane as aggressively. I would say overall they are not reaching is as aggressive as HOF.
- Blocked shots situation the CPU reaction time doesn't give them hyper quickness.
I probably could play the game like this but would need to reduce shooting sliders for both User and CPU.Comment
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Re: Differences in Difficulty Levels (Da Czar)
Played another game of All-Star vs. the CPU everything Da Czar said is how the game plays.
All-Star:
- CPU on ball defense is less sticky across the board
- Shooting if you are very good at shot stick timing this is probably too easy for you. This goes for CPU as well.
- CPU reaction time is more human like.
- CPU doesn't play the passing lane as aggressively. I would say overall they are not reaching is as aggressive as HOF.
- Blocked shots situation the CPU reaction time doesn't give them hyper quickness.
I probably could play the game like this but would need to reduce shooting sliders for both User and CPU.
I’ve been playing on All-Star in scrimmage mode the past two days. I agree with all of this.Comment
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Re: Differences in Difficulty Levels (Da Czar)
Played another game of All-Star vs. the CPU everything Da Czar said is how the game plays.
All-Star:
- CPU on ball defense is less sticky across the board
- Shooting if you are very good at shot stick timing this is probably too easy for you. This goes for CPU as well.
- CPU reaction time is more human like.
- CPU doesn't play the passing lane as aggressively. I would say overall they are not reaching is as aggressive as HOF.
- Blocked shots situation the CPU reaction time doesn't give them hyper quickness.
I probably could play the game like this but would need to reduce shooting sliders for both User and CPU.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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Re: Differences in Difficulty Levels (Da Czar)
Personally, I think its a great balance on All-Star. Most importantly, you can really tell the difference between good/average/bad defenders. I think it feels really good.Comment
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Re: Differences in Difficulty Levels (Da Czar)
I love it. I’d previously never been able to drive on 2K but coming off a screen with just a little room I can get my guy to go into a layup at least. Hope they don’t do too much to alter the game.
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Re: Differences in Difficulty Levels (Da Czar)
This has been posted in several threads, but I feel it's important to post it here in the general forum because there is a real difference in how difficulty levels have been worked this year...and this video itself will answer a lot of the questions that will inevitably come up.
Seems like All Star is most balanced, realistic level this year.
What level will you guys be playing on?
Had a bit of a run (1st Q only) and immediately found the AI plays at a lesser "hyper" style. Gonna run with All Star this week and see how it goes.
I like the thread! Keen to read through this to see others thoughts.
alabamarob had a pretty interesting suggestion about HOF with tweaked CPU shooting sliders.
But I'm definitely keen to find the right experience and (right now) it's not Superstar for me.Comment
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Re: Differences in Difficulty Levels (Da Czar)
When Czar said they evenly distributed the AI across all diffuculty levels, I knew All-Star would be my preference. I’ve always felt All-Star had the best balance, but I did not want to sacrifice the AI ACE logic to play on that level.
You can always modify the sliders on All-Star to make the CPU more challenging if need be.Comment
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Re: Differences in Difficulty Levels (Da Czar)
So he said he is bumping up to Superstar level in a few weeks?
I would say it is easier to drive on All-star than HOF because the on ball defense is less suction contact dependent and a wider range of defenders can defend, shuffle their feet right out the box. On HOF the CPU defenders react very fast in all types of scenarios. All-Star just feels more natural as far as reaction time to passes, blocked shots etc.
They definitely added something under the hood between HOF vs. All-star. Depending on your play style certain things will stand out.Comment
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Re: Differences in Difficulty Levels (Da Czar)
When Czar said they evenly distributed the AI across all diffuculty levels, I knew All-Star would be my preference. I’ve always felt All-Star had the best balance, but I did not want to sacrifice the AI ACE logic to play on that level.
You can always modify the sliders on All-Star to make the CPU more challenging if need be.
I saw from shady mike's channel there're two "reversed" defensive strength sliders, smtg to do with hop gathers and release - it doesnt mean the higher it gets the stronger (more impact) it does on user/Cpu.
Do take note if anyone is modifying them
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Re: Differences in Difficulty Levels (Da Czar)
I've got an irk with my AI teammates reaching whenever there's a handoff situation. They immediately come over to where I'm guarding the ball and reach.
They'll often foul late in shot clock situations which is making me CRAZY haha.... would like to see some sort of tweak to minimize it late in shot clock situs (if at all possible).Comment
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