Differences in Difficulty Levels (Da Czar)

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  • stillfeelme
    MVP
    • Aug 2010
    • 2406

    #46
    Re: Differences in Difficulty Levels (Da Czar)

    Originally posted by napoli
    Did you adjust the CPU shooting sliders to the bottom?

    Inviato dal mio SM-A510F utilizzando Tapatalk
    Yes that is all is all I did. Bring the CPU shooting stats to 45 like the user. I will try regular all star I am interested in seeing the difference

    Comment

    • TarHeelPhenom
      All Star
      • Jul 2002
      • 7107

      #47
      Re: Differences in Difficulty Levels (Da Czar)

      I took Czar's advice, humbled myself and am playing on Rookie. ACE works as thorough on the lowest level as it does on the highest and thats beautiful. Im on rookie man. In the words of Ned the Wino "now what does that tell you huh..."
      "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

      Comment

      • NoleFan
        Hall Of Fame
        • Aug 2002
        • 12855

        #48
        Differences in Difficulty Levels (Da Czar)

        Originally posted by jfsolo
        As someone who isn't great at shot timing, and always uses Real FG%, All-Star this year is making me love User Timing with the shot meter off.


        I too am not the best at shot timing.
        I’ll have to give that a shot. I’ve been a Real FG%/Real FT% guy for years so I’m a bit intimidated. LOL

        Sent from my iPhone using Tapatalk Pro
        F-L-O-R-I-D-A! S-T-A-T-E! Florida State! Florida State! Florida State! Wooooo!

        Comment

        • jfsolo
          Live Action, please?
          • May 2003
          • 12965

          #49
          Re: Differences in Difficulty Levels (Da Czar)

          Originally posted by napoli
          I will have the game on Tuesday, have you tried SS and HOF with user timing?

          Inviato dal mio SM-A510F utilizzando Tapatalk
          If I did that, I would shoot like 29% every game, lmao.
          Jordan Mychal Lemos
          @crypticjordan

          Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

          Do the same thing tomorrow. And the next. Now do it forever.

          Comment

          • GisherJohn24
            MVP
            • Aug 2008
            • 4582

            #50
            Re: Differences in Difficulty Levels (Da Czar)

            I'm playing on pro and it feels like all star from the past games,perhaps even tougher. I considered rookie. This game makes you work !!

            Sent from my SM-G955U using Tapatalk

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            • stillfeelme
              MVP
              • Aug 2010
              • 2406

              #51
              Re: Differences in Difficulty Levels (Da Czar)

              Played another game of All-Star vs. the CPU everything Da Czar said is how the game plays.


              All-Star:



              • CPU on ball defense is less sticky across the board
              • Shooting if you are very good at shot stick timing this is probably too easy for you. This goes for CPU as well.
              • CPU reaction time is more human like.
              • CPU doesn't play the passing lane as aggressively. I would say overall they are not reaching is as aggressive as HOF.
              • Blocked shots situation the CPU reaction time doesn't give them hyper quickness.

              I probably could play the game like this but would need to reduce shooting sliders for both User and CPU.

              Comment

              • ch46647
                MVP
                • Aug 2006
                • 3514

                #52
                Re: Differences in Difficulty Levels (Da Czar)

                Originally posted by stillfeelme
                Played another game of All-Star vs. the CPU everything Da Czar said is how the game plays.


                All-Star:



                • CPU on ball defense is less sticky across the board
                • Shooting if you are very good at shot stick timing this is probably too easy for you. This goes for CPU as well.
                • CPU reaction time is more human like.
                • CPU doesn't play the passing lane as aggressively. I would say overall they are not reaching is as aggressive as HOF.
                • Blocked shots situation the CPU reaction time doesn't give them hyper quickness.

                I probably could play the game like this but would need to reduce shooting sliders for both User and CPU.

                I’ve been playing on All-Star in scrimmage mode the past two days. I agree with all of this.

                Comment

                • alabamarob
                  MVP
                  • Nov 2010
                  • 3328

                  #53
                  Re: Differences in Difficulty Levels (Da Czar)

                  Originally posted by stillfeelme
                  Played another game of All-Star vs. the CPU everything Da Czar said is how the game plays.


                  All-Star:



                  • CPU on ball defense is less sticky across the board
                  • Shooting if you are very good at shot stick timing this is probably too easy for you. This goes for CPU as well.
                  • CPU reaction time is more human like.
                  • CPU doesn't play the passing lane as aggressively. I would say overall they are not reaching is as aggressive as HOF.
                  • Blocked shots situation the CPU reaction time doesn't give them hyper quickness.

                  I probably could play the game like this but would need to reduce shooting sliders for both User and CPU.
                  Czar also said he will bump it up in a couple of weeks. Is it to easy to drive on All star?
                  Psn: Alabamarob
                  Xbox: Alabama Rob

                  Youtube: 2k Hawks

                  Settings I play on.
                  Minutes: 12
                  Difficulty: HOF
                  Online or Offline player: Both
                  In a MLO: Yes

                  Comment

                  • ch46647
                    MVP
                    • Aug 2006
                    • 3514

                    #54
                    Re: Differences in Difficulty Levels (Da Czar)

                    Originally posted by alabamarob
                    Czar also said he will bump it up in a couple of weeks. Is it to easy to drive on All star?
                    Personally, I think its a great balance on All-Star. Most importantly, you can really tell the difference between good/average/bad defenders. I think it feels really good.

                    Comment

                    • NoleFan
                      Hall Of Fame
                      • Aug 2002
                      • 12855

                      #55
                      Re: Differences in Difficulty Levels (Da Czar)

                      I love it. I’d previously never been able to drive on 2K but coming off a screen with just a little room I can get my guy to go into a layup at least. Hope they don’t do too much to alter the game.


                      Sent from my iPhone using Tapatalk Pro
                      F-L-O-R-I-D-A! S-T-A-T-E! Florida State! Florida State! Florida State! Wooooo!

                      Comment

                      • MarkWilliam
                        72-10
                        • Oct 2012
                        • 2325

                        #56
                        Re: Differences in Difficulty Levels (Da Czar)

                        Originally posted by The 24th Letter
                        This has been posted in several threads, but I feel it's important to post it here in the general forum because there is a real difference in how difficulty levels have been worked this year...and this video itself will answer a lot of the questions that will inevitably come up.



                        Seems like All Star is most balanced, realistic level this year.

                        What level will you guys be playing on?
                        After a few ordinary experiences on SS (12 mins) vs the AI, I made a decision to try All Star last night.

                        Had a bit of a run (1st Q only) and immediately found the AI plays at a lesser "hyper" style. Gonna run with All Star this week and see how it goes.

                        I like the thread! Keen to read through this to see others thoughts.

                        alabamarob had a pretty interesting suggestion about HOF with tweaked CPU shooting sliders.

                        But I'm definitely keen to find the right experience and (right now) it's not Superstar for me.

                        Comment

                        • ch46647
                          MVP
                          • Aug 2006
                          • 3514

                          #57
                          Re: Differences in Difficulty Levels (Da Czar)

                          When Czar said they evenly distributed the AI across all diffuculty levels, I knew All-Star would be my preference. I’ve always felt All-Star had the best balance, but I did not want to sacrifice the AI ACE logic to play on that level.

                          You can always modify the sliders on All-Star to make the CPU more challenging if need be.

                          Comment

                          • stillfeelme
                            MVP
                            • Aug 2010
                            • 2406

                            #58
                            Re: Differences in Difficulty Levels (Da Czar)

                            Originally posted by alabamarob
                            Czar also said he will bump it up in a couple of weeks. Is it to easy to drive on All star?

                            So he said he is bumping up to Superstar level in a few weeks?


                            I would say it is easier to drive on All-star than HOF because the on ball defense is less suction contact dependent and a wider range of defenders can defend, shuffle their feet right out the box. On HOF the CPU defenders react very fast in all types of scenarios. All-Star just feels more natural as far as reaction time to passes, blocked shots etc.


                            They definitely added something under the hood between HOF vs. All-star. Depending on your play style certain things will stand out.

                            Comment

                            • JoFri
                              Pro
                              • Mar 2013
                              • 1486

                              #59
                              Re: Differences in Difficulty Levels (Da Czar)

                              Originally posted by ch46647
                              When Czar said they evenly distributed the AI across all diffuculty levels, I knew All-Star would be my preference. I’ve always felt All-Star had the best balance, but I did not want to sacrifice the AI ACE logic to play on that level.



                              You can always modify the sliders on All-Star to make the CPU more challenging if need be.


                              I saw from shady mike's channel there're two "reversed" defensive strength sliders, smtg to do with hop gathers and release - it doesnt mean the higher it gets the stronger (more impact) it does on user/Cpu.
                              Do take note if anyone is modifying them


                              Sent from my iPhone using Tapatalk

                              Comment

                              • MarkWilliam
                                72-10
                                • Oct 2012
                                • 2325

                                #60
                                Re: Differences in Difficulty Levels (Da Czar)

                                Originally posted by Vni
                                Steals seem very high. Are you reaching a lot or did they just happen ?
                                I've got an irk with my AI teammates reaching whenever there's a handoff situation. They immediately come over to where I'm guarding the ball and reach.

                                They'll often foul late in shot clock situations which is making me CRAZY haha.... would like to see some sort of tweak to minimize it late in shot clock situs (if at all possible).

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