Can we talk about Critical MyLeague Online Errors / Bugs?

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  • ataman5
    MVP
    • Jun 2007
    • 2620

    #61
    Re: Can we talk about Critical MyLeague Online Errors / Bugs?

    Originally posted by joepatowski
    Da Czar posted a video regarding fixes and patches. I suggest everyone watch it: https://youtu.be/AjmxtjB047Q


    In short, he stated that patches isn't always easy or hard. Chain of command and some devs don't have control on what's patched or not.



    Best way to get someone patched is too do a 2k support ticket (which I did many days ago) but the more people that submit a ticket, the higher the chance it gets looked at.



    I'm going to submit individual tickets for each issue today + additional issues listed in the thread from other members. At least he acknowledged the article and tweets about the issues we're facing.
    Yea Joe i did it of all myself, i have my tickets ready boom.

    Please do and don't forget to add others added bugs we found out in them,too.

    Lets get it all together guys, let's open some 2k tickets and show em!

    Comment

    • ifeanyi18
      Rookie
      • Jul 2017
      • 162

      #62
      Re: Can we talk about Critical MyLeague Online Errors / Bugs?

      Posted in the reddit thread as well as made a 2k ticket for all the bugs people posted here.

      As many people as possible should do the same so we can get this stuff patched

      Comment

      • swimfunk
        Rookie
        • Jan 2010
        • 303

        #63
        Re: Can we talk about Critical MyLeague Online Errors / Bugs?

        In the process of doing a ticket even though I know it really wont accomplish anything (besides wasting 5 minutes of my time), there isn't even an option for my league. It's all VC related, My career, my team, connection issues. The sad thing is it won't even get read by the devs. Can't wait for my general reply from 2K not understanding what I'm talking about. I've been through this before with them. They will ask for screenshots pretending I dont know what I'm talking about. But might as well try, our main hope is that the Forbes article put some light on the issues. It's crazy that we are relying on Forbes to fix online leagues.

        As far as the resetting games issue, I am not having that issue, unless games are looking like they get reset but in reality don't. I haven't seen that issue. My league is ready to start but we really can't start until these issues get fixed.
        I rep USDA
        twitter - @USDA_swimfunk

        Comment

        • ataman5
          MVP
          • Jun 2007
          • 2620

          #64
          Re: Can we talk about Critical MyLeague Online Errors / Bugs?

          Originally posted by swimfunk
          In the process of doing a ticket even though I know it really wont accomplish anything (besides wasting 5 minutes of my time), there isn't even an option for my league. It's all VC related, My career, my team, connection issues. The sad thing is it won't even get read by the devs. Can't wait for my general reply from 2K not understanding what I'm talking about. I've been through this before with them. They will ask for screenshots pretending I dont know what I'm talking about. But might as well try, our main hope is that the Forbes article put some light on the issues. It's crazy that we are relying on Forbes to fix online leagues.

          As far as the resetting games issue, I am not having that issue, unless games are looking like they get reset but in reality don't. I haven't seen that issue. My league is ready to start but we really can't start until these issues get fixed.
          I see where you coming from swim and yes i've also put emphasize to 2ksupport on twitter to get MyLeague into their troublesome categories both offline/online which as you described not there as of now yet we should do whatever we have in our hands.

          Comment

          • jk31
            MVP
            • Sep 2014
            • 2654

            #65
            Re: Can we talk about Critical MyLeague Online Errors / Bugs?

            Yeah as annoying as it is, everyone has to try to do anything possible to reach the 2k devs.

            I also created support tickets for every listed bug. I chose "Technical Issue -> Bug report" as category for the issues.

            Comment

            • bucknut7
              Pro
              • Jul 2007
              • 962

              #66
              Re: Can we talk about Critical MyLeague Online Errors / Bugs?

              Has anyone figured out how to get trades with the CPU to work? I have people trying to propose trades, and nothing happens when they hit submit.

              Comment

              • amedawg00
                2K OL Legend
                • Jan 2008
                • 2884

                #67
                Re: Can we talk about Critical MyLeague Online Errors / Bugs?

                The tickets are nice. But we know that Dave Z, leftos, simballer, and crew are lurking on this board routinely. The forums are where they crowdsurf not only for innovations but also for bugs. In fact I would venture to guess that they fully knew the issues prior to launch due to this insanely compressed Dev cycle. The whole submit a ticket thing is 2k buying time until they can get us a patch because the game is released earlier and earlier than is warranted imo..We are not naive to think that a fully featured MLO would come flawlessly in its first roll out on next Gen. IF... It had been truly innovative.

                What I am shocked about is 2k, having dusted off the code for online association from 2k12, are repeating the same mistakes with this timer advance system. This system is not needed for 30 man MLOs where an Admin is a capable of managing the advances of the league because there are no cpu teams and AI to have to contend with. Now if timers are needed for cpu/human mixed leagues, then just give us the option to start an MLO with or without cpu teams. Speaking of options, some leagues that prefer one and done seasons don't want to be bothered with timers and contracts so give them that option as well. With this arbitrary decision to impose a timer based multi season OA for all online leaguers, regardless of their preference, further divides our dwindling community which pales in comparison to the myplayer community.

                Now, to push trades, we have to pause and pause and advance a timer? If the timer is advanced without checking the calendar for unplayed games, games are simmed and cannot be reset? Timers need to be advanced for free agent pool signings? Seriously? This is the same flawed exact code base that plagued last gen online associations. Some might allege fake outrage but do me a favor and just read this Dev blog from simballer himself in the lead up to the '12 release. Its deja vu all over again.




                Now don't get me wrong. The mode is on the cusp of greatness, and I applaud 2ks efforts to slowly resuscitate this mode from the abyss of broken leagues of 2k15 to the point of nearly achieving total redemption in 19 with a complete offline myleague port to online. If we can find a way to give MLO heads single season online leagues with the robust and stable league infrastructures 2k16-18, while also being able to accommodate the avid multi season OA heads, with or without cpu teams; one that requires timers due to aforementioned cpu teams and one filled with only only human users managed by dedicated admins, then we can grow this community without the divide and conquer all or nothing approach.

                Most have tested the offseasons with simple sims, which aside from the rfa, contract extension, and s1 retirement glitches, seems to be relatively stable on the surface. This week I intent to test the offseason with all 30 members of my MLO to see how the offseason activities hold up with humans making offers and counter offers. I'll report back my findings. While we wait for this patch, and I'm sure 2k will get it done, let's continue to spawn up leagues (what's the limit you can make by the way?) and keep hooping in preseason or scrimmage MLOs and get those MLO metrics up to show the community that a hum v hum, skilled 5 on 5, NBA-based user modes in a competitive and skilled sim style MLO is the best representation 2k basketball point blank period. The game play this year is the most balanced since 2k11. Head to head hof sim 12 min quarter games have never felt better on the sticks in any 2k game prior to 19. It's that good fellas.

                The bugs and glitches are an issue which will inevitably get addressed. The same devs lurk who lurk in silence acknowledged our cries to revive this mode based on our constructive criticism threads. Training camp hasn't even opened in real life yet. Let's keep hooping until that first patch is out and keep our eyes on the prize. MLO is a mode that received arguably the most innovation in any game mode this year. Not in our wildest dreams would anyone believe that would be the case considering how bad this mode once was. We have a come a long way so let's keep this thread positive and constructive. Thanks to all who have diligently kept these issues in the light, especially Joe patowski, my fellow sch sim LG king hooper for organizing these bugs to the point where it made it to Forbes thanks the unique mazique himself!

                Sent from my LG-H910 using Tapatalk
                [OS Vets NBA 2K10 Champion]

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                [SCH SI NBA 2K15 Champion]

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                Comment

                • swimfunk
                  Rookie
                  • Jan 2010
                  • 303

                  #68
                  Re: Can we talk about Critical MyLeague Online Errors / Bugs?

                  Games keep dropping during timeouts.


                  Sent from my iPhone using Tapatalk
                  I rep USDA
                  twitter - @USDA_swimfunk

                  Comment

                  • jk31
                    MVP
                    • Sep 2014
                    • 2654

                    #69
                    Re: Can we talk about Critical MyLeague Online Errors / Bugs?

                    Originally posted by amedawg00
                    The tickets are nice. But we know that Dave Z, leftos, simballer, and crew are lurking on this board routinely. The forums are where they crowdsurf not only for innovations but also for bugs. In fact I would venture to guess that they fully knew the issues prior to launch due to this insanely compressed Dev cycle. The whole submit a ticket thing is 2k buying time until they can get us a patch because the game is released earlier and earlier than is warranted imo..We are not naive to think that a fully featured MLO would come flawlessly in its first roll out on next Gen. IF... It had been truly innovative.

                    What I am shocked about is 2k, having dusted off the code for online association from 2k12, are repeating the same mistakes with this timer advance system. This system is not needed for 30 man MLOs where an Admin is a capable of managing the advances of the league because there are no cpu teams and AI to have to contend with. Now if timers are needed for cpu/human mixed leagues, then just give us the option to start an MLO with or without cpu teams. Speaking of options, some leagues that prefer one and done seasons don't want to be bothered with timers and contracts so give them that option as well. With this arbitrary decision to impose a timer based multi season OA for all online leaguers, regardless of their preference, further divides our dwindling community which pales in comparison to the myplayer community.

                    Now, to push trades, we have to pause and pause and advance a timer? If the timer is advanced without checking the calendar for unplayed games, games are simmed and cannot be reset? Timers need to be advanced for free agent pool signings? Seriously? This is the same flawed exact code base that plagued last gen online associations. Some might allege fake outrage but do me a favor and just read this Dev blog from simballer himself in the lead up to the '12 release. Its deja vu all over again.




                    Now don't get me wrong. The mode is on the cusp of greatness, and I applaud 2ks efforts to slowly resuscitate this mode from the abyss of broken leagues of 2k15 to the point of nearly achieving total redemption in 19 with a complete offline myleague port to online. If we can find a way to give MLO heads single season online leagues with the robust and stable league infrastructures 2k16-18, while also being able to accommodate the avid multi season OA heads, with or without cpu teams; one that requires timers due to aforementioned cpu teams and one filled with only only human users managed by dedicated admins, then we can grow this community without the divide and conquer all or nothing approach.

                    Most have tested the offseasons with simple sims, which aside from the rfa, contract extension, and s1 retirement glitches, seems to be relatively stable on the surface. This week I intent to test the offseason with all 30 members of my MLO to see how the offseason activities hold up with humans making offers and counter offers. I'll report back my findings. While we wait for this patch, and I'm sure 2k will get it done, let's continue to spawn up leagues (what's the limit you can make by the way?) and keep hooping in preseason or scrimmage MLOs and get those MLO metrics up to show the community that a hum v hum, skilled 5 on 5, NBA-based user modes in a competitive and skilled sim style MLO is the best representation 2k basketball point blank period. The game play this year is the most balanced since 2k11. Head to head hof sim 12 min quarter games have never felt better on the sticks in any 2k game prior to 19. It's that good fellas.

                    The bugs and glitches are an issue which will inevitably get addressed. The same devs lurk who lurk in silence acknowledged our cries to revive this mode based on our constructive criticism threads. Training camp hasn't even opened in real life yet. Let's keep hooping until that first patch is out and keep our eyes on the prize. MLO is a mode that received arguably the most innovation in any game mode this year. Not in our wildest dreams would anyone believe that would be the case considering how bad this mode once was. We have a come a long way so let's keep this thread positive and constructive. Thanks to all who have diligently kept these issues in the light, especially Joe patowski, my fellow sch sim LG king hooper for organizing these bugs to the point where it made it to Forbes thanks the unique mazique himself!

                    Sent from my LG-H910 using Tapatalk
                    Well said. you Know what i fear? that These devs really want to do sth for us in regards of patches and improvements to the Mode, but are Not allowed to do so. Wasnt There an Interview 2 years or so ago, where one dev said He gladly would improve the online Leagues, but just cant?

                    Comment

                    • jk31
                      MVP
                      • Sep 2014
                      • 2654

                      #70
                      Re: Can we talk about Critical MyLeague Online Errors / Bugs?

                      Haha, who wants a laugh?

                      Just received answers to All my submitted Support Tickets.

                      Thank you for contacting us at 2K Support!

                      As I can see on the system, you recently had another ticket with us about your problem. I will be merging this ticket into your ticket #3403460 so that I would be able to help you faster and further.

                      Best regards,

                      So this guy just closed All besides one Ticket, because He thinks, that all of them. describe the same Problem. The only one He left open is the Ticket about the wrong Pick and roll overlay, which is the only Ticket i submitted which has nothing to do with those myleague Bugs. i just reopened all of my stating that all of them are different problems.

                      Comment

                      • ataman5
                        MVP
                        • Jun 2007
                        • 2620

                        #71
                        Re: Can we talk about Critical MyLeague Online Errors / Bugs?

                        As soon as i saw the "time ticker" in the MyLeague blog i knew what we were against...

                        Let's open up the tickets guys, it seems that 2k has a sort of priority to include in patches so that they look for tickets and decide what's important what's not so let's continue to ticket them!

                        https://support.2k.com/hc/en-us/requests/new

                        Comment

                        • bucknut7
                          Pro
                          • Jul 2007
                          • 962

                          #72
                          Re: Can we talk about Critical MyLeague Online Errors / Bugs?

                          Originally posted by bucknut7
                          Has anyone figured out how to get trades with the CPU to work? I have people trying to propose trades, and nothing happens when they hit submit.
                          Anyone? I was able to get a trade through as the commish, but none of my members can

                          Comment

                          • swimfunk
                            Rookie
                            • Jan 2010
                            • 303

                            #73
                            Re: Can we talk about Critical MyLeague Online Errors / Bugs?

                            Originally posted by bucknut7
                            Anyone? I was able to get a trade through as the commish, but none of my members can


                            Trades are working in my league. I haven’t come across any issues with that.


                            Sent from my iPhone using Tapatalk
                            I rep USDA
                            twitter - @USDA_swimfunk

                            Comment

                            • eric7064
                              MVP
                              • Jan 2010
                              • 1151

                              #74
                              Re: Can we talk about Critical MyLeague Online Errors / Bugs?

                              Me and my 3 buddies are in one. We play about 25-30 games each season and then any playoff game.

                              We haven't come across these problems. Granted we dont play as many user games.

                              I do know you can only give extensions after the trade deadline. Then the menu pops up. Were in season 2 now. Played alot.

                              Comment

                              • swimfunk
                                Rookie
                                • Jan 2010
                                • 303

                                #75
                                Re: Can we talk about Critical MyLeague Online Errors / Bugs?

                                Originally posted by eric7064
                                Me and my 3 buddies are in one. We play about 25-30 games each season and then any playoff game.

                                We haven't come across these problems. Granted we dont play as many user games.

                                I do know you can only give extensions after the trade deadline. Then the menu pops up. Were in season 2 now. Played alot.
                                Thats interesting to hear. I need to do some sims and see if anything pops up after trade deadline. I did a sim month by month and still didn't see anything. Maybe it helps to actually play the games instead of simming? If you have a stream/video/pic of this that would put the community at ease.

                                Also, what team were you? Reason I ask is I want to see what type of player is available. Maybe it's just that I dont have that type of player on my roster.
                                Last edited by swimfunk; 09-18-2018, 01:52 PM.
                                I rep USDA
                                twitter - @USDA_swimfunk

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