Player Movement - Lets have a serious discussion

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  • GisherJohn24
    MVP
    • Aug 2008
    • 4583

    #61
    Re: Player Movement - Lets have a serious discussion

    Was floating this bad in previous 2k games? If not how does it get worse ?

    Sent from my SM-G955U using Tapatalk

    Comment

    • MrWrestling3
      MVP
      • May 2015
      • 1146

      #62
      Re: Player Movement - Lets have a serious discussion

      After testing, I think I have figured out the sliders to address the other issues (More realistic stats/gameplay,further fixes for sticky players/defense).Try them out and let me know how they work.

      Use in conjunction with Dee4three Sliders, settings are for both user and cpu unless otherwise noted.

      Game Speed- 48

      Inside Shot Success- 45
      Close Shot Success- 45
      Mid Range Success- 45
      3pt Success- 44
      Layup Success- 45
      Pass Accuracy- 60
      Contact Shot Success- 44
      Ball Security- 60

      Driving Shot Contact Frequency- 70
      Inside Shot Contact Frequency- 70
      Layup Defense Strength(takeoff) - 40
      Steal Success- 40

      Hustle- 65
      Hands- 40
      On Ball Defense- 40
      Stealing- 40
      Defensive Awareness- 65
      Lateral Quickness- 45

      Throw Alley Oops - 47
      Play Passing Lanes- 30
      Go For On Ball Steals- 30
      Contest Shots-60

      Over The Back Foul Frequency- 75
      Charging Foul Frequency- 80
      Blocking Foul Frequency- 80
      Reaching Foul Frequency- 80
      Shooting Foul Frequency- 80
      Loose Ball Foul Frequency-80

      Comment

      • RetroDee4Three
        Pro
        • Aug 2017
        • 911

        #63
        Re: Player Movement - Lets have a serious discussion

        Originally posted by MrWrestling3
        After testing, I think I have figured out the sliders to address the other issues (More realistic stats/gameplay,further fixes for sticky players/defense).Try them out and let me know how they work.

        Use in conjunction with Dee4three Sliders, settings are for both user and cpu unless otherwise noted.

        Game Speed- 48

        Inside Shot Success- 45
        Close Shot Success- 45
        Mid Range Success- 45
        3pt Success- 44
        Layup Success- 45
        Pass Accuracy- 60
        Contact Shot Success- 44
        Ball Security- 60

        Driving Shot Contact Frequency- 70
        Inside Shot Contact Frequency- 70
        Layup Defense Strength(takeoff) - 40
        Steal Success- 40

        Hustle- 65
        Hands- 40
        On Ball Defense- 40
        Stealing- 40
        Defensive Awareness- 65
        Lateral Quickness- 45

        Throw Alley Oops - 47
        Play Passing Lanes- 30
        Go For On Ball Steals- 30
        Contest Shots-60

        Over The Back Foul Frequency- 75
        Charging Foul Frequency- 80
        Blocking Foul Frequency- 80
        Reaching Foul Frequency- 80
        Shooting Foul Frequency- 80
        Loose Ball Foul Frequency-80
        Love this, I'll try them.

        Admins, so I don't have to start a new thread: can you rename this thread "Player Movement - Discussion/Sliders". A lot of good conversation in here that I want to keep with the slider sets.
        Last edited by RetroDee4Three; 09-19-2018, 08:04 PM.

        Comment

        • RetroDee4Three
          Pro
          • Aug 2017
          • 911

          #64
          Re: Player Movement - Lets have a serious discussion

          Originally posted by GisherJohn24
          Was floating this bad in previous 2k games? If not how does it get worse ?

          Sent from my SM-G955U using Tapatalk

          It hasn't been this bad since 2K9/2K10. And, the "how" is tied in to the new motion system introduced in 2K18 (which carries over to this game). So the "how" is 2K trying something new with the player movement.

          It's not all bad, I see some good things. But, it reintroduced skating as an every play occurrence, as well as players floating a lot.

          Comment

          • MrWrestling3
            MVP
            • May 2015
            • 1146

            #65
            Re: Player Movement - Lets have a serious discussion

            Originally posted by RetroDee4Three
            It hasn't been this bad since 2K9/2K10. And, the "how" is tied in to the new motion system introduced in 2K18 (which carries over to this game). So the "how" is 2K trying something new with the player movement.

            It's not all bad, I see some good things. But, it reintroduced skating as an every play occurrence, as well as players floating a lot.
            Yeah,apparently for us the best answer is to decrease the game speed and fiddle with the sliders to give players their weight back.

            Comment

            • RetroDee4Three
              Pro
              • Aug 2017
              • 911

              #66
              Re: Player Movement - Lets have a serious discussion

              Originally posted by MrWrestling3
              Yeah,apparently for us the best answer is to decrease the game speed and fiddle with the sliders to give players their weight back.
              Well, it seems to have worked. I'm enjoying the game a lot more.

              By the way, I'll be making a gameplay video with a combination of my sliders and yours, and I'll post it tomorrow. I'll do Human vs CPU ON superstar.

              I'll report back soon. Thanks for working with me.

              Sent from my SM-S920L using Operation Sports mobile app

              Comment

              • MrWrestling3
                MVP
                • May 2015
                • 1146

                #67
                Re: Player Movement - Lets have a serious discussion

                Originally posted by RetroDee4Three
                Well, it seems to have worked. I'm enjoying the game a lot more.

                By the way, I'll be making a gameplay video with a combination of my sliders and yours, and I'll post it tomorrow. I'll do Human vs CPU ON superstar.

                I'll report back soon. Thanks for working with me.

                Sent from my SM-S920L using Operation Sports mobile app
                You're welcome, glad we could have a chance to try and fix some of the long standing issues.

                Can't wait to see the video, I'm interested to see how it looks when someone other than me is playing.

                Comment

                • RetroDee4Three
                  Pro
                  • Aug 2017
                  • 911

                  #68
                  Re: Player Movement - Lets have a serious discussion

                  Originally posted by MrWrestling3
                  You're welcome, glad we could have a chance to try and fix some of the long standing issues.

                  Can't wait to see the video, I'm interested to see how it looks when someone other than me is playing.
                  I'll do the video with the Wizards (good team to test the pace), I'll go against the Timberwolves.

                  Sent from my SM-S920L using Operation Sports mobile app

                  Comment

                  • MrWrestling3
                    MVP
                    • May 2015
                    • 1146

                    #69
                    Re: Player Movement - Lets have a serious discussion

                    Originally posted by RetroDee4Three
                    I'll do the video with the Wizards (good team to test the pace), I'll go against the Timberwolves.

                    Sent from my SM-S920L using Operation Sports mobile app
                    Sounds interesting...If it plays anything like it did for me then Wall,Beal,Butler,and KAT should be fun to watch.

                    Comment

                    • RetroDee4Three
                      Pro
                      • Aug 2017
                      • 911

                      #70
                      Re: Player Movement - Lets have a serious discussion

                      Small sample, but this is what I am talking about with my player movement sliders.


                      Wall SHOULD be able to do what I do here in this video. He should be able to explode off of a move/first step, Teague can't stay with Wall when Wall decides to explode to the hoop. Look at his first step in this video, and look at the finish at the hoop.



                      We need to put the NBA authenticity back into NBA video games, these are some of the best athletes in the world, they shouldn't be slow/sluggish/running in mud etc



                      <iframe width="560" height="315" src="https://www.youtube.com/embed/z-wXQmxPDVs" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>

                      Comment

                      • MrWrestling3
                        MVP
                        • May 2015
                        • 1146

                        #71
                        Re: Player Movement - Lets have a serious discussion

                        Originally posted by RetroDee4Three
                        Small sample, but this is what I am talking about with my player movement sliders.


                        Wall SHOULD be able to do what I do here in this video. He should be able to explode off of a move/first step, Teague can't stay with Wall when Wall decides to explode to the hoop. Look at his first step in this video, and look at the finish at the hoop.



                        We need to put the NBA authenticity back into NBA video games, these are some of the best athletes in the world, they shouldn't be slow/sluggish/running in mud etc



                        <iframe width="560" height="315" src="https://www.youtube.com/embed/z-wXQmxPDVs" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
                        In theory, with your movement and my other tweaks, you should be able to pull that off without getting sucked into a weird animation by the defender, with a more realistic chance at the And 1 too.

                        Comment

                        • olajuwon34
                          Pro
                          • Aug 2017
                          • 681

                          #72
                          Re: Player Movement - Lets have a serious discussion

                          I dont think your going to be able to fix the skating, its to much involved with the engine.


                          Also when you change the defense strength for release/gather, do you change it for user sliders or cpu sliders if you want it to effect the cpus defense, i honestly cant tell.

                          Comment

                          • MrWrestling3
                            MVP
                            • May 2015
                            • 1146

                            #73
                            Re: Player Movement - Lets have a serious discussion

                            Originally posted by olajuwon34
                            I dont think your going to be able to fix the skating, its to much involved with the engine.


                            Also when you change the defense strength for release/gather, do you change it for user sliders or cpu sliders if you want it to effect the cpus defense, i honestly cant tell.
                            Personally,I always change the sliders for both for balance, at least at first.If you're just trying to change the CPU defense on you, then change just the CPU slider.

                            Comment

                            • olajuwon34
                              Pro
                              • Aug 2017
                              • 681

                              #74
                              Re: Player Movement - Lets have a serious discussion

                              Originally posted by MrWrestling3
                              Personally,I always change the sliders for both for balance, at least at first.If you're just trying to change the CPU defense on you, then change just the CPU slider.
                              O ok thanks. I was just fiddling around an hour ago with it trying to get the triple threat game a little more consistent, so i wanted to just see which one affected the cpu's contests, i had tried putting both cpu and user to 0 on the gather/release, and i couldnt tell on which i was hitting more shots in the triple threat, good to know.

                              Comment

                              • Black Bruce Wayne
                                MVP
                                • Aug 2015
                                • 1459

                                #75
                                Re: Player Movement - Lets have a serious discussion

                                Originally posted by RetroDee4Three
                                Okay, so here is a good example of what I am talking about in regards to "unlocking" the player movement potential/game potential.


                                One of the problems with the game out of the box is not only the players skating/floating, but the sluggishness/speed breaks that occur. Out of the box, the game feels clunky during change of direction, fastbreaks dont look or feel realistic, passing is slow and delayed, and the game severely lacks explosion.


                                In this video, you will notice the pace up and down the floor, the explosion on first steps, and the fact that the players are not "breaking speed" at random times. Fastbreaks look and feel better, the passing is crisper, and you won't notice "invisible walls" as much.


                                I've noticed that it's not the game speed thats the problem really, it's the acceleration/speed with ball/speed attributes of players. My sliders target those areas, while also making the game speed 48 (Down two from default). Watching this video, you would never know that game speed was LOWERED, which is the best part.


                                This game sorely lacked life, with these sliders I was able to give it some. I am also using a mod for PC that increases the lighting in the arenas, including the crowds. Which gives it a quasi Live/2K look, that brings the game to life.



                                Also, because of these adjustments, the games sliding isn't as noticeable, as you feel you have more control of the players. I have had a few people try them, and they said they noticed a big difference.


                                (Note: I play on PC, so this video showcases a Charles Barkley mod, as well as the classic Nets court in place of the BKN Nets court on the All-Time teams)




                                Sliders are on 2K share under Dee4three Sliders (PC)

                                - Start with HOF as default, and adjust per my screenshots below (Or download my sliders off of 2Kshare). You don't have to start on HOF default, this works for all difficulty levels, but its what I do.

                                * Put your game speed at 48.

                                * Pass speed: 65 - Passes by default are slow in this game, causing frustrating turnovers. If you up the pass speed slider, it makes it so passing is less delayed, and the passes themselves are faster and more realistic. Players pass with oompf, like in real life.

                                *Body-up Sensitivity:0 - This being at 0, cuts down on the "Invisible Wall" issue a tad, but also stops excessive slow motion side by side movement that occurs in the game. Because of this, your first step and dribble move matter more, and players feel more explosive. This is also supposed to cut down on the "sbeimg sucked in"

                                *Jump Shot defense strength gather and release: 40 - Lowering this to 40, makes it so if you have the appropriate space to hit a shot, you are not forced into a wild miss. This allows you to play more realistically when blue sky is present for a shot.

                                * Acceleration: 65 This seems to cut down on the speed breaks/sluggish play that happens. Players have a quicker and more realistic first step/catch and go, and are more explosive off the dribble.

                                * Speed: 57 Just as it's advertised, it's supposed give the game a more real life NBA action feel, as well as cut down on some of the speed breaks.


                                * Speed with ball/acceleration with ball: 75/50 ratio - Players in 2K19 run up and down the floor unrealistically slow, and fastbreaks are extremely underwhelming with the defaults of 70-30 ratio. This makes it so fastbreaks have more realistic speed from the ball handler, and combining the this with speed and acceleration increases for off ball players, the fastbreaks are more fun and realistic.




                                <iframe width="560" height="315" src="https://www.youtube.com/embed/6UHN2SSz-Ng" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>






                                Here is another video (With game speed at 50, but with the other sliders the same). A global and court mod was used, but no enhanced lighting.



                                <iframe width="560" height="315" src="https://www.youtube.com/embed/aUdevkLE7JA" frameborder="0" allow="autoplay; encrypted-media" allowfullscreen></iframe>
                                I think this illustrated why sliders are added to these games, to curate things to our liking.

                                People even complain about the fact there are sliders, but sliders are awesome. We all have different tastes as to how we like the game. Sliders were given for that reason.



                                Sent from my SM-G930V using Tapatalk

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