Its to the point where players haven't even gathered the rebound and steal spam has already forced a turnover.
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That's not NBA basketball. The worst part? Its not skill-based whatsoever, users are clicking on the man closest to the ball and just spamming steal. It can be a center with low steal rating rating ripping a guard or even elite ball-handler like CP3--no one is safe, it completely disregards Ball Handling ratings and Steal ratings alike.
Thompson's steal rating is 33.
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Lou's Ball handling rating is an 86. Collins' steal rating is 35. The user never hesitates turboing straight at a good ball-handler (colliding with him) and ripping him STRAIGHT UP. Poor balance has taught him trying to steal the ball with a 7 footer is a high percentage play.
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Sadly, it boils down to 2Ks nasty habit of simply having too many Neutral Outcomes. A basic premise in any H2H sports games online is a rock, paper, scissors model where timing based skill is rewarded and spam is NOT. The current level of steal meta is the equivalent of missing a hit-stick in Madden and still being in good position to make a tackle. That's laughable, right?--its also unacceptable. Imagine a boxing game where you could go for the huge uppercut sure-fire KO punch but still have your guard up on defense....how? That's horrible balance, you wouldn't allow one user rock AND scissors. Its not hard: Good results from good timing and BAD results from bad timing, benign results from failure is always, always, ALWAYS the culprit that encourages spam.
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2K17 had a great mechanic where steals resulted in a lunging animation and missed steals meant being left by the dribbler. It was well done too, add a foul outcome here and its a much more balanced experience with a clear risk/reward model.
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The crazy part is a lunging steal is actually IN THE GAME. The animation just doesn't play enough. See for yourself, check out Horford and Beverly in the clip below.
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I know what you're thinking...just protect ball. Welllllllll...about that.
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In closing, #StealSpam has dramatically altered the metagame for the worse in 2K19. There's literally no downside. Especially with shorter 5 min quarters where spammers rarely get into the penalty. A basic understanding of math teaches us that if failure yields more neutral outcomes than poor ones? Maximize your attempts since the penalties are rare, i.e. SPAM the hell out of steal. No one's saying steals aren't a thing but 1) neutral outcomes have to end. If you want the REWARD of a steal you have to RISK something. You stole the ball? FINE. But missing has to cost you: failure has to yield bad outcomes for the defense. 2) Fouls have to be turned up considerably. 3) 5 min quarters probably make the 3 foul penalty a necessity.
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