Pure sharpshooters are OP??? Post your Sharps 3pt%, PPG and Win% plz (rec/park)

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  • howardphillips214
    MVP
    • Jan 2018
    • 1928

    #46
    Re: Pure sharpshooters are OP??? Post your Sharps 3pt%, PPG and Win% plz (rec/park)

    Honestly, timing should be the least weighted part of a shot and it shouldn't be close. Space should be #1. Rating #2. Who's passing #3 (dimer), defensive player #4 (rating, badges, hand up, how close, how late to close out) and THEN your precious PERFECT TIMING.

    But if dude doesn't have very much space that needs to be the #1 thing. Which it has been so far this year, it's just extremely exaggerated.

    Comment

    • El_Poopador
      MVP
      • Oct 2013
      • 2624

      #47
      Re: Pure sharpshooters are OP??? Post your Sharps 3pt%, PPG and Win% plz (rec/park)

      Originally posted by howardphillips214
      Honestly, timing should be the least weighted part of a shot and it shouldn't be close. Space should be #1. Rating #2. Who's passing #3 (dimer), defensive player #4 (rating, badges, hand up, how close, how late to close out) and THEN your precious PERFECT TIMING.

      But if dude doesn't have very much space that needs to be the #1 thing. Which it has been so far this year, it's just extremely exaggerated.

      Who’s passing should have absolutely no effect on shot success. The Dimer badge needs to go away.

      Comment

      • Keith01
        Banned
        • Aug 2017
        • 748

        #48
        Re: Pure sharpshooters are OP??? Post your Sharps 3pt%, PPG and Win% plz (rec/park)

        Originally posted by El_Poopador
        Who’s passing should have absolutely no effect on shot success. The Dimer badge needs to go away.
        I doubt they'd scrap it 'cause playmakers have to have something to get excited about. They need to nerf the boost between dimer and shooter for sure though.

        Comment

        • aliadiere25
          Rookie
          • Sep 2018
          • 44

          #49
          Re: Pure sharpshooters are OP??? Post your Sharps 3pt%, PPG and Win% plz (rec/park)

          Pure sharps are more OP this year than last year..... and last year they was OP.

          I've seen plenty of them having 65% to 75% from the 3pt.

          Comment

          • ILLSmak
            MVP
            • Sep 2008
            • 2397

            #50
            Re: Pure sharpshooters are OP??? Post your Sharps 3pt%, PPG and Win% plz (rec/park)

            Originally posted by Dedicated2389
            Yea just stop arguing with me, people keep saying nerf shooting but thats a dumb suggestion at the end of the day. Maybe buff other builds , or make defensive imrpovements but if players are missing open shots just to “fix percentages” its still a broken game.

            They should just remove archetypes and let us bring back the do it all Demi-Gods. Or come up with a new system for us to create players how we want so then when u go the park everyone in the neighborhood will have some 3pt shooting in there build.



            people miss open shots, it's how you deal with open shots missing. how your game changes, do you start to get scared to shoot, do you force it inside, etc. Those little things are also part of basketball strategy.



            I've found when I watch NBA that USUALLY teams come out making a bunch of shots in the beginning. It's not that players aren't capable of making a lot of shots, but it's just over the course of the game, getting tired, subbing in, subbing out, bumping knees with someone else, getting poked in the eye, etc, that kind of stuff.


            We're not talking about pool where you get time to set up the shot, where you get to position your body right each time and are ready for the shot and not distracted at all.



            Imagine if there was a sport like pool where you played on two tables at once and they were 94 feet apart and you had to run up to one, stop and shoot, then run back to the other, run into some guys holding those football blocking pads, and shoot on the other, and go back, etc. That would lower percentages A LOT.



            Even if you take the 3 point contest, no one has made all of the shots yet. That should be easy mode for these guys who shoot so perfectly all of the time.


            Basketball is at least some part poker. Sometimes you pass up a good shot to get a better one (wouldn't do that if you knew you were gonna hit 75%) or just mess with the D, sometimes you take a bad shot to make the defense respect you more (wouldn't do that if you knew it had 0% chance of going in), there are a lot of arguments against auto-makes, and, as I have said every time, I was one of the people who felt having an auto make system would make the game more skill based. It hasn't. I was wrong.


            2k should patch green release percentages. Start at 80, then go 75, etc... obviously adjust the other percentages, too, until they find a fair number.



            The most annoying thing about release timing in 2k, when it was just timing is it seemed 'perfect release' wasn't the best release. As long as they fix that, to where if you get a perfect release you get the highest chance of making a shot, it's good. And fix shot animations so certain ones aren't better. 2k has just thrown all of this cool stuff together but not balanced it, like I said I think 2k was not designed to play competitively; it's meant to play v cpu offline.



            -Smak

            Comment

            • RTMG007
              Rookie
              • Sep 2012
              • 198

              #51
              Re: Pure sharpshooters are OP??? Post your Sharps 3pt%, PPG and Win% plz (rec/park)

              Originally posted by El_Poopador
              Who’s passing should have absolutely no effect on shot success. The Dimer badge needs to go away.
              Disagree.


              Good NBA players who pass well are known to throw good passes to the shooters pocket


              They need to remove limitless range completely. Breaks the entire game

              Stop giving shooters 99 3pt rating

              Who’s idea was that?

              Just think about this for a second

              A 99 3pt rating is NOT equivalent to a 99 Dunk or lay up rating

              You can’t walk down to half court and launch dunks everywhere. Even if you COULD, youd still lose to a team of sharp shooters because dunks are only worth 2points


              3pt shots should be scaled to their value.

              Comment

              • RTMG007
                Rookie
                • Sep 2012
                • 198

                #52
                Re: Pure sharpshooters are OP??? Post your Sharps 3pt%, PPG and Win% plz (rec/park)

                Remove greens too please

                Comment

                • El_Poopador
                  MVP
                  • Oct 2013
                  • 2624

                  #53
                  Re: Pure sharpshooters are OP??? Post your Sharps 3pt%, PPG and Win% plz (rec/park)

                  Originally posted by RTMG007
                  Disagree.





                  Good NBA players who pass well are known to throw good passes to the shooters pocket

                  That’s true, but anyone can throw a pass into the shooter’s pocket. And even good passers can throw a pass that is slightly off target.

                  The Dimer boost has nothing to do with the accuracy of the pass. It basically says the shooter will receive a boost because X threw them the pass, not because the pass was in their pocket.


                  Sent from my iPhone using Operation Sports

                  Comment

                  • mb625
                    DJ2K
                    • Jan 2012
                    • 5016

                    #54
                    Re: Pure sharpshooters are OP??? Post your Sharps 3pt%, PPG and Win% plz (rec/park)

                    Originally posted by ILLSmak
                    people miss open shots, it's how you deal with open shots missing. how your game changes, do you start to get scared to shoot, do you force it inside, etc. Those little things are also part of basketball strategy.



                    I've found when I watch NBA that USUALLY teams come out making a bunch of shots in the beginning. It's not that players aren't capable of making a lot of shots, but it's just over the course of the game, getting tired, subbing in, subbing out, bumping knees with someone else, getting poked in the eye, etc, that kind of stuff.


                    We're not talking about pool where you get time to set up the shot, where you get to position your body right each time and are ready for the shot and not distracted at all.



                    Imagine if there was a sport like pool where you played on two tables at once and they were 94 feet apart and you had to run up to one, stop and shoot, then run back to the other, run into some guys holding those football blocking pads, and shoot on the other, and go back, etc. That would lower percentages A LOT.



                    Even if you take the 3 point contest, no one has made all of the shots yet. That should be easy mode for these guys who shoot so perfectly all of the time.


                    Basketball is at least some part poker. Sometimes you pass up a good shot to get a better one (wouldn't do that if you knew you were gonna hit 75%) or just mess with the D, sometimes you take a bad shot to make the defense respect you more (wouldn't do that if you knew it had 0% chance of going in), there are a lot of arguments against auto-makes, and, as I have said every time, I was one of the people who felt having an auto make system would make the game more skill based. It hasn't. I was wrong.


                    2k should patch green release percentages. Start at 80, then go 75, etc... obviously adjust the other percentages, too, until they find a fair number.



                    The most annoying thing about release timing in 2k, when it was just timing is it seemed 'perfect release' wasn't the best release. As long as they fix that, to where if you get a perfect release you get the highest chance of making a shot, it's good. And fix shot animations so certain ones aren't better. 2k has just thrown all of this cool stuff together but not balanced it, like I said I think 2k was not designed to play competitively; it's meant to play v cpu offline.



                    -Smak
                    Honestly, something like this has been exactly what 2k has needed for years. And yet, no one seems to recognize it because "wE nEeD a SkIlL gAp NoT rEaLiSm." And yet... a more realistic system represents a skill gap far better than the current state of things. Just about any fool can take a 90 ovr sharp and hit 60 percent of his threes with that player. But if you take "perfect" releases and just slip them down to a 70 percent chance and "just late/early" releases to 50 percent for those maxed sharps, all of a sudden, you're going to start to see a difference. Those guys who can green reliably will be, in fact, benefited by a move to more realism.
                    MLB: Minnesota Twins
                    NFL: Philadelphia Eagles
                    NBA: Chicago Bulls, Minnesota Timberwolves
                    European Football: Manchester United, Brighton & Hove Albion
                    NCAA: UNI Panthers, Iowa Hawkeyes

                    Twitter: @mbless625

                    Comment

                    • Housh123
                      Banned
                      • Jan 2011
                      • 1173

                      #55
                      Re: Pure sharpshooters are OP??? Post your Sharps 3pt%, PPG and Win% plz (rec/park)

                      But the thing is no one really wants to shoot real life percentages on a video game


                      If you’re open and shooting good shots you should be close to 70%. This isn’t real life it’s a video game.


                      I think the problem is with contested shots being crazy OP


                      Sent from my iPhone using Operation Sports

                      Comment

                      • mb625
                        DJ2K
                        • Jan 2012
                        • 5016

                        #56
                        Re: Pure sharpshooters are OP??? Post your Sharps 3pt%, PPG and Win% plz (rec/park)

                        Originally posted by Housh123
                        But the thing is no one really wants to shoot real life percentages on a video game


                        If you’re open and shooting good shots you should be close to 70%. This isn’t real life it’s a video game.


                        I think the problem is with contested shots being crazy OP


                        Sent from my iPhone using Operation Sports
                        This attitude is, I think, part of the issue. People want to divorce video games from reality, but when it is supposed to emulate a real sport, you can't in some areas. Percentages are the foremost of these. If you are open and shooting good shots, you should hit reliably, but not unrealistically. If you're not open, you're going to hit unreliably. It's really that simple. You can be a good player and still miss, just like in real life, but the good, smart players will still shine through, just as in reality.

                        EDIT: I thought of something else, when percentages inside are like they are right now (and I think of them as being just about right), but outside percentages are way high, there's a need to move toward more realistic percentages just for the sake of the ever elusive balance. It's simply unfair to inside players who are expecting fairly realistic Point per Shot numbers when outside oriented players are far exceeding real PPS numbers
                        Last edited by mb625; 12-02-2018, 05:08 PM.
                        MLB: Minnesota Twins
                        NFL: Philadelphia Eagles
                        NBA: Chicago Bulls, Minnesota Timberwolves
                        European Football: Manchester United, Brighton & Hove Albion
                        NCAA: UNI Panthers, Iowa Hawkeyes

                        Twitter: @mbless625

                        Comment

                        • Caelumfang
                          MVP
                          • Oct 2012
                          • 1218

                          #57
                          Re: Pure sharpshooters are OP??? Post your Sharps 3pt%, PPG and Win% plz (rec/park)

                          At the end of the day, the one and only problem has been the 'perfect green release' mechanic, plain and simple. It should have never been introduced, but now they can no longer get rid of it.


                          From 2k14 and back, shooting was based off your player's ratings. You could get an Excellent release, but that didn't guarantee a made shot. It showed that you gave yourself the best chance to make the shot. Hell, you could even get things like an Excellent B grade shot. You got rewarded for knowing the player's shot timing, but if you were taking a particular shot outside of someone's game, it still gave you a realistic grade on the chances of that shot falling.

                          Comment

                          • hanzsomehanz
                            MVP
                            • Oct 2009
                            • 3275

                            #58
                            Re: Pure sharpshooters are OP??? Post your Sharps 3pt%, PPG and Win% plz (rec/park)

                            I use a 6'6" SG Shot•Sharp and I only have about 50 Park games played with this character.

                            I definitely am not OP. I've had very bad games as result of broke jumpers. Timing will not overcome a broke jumper. Shots will be off right away from release - they start veering left or right immediately after release then you can tell it's a brick.

                            I also have played about half these games or more with Randoms. With a reliable jumper I become reliable but only one jumper out of many has given me the confidence to shoot from half court and believe I'll make it and that jumper is slow compared to the super fast bases.

                            Imo, it does tale skill to be elite with any build. I've faced plenty weak shooters, defenders, rebounders - I have totally out rebounded some rebounding builds at the 3 with this same Shot•Sharp.

                            For me, Shooting is not something I'm comfortable with in 19 not at the rate of a Pure Sharp or Shot•Sharp. I have a hard time in career with this build. The flow doesn't come naturally to me.

                            In all, I was close to 70% from 3 but since sampling multiple jumpers: I have fallen to like 58%. My win percentage is about 65%. With my reliable homies I'll win 80% or more easy but I'm still not OP lol.

                            The build I actually have most challenging checking is the Stretch big who knows his shots. At 6'6" on this build my contest is damn near nullified by their vantage point - if you can get into their shooting window you're good otherwise you at the mercy of how well they can shoot / know the game [emoji51]

                            Sent from my S8_Pro using Tapatalk
                            how could I lose? im playing by my own rules..

                            Comment

                            • Thrustie
                              Pro
                              • Sep 2016
                              • 764

                              #59
                              Re: Pure sharpshooters are OP??? Post your Sharps 3pt%, PPG and Win% plz (rec/park)

                              Originally posted by Housh123
                              But the thing is no one really wants to shoot real life percentages on a video game


                              If you’re open and shooting good shots you should be close to 70%. This isn’t real life it’s a video game.


                              I think the problem is with contested shots being crazy OP


                              Sent from my iPhone using Operation Sports
                              Yeah I think this is totally wrong. One, I generally find if I do get a contest, most times the shooter misses. It’s crazy easy for shooters to get an open shot if their release is quick enough and they have anyone running interference for them. The people shooting 65-80% right now are already taking mostly open shots. As long as 2K allows for open shots to almost be automatic, it will continue to make every other scoring option irrelevant.

                              If 2K at least made off dribble 3s less effective and dialed down limitless range, that would go a long way to achieving balance. I could live with catch and shoot 3s being this accurate, to an extent, because at least you actually have to move the ball around to accomplish it.

                              Comment

                              • ILLSmak
                                MVP
                                • Sep 2008
                                • 2397

                                #60
                                Re: Pure sharpshooters are OP??? Post your Sharps 3pt%, PPG and Win% plz (rec/park)

                                Yea not buying that no one wants realism in a video game. That's why we jumped on. And a lot of the time in the beginning it seemed more realistic until people broke the game.



                                The sad thing is the meta is probing for threes and crashing the glass hard w two rebounders, kicking it back out, sending one or two back on d incase you miss



                                It's always been that, some variation. If you leave the gm and lower three point percentage then you end up with glass cleaners or other similar bigs getting 30 rebs instead of 20, sometimes going for the put back, or passing for the dunk. The core game will not change until rebounding is also addressed. Really: shooter w ball, pick, getting in the paint to gobble up a reb then instantly kicking it back out or if you're on d rocketing it down court... It's not that those things aren't a part of bball but they aren't the whole game. Being able to rebound with a huge guy standing by the rim is another problem.



                                I think people want realism, but balance and dynamic game play create some form of that. That's what we're actually seeking. Been doing 5v5 for a decade and each year I've taken breaks like man this is just the same thing over and over.



                                -Smak

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