You just cannot make shots right in front of AI's face.

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  • RedmanR
    MVP
    • Aug 2003
    • 2120

    #16
    Re: You just cannot make shots right in front of AI's face.

    Good to see you're enjoying the game for what it is and looking for ways to improve the gameplay to your liking. . . we all know it's NOT going to ever be perfect but I'm with you, I'm currently making the best out of what I got until it gets better. . .

    I don't think there is one cure for all so outside of taking open shots the only other bandaids available are tweaking sliders and custom rosters. . .

    Sent from my SM-N920T using Tapatalk
    Where they DO that? ? ?

    Comment

    • WarMMA
      MVP
      • Apr 2016
      • 4612

      #17
      Re: You just cannot make shots right in front of AI's face.

      What he's talking about is possible though and it was much better at launch. I do it all the time with knock down shooters like PG. The thing with hitting contested shots is you should only take them when you have enough space to where you know the shot will only be lightly contested. If its heavily contested or smothered (especially by an elite defender), you'll miss majority of the time. Especially since the patches where they buffed shot contest. That said, yh tweaking the sliders can definitely change it his liking.

      Comment

      • loso_34
        MVP
        • Jul 2010
        • 1347

        #18
        Re: You just cannot make shots right in front of AI's face.w

        Originally posted by ksuttonjr76
        Getting an open shot is the coaching. Why force a contested shot when you can get a easy open shot?
        That applies to role players, the guys who can’t create their own shot.

        The others just need a slither of space..they just need to see the rim. Like war said this was better at launch.

        Comment

        • Vni
          Hall Of Fame
          • Sep 2011
          • 14833

          #19
          Re: You just cannot make shots right in front of AI's face.

          You can play with the contest strenght sliders to your liking. I agree with you overall but at the same time in a video game good defense has to be rewarded somehow or it becomes a frustrating experience. But versus the CPU you're free to set it how you like.


          You have gather contest strenght and release contest strenght. Something like that. I have lowered them for both the CPU and I so there is more contested shots that go in.


          While we're at it we need more switches on none perfect timings. I don't like that you can't get splashes if its' not a green shot.
          Last edited by Vni; 02-09-2019, 10:54 AM.

          Comment

          • hanzsomehanz
            MVP
            • Oct 2009
            • 3275

            #20
            Re: You just cannot make shots right in front of AI's face.

            Originally posted by goma76
            I agree about the fact that it's very hard to score with the hand in your face.
            I noticed that dead eye badge counts a lot in this kind of situation. Also decreasing a little bit the on ball defense, such as jump shot gather and release sliders (put them at 45) could help to elevate the scoring chance.
            Do you decrease the CPU shot defense to make your scoring easier or decreasing user shot defense makes it easier for user?

            Sent from my S8_Pro using Tapatalk
            how could I lose? im playing by my own rules..

            Comment

            • goma76
              Rookie
              • Apr 2017
              • 312

              #21
              Re: You just cannot make shots right in front of AI's face.

              Originally posted by hanzsomehanz
              Do you decrease the CPU shot defense to make your scoring easier or decreasing user shot defense makes it easier for user?

              Sent from my S8_Pro using Tapatalk
              Lowering CPU defense slider should increase your shoot success

              Comment

              • loso_34
                MVP
                • Jul 2010
                • 1347

                #22
                Re: You just cannot make shots right in front of AI's face.

                Originally posted by Vni
                You can play with the contest strenght sliders to your liking. I agree with you overall but at the same time in a video game good defense has to be rewarded somehow or it becomes a frustrating experience. But versus the CPU you're free to set it how you like.


                You have gather contest strenght and release contest strenght. Something like that. I have lowered them for both the CPU and I so there is more contested shots that go in.


                While we're at it we need more switches on none perfect timings. I don't like that you can't get splashes if its' not a green shot.
                It’s called better offence.

                Going off what y’all say here you’d think every shot curry/harden or kd take is contested. Turbo closeouts isn’t defense and basketball isn’t about open vs contested shots. This game makes it as if you need 5 feet of space to be open.


                That’s why harden is tough to use in this game. Didn’t mike say inches matter?

                The over physical defence in this game and shot contest buff needs a rework because this doesn’t reflect the current nba

                Comment

                • ksuttonjr76
                  All Star
                  • Nov 2004
                  • 8662

                  #23
                  Re: You just cannot make shots right in front of AI's face.

                  Originally posted by loso_34
                  It’s called better offence.



                  Going off what y’all say here you’d think every shot curry/harden or kd take is contested. Turbo closeouts isn’t defense and basketball isn’t about open vs contested shots. This game makes it as if you need 5 feet of space to be open.





                  That’s why harden is tough to use in this game. Didn’t mike say inches matter?



                  The over physical defence in this game and shot contest buff needs a rework because this doesn’t reflect the current nba
                  Without the buff, people were shooting over 60% for 3PT shots by abusing screens, and that definitely doesn't reflect the current NBA.

                  Comment

                  • Vni
                    Hall Of Fame
                    • Sep 2011
                    • 14833

                    #24
                    Re: You just cannot make shots right in front of AI's face.

                    Originally posted by loso_34
                    It’s called better offence.

                    Going off what y’all say here you’d think every shot curry/harden or kd take is contested. Turbo closeouts isn’t defense and basketball isn’t about open vs contested shots. This game makes it as if you need 5 feet of space to be open.


                    That’s why harden is tough to use in this game. Didn’t mike say inches matter?

                    The over physical defence in this game and shot contest buff needs a rework because this doesn’t reflect the current nba

                    K. I don't know why you're quoting me though.

                    Comment

                    • Crossover1
                      MVP
                      • Feb 2009
                      • 1925

                      #25
                      Re: You just cannot make shots right in front of AI's face.

                      The problem is that 2K doesn't separate contested shots and open shots in their sliders. Even though they have them separated for individual players, it's still heavily affected by the global shooting sliders. For you to hit contested shots, the sliders (as currently constructed) have to be higher, but then open threes drain at an unrealistic rate. On the other hand, if you drop the shooting sliders enough then you have realistic percentages for open shots but then contested shots almost never go in.

                      I'm pretty sure the devs have access to these sliders based on previous comments about tuning contested shots online but for whatever reason they won't share it with the offline community. There are a lot of issues with 2K that intertwine with this issue, but at the most basic level they should separate open shots and contested shots on the global sliders that we have access to. The best we can do for now is reduce the jump shot defense strength, but I've never completely understood how it worked because I never get the results I expected when I alter those sliders.
                      'Only The Strong Survive'

                      Comment

                      • BeerPoisoning
                        Rookie
                        • Dec 2015
                        • 27

                        #26
                        Re: You just cannot make shots right in front of AI's face.

                        If you play on rookie you can make contested shots all day. Raising the difficulty also demands more skill. The only way a video game can demand more skill from you offensively is to force you to be more creative and take smart shots. I find it easy to score in the paint on HOF because post moves are so efficient if you execute them correctly. Perimeter wise, HOF really locks you up. But it’s pretty easy to run P&R or drive and kick out on all star and super star.

                        I know a lot of NBA players hit contested 3’s at a respectable rate. Which is why rookie/pro allows it. There’s luck involved. You can’t raise the difficulty asking for a challenge and still expect the same efficiency. Raised skill requirement lowers the luck.


                        Sent from my iPhone using Tapatalk

                        Comment

                        • BeerPoisoning
                          Rookie
                          • Dec 2015
                          • 27

                          #27
                          Re: You just cannot make shots right in front of AI's face.

                          Originally posted by nova91
                          The problem with 2K is there’s no equality when it comes to shots from user players vs shots from the ai. You can have a great slasher and finisher on your team the will consistently blow layups at the rim because a defender looked in his direction or a good shooter brick jumpers because someone 5 feet away waved at him. Meanwhile the ai players will literally slide a bigger player in good defensive position out of the way to get a shot at the rim or they will knock down shots over good defenders that are all in their jersey with ease. Yeah you can tweak sliders but I have yet to find a slider set that addresses these issues without going to far in either direction making good players too good or making them bad or making bad players good or making them too bad.


                          This is exactly why learning jump shots and the layup meter is so important. Listen, even on HOF if I have an open perimeter shot or clear path to the basket — I’m going to score 90% of the time. 2K is VERY rewarding (regardless of difficulty) when you take smart shots. But if you don’t know the jump shots for the shooters on your team or how to time the layups for your slashers, that’s on you. Each player is unique and 2KU freestyle allows you to practice all of that.

                          Knowing the shot/layup meter for every player will also increase your odds of making light contests. If you’re getting any kind of contest on the Shot Feedback and you don’t have the muscle memory down for the green window release (which also shrinks during contests) you aren’t going to have any luck in super star or HOF. The difficulty modes exist because each one raises the demand for pure skill and lowers your odds of “getting lucky.”

                          2K will ruthlessly punish you for not playing on-ball defense. If YOU (not the AI) are contesting the shot, 2K will almost always reward your good shot contest with a missed shot. Because that’s what the higher difficulties require, skill. It says nothing about your skill if the AI is doing the dirty work. I think playing offline is painfully boring, I couldn’t imagine playing offline and sitting out defense.

                          You don’t need to sliders to sugarcoat your flaws, just improve the weak areas of your game and stay out of a difficulty mode you can’t handle until you improve.


                          Sent from my iPhone using Tapatalk

                          Comment

                          • leoribas3
                            Rookie
                            • Jul 2011
                            • 410

                            #28
                            Re: You just cannot make shots right in front of AI's face.

                            Originally posted by BeerPoisoning
                            This is exactly why learning jump shots and the layup meter is so important. Listen, even on HOF if I have an open perimeter shot or clear path to the basket — I’m going to score 90% of the time. 2K is VERY rewarding (regardless of difficulty) when you take smart shots. But if you don’t know the jump shots for the shooters on your team or how to time the layups for your slashers, that’s on you. Each player is unique and 2KU freestyle allows you to practice all of that.

                            Knowing the shot/layup meter for every player will also increase your odds of making light contests. If you’re getting any kind of contest on the Shot Feedback and you don’t have the muscle memory down for the green window release (which also shrinks during contests) you aren’t going to have any luck in super star or HOF. The difficulty modes exist because each one raises the demand for pure skill and lowers your odds of “getting lucky.”

                            2K will ruthlessly punish you for not playing on-ball defense. If YOU (not the AI) are contesting the shot, 2K will almost always reward your good shot contest with a missed shot. Because that’s what the higher difficulties require, skill. It says nothing about your skill if the AI is doing the dirty work. I think playing offline is painfully boring, I couldn’t imagine playing offline and sitting out defense.

                            You don’t need to sliders to sugarcoat your flaws, just improve the weak areas of your game and stay out of a difficulty mode you can’t handle until you improve.


                            Sent from my iPhone using Tapatalk

                            TBH i agree with some things you are saying regarding how 2k works on a technical level, but i think you completely missed the point

                            Comment

                            • leoribas3
                              Rookie
                              • Jul 2011
                              • 410

                              #29
                              Re: You just cannot make shots right in front of AI's face.

                              Everybody, we get it. We understand 2k rewards open shots. The higher the difficulty, the harder the game becomes. The harder you have to work to score, AI gets more difficult, ok. We get it.

                              But lets talk basketball for a second. Not NBA 2k basketball, actual basketball.
                              In real life basketball, players do hit shots in the face of the defender. It doesnt matter who you are, if you played basketball in your life, you probably have defended someone well enough and they still managed to shoot the ball literally over you, in your face. Hands up in his face.

                              In the NBA, this happens, and it happens quite a lot. This players are the best in the world. Ever hear the phrase "good defense, better offense"? It's an element of basketball, an element of the game. Whether you are Kawhi Leonard, or Isaiah Thomas. Just look up any game highlight video of any game in the NBA.

                              The point here is, in 2k, on default All-Star difficulty level or above (I play on Superstar), the game just does not replicate this aspect of the game accurately. And thats a fact. The thing is, thankfuly, DaCzar has implemented the defensive sliders we have in the game today. If you lower the slider, the impact of where the defender is in relation to where your player is when you shoot your shot is reduced. At 50 (default), the impact is significant.

                              In my humble opinion, setting it around 25/30 for the gather, and 40 for the release (both user and cpu) creates a MUCH more realistic experience, when compared to the real NBA. Maybe lower shot success to make things more balanced as well.

                              I'm talking about offline play btw.

                              Comment

                              • WarMMA
                                MVP
                                • Apr 2016
                                • 4612

                                #30
                                Re: You just cannot make shots right in front of AI's face.

                                Yh I know what you mean man. It was much better when the game first launched before the shot contest patches. This is one area I feel the game isn't realistic as well though, post patches. I tweaked the jumpshot defense strength sliders too for both me and the CPU to where it rewards early contest during the shots gather and punishes late contest at the shots release. So the way I have it set, its more like how it was at launch. Things like jumping late, late hands up, late close outs, ect, result in either a light contest or an open shot. This is probably what OP should do tbh, cuz he's looking for a more NBA like shooting experience. It's still possible with the default sliders, but much harder than it should be cuz of the shot contest buffs.

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