You just cannot make shots right in front of AI's face.

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  • WarMMA
    MVP
    • Apr 2016
    • 4612

    #46
    Re: You just cannot make shots right in front of AI's face.

    Originally posted by JoFri
    Just to share, one of the settings is kind of reversed - the higher it goes the weaker it goes. This was at launch so I'm not sure if this has been rectified






    Sent from my iPhone using Tapatalk
    Yh I know...the jumpshot contest strength sliders are totally backwards. Taking it lower is making it stronger and raising it higher is weakening it. Idk how they missed that, but yh its still that way.

    Comment

    • leoribas3
      Rookie
      • Jul 2011
      • 410

      #47
      Re: You just cannot make shots right in front of AI's face.

      Originally posted by JoFri
      Just to share, one of the settings is kind of reversed - the higher it goes the weaker it goes. This was at launch so I'm not sure if this has been rectified
      Czar said they fixed this issue, so it should work properly
      At least in my game its fixed, the lower the value the weaker the contest, so I guess its working

      Comment

      • WarMMA
        MVP
        • Apr 2016
        • 4612

        #48
        Re: You just cannot make shots right in front of AI's face.

        Originally posted by leoribas3
        Czar said they fixed this issue, so it should work properly
        At least in my game its fixed, the lower the value the weaker the contest, so I guess its working
        It is? Guess I gotta recheck.

        Comment

        • JoFri
          Pro
          • Mar 2013
          • 1486

          #49
          Re: You just cannot make shots right in front of AI's face.

          Originally posted by WarMMA
          It is? Guess I gotta recheck.


          If this is the case then the difficulty level should reflect the changes accordingly. At rookie level, the setting is favored towards the User


          Sent from my iPhone using Tapatalk

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          • WarMMA
            MVP
            • Apr 2016
            • 4612

            #50
            Re: You just cannot make shots right in front of AI's face.

            Originally posted by JoFri
            If this is the case then the difficulty level should reflect the changes accordingly. At rookie level, the setting is favored towards the User


            Sent from my iPhone using Tapatalk
            Yh its not changed I just checked. Its still backwards.

            Comment

            • youALREADYknow
              MVP
              • Aug 2008
              • 3635

              #51
              Re: You just cannot make shots right in front of AI's face.

              Originally posted by WarMMA
              Yh I know...the jumpshot contest strength sliders are totally backwards. Taking it lower is making it stronger and raising it higher is weakening it. Idk how they missed that, but yh its still that way.
              No it’s not. That issue was fixed a couple patches ago and those sliders work.

              As for this thread, the fixes are very straightforward.
              1. Default Shot Contest attributes are too high across the board and should be in the 60’s for most players.
              2. Jump Shot Contest Gather/Contest Sliders can be lowered. Moving them below 35 is where you see contested shots begin to drop.
              3. Shot Sliders (Close/Mid/3PT) should be lowered to create realistic shot percentages on Open looks. Roster attributes should be realistic first, but I’d recommend between 43-46 for both User/CPU.

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              • WarMMA
                MVP
                • Apr 2016
                • 4612

                #52
                Re: You just cannot make shots right in front of AI's face.

                Originally posted by youALREADYknow
                No it’s not. That issue was fixed a couple patches ago and those sliders work.
                Idk man...doesn't seem fixed for me. I checked the lower difficulties sliders and compared them to the higher ones. Still seems backwards on mine.

                EDIT: Yh you're right they are fixed. I was getting something mixed up.
                Last edited by WarMMA; 02-15-2019, 08:49 PM.

                Comment

                • Bdubb
                  In Bill we trust
                  • Dec 2011
                  • 1014

                  #53
                  Re: You just cannot make shots right in front of AI's face.

                  Step back threes makes the shot open and it drops if you time it with a good player.

                  Comment

                  • ksuttonjr76
                    All Star
                    • Nov 2004
                    • 8662

                    #54
                    Re: You just cannot make shots right in front of AI's face.

                    Originally posted by loso_34
                    0-2 feet away ? Lol spoken like somebody who never played. Shooting in somebodies face are late close outs/contests.

                    It would also apply to guys with heigh advantages who aren’t affected by contests cause they can still see the rim and get their shot off. It’s a game off inches shooters don’t need much space or time
                    I was playing basketball long before you was born at a middle school, high school, and college (some) level. My main expertise was perimeter DEFENSE, rim protection, and rebounding. You just spoke like these d*mn young people who think offense is supposed to overcome anything and everything that the defense does.

                    Height advantage don't mean squat if I can pop the ball from underneath with good timing while you're going up, but you young people don't anything about that type of defense. As for the space and time....I have to give that up for you to get the shot off. If you think you're going to do a few stupid dribble moves that you saw on some And-1 mixtape, then think you're going to pull-up expecting to hit a shot, well you're a fool then.

                    Comment

                    • ItchyNscratchy
                      Banned
                      • Jan 2018
                      • 305

                      #55
                      Re: You just cannot make shots right in front of AI's face.

                      Originally posted by ksuttonjr76
                      I was playing basketball long before you was born at a middle school, high school, and college (some) level. My main expertise was perimeter DEFENSE, rim protection, and rebounding. You just spoke like these d*mn young people who think offense is supposed to overcome anything and everything that the defense does.

                      Height advantage don't mean squat if I can pop the ball from underneath with good timing while you're going up, but you young people don't anything about that type of defense. As for the space and time....I have to give that up for you to get the shot off. If you think you're going to do a few stupid dribble moves that you saw on some And-1 mixtape, then think you're going to pull-up expecting to hit a shot, well you're a fool then.
                      These young high school kids dont know man. All they know is dribble the ball while looking at the floor the whole time and dribble 20 - 30 seconds and drive in for a wonky lay up. Im 5’10” and had to guard ppl that were 6’4”

                      Comment

                      • ksuttonjr76
                        All Star
                        • Nov 2004
                        • 8662

                        #56
                        Re: You just cannot make shots right in front of AI's face.

                        Originally posted by ItchyNscratchy
                        These young high school kids dont know man. All they know is dribble the ball while looking at the floor the whole time and dribble 20 - 30 seconds and drive in for a wonky lay up. Im 5’10” and had to guard ppl that were 6’4”
                        You know what irks me most about defense these days? How in the hell does people get so crossed up so much that they trip over their own feet??? Don't they teach kids not to cross your feet, keep your stance wide, and shuffle your feet??? They must not do the drill anymore where you had to fast shuffle back and forth to the lines (FT, top of the key, top of 3PT line, half-court, etc). That burns me up every time when I watch a YouTube highlight, someone gets crossed up, the defender literally trips over their feet and fall down, then the offense has an uncontested shot.

                        For the record, I don't count it being "crossed up" if you slipped, because you stepped on a wet spot. That has happened to me before during the game.

                        Comment

                        • BeerPoisoning
                          Rookie
                          • Dec 2015
                          • 27

                          #57
                          Re: You just cannot make shots right in front of AI's face.

                          Originally posted by leoribas3
                          I think you brought up some really interesting points. Again I must say I pretty much agree with everything you said.
                          I think that there are some things to be considered when we define what a “shot in the face of the defender” is. As you mentioned, 0-2 feet of space in the real NBA results mostly in very low percentage shots, and thats undisputable. Smothered shots dont go in and shouldn’t go in on 2k either.
                          In my point of view, whats really in question is what you mentioned in your second to last paragraph. In the game, that 1 second window, if that, in which these players manage to trick defenders and pull off their shots, is hard to recreate, and I think that 2k kinda fails in that regard considering the default settings. Thats why in my opinion a tweak in the defensive sliders results in a more realistic experience.

                          Add to that the fact that its a game based on animations and a lot of them, mostly the off-dribble shooting animations (oh god) are not very balanced, in regards to the speed in which they play out. Against the CPU on harder difficulties, you could try the James Harden stepback on Isaiah Thomas and it would be considered a heavy contest, just for the fact that the stepback animation is not as fast as it should be. Thats a problem i have with some animations in this game. Even though when playing vs. Human opponents I see that the off dribble animations work better (maybe because of the slower reaction time of the opponent guarding the ball handler)

                          I remember in 2k11 (I think), when stepbacks were tied to the Triangle/Y button, and it was such a joy to use, especially on harder difficulties. The CPU would play very tight defense and sometimes all you could resort to create space and pull off a jumper was the stepback and it was fast and realistic. Me being a Melo fan, I molded my character after his game and man, it was so fun.




                          Sent from my iPhone using Operation Sports

                          The main difference is that in 2K, a defender can be on top of you and you can’t blow by them. Where as in the real NBA, if you really get on top of an elite ball-handler who can slash... you’re toast. The gameplay engine isn’t elite enough to factor that in. If you’re lighting a team up on 2K, they automatically begin the smother-mode defense. Which, takes the realistic factor and tosses it out the window.

                          Honestly — When it comes to offline gameplay, I’m far from a guru. Playing against the CPU practically puts me to sleep. So, the way you and others do things in offline mode as far as sliders go, you guys probably know what you’re doing. I guess in my head when I think of sliders, I think of someone just maxing **** out to make it easy on themselves. Can’t blame you for the way you play the game.


                          Sent from my iPhone using Tapatalk

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                          • leoribas3
                            Rookie
                            • Jul 2011
                            • 410

                            #58
                            Re: You just cannot make shots right in front of AI's face.

                            Originally posted by BeerPoisoning
                            The main difference is that in 2K, a defender can be on top of you and you can’t blow by them. Where as in the real NBA, if you really get on top of an elite ball-handler who can slash... you’re toast. The gameplay engine isn’t elite enough to factor that in. If you’re lighting a team up on 2K, they automatically begin the smother-mode defense. Which, takes the realistic factor and tosses it out the window.

                            Honestly — When it comes to offline gameplay, I’m far from a guru. Playing against the CPU practically puts me to sleep. So, the way you and others do things in offline mode as far as sliders go, you guys probably know what you’re doing. I guess in my head when I think of sliders, I think of someone just maxing **** out to make it easy on themselves. Can’t blame you for the way you play the game.


                            Sent from my iPhone using Tapatalk


                            Well I wish I could play online but I’m brazilian and the servers over here are a joke.
                            If you think 2k servers are trash in the US, yall should be glad the game is at least playable.
                            When I try a jumpshot online my dude literally travels cuz he jumps and comes down with the ball before it registers my release LOL.
                            Last time I had a decent online experience was at 2k11 when I won an online tournament with only brazilian players, went 11-1, had yao ming d-wade and nick young (2k legend). Last time online was playable over here


                            Sent from my iPhone using Operation Sports

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                            • BeerPoisoning
                              Rookie
                              • Dec 2015
                              • 27

                              #59
                              Re: You just cannot make shots right in front of AI's face.

                              Originally posted by leoribas3
                              Well I wish I could play online but I’m brazilian and the servers over here are a joke.
                              If you think 2k servers are trash in the US, yall should be glad the game is at least playable.
                              When I try a jumpshot online my dude literally travels cuz he jumps and comes down with the ball before it registers my release LOL.
                              Last time I had a decent online experience was at 2k11 when I won an online tournament with only brazilian players, went 11-1, had yao ming d-wade and nick young (2k legend). Last time online was playable over here


                              Sent from my iPhone using Operation Sports

                              Yikes!!! That sounds miserable. Can’t believe they’re that bad. There’s nothing wrong with playing offline though, but playing another living person is way more exciting (if you’re asking me.)

                              Have you tried playing online in the MyPark or Jordan Rec center that you access through MyCareer? You could make friends with someone in the states and join them, which links you in a Neighborhood that’s being ran by USA servers. Granted, you’re not playing regular teams head to head but rather using your created player... It’s pretty fun! It’s the mode I use 95% of the time.


                              Sent from my iPhone using Tapatalk

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