You just cannot make shots right in front of AI's face.
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Re: You just cannot make shots right in front of AI's face.
At least in my game its fixed, the lower the value the weaker the contest, so I guess its workingComment
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Re: You just cannot make shots right in front of AI's face.
Yh its not changed I just checked. Its still backwards.Comment
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Re: You just cannot make shots right in front of AI's face.
As for this thread, the fixes are very straightforward.
1. Default Shot Contest attributes are too high across the board and should be in the 60’s for most players.
2. Jump Shot Contest Gather/Contest Sliders can be lowered. Moving them below 35 is where you see contested shots begin to drop.
3. Shot Sliders (Close/Mid/3PT) should be lowered to create realistic shot percentages on Open looks. Roster attributes should be realistic first, but I’d recommend between 43-46 for both User/CPU.Comment
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Re: You just cannot make shots right in front of AI's face.
EDIT: Yh you're right they are fixed. I was getting something mixed up.Last edited by WarMMA; 02-15-2019, 08:49 PM.Comment
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Re: You just cannot make shots right in front of AI's face.
0-2 feet away ? Lol spoken like somebody who never played. Shooting in somebodies face are late close outs/contests.
It would also apply to guys with heigh advantages who aren’t affected by contests cause they can still see the rim and get their shot off. It’s a game off inches shooters don’t need much space or time
Height advantage don't mean squat if I can pop the ball from underneath with good timing while you're going up, but you young people don't anything about that type of defense. As for the space and time....I have to give that up for you to get the shot off. If you think you're going to do a few stupid dribble moves that you saw on some And-1 mixtape, then think you're going to pull-up expecting to hit a shot, well you're a fool then.Comment
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Re: You just cannot make shots right in front of AI's face.
I was playing basketball long before you was born at a middle school, high school, and college (some) level. My main expertise was perimeter DEFENSE, rim protection, and rebounding. You just spoke like these d*mn young people who think offense is supposed to overcome anything and everything that the defense does.
Height advantage don't mean squat if I can pop the ball from underneath with good timing while you're going up, but you young people don't anything about that type of defense. As for the space and time....I have to give that up for you to get the shot off. If you think you're going to do a few stupid dribble moves that you saw on some And-1 mixtape, then think you're going to pull-up expecting to hit a shot, well you're a fool then.Comment
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Re: You just cannot make shots right in front of AI's face.
For the record, I don't count it being "crossed up" if you slipped, because you stepped on a wet spot. That has happened to me before during the game.Comment
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Re: You just cannot make shots right in front of AI's face.
I think you brought up some really interesting points. Again I must say I pretty much agree with everything you said.
I think that there are some things to be considered when we define what a “shot in the face of the defender” is. As you mentioned, 0-2 feet of space in the real NBA results mostly in very low percentage shots, and thats undisputable. Smothered shots dont go in and shouldn’t go in on 2k either.
In my point of view, whats really in question is what you mentioned in your second to last paragraph. In the game, that 1 second window, if that, in which these players manage to trick defenders and pull off their shots, is hard to recreate, and I think that 2k kinda fails in that regard considering the default settings. Thats why in my opinion a tweak in the defensive sliders results in a more realistic experience.
Add to that the fact that its a game based on animations and a lot of them, mostly the off-dribble shooting animations (oh god) are not very balanced, in regards to the speed in which they play out. Against the CPU on harder difficulties, you could try the James Harden stepback on Isaiah Thomas and it would be considered a heavy contest, just for the fact that the stepback animation is not as fast as it should be. Thats a problem i have with some animations in this game. Even though when playing vs. Human opponents I see that the off dribble animations work better (maybe because of the slower reaction time of the opponent guarding the ball handler)
I remember in 2k11 (I think), when stepbacks were tied to the Triangle/Y button, and it was such a joy to use, especially on harder difficulties. The CPU would play very tight defense and sometimes all you could resort to create space and pull off a jumper was the stepback and it was fast and realistic. Me being a Melo fan, I molded my character after his game and man, it was so fun.
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The main difference is that in 2K, a defender can be on top of you and you can’t blow by them. Where as in the real NBA, if you really get on top of an elite ball-handler who can slash... you’re toast. The gameplay engine isn’t elite enough to factor that in. If you’re lighting a team up on 2K, they automatically begin the smother-mode defense. Which, takes the realistic factor and tosses it out the window.
Honestly — When it comes to offline gameplay, I’m far from a guru. Playing against the CPU practically puts me to sleep. So, the way you and others do things in offline mode as far as sliders go, you guys probably know what you’re doing. I guess in my head when I think of sliders, I think of someone just maxing **** out to make it easy on themselves. Can’t blame you for the way you play the game.
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Re: You just cannot make shots right in front of AI's face.
The main difference is that in 2K, a defender can be on top of you and you can’t blow by them. Where as in the real NBA, if you really get on top of an elite ball-handler who can slash... you’re toast. The gameplay engine isn’t elite enough to factor that in. If you’re lighting a team up on 2K, they automatically begin the smother-mode defense. Which, takes the realistic factor and tosses it out the window.
Honestly — When it comes to offline gameplay, I’m far from a guru. Playing against the CPU practically puts me to sleep. So, the way you and others do things in offline mode as far as sliders go, you guys probably know what you’re doing. I guess in my head when I think of sliders, I think of someone just maxing **** out to make it easy on themselves. Can’t blame you for the way you play the game.
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Well I wish I could play online but I’m brazilian and the servers over here are a joke.
If you think 2k servers are trash in the US, yall should be glad the game is at least playable.
When I try a jumpshot online my dude literally travels cuz he jumps and comes down with the ball before it registers my release LOL.
Last time I had a decent online experience was at 2k11 when I won an online tournament with only brazilian players, went 11-1, had yao ming d-wade and nick young (2k legend). Last time online was playable over here
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Re: You just cannot make shots right in front of AI's face.
Well I wish I could play online but I’m brazilian and the servers over here are a joke.
If you think 2k servers are trash in the US, yall should be glad the game is at least playable.
When I try a jumpshot online my dude literally travels cuz he jumps and comes down with the ball before it registers my release LOL.
Last time I had a decent online experience was at 2k11 when I won an online tournament with only brazilian players, went 11-1, had yao ming d-wade and nick young (2k legend). Last time online was playable over here
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Yikes!!! That sounds miserable. Can’t believe they’re that bad. There’s nothing wrong with playing offline though, but playing another living person is way more exciting (if you’re asking me.)
Have you tried playing online in the MyPark or Jordan Rec center that you access through MyCareer? You could make friends with someone in the states and join them, which links you in a Neighborhood that’s being ran by USA servers. Granted, you’re not playing regular teams head to head but rather using your created player... It’s pretty fun! It’s the mode I use 95% of the time.
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