Honestly, I see what you’re saying about comparing real basketball. I think you’re right and wrong in some aspects and I enjoy a good civil debate, so let’s dig deeper and look at advanced NBA stats for this current season. I’ll pick some superstars and random good 3pt shooters who have taken plenty shots in all categories. We’ll lay out the real NBA stats and talk about how 2K translates it on medium (All-Star) difficulty.
(I’d include 2pt FG% but that includes layups/dunks so the mid-range shot% would be inaccurate)
Wide open 3pt% (closest defender 4-6+ feet)
KD 43% - Harden 42% - Thompson 42% - Curry 41% - Tatum 31% - Ingles 34% - Kyrie 37% - Redick 38% - Kemba 33% - Hield 38% - CP3 38% - Otto 40% - Korver 44%
I think we can both agree that if you know the release of X player mentioned above, you’re likely going to make 75% of these open shots in 2K while in the real NBA the probability of the shot falling is roughly a 30-40% decrease. You mentioned lowering shot success, I can agree that would make it much more realistic. I know your slider objective is making 2K as realistic as possible. But you run the offense, play is set and you kick to the open man... Would you honestly be satisfied if that shot was made 3 or 4 out of 10 attempts? I think 2K designed this success rate higher to appease the community. Especially since they profit a ton off of online players (VC purchases), they’d lose business. Nobody playing online would find satisfaction in missing more than half of open smart-shot decisions. Online or offline, majority want to be rewarded for a good play and shot selection. Relating open NBA shot% into the game would virtually be the gameplay engine flipping a coin on every open shot with a slight favor towards tails (miss) — If you or others truly want it to be like that, you’re entitled to making it that way and I apologize for bashing sliders. But, I still think 95% of the community would disagree with adjusting 2K’s open shot logic.
Medium contest 3pt% (closest defender 2-4 feet)
KD 39% - Harden 30% - Thompson 36% - Curry 43% - Tatum 41% - Ingles 12% - Kyrie 40% - Redick 37% - Kemba 38% - Hield 26% - CP3 14% - Otto 46% - Korver 38%
Ingles and CP3 have some ugly percentages in this category so I don’t know what to make of that. Otherwise, I think these percentages cleanly depict a light or late contest. However, 2K screws average rated 3PT shooters in this category. Plenty of subpar shooters make lightly contested shots regularly. I think the difference is the deep range deadeye badge. Superstars and elite sharp shooters mostly have it on gold, HOF for Steph/Klay. Most average guys don’t carry it. The activation of that badge boosts shot % which allows the elite players to nail it. This is why I think tampering with sliders takes away from the real basketball the offline community wants. Instead of sliders, the more realistic approach is adding a silver deep range badge on the average shooters. I usually wouldn’t condone changing the way 2K designs a player but this actually makes sense.
Tight contest 3pt% (closest defender 0-2 feet)
Every player listed besides Curry has taken less than 10 shots other than Kemba 5/28 18%. KD is 50% but 4 attempts isn’t enough to paint a clear picture. Curry is around his other averages at 38% but I think we can both agree that he’s from another planet when it comes to shooting.
This is exactly why you only get away with shooting poor shot selections once in a blue moon. In the real NBA, defenders typically don’t smother the ball-handler. Usually like 3 feet of space is given. While smothering doesn’t allow the offensive player to cleanly shoot the ball, it does allow them to drive and blow past the defender. That approach would be a death sentence against guys like Kyrie, KD, Harden or even Curry. That 3 feet of given space allows these players to pull up and begin their release a second before the defense reacts which is why the shot contest is light to them. By time the player actually releases the ball it may *LOOK* heavily contested but that 1-second advantage on the pull up these guys have risen and locked their eyes on the rim ready to release. It hardly phases them. Which is why the percentages in the last category are relatively close to most of their open percentages. These guys have played roughly 50 games this season and have pulled up with no space VERY few times, less than once a game. I’d bet to say that majority of those smothered attempts were demanded by the dwindling shot clock. In 2K you can’t just pull straight up in the face of a defender who is practically touching you and get away with it BECAUSE they don’t get away with it either.
You mentioned looking up highlights. You can find highlights of players making highly contested shots, you’re right! But - that’s why they’re highlights, because it’s rare. Nobody in the NBA makes smothered jump shots at an efficient rate. If shooting smothered shots was efficient, these superstars would have more than 10 or 20 attempts after 50 games. Maybe set the CPU defense on-ball setting to “moderate” to resemble NBA defense. But moving the shot success slider is totally going to opposite direction of “real basketball”
Disclaimer: Steph Curry is a super human basketball player, anything said in the last 2 paragraphs doesn’t pertain to him. He’s living in his own world.
Thoughts?
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