A lot of good stuff was mentioned, but above all else, I wanna see this foot planting.
NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Off-Ball, AI, Badges, Takeover & Much More
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
A lot of good stuff was mentioned, but above all else, I wanna see this foot planting. -
Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
I think thats exactly what they meant.I'm intrested in seeing if the new dribbling style mean Magic Johnson
would have his signature slightly hunched over way of dribbling on the break
and if Jerry West has that old school way of dribbling with little to no crossovers and fancy modern day moves
plus where's the love for jordan and Gary Payton?
looking for OG to confirm, but I believe you're on the right track and I couldn't be more happy about that.Comment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
-Surprised more people aren't talking about the PnR splits. That's a huge gameplay addition if done right. Ball handlers like Kyrie/Mitchell/Kemba use this move on a regular basis
-Manual switches were a great add
-Favorite plays/user created series' sounds awesome
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-I REALLY hope that off-ball collisions and foot planting work correctly because these 2 flaws ruined 2k18/19 imo
-The CPU getting the opportunity to perfect release shots every trip down doesn't seem fun
-Read & React feature doesn't really seem necessary to me but it sounds like it should be used to trick your opponent by leaning one way and simply crossing overComment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
I really liked a lot of the stuff I read. Any increased freedom of movement his absolutely needed on both sides of the ball. 2k's biggest issue to me over the years (besides shooting) has been the way the game and animations completely pull or move your player around without your input. For years it felt like the game at times was playing itself. In 2k18 I really believed that they made a huge step in that regard freeing the gameplay up immensely. Unsurprisingly 18 happened to be my favorite 2k by a wide margin. Unfortunately I thought because of players complaining about not being able to play D (though some of it was probably them not understanding proper defensive positioning and forcing direction) they took back a lot of that freedom in 19. The game felt so sluggish to me after playing 18 that I actually completely abandoned the game in favor of Live and it's more consumer friendly One mode. The NBA is an offensive game and has become so popular because the players are allowed to show off their creativity and athleticism. The blog sounds like 20 is trying to capture that with better movement, explosiveness, speed, and ball handling styles. Here is to hoping.
Now for my concerns. I absolutely loath the takeover mode and how your ratings for things like shooting and ball handling change as a meter gets filled. It is an absurd thing to have in a supposed sim as it is completely unrealistic and arcadey. Not to mention it was very unbalanced. Just dumb thing to add imo, and now that it is in there, like green guaranteed makes, it seems we will have to deal with it forever. I cannot possibly understand how because I made a couple of bad plays I would completely forget how to do a certain dribble move lmao. Why just not increase the chances for a turnover, bad pass, getting the ball stolen etc.
Also there was no mention of the jump shots and the absurd 3 point percentages, or how picking a certain jump shot base is actually more important than your actual shot rating. That is just insane to me. Enough with the super secret jumpshot sauce and balance the game properly.
And lastly, the badges, what should have been a great feature to add more depth to individual players and style has just completely consumed the game. They are way to OP, they turn the players into superhero's with certain tiers and you can't compete online at a high level until you have mercilessly grinded them out over an insane amount monotonous gameplay. Did they say they were adding 80 more or having 80 in total? either way they really need to be looked at better on how they are effectiving gameplay and individual ratings.
One added note: The AI defense was very frustrating and unrealistic in online modes when a player quit out. This really needs to be looked at. I should not be able to light up my opponent to the point where he feels it necessary to quit only to have an AI come in and stonewall me for the rest of the game. In 18 it was nice that you could light them up too. Don't punish me for a player quitting.Last edited by BQ32; 08-05-2019, 06:40 PM.Comment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
Same here hahaha. I might poke around once and awhile after the game releases to see if there are any worthwhile threads (sliders, tips on new mechanics, custom rosters, etc) but for the most part I'm gone once the game drops. I'm even trying to stay away from threads pre-release this year but you never know when Da Czar, Mike, or another developer will pop in and share some additional info.
As for the blog I like pretty much everything that was revealed. Would have been nice to have some clips to illustrate what these improvements look like but hopefully they will be things that stand out once we get some actual gameplay. My own little personal concern is learning and utilizing some of these new mechanics. I sometimes fall into the trap of playing the same way I've played previous 2ks instead of fully utilizing the new tools at my disposal. I'll have to put in work with the demo so that I'm ready once the game drops.Comment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
You know it Scottie. Can't wait!Same here hahaha. I might poke around once and awhile after the game releases to see if there are any worthwhile threads (sliders, tips on new mechanics, custom rosters, etc) but for the most part I'm gone once the game drops. I'm even trying to stay away from threads pre-release this year but you never know when Da Czar, Mike, or another developer will pop in and share some additional info.
As for the blog I like pretty much everything that was revealed. Would have been nice to have some clips to illustrate what these improvements look like but hopefully they will be things that stand out once we get some actual gameplay. My own little personal concern is learning and utilizing some of these new mechanics. I sometimes fall into the trap of playing the same way I've played previous 2ks instead of fully utilizing the new tools at my disposal. I'll have to put in work with the demo so that I'm ready once the game drops.
Gonna spend most of my time playing instead of posting.
The greenz people are gonna still be mad
The online people (not talking yall MLO) are gonna be mad
Cheesers gonna cheese no matter what, and the same old people will make you think the entire game is a dump truck full of trash when in reality it'll sell more than everComment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
I hope this includes defensive reactions we can trigger when we don't fall for pump fakes or guys are static trying to bait us to jump but FAIL.NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.Comment
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Hustle Westbrook 08-05-2019 04:27:00 PM (EDT)
I agree with there needing to be some consequences for steals.
If someone whiffs on a steal he needs to be thrown completely out of position. Right now the worst thing that can happen is they get called for a foul which doesn't really mean much in the context of a 5 minute quarter game when the foul limit is 6.
Meanwhile as the ballhandler some guy can be jerking his right stick all game and I get forced into these long drawn out pick up ball animations where I lose complete control of my player.
Same thing goes for defenders closing out on shooters. This "let me run full speed at your shooters to contest shots" defense needs to be completely punishable. Some guy runs at me full speed and falls for my pump fake he needs to either be face first in the crowd and I get a wide open shot or lane to the basket or I should be able to jump into him and draw a foul.
I'd be excited to see this implemented in 2k20, so many times on offense, pump faking a defender would result in them jumping right into you, technically the player should be out of position, but because of the collision from the player jumping into you, the defender would get a quick recovery to driving the open lane, and I never saw foul calls in rec centre when a player did over-commit to blocking a shot and collide with the shooter. I would also like to see more fouls in the paint when a PF or C is able to recover after being pump-faked into the air and is allowed to continuously jump on a player resulting in contact and losing the ball or blocked shot.Comment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
Good to know if true.
Another thing I'm interested in seeing is new attribute ratings for hop step layup, euro step layup, spin layup,cradle layup, left hand and right handed layups
Always hated how all layup types was grouped together under one layup attribute making so anyone who has a good layup rating good at all layup types
For every layup type there should be a separate rating as well as tendencies ratings for cpu usage.Comment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
Don't think we'll see ratings for every single thing. That would be Overkill.Good to know if true.
Another thing I'm interested in seeing is new attribute ratings for hop step layup, euro step layup, spin layup,cradle layup, left hand and right handed layups
Always hated how all layup types was grouped together under one layup attribute making so anyone who has a good layup rating good at all layup types
For every layup type there should be a separate rating as well as tendencies ratings for cpu usage.
In some cases the rating doesn't even mean that, it indicates frequency not ability
What people don't get off everything is not run under the hood by what you think it is on the surface
Sent from my ONEPLUS A6013 using TapatalkComment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
Just realized you could branch into floaters on 2k19. Smh. I played this game all year and never stumbled across this until this blog. Ha. Game full of hidden gems.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
I do really like the Shot timing element being added to AI. I feel like it could have a big impact on gameplay. I played some games with Real Player % and that has a huge impact on shooting. I was missing Free Throws, lightly contested layups, and shot Timing on open shots was never a thought. So for AI to be forced to have shot timing as well, it should balance things out. I just wonder how they incorporate AI players to do it. Do they add something to tendencies like Shot Timing or a badge like ComposureComment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
Yh this is probably better for lower difficulties, but I can see it being a bit crazy on harder difficulties. Like the AI hitting greens majority of the time it's open and stuff like that.I do really like the Shot timing element being added to AI. I feel like it could have a big impact on gameplay. I played some games with Real Player % and that has a huge impact on shooting. I was missing Free Throws, lightly contested layups, and shot Timing on open shots was never a thought. So for AI to be forced to have shot timing as well, it should balance things out. I just wonder how they incorporate AI players to do it. Do they add something to tendencies like Shot Timing or a badge like ComposureComment


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