NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Off-Ball, AI, Badges, Takeover & Much More

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  • 2_headedmonster
    MVP
    • Oct 2011
    • 2251

    #91
    Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

    A lot of good stuff was mentioned, but above all else, I wanna see this foot planting.

    Comment

    • 23
      yellow
      • Sep 2002
      • 66469

      #92
      Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

      Originally posted by Peaceful dash 88
      I'm intrested in seeing if the new dribbling style mean Magic Johnson
      would have his signature slightly hunched over way of dribbling on the break
      and if Jerry West has that old school way of dribbling with little to no crossovers and fancy modern day moves
      plus where's the love for jordan and Gary Payton?
      I think thats exactly what they meant.

      looking for OG to confirm, but I believe you're on the right track and I couldn't be more happy about that.

      Comment

      • BluFu
        MVP
        • May 2012
        • 3596

        #93
        Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

        -Surprised more people aren't talking about the PnR splits. That's a huge gameplay addition if done right. Ball handlers like Kyrie/Mitchell/Kemba use this move on a regular basis

        -Manual switches were a great add

        -Favorite plays/user created series' sounds awesome


        '

        -I REALLY hope that off-ball collisions and foot planting work correctly because these 2 flaws ruined 2k18/19 imo

        -The CPU getting the opportunity to perfect release shots every trip down doesn't seem fun

        -Read & React feature doesn't really seem necessary to me but it sounds like it should be used to trick your opponent by leaning one way and simply crossing over

        Comment

        • BQ32
          Pro
          • Jan 2011
          • 671

          #94
          Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

          I really liked a lot of the stuff I read. Any increased freedom of movement his absolutely needed on both sides of the ball. 2k's biggest issue to me over the years (besides shooting) has been the way the game and animations completely pull or move your player around without your input. For years it felt like the game at times was playing itself. In 2k18 I really believed that they made a huge step in that regard freeing the gameplay up immensely. Unsurprisingly 18 happened to be my favorite 2k by a wide margin. Unfortunately I thought because of players complaining about not being able to play D (though some of it was probably them not understanding proper defensive positioning and forcing direction) they took back a lot of that freedom in 19. The game felt so sluggish to me after playing 18 that I actually completely abandoned the game in favor of Live and it's more consumer friendly One mode. The NBA is an offensive game and has become so popular because the players are allowed to show off their creativity and athleticism. The blog sounds like 20 is trying to capture that with better movement, explosiveness, speed, and ball handling styles. Here is to hoping.

          Now for my concerns. I absolutely loath the takeover mode and how your ratings for things like shooting and ball handling change as a meter gets filled. It is an absurd thing to have in a supposed sim as it is completely unrealistic and arcadey. Not to mention it was very unbalanced. Just dumb thing to add imo, and now that it is in there, like green guaranteed makes, it seems we will have to deal with it forever. I cannot possibly understand how because I made a couple of bad plays I would completely forget how to do a certain dribble move lmao. Why just not increase the chances for a turnover, bad pass, getting the ball stolen etc.
          Also there was no mention of the jump shots and the absurd 3 point percentages, or how picking a certain jump shot base is actually more important than your actual shot rating. That is just insane to me. Enough with the super secret jumpshot sauce and balance the game properly.
          And lastly, the badges, what should have been a great feature to add more depth to individual players and style has just completely consumed the game. They are way to OP, they turn the players into superhero's with certain tiers and you can't compete online at a high level until you have mercilessly grinded them out over an insane amount monotonous gameplay. Did they say they were adding 80 more or having 80 in total? either way they really need to be looked at better on how they are effectiving gameplay and individual ratings.

          One added note: The AI defense was very frustrating and unrealistic in online modes when a player quit out. This really needs to be looked at. I should not be able to light up my opponent to the point where he feels it necessary to quit only to have an AI come in and stonewall me for the rest of the game. In 18 it was nice that you could light them up too. Don't punish me for a player quitting.
          Last edited by BQ32; 08-05-2019, 06:40 PM.

          Comment

          • scottyp180
            MVP
            • Jun 2007
            • 2214

            #95
            Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

            Originally posted by 23
            I can already tell, soon as the game drops, im leaving this forum again until next year
            Originally posted by illwill10
            I honestly do that lol. Once I get the game I'm waiting for, I get ghost lol
            Same here hahaha. I might poke around once and awhile after the game releases to see if there are any worthwhile threads (sliders, tips on new mechanics, custom rosters, etc) but for the most part I'm gone once the game drops. I'm even trying to stay away from threads pre-release this year but you never know when Da Czar, Mike, or another developer will pop in and share some additional info.

            As for the blog I like pretty much everything that was revealed. Would have been nice to have some clips to illustrate what these improvements look like but hopefully they will be things that stand out once we get some actual gameplay. My own little personal concern is learning and utilizing some of these new mechanics. I sometimes fall into the trap of playing the same way I've played previous 2ks instead of fully utilizing the new tools at my disposal. I'll have to put in work with the demo so that I'm ready once the game drops.

            Comment

            • 23
              yellow
              • Sep 2002
              • 66469

              #96
              Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

              Originally posted by scottyp180
              Same here hahaha. I might poke around once and awhile after the game releases to see if there are any worthwhile threads (sliders, tips on new mechanics, custom rosters, etc) but for the most part I'm gone once the game drops. I'm even trying to stay away from threads pre-release this year but you never know when Da Czar, Mike, or another developer will pop in and share some additional info.

              As for the blog I like pretty much everything that was revealed. Would have been nice to have some clips to illustrate what these improvements look like but hopefully they will be things that stand out once we get some actual gameplay. My own little personal concern is learning and utilizing some of these new mechanics. I sometimes fall into the trap of playing the same way I've played previous 2ks instead of fully utilizing the new tools at my disposal. I'll have to put in work with the demo so that I'm ready once the game drops.
              You know it Scottie. Can't wait!


              Gonna spend most of my time playing instead of posting.

              The greenz people are gonna still be mad

              The online people (not talking yall MLO) are gonna be mad

              Cheesers gonna cheese no matter what, and the same old people will make you think the entire game is a dump truck full of trash when in reality it'll sell more than ever

              Comment

              • Kushmir
                MVP
                • Jun 2003
                • 2414

                #97
                Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                Originally posted by NINJAK2
                Read and React defense section and forced dribble pick-ups have me excited the most. Thank the heavens defense has become a priority again. Looking forward to demo..
                I hope this includes defensive reactions we can trigger when we don't fall for pump fakes or guys are static trying to bait us to jump but FAIL.
                NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                Comment

                • P Shirls
                  Rookie
                  • Sep 2011
                  • 83

                  #98
                  Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                  Everything sounds great.....until they patch it lol

                  Comment

                  • TheHypeMachine6
                    Rookie
                    • Aug 2013
                    • 55

                    #99
                    Hustle Westbrook 08-05-2019 04:27:00 PM (EDT)
                    I agree with there needing to be some consequences for steals. 
                    If someone whiffs on a steal he needs to be thrown completely out of position. Right now the worst thing that can happen is they get called for a foul which doesn't really mean much in the context of a 5 minute quarter game when the foul limit is 6.
                    Meanwhile as the ballhandler some guy can be jerking his right stick all game and I get forced into these long drawn out pick up ball animations where I lose complete control of my player. 
                    Same thing goes for defenders closing out on shooters. This "let me run full speed at your shooters to contest shots" defense needs to be completely punishable. Some guy runs at me full speed and falls for my pump fake he needs to either be face first in the crowd and I get a wide open shot or lane to the basket or I should be able to jump into him and draw a foul.

                    I'd be excited to see this implemented in 2k20, so many times on offense, pump faking a defender would result in them jumping right into you, technically the player should be out of position,   but because of the collision from the player jumping into you, the defender would get a  quick recovery to  driving the open  lane,  and I never saw foul calls in rec centre when a player did over-commit to blocking a shot and collide with the shooter. I would also like to see more fouls in the paint when a PF or C is able to recover after being pump-faked into the air and is allowed to continuously jump on a player resulting in contact and losing the ball or blocked shot.

                    Comment

                    • Peaceful dash 88
                      Rookie
                      • Sep 2018
                      • 48

                      #100
                      Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                      Originally posted by 23
                      I think thats exactly what they meant.

                      looking for OG to confirm, but I believe you're on the right track and I couldn't be more happy about that.
                      Good to know if true.

                      Another thing I'm interested in seeing is new attribute ratings for hop step layup, euro step layup, spin layup,cradle layup, left hand and right handed layups

                      Always hated how all layup types was grouped together under one layup attribute making so anyone who has a good layup rating good at all layup types

                      For every layup type there should be a separate rating as well as tendencies ratings for cpu usage.

                      Comment

                      • 23
                        yellow
                        • Sep 2002
                        • 66469

                        #101
                        Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                        Originally posted by Peaceful dash 88
                        Good to know if true.



                        Another thing I'm interested in seeing is new attribute ratings for hop step layup, euro step layup, spin layup,cradle layup, left hand and right handed layups



                        Always hated how all layup types was grouped together under one layup attribute making so anyone who has a good layup rating good at all layup types



                        For every layup type there should be a separate rating as well as tendencies ratings for cpu usage.
                        Don't think we'll see ratings for every single thing. That would be Overkill.

                        In some cases the rating doesn't even mean that, it indicates frequency not ability


                        What people don't get off everything is not run under the hood by what you think it is on the surface

                        Sent from my ONEPLUS A6013 using Tapatalk

                        Comment

                        • alabamarob
                          MVP
                          • Nov 2010
                          • 3354

                          #102
                          Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                          Just realized you could branch into floaters on 2k19. Smh. I played this game all year and never stumbled across this until this blog. Ha. Game full of hidden gems.
                          Psn: Alabamarob
                          Xbox: Alabama Rob

                          Youtube: 2k Hawks

                          Settings I play on.
                          Minutes: 12
                          Difficulty: HOF
                          Online or Offline player: Both
                          In a MLO: Yes

                          Comment

                          • trav402
                            Pro
                            • May 2003
                            • 524

                            #103
                            Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                            The phrase "equip badges" leads me to believe we'll be able to mix and match based on archetypes?

                            Sent from my moto g(7) using Tapatalk

                            Comment

                            • illwill10
                              Hall Of Fame
                              • Mar 2009
                              • 19839

                              #104
                              Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                              I do really like the Shot timing element being added to AI. I feel like it could have a big impact on gameplay. I played some games with Real Player % and that has a huge impact on shooting. I was missing Free Throws, lightly contested layups, and shot Timing on open shots was never a thought. So for AI to be forced to have shot timing as well, it should balance things out. I just wonder how they incorporate AI players to do it. Do they add something to tendencies like Shot Timing or a badge like Composure

                              Comment

                              • WarMMA
                                MVP
                                • Apr 2016
                                • 4612

                                #105
                                Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                                Originally posted by illwill10
                                I do really like the Shot timing element being added to AI. I feel like it could have a big impact on gameplay. I played some games with Real Player % and that has a huge impact on shooting. I was missing Free Throws, lightly contested layups, and shot Timing on open shots was never a thought. So for AI to be forced to have shot timing as well, it should balance things out. I just wonder how they incorporate AI players to do it. Do they add something to tendencies like Shot Timing or a badge like Composure
                                Yh this is probably better for lower difficulties, but I can see it being a bit crazy on harder difficulties. Like the AI hitting greens majority of the time it's open and stuff like that.

                                Comment

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