NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Off-Ball, AI, Badges, Takeover & Much More

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  • alabamarob
    MVP
    • Nov 2010
    • 3354

    #76
    Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

    Originally posted by El_Tercero
    We should also be able to create an open shot off the dribble easily in this matchup scenario if we don’t always want to get to the rim.


    Sent from my iPhone using Operation Sports
    1 in the same to me. If you have the 18 blow bye that will require a defender to give up space which should open up the pullup gm.
    Psn: Alabamarob
    Xbox: Alabama Rob

    Youtube: 2k Hawks

    Settings I play on.
    Minutes: 12
    Difficulty: HOF
    Online or Offline player: Both
    In a MLO: Yes

    Comment

    • Baebae32
      Pro
      • Nov 2015
      • 880

      #77
      Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

      Originally posted by alabamarob
      1 in the same to me. If you have the 18 blow bye that will require a defender to give up space which should open up the pullup gm.
      I think the game could benefit from a deceleration rating/badge/mechanic to help the pull up game and make shifty players even more shiftier.

      Basketball is such a stop and go sport and the best players are those who can control their bodies with stopping on a dime.

      It makes sense to me to having this represented. I think representing how well someone can slow down is something that is missing in creating sim gameplay in basketball and football gaming

      Comment

      • NINJAK2
        *S *dd*ct
        • Jan 2003
        • 6185

        #78
        Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

        Read and React defense section and forced dribble pick-ups have me excited the most. Thank the heavens defense has become a priority again. Looking forward to demo..
        EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

        Comment

        • youngfaze01
          MVP
          • May 2009
          • 1028

          #79
          Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

          WE NEED VISUALS! Believe when I see it smh. The game is a month away from release & they refuse to show what consumers should expect is unbelievable. 2k gotta tighten up.
          Last edited by youngfaze01; 08-05-2019, 04:50 PM.

          Comment

          • kolanji
            Pro
            • Sep 2009
            • 872

            #80
            Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

            what is my biggest take away is the foot planting and the first step and acceleration speeds variations....

            this will really accentuate the 1 on 1 justling of offense vs defense on every possession....if it works well and is balance I can really see how important it's finally going to be to respect the first step of quick explosive players by sagging or playing up on slower players

            let the cat and mouse begins!!!!
            Humans fear what they dont understand, hate what they cant concur i guess its just the theory of man

            Comment

            • hesko
              Pro
              • Jan 2012
              • 536

              #81
              Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

              Excited!!! Would've loved to hear some info on the passing game tho.

              Comment

              • Kushmir
                MVP
                • Jun 2003
                • 2414

                #82
                Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                Originally posted by NINJAK2
                Read and React defense section and forced dribble pick-ups have me excited the most. Thank the heavens defense has become a priority again. Looking forward to demo..
                I'm all [emoji23] [emoji23] [emoji23] that they made steal attempts virtually IDIOT PROOF with a visual indicator. If guys are spamming when the line is broken we sure as helllllll better see lunging misses and FOULS.
                NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                Comment

                • jfsolo
                  Live Action, please?
                  • May 2003
                  • 12965

                  #83
                  Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                  Originally posted by Kushmir
                  I'm all [emoji23] [emoji23] [emoji23] that they made steal attempts virtually IDIOT PROOF with a visual indicator. If guys are spamming when the line is broken we sure as helllllll better see lunging misses and FOULS.
                  Since the broken line is an indicator of being more vulnerable to steals the game probably won't punish players for spamming during that time even if they don't get the steal. It should punish very heavily though if players spam when the line is solid.
                  Jordan Mychal Lemos
                  @crypticjordan

                  Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                  Do the same thing tomorrow. And the next. Now do it forever.

                  Comment

                  • FunGaming44
                    Rookie
                    • Aug 2018
                    • 431

                    #84
                    Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                    Originally posted by cthurt
                    I'm a little confused on the CPU real shooting % part because I play with it on so will I be at an advantage because I use it now? Or when it is on then both user and cpu shoot with real %, and when it is off both shoot with release timing.
                    I would also like to know if it's something we can turn on or off, i hope there will be because not everyone plays the same way and im sure some would like to have it based on RealPlayer%

                    Comment

                    • Kushmir
                      MVP
                      • Jun 2003
                      • 2414

                      #85
                      Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                      Originally posted by jfsolo
                      Since the broken line is an indicator of being more vulnerable to steals the game probably won't punish players for spamming during that time even if they don't get the steal. It should punish very heavily though if players spam when the line is solid.
                      Right, Right....thats what I meant. I had it backwards. My point is you're already hand-holding casuals by giving them a visual "hey dummy, dont steal now" indicator. Now it has to be followed up with consequences.
                      NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                      Comment

                      • alabamarob
                        MVP
                        • Nov 2010
                        • 3354

                        #86
                        Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                        Originally posted by Baebae32
                        I think the game could benefit from a deceleration rating/badge/mechanic to help the pull up game and make shifty players even more shiftier.

                        Basketball is such a stop and go sport and the best players are those who can control their bodies with stopping on a dime.

                        It makes sense to me to having this represented. I think representing how well someone can slow down is something that is missing in creating sim gameplay in basketball and football gaming
                        I agree. Deceleration would be a great badge to add. Meaning it allows certain players to stop on a dime. I have no idea how they could make it a rating unless it was a Great, good, average, bad type of rating.
                        Psn: Alabamarob
                        Xbox: Alabama Rob

                        Youtube: 2k Hawks

                        Settings I play on.
                        Minutes: 12
                        Difficulty: HOF
                        Online or Offline player: Both
                        In a MLO: Yes

                        Comment

                        • Hustle Westbrook
                          MVP
                          • Jan 2015
                          • 3113

                          #87
                          Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                          I agree with there needing to be some consequences for steals.

                          If someone whiffs on a steal he needs to be thrown completely out of position. Right now the worst thing that can happen is they get called for a foul which doesn't really mean much in the context of a 5 minute quarter game when the foul limit is 6.

                          Meanwhile as the ballhandler some guy can be jerking his right stick all game and I get forced into these long drawn out pick up ball animations where I lose complete control of my player.

                          Same thing goes for defenders closing out on shooters. This "let me run full speed at your shooters to contest shots" defense needs to be completely punishable. Some guy runs at me full speed and falls for my pump fake he needs to either be face first in the crowd and I get a wide open shot or lane to the basket or I should be able to jump into him and draw a foul.
                          Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

                          Comment

                          • Kushmir
                            MVP
                            • Jun 2003
                            • 2414

                            #88
                            Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                            Originally posted by Hustle Westbrook
                            I agree with there needing to be some consequences for steals.

                            If someone whiffs on a steal he needs to be thrown completely out of position. Right now the worst thing that can happen is they get called for a foul which doesn't really mean much in the context of a 5 minute quarter game when the foul limit is 6.

                            Meanwhile as the ballhandler some guy can be jerking his right stick all game and I get forced into these long drawn out pick up ball animations where I lose complete control of my player.

                            Same thing goes for defenders closing out on shooters. This "let me run full speed at your shooters to contest shots" defense needs to be completely punishable. Some guy runs at me full speed and falls for my pump fake he needs to either be face first in the crowd and I get a wide open shot or lane to the basket or I should be able to jump into him and draw a foul.
                            These 3 are absolutely essential for H2H play:

                            1. 5 min quarters are a scaled down version of an NBA game--fouls should be scaled as well. The penalty should occur on the 3rd foul. Disqualification on the 5th.

                            2. Missed steals have you lunge out of position or get whistled. CHOOSE. 2K16 did a much better job:

                            <iframe width="560" height="315" src="https://www.youtube.com/embed/lpcRQPHWDtg" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                            Lets not forget how missed steals look in reality, you dont warp to the ball-handler, momentum takes you out of the play:

                            <div style="width:100%;height:0px;position:relative;pad ding-bottom:56.250%;"><iframe src="https://streamable.com/s/8cvkz/ngutsy" frameborder="0" width="100%" height="100%" allowfullscreen style="width:100%;height:100%;position:absolute;le ft:0px;top:0px;overflow:hidden;"></iframe></div>

                            I've seen this Draw Foul animation less than 5 times since 2K16. Guys can contest with the right stick now--if they choose to block jump shots/have bad timing or the wrong personnel on dunks & layups there have to be consequences:

                            <iframe width="560" height="315" src="https://www.youtube.com/embed/ZpN7X4KKUq8" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                            Last edited by Kushmir; 08-05-2019, 04:46 PM.
                            NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                            Comment

                            • Optimus James
                              Rookie
                              • Feb 2013
                              • 393

                              #89
                              Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                              Originally posted by Hustle Westbrook
                              I agree with there needing to be some consequences for steals.

                              If someone whiffs on a steal he needs to be thrown completely out of position. Right now the worst thing that can happen is they get called for a foul which doesn't really mean much in the context of a 5 minute quarter game when the foul limit is 6.

                              Meanwhile as the ballhandler some guy can be jerking his right stick all game and I get forced into these long drawn out pick up ball animations where I lose complete control of my player.

                              Same thing goes for defenders closing out on shooters. This "let me run full speed at your shooters to contest shots" defense needs to be completely punishable. Some guy runs at me full speed and falls for my pump fake he needs to either be face first in the crowd and I get a wide open shot or lane to the basket or I should be able to jump into him and draw a foul.
                              I agree with this only in theory.

                              I wouldn't want it to be actually implemented because i know it would break the game.

                              Comment

                              • Peaceful dash 88
                                Rookie
                                • Sep 2018
                                • 48

                                #90
                                Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                                I'm intrested in seeing if the new dribbling style mean Magic Johnson
                                would have his signature slightly hunched over way of dribbling on the break
                                and if Jerry West has that old school way of dribbling with little to no crossovers and fancy modern day moves
                                plus where's the love for jordan and Gary Payton?

                                Comment

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