Gameplay blog but no gameplay video... [emoji20]
NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Off-Ball, AI, Badges, Takeover & Much More
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
I literally said something about players getting stuck while playing def (players left right on screens causing def players to get stuck on help def)and according to this blog sounds like the fixed it...THANKS MIKE!!!
Sent from my LGLS992 using Tapatalk"Wisdom is ALWAYS an overmatch for strength"........The Zen MasterComment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
Digging the return of signature dribble styles.
Looking forward to seeing what they look like in action. Anything to bring individual players to life, legends included.Here’s the list of styles: Base, Big, Power, Fundamental, Quick, Slasher, Shifty, James Harden, LeBron James, Magic Johnson, Kobe Bryant, Jerry West, Dennis Johnson, John Stockton, Allen Iverson, Tim Hardaway, Steve Nash, Jason Kidd, Isiah Thomas, Chris Paul, Damian Lillard, Russell Westbrook, Kyrie Irving, Kemba Walker, Stephen Curry, Paul George, and Kawhi Leonard.
Yup. Seems like 2K's been going back and forth over the years with the jab step. Felt useless in 2K17, explosive and realistic in 2K18, then back to being generally useless in 2K19 (at least as it pertains to how a jab would be used in real life). Using a jab as a means of shifting the defender's weight a bit is kind of crucial to how I play (in real life and in 2K) so I'm hoping for a return to form to some degree.As a player who utilizes jab steps and iso moves a lot hopefully this really will be improved.
It's hard to use a jab and create space and get to the rim, the defender always sucks back onto you even after you get past him.
Also, I been talking about different running styles for awhile glad its finally a thing. A fast center still isn't the same as a guard. They just run different.Comment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
Live out here not selling a game cuz they’re selling their tech to 2kThe references to riding the ball-handler plus the indicators of where they're going and stuff reminds me of one of the recent NBA Live games tbh. I wanna say it was Live 18; I picked it up when it was like $2-5 and thought the on-ball defense system was actually kinda good. Thought that was one of the few areas Live might have been better than 2K personally so I'm really curious to see this in 2K.
Edit: I now see that other people have drawn the same comparison as wellComment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
Sounds like a crutch. They introduced an arrow for glass cleaners last year indicating where rebounds would go and now this.The references to riding the ball-handler plus the indicators of where they're going and stuff reminds me of one of the recent NBA Live games tbh. I wanna say it was Live 18; I picked it up when it was like $2-5 and thought the on-ball defense system was actually kinda good. Thought that was one of the few areas Live might have been better than 2K personally so I'm really curious to see this in 2K.
Edit: I now see that other people have drawn the same comparison as wellComment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
Probably talking about '18. '19 you still get stonewalled dead in the middle of transisiton, lolThe references to riding the ball-handler plus the indicators of where they're going and stuff reminds me of one of the recent NBA Live games tbh. I wanna say it was Live 18; I picked it up when it was like $2-5 and thought the on-ball defense system was actually kinda good. Thought that was one of the few areas Live might have been better than 2K personally so I'm really curious to see this in 2K.
Edit: I now see that other people have drawn the same comparison as well
As long as there is that middle ground where you can still organically blow your man and not feel restricted to a 'blow by' mini game...I'm definitely with it.Comment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
As many crutches that the offensive side of the ball has? As far as I'm concern, it's about time.Comment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
Sounds incredible. Can't wait to see it in action.
Looking like this might be a day 1 buy for me if everything shakes out.
Pretty sure they do this every year. 2k is very secretive about their gameplay until about 2 weeks until release."Baseball is the coolest sport because, at any moment, the catcher can stop the game and go tell the pitcher a secret" - Rob FeeComment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
A few things that bother me that weren’t talked about.
Lead passes, into the paint or elsewhere, when either the offensive player isn’t moving or you’re playing defense in between the player and where the pass is leading. In both situations it should be a turnover, but for far too long it will just move you out of the way so the offensive player catches it and gets an easy bucket.
Good defense turned into easy offense. A block, a tipped pass, a knock away, always going right back to the offense.
And just being moved out of defensive position in general.
Sent from my iPhone using Operation SportsComment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
I really hope they finally fixed players sliding into position to receive passes without moving their feet. This has been a legacy issue for years! It mainly happens when passing to a wing player or when inbounding the ball after a made basket. This has been my biggest gripe with the game & is always a huge eyesore when I see it.
2K has always had great animations but their foot planting has been a weak spot. Players appear to be gliding around the court at times. I hope this was a major focus. If they get foot planting right it will take the game to another level!
Everything else sounds great. Can't wait to try the demo!Last edited by JKSportsGamer1984; 08-05-2019, 02:30 PM.Comment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
THIIIIIIIIIS. aka Paint Passing (these plays should be deflections out of bounds almost by default--completing them should be SUPER RARE).....A few things that bother me that weren’t talked about.
Lead passes, into the paint or elsewhere, when either the offensive player isn’t moving or you’re playing defense in between the player and where the pass is leading. In both situations it should be a turnover, but for far too long it will just move you out of the way so the offensive player catches it and gets an easy bucket.
Good defense turned into easy offense. A block, a tipped pass, a knock away, always going right back to the offense.
And just being moved out of defensive position in general.
<iframe width="560" height="315" src="https://www.youtube.com/embed/GC5OXueEfkc" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/gds3rCqVB8Y" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/TRH796pCGmw" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/hwh6DiqK3dU" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/EvH1_an6i1M" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
and 80/20 balls that are good plays the defense should recover the overwhelming majority of...
<iframe width="560" height="315" src="https://www.youtube.com/embed/ADUo9ZIprZM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
<iframe width="560" height="315" src="https://www.youtube.com/embed/xHCRWnWMlmE" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.Comment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
I really hope they finally fixed players sliding into position to receive passes without moving their feet. This has been a legacy issue for years! It mainly happens when passing to a wing player or when inbounding the ball after a made basket. This has been my biggest gripe with the game & is always a huge eyesore when I see it.
2K has always had great animations but their foot planting has been a weak spot. Players appear to be gliding around the court at times. I hope this was a major focus. If they get foot planting right it will take the game to another level!
Everything else sounds great. Can't wait to try the demo!
Yep. Paint passing aka tethered pass catching is the biggest problem in the gm.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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