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NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Off-Ball, AI, Badges, Takeover & Much More

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  • MarkWilliam
    72-10
    • Oct 2012
    • 2325

    #211
    Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

    Originally posted by gabri3l3
    I'm all for it actually, I want more of them. You see guys committing dumb fouls at the end of the shot clock all the time in the NBA
    Be in a situation late in the 4th. Scores tied. And your AI teammate fouls to put them on the free throw line. They go up 1 or 2.

    Completely out of your control.

    I honestly think all steal attempts should be user controlled. If I want to commit a dumb foul, I'll switch to the defender and reach in.

    I am aware of dumb fouls in the NBA. The issue here is me having control. Be interesting to hear what others think. I respect your opinion either way man.

    Comment

    • Kushmir
      MVP
      • Jun 2003
      • 2414

      #212
      Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

      Originally posted by BluFu
      Charges/blocking fouls need to be a point of emphasis as well. Before 2K18, you could draw a charge just by playing good positional but that hasn't been possible since then with the new motion engine. In general, all types of collisions have regressed because of it and this directly affects the fouls.
      There were other priorities but trust me when I tell you this: I will be on my soapbox regarding Offensive Fouls for 2K21. The engine has a nasty habit of moving defenders out of way so driving animations can play out. IT HAS TO STOP.

      <iframe width="560" height="315" src="https://www.youtube.com/embed/TbumEqeplZg" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

      <iframe width="560" height="315" src="https://www.youtube.com/embed/hJMJeofqa9s" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

      <iframe width="560" height="315" src="https://www.youtube.com/embed/6F8RwC42kEs" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

      More than anything Offensive Fouls need to be organic--circle or not, defenders in position or who beat guys to the spot should be rewarded with offensive fouls--not nudged aside. AI defenders should draw charges as well (especially guys like Lowry and Ersan who excel at it) the game allows users to force the issue with dribble penetration.

      Stonewalling, Forced Pickups and causing Fumbles sound good, but the game has to implement offensive fouls.
      NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

      Comment

      • jfsolo
        Live Action, please?
        • May 2003
        • 12965

        #213
        Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

        Originally posted by MarkWilliam
        Be in a situation late in the 4th. Scores tied. And your AI teammate fouls to put them on the free throw line. They go up 1 or 2.

        Completely out of your control.

        I honestly think all steal attempts should be user controlled. If I want to commit a dumb foul, I'll switch to the defender and reach in.

        I am aware of dumb fouls in the NBA. The issue here is me having control. Be interesting to hear what others think. I respect your opinion either way man.
        IMO if they made those fouls all User generated, then they should do like Madden and make a competitive and a sim mode. Competitive modes is where players want CPU autonomy limited to a large degree. In a sim mode players will play like themselves even if it's they do something dumb that causes the User to lose the game.
        Jordan Mychal Lemos
        @crypticjordan

        Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

        Do the same thing tomorrow. And the next. Now do it forever.

        Comment

        • alabamarob
          MVP
          • Nov 2010
          • 3354

          #214
          Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

          Originally posted by MarkWilliam
          There are a lot more charging fouls in an NBA game than you'll experience in NBA 2K (12 minute qtrs) - offline.

          But I am weary of just asking for more fouls with fear of the old band aid fix. For some silly reason, in 2K19, my AI teammates had this seriously dumb habit of reaching in for steals.

          It was possibly some dumb attempt to "crank up the defense" but just irritated me. I mean reach in fouls at the end of shot clocks whilst in the penalty. ZERO awareness by my AI teammates. And completely out of my control.

          Hopefully this sort of thing is mopped up in 2K20. Reading blogs about improved stealing and defense and just seeing that it meant increased frequency of AI reach ins..... disappointing.
          Originally posted by gabri3l3
          I'm all for it actually, I want more of them. You see guys committing dumb fouls at the end of the shot clock all the time in the NBA
          If the fould tendencies worked right and were rated properly the reach fouls, and shot contest fouls would be realistic and good for the game. Example. If you try to block a shot with Isiah Thomas it should be a high chance of a foul. If you reach in with Boban it should be high chance of a foul. Also, if you have a team full of hackers and reachers then there should be tons of cpu off ball fouls. That way you would have to limit the minutes of hachet men. I definelty don't want the only fouls to be committed by the user controlled player. imo.
          Psn: Alabamarob
          Xbox: Alabama Rob

          Youtube: 2k Hawks

          Settings I play on.
          Minutes: 12
          Difficulty: HOF
          Online or Offline player: Both
          In a MLO: Yes

          Comment

          • MarkWilliam
            72-10
            • Oct 2012
            • 2325

            #215
            Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

            Originally posted by alabamarob
            If the fould tendencies worked right and were rated properly the reach fouls, and shot contest fouls would be realistic and good for the game. Example. If you try to block a shot with Isiah Thomas it should be a high chance of a foul. If you reach in with Boban it should be high chance of a foul. Also, if you have a team full of hackers and reachers then there should be tons of cpu off ball fouls. That way you would have to limit the minutes of hachet men. I definelty don't want the only fouls to be committed by the user controlled player. imo.
            I agree. I definitely think there is a small window where AI fouls are acceptable. But I don't think 2K is there yet. And until they arrive, I'd rather no reach ins unless I do them.

            In 2K19, the AI systematically reached in (almost like they were programmed to do it under certain circumstances). Thats how it felt anyway.... I definitely had this feeling of helplessness in 2K19 for the first time (late in shot clocks and late in games) and I personally did not enjoy it.

            Comment

            • WarMMA
              MVP
              • Apr 2016
              • 4612

              #216
              Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

              Originally posted by MarkWilliam
              Be in a situation late in the 4th. Scores tied. And your AI teammate fouls to put them on the free throw line. They go up 1 or 2.

              Completely out of your control.

              I honestly think all steal attempts should be user controlled. If I want to commit a dumb foul, I'll switch to the defender and reach in.

              I am aware of dumb fouls in the NBA. The issue here is me having control. Be interesting to hear what others think. I respect your opinion either way man.
              Yh you do see it in the NBA a good bit, but i'm the same as you...I'm not a fan cuz it takes control away from me.

              Comment

              • zrohman
                Pro
                • Nov 2013
                • 834

                #217
                Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                One thing I wanted to say:

                As much as we want organic movement and as much as we don't want forcefields along the out of bounds lines, etc.

                Can we at least have players that are intelligent enough not to do stupid things?

                A lot of turnovers happen and balls are lost in the sake of organic gameplay, not because the user is bad, but simply because player ai isn't smart enough.

                Comment

                • dwnz
                  Rookie
                  • Oct 2014
                  • 97

                  #218
                  Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                  Originally posted by WarMMA
                  Yh you do see it in the NBA a good bit, but i'm the same as you...I'm not a fan cuz it takes control away from me.
                  I honestly think in that scenario it is not common at all. A team would never want to just give the opposing team a chance to take the lead. Statistically you're much more likely to get a stop than have the FT shooter miss both shots.

                  Comment

                  • MarkWilliam
                    72-10
                    • Oct 2012
                    • 2325

                    #219
                    Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                    Originally posted by dwnz
                    I honestly think in that scenario it is not common at all. A team would never want to just give the opposing team a chance to take the lead. Statistically you're much more likely to get a stop than have the FT shooter miss both shots.
                    I think at the end of the day, when dumb fouls happen, IRL it is obviously a case of human error. And that's probably why it bothers me so much in 2K. AI doing it is 100% out of my control. If I reach and commit a dumb foul, I'm happy to wear it.....

                    Comment

                    • blk5tar5
                      Pro
                      • Nov 2014
                      • 809

                      #220
                      Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                      They said green release will be available to see but does that means play art as well?


                      Sent from my iPhone using Operation Sports

                      Comment

                      • ksuttonjr76
                        All Star
                        • Nov 2004
                        • 8662

                        #221
                        Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                        Originally posted by zrohman
                        One thing I wanted to say:

                        As much as we want organic movement and as much as we don't want forcefields along the out of bounds lines, etc.

                        Can we at least have players that are intelligent enough not to do stupid things?

                        A lot of turnovers happen and balls are lost in the sake of organic gameplay, not because the user is bad, but simply because player ai isn't smart enough.
                        Like chasing down a loose ball that CLEARLY went off the other team? The AI will bust its butt to get that ball in that situation, but have no clue when it comes to actually getting a rebound.

                        Comment

                        • ksuttonjr76
                          All Star
                          • Nov 2004
                          • 8662

                          #222
                          Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                          Originally posted by Kid OS
                          I hope they fixed the pass trajectories and logic of user passes. I swear 95% of my turnovers come from my guy throwing a chest pass directly to the defender between me and the guy I'm passing it to. There's 0 awareness. I want the passer to make a pass that avoids that guy in the middle. Right now, doing icon passes just leads to silly turnovers.
                          I've been complaining about icon passing for years now. I always feel like the defensive AI is reacting to my button presses versus the action on the floor. I have had some games in Play Now Online where I feel like I'm actually at a disadvantage using the icon passing. Nothing worse than pulling up the icons, pressing the button for the Center or Power Forward, then proceeding to "block" the shot to discover that you're still controlling the d*mn perimeter player.

                          Comment

                          • El_Tercero
                            Pro
                            • Sep 2015
                            • 711

                            #223
                            Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                            Originally posted by blk5tar5
                            They said green release will be available to see but does that means play art as well?


                            Sent from my iPhone using Operation Sports

                            Wow, I didn't even think about that. I hope they don't do that. I don't think they would.

                            Comment

                            • Kushmir
                              MVP
                              • Jun 2003
                              • 2414

                              #224
                              Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                              Originally posted by blk5tar5
                              They said green release will be available to see but does that means play art as well?
                              They wouldnt DARE lol. They gonna mess around and have us in the park online protesting with picket signs. [emoji23] Might just be me but I think they're gonna reconsider that before launch. There's just no way they can be showing people's shot meters.
                              NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                              Comment

                              • blk5tar5
                                Pro
                                • Nov 2014
                                • 809

                                #225
                                Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                                Originally posted by Kushmir
                                They wouldnt DARE lol. They gonna mess around and have us in the park online protesting with picket signs. [emoji23] Might just be me but I think they're gonna reconsider that before launch. There's just no way they can be showing people's shot meters.
                                well, just from the article its just the shot meter if you have it on. but you never know with 2K as they always be sinky with information.

                                "Shot meter can be seen by everyone if you have it turned on. Green release animations can be seen by everyone no matter what."




                                Under the ball handler, there’s a new indicator ring that changes from a solid circle to broken up lines as the ball handler moves around the court or performs moves. The more broken up the circle, the more vulnerable the ball handler is to losing the ball.

                                I'm definitely making sure the shot meter is off. I don't want any steal spammers HUNTING down this during gameplay lol!!!
                                Last edited by blk5tar5; 08-09-2019, 12:25 PM.

                                Comment

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