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NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Off-Ball, AI, Badges, Takeover & Much More

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  • UnbelievablyRAW
    MVP
    • Sep 2011
    • 1245

    #181
    Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

    All I want to see highlighted when they talk defense next:

    • A paragraph on fixing pick and roll coverage and how the AI reads and reacts. Calling a PnR has turned the CPU defense into shambles for years now because they don’t rotate properly, or hedge properly, or deny passes properly

    • Forcing ball pickups (I think it was mentioned tho) from offball defenders swiping at the ball when a player is driving by them

    • PROPER hedging off of offensive players to play help defense. The AI literally leaves their primary guy open to help guard someone else instead of hedging off their guy to force a pick up while also being in range to recover to their guy in case of a pass.

    • On the fly defensive matchup changes need to be able to executed without calling a timeout


    • Auto adjustments from defenders based on their opposing players offensive ability. We’ve allegedly had this for years, but I don’t know how many times I’ll see my CPU run off of Steph to guard the guy in the corner who is open.....but can’t shoot. You can manually force players to never help or rotate, but it would be nice if the “auto” option worked as intended

    • Pass pressure should be a thing the same way shot contests are. As is, there is little difference between a 60-90 rated passer. The point of doubling guys in real life is to force a tough pass out of a double team. In 2k, all a double does is leave someone open. You can be guarded by 3 guys but can throw an alleyoop to someone cutting like it’s nothing. Lol c’mon 2k

    Comment

    • Johnnythelegend
      Pro
      • Mar 2010
      • 818

      #182
      Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

      Originally posted by Kushmir
      I really hope they reconsider. Guesswork is one of the best things in gaming. This new obsession with flooding users with all this info we'd never see in reality is concerning. I never liked the meter but I understood how some guys struggled with different releases, how it added more skill to shooting and ultimately slowed the game down some so the defense could catch up.

      But this? This really hurts the strategy part of the game--this tells everyone on the court when a shot has a very low % of going in--in a game that doesn't even call loose ball fouls [emoji23] [emoji23] [emoji23] #crashtheboards

      If guys are lying about their greens the game tells on them--and ultimately its between them and their teammates. It shouldnt result in gameplay giving us some God Mode View. Its just further proof how truly bad "greens" have been for the franchise.

      Imagine a hockey game where you know which shots will be goals or a baseball game when you can see the hits and homeruns. A football game where you know if someone is going to miss/make a tackle, if a pass will be caught or a tennis game where you know when a shot will cross the net.

      THE NOT-KNOWING IS HALF THE FUN.

      Think how bad this will be for FTS....knowing when guys will miss unbalances gameplay to the extreme--I literally can't think of anything more counter-intuitive.

      This right here, completely agree. It'll look ridiculous in my opinion, when somebody times the shot badly you'll see everybody fighting for the rebound and on the other hand, when somebody greens, you can already go and wait for the ball to inbound it. That's not how basketball works, in most cases you don't know if the shot will go in before the ball gets close to the basket, a terrible idea by Mike IMO.

      Comment

      • Vni
        Hall Of Fame
        • Sep 2011
        • 14810

        #183
        Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

        Originally posted by Kushmir
        I really hope they reconsider. Guesswork is one of the best things in gaming. This new obsession with flooding users with all this info we'd never see in reality is concerning. I never liked the meter but I understood how some guys struggled with different releases, how it added more skill to shooting and ultimately slowed the game down some so the defense could catch up.

        But this? This really hurts the strategy part of the game--this tells everyone on the court when a shot has a very low % of going in--in a game that doesn't even call loose ball fouls [emoji23] [emoji23] [emoji23] #crashtheboards

        If guys are lying about their greens the game tells on them--and ultimately its between them and their teammates. It shouldnt result in gameplay giving us some God Mode View. Its just further proof how truly bad "greens" have been for the franchise.

        Imagine a hockey game where you know which shots will be goals or a baseball game when you can see the hits and homeruns. A football game where you know if someone is going to miss/make a tackle, if a pass will be caught or a tennis game where you know when a shot will cross the net.

        THE NOT-KNOWING IS HALF THE FUN.

        Think how bad this will be for FTS....knowing when guys will miss unbalances gameplay to the extreme--I literally can't think of anything more counter-intuitive.

        Sadly this has been the trend with AAA titles this decade. It's gotten worse and worse. May sound stupid but I really think Ubisoft's success with their overly assisted games have accelerated this process. It's like you have to have everything on the screen and if there is a chopper in the sky, you have a chopper icon under it just to make sure people get it lol. Off topic, but it's gotten crazy.

        Comment

        • illwill10
          Hall Of Fame
          • Mar 2009
          • 19811

          #184
          Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

          Really interested to see the speed tier system in action soon. For years, I thought there were no disparity between fast players and lumbering bigs. I always wanted to see the explosion from the fast players. I felt like everyone had the level of speed. I shouldn't need one man fastbreak if I have a 10+ speed difference in the open court.
          So, I'm hoping to see the difference between a Westbrook/Fox/Pre-Injury Wall and someone like Curry/Irving. My main concern is if they still have the suction defense. Where last few years it didn't matter if you had a open lane in transition or to basket, the nearest defender would get suctioned right in front of you to stop you. A few years ago, it was very easy to score in transition. They need to find a balance. Where a Westbrook/Fox in transition with Quick First Step and One Man Fast Break, should be a nightmare all game.

          Comment

          • Kushmir
            MVP
            • Jun 2003
            • 2414

            #185
            Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

            Originally posted by Johnnythelegend
            This right here, completely agree. It'll look ridiculous in my opinion, when somebody times the shot badly you'll see everybody fighting for the rebound and on the other hand, when somebody greens, you can already go and wait for the ball to inbound it. That's not how basketball works, in most cases you don't know if the shot will go in before the ball gets close to the basket, a terrible idea by Mike IMO.
            I'm predicting right now, here on 8.8.19 BEFORE THE GAME COMES OUT that obvious misses (which as you pointed out--users shouldn't have a clue of, but will now be able to see via the shot meter) are gonna create a huge meta with O REBS (again--there are virtually no loose ball fouls) and guys running out, particularly in park/pro-am.
            NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

            Comment

            • Kushmir
              MVP
              • Jun 2003
              • 2414

              #186
              Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

              Originally posted by Vni
              Sadly this has been the trend with AAA titles this decade. It's gotten worse and worse. May sound stupid but I really think Ubisoft's success with their overly assisted games have accelerated this process. It's like you have to have everything on the screen and if there is a chopper in the sky, you have a chopper icon under it just to make sure people get it lol. Off topic, but it's gotten crazy.
              For sure. Madden is dead to me for many reasons but one of the main ones was this thing where you're showing the last play I ran....like, really? Its why I prefer hardcore games and avoid most of the mainstream stuff--I play alot of shooters and I can actually stomach the whole "Last Man Left" from an excitement/pressure standpoint in a deathmatch, but you're telling everyone via the kill-feed who I killed/what I killed them with? Why not add my location while you're at it?

              Its like C'MON....let the players figure some of the stuff out. I used to loooove Spies vs Mercs PVP that Ubi did with Splinter Cell, but they botched it by making it too casual in Blacklist.
              Last edited by Kushmir; 08-08-2019, 07:50 AM.
              NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

              Comment

              • JoFri
                Pro
                • Mar 2013
                • 1486

                #187
                Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                Originally posted by Peaceful dash 88
                I'm wondering if the new defensive read and react system would allow a good defender to force a ball handler (left or right) to their weak hand.


                Originally posted by UnbelievablyRAW
                Considering they removed the offhand dribble rating I doubt it matters. In real life it does, but I have never seen a difference between forcing someone to their offhand when they are a poor bal handler to begin with. That doesn’t even touch the fact that it should be harder to shoot going right if you’re right handed but that isn’t taken into account in gameplay. That turnaround fade-away you did running to the right will still go in like your regular pull-up jumper as long as you’re open

                I really like the defensive stance shading the ball handler. It doesnt matter on weak or strong side bcos the nba elite ball handlers are just too good with both hands (I really think there's no difference in 2K). As long I can shade it such that they cant go to the middle, that would be great.

                Just to add on, Harden is lefty, but one of his go-to moves (cross between legs and cross again) he does it a lot going to his right (the cross where he bows by, is from left to right).



                Sent from my iPhone using Tapatalk

                Comment

                • UnbelievablyRAW
                  MVP
                  • Sep 2011
                  • 1245

                  #188
                  Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                  Originally posted by JoFri
                  I really like the defensive stance shading the ball handler. It doesnt matter on weak or strong side bcos the nba elite ball handlers are just too good with both hands (I really think there's no difference in 2K). As long I can shade it such that they cant go to the middle, that would be great.

                  Just to add on, Harden is lefty, but one of his go-to moves (cross between legs and cross again) he does it a lot going to his right (the cross where he bows by, is from left to right).



                  Sent from my iPhone using Tapatalk
                  I'm moreso talking about poor ball handlers. From just the Raptors, guys like OG, Ibaka, Danny Green even (not a Raptor anymore but still) could not dribble left if their life depended on it. It would be nice if when people try to use non ball handlers to dribble, forcing them to their offhand actually made them pay for it.

                  Comment

                  • The 24th Letter
                    ERA
                    • Oct 2007
                    • 39373

                    #189
                    Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                    I feel just like with the pre release panic over the Takeover mechanic last year, some of this stuff like the defensive arrow or shot info (though I still don't quite understand it) wont be that big of a deal...

                    Comment

                    • Kushmir
                      MVP
                      • Jun 2003
                      • 2414

                      #190
                      Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                      Originally posted by The 24th Letter
                      I feel just like with the pre release panic over the Takeover mechanic last year, some of this stuff like the defensive arrow or shot info (though I still don't quite understand it) wont be that big of a deal...
                      I dont know man...shot info has the makings of a HUUUGE change in meta (for the worse) especially for Park and Pro Am where its 5v5. We'll see for sure. First we definitely need to see it in actual gameplay tho. But my spider sense is tingling...

                      The last two times that happened?

                      1. https://forums.operationsports.com/f...d-2k-meta.html

                      2. https://forums.operationsports.com/f...netration.html
                      Last edited by Kushmir; 08-08-2019, 08:32 AM.
                      NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                      Comment

                      • Goffs
                        New Ork Giants
                        • Feb 2003
                        • 12276

                        #191
                        Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                        Originally posted by The 24th Letter
                        I feel just like with the pre release panic over the Takeover mechanic last year, some of this stuff like the defensive arrow or shot info (though I still don't quite understand it) wont be that big of a deal...
                        You know what...I'm curious with players with a higher defensive skill will the arrow stay a little longer. Like lower defensive skilled players will show no arrow at all? Does it even work that way? Hell it should work that way lol

                        Comment

                        • The 24th Letter
                          ERA
                          • Oct 2007
                          • 39373

                          #192
                          Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                          Originally posted by Goffs
                          You know what...I'm curious with players with a higher defensive skill will the arrow stay a little longer. Like lower defensive skilled players will show no arrow at all? Does it even work that way? Hell it should work that way lol
                          Well, we kind of have a point of reference for defensive arrows/meters from previous 2K's and the competition...it has never been a case of having an unfair advantage....Personally, I stopped paying attention to them a couple months on and started going with the feel of the game..


                          Originally posted by Kushmir
                          I dont know man...shot info has the makings of a HUUUGE change in meta (for the worse) especially for Park and Pro Am where its 5v5. We'll see for sure. First we definitely need to see it in actual gameplay tho. But my spider sense is tingling...

                          The last two times that happened?

                          1. https://forums.operationsports.com/f...d-2k-meta.html

                          2. https://forums.operationsports.com/f...netration.html
                          I get what you guys are saying, but I dont think you can compare information to those mechanics. Like I said, we still have more to learn about it, Mike hasnt elaborated...but I dont really feel it's going to have that big of an impact on gameplay even if it's what I think it is.

                          Comment

                          • Kushmir
                            MVP
                            • Jun 2003
                            • 2414

                            #193
                            Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                            Originally posted by The 24th Letter
                            I get what you guys are saying, but I dont think you can compare information to those mechanics.
                            For sure...mechanics have much more impact--but info can be HUGE. Knowing when to crash the offensive glass and "run out" after a shot can make all the difference for people with the right skill-set....this change makes that too easy.
                            Last edited by Kushmir; 08-08-2019, 12:07 PM.
                            NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                            Comment

                            • jfsolo
                              Live Action, please?
                              • May 2003
                              • 12965

                              #194
                              Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                              Originally posted by JoFri
                              Lol its night and day. I've tuned the tendencies for the entire 30-team roster in 19. No turning back. The cpu rockets played like the rockets. Luv it.

                              I pray hard that 2K tuned the tendencies of the nba teams to play like today's nba, averaging 30 threes per team per game. I dun want to go thru the tendency tweaking for 30-team roster again!


                              Sent from my iPhone using Tapatalk
                              One of major things that always contributes to me not playing the game for very long during a cycle is the totally messed up tendencies. I haven't felt like putting in the all the work necessary to fix the whole league. The team does so much great work in so many areas, but tendencies are one of the things that they don't put in the best effort.
                              Jordan Mychal Lemos
                              @crypticjordan

                              Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.

                              Do the same thing tomorrow. And the next. Now do it forever.

                              Comment

                              • LorenzoDC
                                MVP
                                • Sep 2010
                                • 1857

                                #195
                                Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

                                Originally posted by jfsolo
                                One of major things that always contributes to me not playing the game for very long during a cycle is the totally messed up tendencies. I haven't felt like putting in the all the work necessary to fix the whole league. The team does so much great work in so many areas, but tendencies are one of the things that they don't put in the best effort.

                                The bulk column editing tools have helped a bit but still, it's a lot to go through each team, and even still, the distribution shape of the tendencies among players needs player by player attention.


                                This is even more true in MyL or MyGM when you have generated players coming in to the league, and their tendencies are all out of whack with the league play styles and players themselves. Plus with generated players over time, their touch and shot tendencies need to adjust as their offensive games develop, or as they may become secondary or primary scorers on a given roster.



                                I don't expect them to create dynamic tendency adjustments like that over time for these modes any time soon, but the tendencies overall should have some coherence and consistency to match reasonably sim game play.
                                Last edited by LorenzoDC; 08-08-2019, 01:08 PM. Reason: typos

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