All I want to see highlighted when they talk defense next:
• A paragraph on fixing pick and roll coverage and how the AI reads and reacts. Calling a PnR has turned the CPU defense into shambles for years now because they don’t rotate properly, or hedge properly, or deny passes properly
• Forcing ball pickups (I think it was mentioned tho) from offball defenders swiping at the ball when a player is driving by them
• PROPER hedging off of offensive players to play help defense. The AI literally leaves their primary guy open to help guard someone else instead of hedging off their guy to force a pick up while also being in range to recover to their guy in case of a pass.
• On the fly defensive matchup changes need to be able to executed without calling a timeout
• Auto adjustments from defenders based on their opposing players offensive ability. We’ve allegedly had this for years, but I don’t know how many times I’ll see my CPU run off of Steph to guard the guy in the corner who is open.....but can’t shoot. You can manually force players to never help or rotate, but it would be nice if the “auto” option worked as intended
• Pass pressure should be a thing the same way shot contests are. As is, there is little difference between a 60-90 rated passer. The point of doubling guys in real life is to force a tough pass out of a double team. In 2k, all a double does is leave someone open. You can be guarded by 3 guys but can throw an alleyoop to someone cutting like it’s nothing. Lol c’mon 2k

Comment