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NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Off-Ball, AI, Badges, Takeover & Much More
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
"To put it simply, movement is no longer driven by animations. Now, the stick input and a player’s attributes are the sole components driving how your character moves around the court. This gave us the ability to control exactly how quickly a given player can accelerate, decelerate, cut, and turn, as well as his speeds for different states (walking, running, shuffling, sprinting, etc.) simply based on his attributes. The new motion engine then takes this data and dynamically finds and stitches together the animations it needs, in real time, to animate the character. Nothing is canned, nothing pre-determined, everything is done on the fly. The results are night and day and something you’ll notice as soon as you pick up the sticks this year. "
- NBA 2k18Comment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
Oh I got one..."balance" just look up blogs about badges lol I just shook my head when Mike said balance this year again because I just know it's going to be a bunch of sharp builds in 2k20."To put it simply, movement is no longer driven by animations. Now, the stick input and a player’s attributes are the sole components driving how your character moves around the court. This gave us the ability to control exactly how quickly a given player can accelerate, decelerate, cut, and turn, as well as his speeds for different states (walking, running, shuffling, sprinting, etc.) simply based on his attributes. The new motion engine then takes this data and dynamically finds and stitches together the animations it needs, in real time, to animate the character. Nothing is canned, nothing pre-determined, everything is done on the fly. The results are night and day and something you’ll notice as soon as you pick up the sticks this year. "
- NBA 2k18Comment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
IMO 2K18's movement did actually feel good, free....to the point there was a lot of clipping and a bit of disconnect between players at times....so I see what they were going for with their implementation....but implementation isnt always (or rarely) 100% successful. Oddly enough, people were calling for 2K18's movement back a week into 2K19, lol
I personally dont look at these blogs as "This is what we put in place, and it is guaranteed to work without flaw"...but moreso the vision. Sometimes it doesn't work out as planned.Last edited by The 24th Letter; 08-12-2019, 07:23 AM.Comment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
I enjoyed 2K18 more than any other on this gen personally.Comment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
23! But that’s the usual case. Patching, is good to fix the odd anomaly but fixing that causes problems in other areas. You just can’t win. If you notice always the first 1-2 months of date release everyone or most of everybody is happy with game play that they noticed odd stuff but willing to accept it. But once the patch comes that’s when people start complaining.
Sent from my iPhone using Operation SportsComment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
2k17 and 18 up there with 12 as the worst 2ks everComment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
Hmmmm.....We all have our POV re: games and how they were at launch versus after....personally i've never known patching to make a sports title worse. It fixes so many smaller and medium issues that I just don't know how we can say that with the benefit of hindsight. From my vantage 2K18 was one of the worst because it essentially gave everyone the ability to drive to the basket, which broke the game horribly. But like 24th Letter mentioned, sometimes that's just an issue with implementation.
Because the game absolutely had the tools within it for balance--we just didn't see them enough for them to be relevant. Both Organic Charges and Redirect animations that gave dribblers freedom of motion (but didn't let them get to the rim) were present...
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They just didn't play enough.Last edited by Kushmir; 08-12-2019, 09:09 AM.NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.Comment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
2K18 was definitely the worse with NBA 2K12 and 2K13 behind. I mainly played the PNO mode, and it sucked that everyone and their momma could do the blowby animation. Bums would just call the 5-Out or 4-1 plays in NBA 2K18, then try to force the blowby animation on every possession.
The PNO mode pretty much tells you every year what is the most abused tactic in H2H competition.Comment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
I rarely disagree with you. But I think 19 has been one the best 2k's in this generation. The addition of putting defenders in jail on the pick and roll has opened another skill layer (I know must don't even use it). I think MY TEAM is the worst part of 2k. Or any 5 on 5. Talent level is all over the place. That can be blamed on the cards not the game.Originally posted by NoLeafCloverYep.
2K16 was by far the best of this generation in my opinion gameplay-wise... and most of the features/servers in that iteration all actually worked (no broken MyTeam auction house/99 rated JR Smiths, Play Now Online tier system worked, 3 point shooting wasn't as ridiculously easy as it is now, etc. etc.)
2K19 could have been better but every player being able to nail 3 pointers at an unrealistic rate killed things quickly.Hands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
I hated 19. But, with proper slider, tendency and rating adjustments it is a decent game. Default sliders 19 is my least favorite .I rarely disagree with you. But I think 19 has been one the best 2k's in this generation. The addition of putting defenders in jail on the pick and roll has opened another skill layer (I know must don't even use it). I think MY TEAM is the worst part of 2k. Or any 5 on 5. Talent level is all over the place. That can be blamed on the cards not the game.Psn: Alabamarob
Xbox: Alabama Rob
Youtube: 2k Hawks
Settings I play on.
Minutes: 12
Difficulty: HOF
Online or Offline player: Both
In a MLO: YesComment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
There are so many things I loved about this year. The biggest thing has been the contesting. Something that drove me crazy from 16. Is that the users didn't contest shots. The CPU did. So they made this game where the human didn't have input on the most important thing. I love shooting someone eyes out with the right player.
The post game is light years ahead of 16. And the part I love the list about this year is the rebounding.
Sent from my Pixel XL using TapatalkHands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
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Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of
Minus the Up and Under...still clueless as to why they changed that from 2K18.NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.Comment

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