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NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Off-Ball, AI, Badges, Takeover & Much More

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  • BezO
    MVP
    • Jul 2004
    • 4413

    #226
    Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

    Originally posted by MarkWilliam
    Be in a situation late in the 4th. Scores tied. And your AI teammate fouls to put them on the free throw line. They go up 1 or 2.

    Completely out of your control.

    I honestly think all steal attempts should be user controlled. If I want to commit a dumb foul, I'll switch to the defender and reach in.

    I am aware of dumb fouls in the NBA. The issue here is me having control. Be interesting to hear what others think. I respect your opinion either way man.
    I want players to play like themselves. A foul prone player should foul in the appropriate contexts. IMO, it's no different than an AI player falling asleep, getting beat on a cut. Out of my control, but a bad defender should have bad defensive performance in the appropriate contexts.

    Conversely, perfect releases, perfectly timed block attempts, etc. I don't want to shoot great percentages with players that can't shoot or block a lot of shots with players that can't, just because my timing is perfect.

    What are ratings and tendencies for if not to get players to play like their real life counterparts?
    Shout out to The Watcher! Where you at bruh?

    Comment

    • Kushmir
      MVP
      • Jun 2003
      • 2414

      #227
      Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read & React Defense, Of

      Originally posted by blk5tar5
      well, just from the article its just the shot meter if you have it on. but you never know with 2K as they always be sinky with information.
      Thats soooo bad. I'm out here practicing with it off just in case--i'll never let anyone see my releases. EVER. Thats just too much info. PERIOD.

      <iframe width="560" height="315" src="https://www.youtube.com/embed/mHQWZT4rFrM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

      The worst part is you still get that annoying green splash--which still can let guys know when a make is coming. Its gotta go too.

      Originally posted by blk5tar5
      Under the ball handler, there’s a new indicator ring that changes from a solid circle to broken up lines as the ball handler moves around the court or performs moves. The more broken up the circle, the more vulnerable the ball handler is to losing the ball.

      I'm definitely making sure the shot meter is off. I don't want any steal spammers HUNTING down this during gameplay lol!!!
      Naw man....thats showing up regardless. Its 2Ks new way of telling guys when not to spam steal--I don't like it, but we'll have to see. That being said, If guys can still spam and get Neutral Outcomes when the line is solid it's a deal breaker for me.
      NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

      Comment

      • alabamarob
        MVP
        • Nov 2010
        • 3354

        #228
        Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

        Originally posted by Kushmir
        Thats soooo bad. I'm out here practicing with it off just in case--i'll never let anyone see my releases. EVER. Thats just too much info. PERIOD.

        <iframe width="560" height="315" src="https://www.youtube.com/embed/mHQWZT4rFrM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

        The worst part is you still get that annoying green splash--which still can let guys know when a make is coming. Its gotta go too.



        Naw man....thats showing up regardless. Its 2Ks new way of telling guys when not to spam steal--I don't like it, but we'll have to see. That being said, If guys can still spam and get Neutral Outcomes when the line is solid it's a deal breaker for me.
        Turn off shot feedback and green wont show. Clean screen
        Psn: Alabamarob
        Xbox: Alabama Rob

        Youtube: 2k Hawks

        Settings I play on.
        Minutes: 12
        Difficulty: HOF
        Online or Offline player: Both
        In a MLO: Yes

        Comment

        • WarMMA
          MVP
          • Apr 2016
          • 4612

          #229
          Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

          Originally posted by Kushmir
          Thats soooo bad. I'm out here practicing with it off just in case--i'll never let anyone see my releases. EVER. Thats just too much info. PERIOD.

          <iframe width="560" height="315" src="https://www.youtube.com/embed/mHQWZT4rFrM" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

          The worst part is you still get that annoying green splash--which still can let guys know when a make is coming. Its gotta go too.
          Yh i'm not a fan of this change. Ppl will just start shot meter watching instead of just playing the game and they'll just react based on your shot meter info.

          Comment

          • awg811
            Pro
            • Jul 2009
            • 768

            #230
            Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

            I think this new showing everyone the shot meter could actually be a good thing for those of us that don’t like it, especially if there’s a bonus to shot accuracy with it off.
            If they do it right, at least in ProAm, teammates will start wanting it off so it doesn’t give away some much to the defense. Plus, with the bonus to you shot, it makes more sense to have it off.
            This may be a step towards removing it.


            Sent from my iPhone using Operation Sports

            Comment

            • ksuttonjr76
              All Star
              • Nov 2004
              • 8662

              #231
              Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

              Originally posted by awg811
              I think this new showing everyone the shot meter could actually be a good thing for those of us that don’t like it, especially if there’s a bonus to shot accuracy with it off.
              If they do it right, at least in ProAm, teammates will start wanting it off so it doesn’t give away some much to the defense. Plus, with the bonus to you shot, it makes more sense to have it off.
              This may be a step towards removing it.


              Sent from my iPhone using Operation Sports
              This may be a possibility for Pro-Am, but I guarantee that this change is going to create a whole new level of snobbery in the park/neighborhood. I think people are going to prefer that whomever they play with keep the meter on for the "extra" advantage of knowing if the shot is going in or not. The bonus is going to be irrelevant, because most MyPlayer characters are going to be badge up anyways, and the users will be using the easiest jumper to green with.

              Comment

              • Kushmir
                MVP
                • Jun 2003
                • 2414

                #232
                Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                Originally posted by awg811
                I think this new showing everyone the shot meter could actually be a good thing for those of us that don’t like it, especially if there’s a bonus to shot accuracy with it off.
                Thats just the thing--bonuses are bad. Remember when you couldnt hit a shot if someone contested? Why? Because defenders were getting BONUSES.....for playing DEFENSE. [emoji23]

                Thats exactly how Ben/Giannis turn into a deadeyes from 15ft just because some guy is good with shot timing. I don't need a bonus...i'm just fine with playing with the strengths/weaknesses of my roster. Give me the release my timing has earned me--no more, no less. Remember when you couldn't play off non-shooters like MKG in 2K18? Player limitations are good....and realistic.

                <iframe width="560" height="315" src="https://www.youtube.com/embed/GN9BvyrSxRU" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                Remember when anyone could get to the rim in 2K18? No Thank You.
                Last edited by Kushmir; 08-09-2019, 06:50 PM.
                NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                Comment

                • Mikelopedia
                  The Real Birdman
                  • Jan 2008
                  • 1523

                  #233
                  Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                  Originally posted by Kushmir
                  Thats just the thing--bonuses are bad. Remember when you couldnt hit a shot if someone contested?

                  Thats exactly how Ben/Giannis turn into a deadeyes from 15ft just because some guy is good with shot timing. I don't need a bonus...i'm just fine with playing with the strengths/weaknesses of my roster. Give me the release i've earned, no more no less. Remember when you couldn't play off non-shooters like MKG in 2K18? Player limitations are good....and realistic.

                  Remember when anyone could get to rim in 2K18? No Thank You.
                  This is what I've been saying. Tell em Kushmir 🗣
                  Everybody wanna be sim until they cant shoot 80% with a player with a 67 open 3.
                  Die hard Heat and Dolphins fan since '89

                  PSN: MiiikeMarsh

                  Comment

                  • Smirkin Dirk
                    All Star
                    • Oct 2008
                    • 5183

                    #234
                    Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                    Nailed it, Kushmir.


                    Sent from my iPhone using Operation Sports
                    2022 'Plug and play' sim roster (XBX)

                    Comment

                    • awg811
                      Pro
                      • Jul 2009
                      • 768

                      #235
                      Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                      Like I just said in another thread...
                      If adding a boost for not using the shot meter helps to remove it from the game, I’m all for it.
                      Later, they can take away the boost and green lights, if they are able to remove the meter.
                      I’m only for the boost as a way to wing players of the shot meter in order to remove it completely.
                      Keep it for park, but remove it for any other competitive mode.


                      Sent from my iPhone using Operation Sports

                      Comment

                      • Kushmir
                        MVP
                        • Jun 2003
                        • 2414

                        #236
                        Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                        Originally posted by awg811
                        Like I just said in another thread...
                        If adding a boost for not using the shot meter helps to remove it from the game, I’m all for it.
                        AWG,

                        I respect you and Alabamarob but I gotta tell you guys thats a backwards way to solve a problem. The kicker? With the bulk of 2K players being casual there's no guarantee that removal ever happens...and then what? That bonus is here to stay? C'MON.

                        Casuals aren't the slightest bit interested in the highest level of the game--they want the low hanging fruit. They love the shot meter and thats not gonna change. I just don't think you can put the genie back in the bottle. There's a whole generation of players used to all those seratonin triggers (greens being #1) telling them when they did well and making everything easy for them. They'll never trust that a miss was their fault if they can't see the visual representation of that miss.

                        Gonna tell you a story I "heard" lol. A "friend" played 2K18 early and the big news less than 2 months before release was that the Shot Meter was gone. Let me tell you--we celebrated like it was 1999...i've always hated that friggin' thing. Buuuuuuut, when final decisions were being made somebody "pretty important" vetoed that change because they know how important it was to casuals. That person isn't going anywhere......EVER. So my suggestion to you guys? Find a way to properly incorporate the shot meter into your vision of a 2K game.

                        Its here to stay.
                        Last edited by Kushmir; 08-09-2019, 06:31 PM.
                        NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                        Comment

                        • jeebs9
                          Fear is the Unknown
                          • Oct 2008
                          • 47573

                          #237
                          Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                          Originally posted by Kushmir
                          AWG,

                          I respect you and Alabamarob but I gotta tell you guys thats a backwards way to solve a problem. The kicker? With the bulk of 2K players being casual there's no guarantee that removal ever happens...and then what? That bonus is here to stay? C'MON.

                          Casuals aren't the slightest bit interested in the highest level of the game--they want the low hanging fruit. They love the shot meter and thats not gonna change. I just don't think you can put the genie back in the bottle. There's a whole generation of players used to all those seratonin triggers (greens being #1) telling them when they did well and making everything easy for them. They'll never trust that a miss was their fault if they can't see the visual representation of that miss.

                          Gonna tell you a story I "heard" lol. A "friend" played 2K18 early and the big news less than 2 months before release was that the Shot Meter was gone. Let me tell you--we celebrated like it was 1999...i've always hated that friggin' thing. Buuuuuuut, when final decisions were being made somebody "pretty important" vetoed that change because they know how important it was to casuals. That person isn't going anywhere......EVER. So my suggestion to you guys? Find a way to properly incorporate the shot meter into your vision of a 2K game.

                          Its here to stay.
                          I just threw up in my mouth lol. But you're right though.

                          Sent from my Pixel XL using Tapatalk
                          Hands Down....Man Down - 2k9 memories
                          http://www.youtube.com/watch?v=4IHP_5GUBQo

                          Comment

                          • awg811
                            Pro
                            • Jul 2009
                            • 768

                            #238
                            Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                            Originally posted by Kushmir
                            AWG,

                            I respect you and Alabamarob but I gotta tell you guys thats a backwards way to solve a problem. The kicker? With the bulk of 2K players being casual there's no guarantee that removal ever happens...and then what? That bonus is here to stay? C'MON.

                            Casuals aren't the slightest bit interested in the highest level of the game--they want the low hanging fruit. They love the shot meter and thats not gonna change. I just don't think you can put the genie back in the bottle. There's a whole generation of players used to all those seratonin triggers (greens being #1) telling them when they did well and making everything easy for them. They'll never trust that a miss was their fault if they can't see the visual representation of that miss.

                            Gonna tell you a story I "heard" lol. A "friend" played 2K18 early and the big news less than 2 months before release was that the Shot Meter was gone. Let me tell you--we celebrated like it was 1999...i've always hated that friggin' thing. Buuuuuuut, when final decisions were being made somebody "pretty important" vetoed that change because they know how important it was to casuals. That person isn't going anywhere......EVER. So my suggestion to you guys? Find a way to properly incorporate the shot meter into your vision of a 2K game.

                            Its here to stay.


                            I suppose you’re right, I was just hopeful.
                            At least I got what I wanted for how to build your MyPlayer, but now I’m second guessing that.
                            I see a year full of 6’10” Sfs now that heard a little more about it.


                            Sent from my iPhone using Operation Sports

                            Comment

                            • alabamarob
                              MVP
                              • Nov 2010
                              • 3354

                              #239
                              Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                              Originally posted by Kushmir
                              AWG,

                              I respect you and Alabamarob but I gotta tell you guys thats a backwards way to solve a problem. The kicker? With the bulk of 2K players being casual there's no guarantee that removal ever happens...and then what? That bonus is here to stay? C'MON.

                              Casuals aren't the slightest bit interested in the highest level of the game--they want the low hanging fruit. They love the shot meter and thats not gonna change. I just don't think you can put the genie back in the bottle. There's a whole generation of players used to all those seratonin triggers (greens being #1) telling them when they did well and making everything easy for them. They'll never trust that a miss was their fault if they can't see the visual representation of that miss.

                              Gonna tell you a story I "heard" lol. A "friend" played 2K18 early and the big news less than 2 months before release was that the Shot Meter was gone. Let me tell you--we celebrated like it was 1999...i've always hated that friggin' thing. Buuuuuuut, when final decisions were being made somebody "pretty important" vetoed that change because they know how important it was to casuals. That person isn't going anywhere......EVER. So my suggestion to you guys? Find a way to properly incorporate the shot meter into your vision of a 2K game.

                              Its here to stay.
                              I never said give a shot bonus for anything. I think the maximum shooting on a perfect release should be your real nba open shot percentage. My only position is that it is fake for anyone to have a meter or feedback. So if the shooter sees it everyone should.
                              Psn: Alabamarob
                              Xbox: Alabama Rob

                              Youtube: 2k Hawks

                              Settings I play on.
                              Minutes: 12
                              Difficulty: HOF
                              Online or Offline player: Both
                              In a MLO: Yes

                              Comment

                              • Kushmir
                                MVP
                                • Jun 2003
                                • 2414

                                #240
                                Re: NBA 2K20 Gameplay Blog - Motion Engine Upgrade, Handles, Read &amp; React Defense, Of

                                Originally posted by alabamarob
                                I never said give a shot bonus for anything. I think the maximum shooting on a perfect release should be your real nba open shot percentage.
                                Good because we all know how bad bonuses are. I'll never understand giving someone boosts for pushing buttons lol. We've already got the God mode view and we get to decide the game's outcome--thats all the bonus we need.

                                Originally posted by alabamarob
                                My only position is that it is fake for anyone to have a meter or feedback. So if the shooter sees it everyone should.
                                Thats just it man....I started playing this game in 2K2 so I came up without it--but its NOT fake. It helped the casuals with a visual indicator for releases, it slowed the game down for offensive/defensive balance and it added a skill aspect to shooting.

                                It just doesn't suit your play-style, and thats fine....but that shouldn't be enough to throw the PNO Community to the wolves by supporting mechanics that threaten the integrity of online play--because we don't have a choice regarding many of the decisions that get made regarding global settings and such. The 5th H2H Commandment is simple but important "Your Play-style Doesn't Come Before the Game's Progress". Prior to 2K10 I could throw passes through defenders and shoot 85% of my shots in the paint--but they added better defensive AI and contact shots and that was that. I had to adjust rather than complain about the new mechanics.....Why? Because my play-style didn't supercede progress.

                                Unless users are using exploits we don't get an opinion re: their play-style....most importantly different play-styles are GOOD. They keep the game fresh. The shot meter brought a huge audience to the game by providing visual feedback to shooting, but its not bad for the game. And keep in mind i'm the guy who wrote THIS lol. http://spgmg.blogspot.com/2016/10/wh...hot-meter.html
                                Last edited by Kushmir; 08-10-2019, 07:16 AM.
                                NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                                Comment

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