#SIMNATION Developer Feedback Project (Year 2)

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  • jk31
    MVP
    • Sep 2014
    • 2665

    #46
    Re: #SIMNATION Developer Feedback Project (Year 2)

    Originally posted by Kushmir
    Can we pretty please (with sprinkles on top) get a graphics with a number of fouls before we reach the penalty?

    Somewhere there with our timeouts would be just fine.
    oh yes, ive been asking for that for years. In germany (or General in the fiba World) There have to be markers with the amount of Team Fouls for each Team. as soon as the Team is over the penalty with their next Foul, it is marked in any way (for example by plscing Red flags or any other Signals), so that everyone knows by Instant.

    especially in the nba where you have the "2nd Foul in last 2 Minutes" rule, it would be really helpful to have any visualization at the scoreboard in the same way. like we See the timeouts.

    Comment

    • jk31
      MVP
      • Sep 2014
      • 2665

      #47
      Re: #SIMNATION Developer Feedback Project (Year 2)

      another Thing i'd like to See added:
      matchup priorities. let me Set multiple who should defend which opponent. if. Player a and Player b are on the court, Player a takes on the duty. if He is on the bench, Player b takes over.
      Right now, i have to Change the Matchups everytime i do substitutions. and as they for Whatever reason Took out that matchup changes take effect imediately, i have to wait until the next timeout....

      Comment

      • Kushmir
        MVP
        • Jun 2003
        • 2414

        #48
        Re: #SIMNATION Developer Feedback Project (Year 2)

        Whatever makes the Gap AI this vulnerable to drives needs to be reversed. These are good defenders playing off and they're still clueless staying in front of the ball-handler? YIKES.

        <iframe width="560" height="315" src="https://www.youtube.com/embed/PP380MmBmeU" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

        <iframe width="560" height="315" src="https://www.youtube.com/embed/OMgcoad8KPs" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

        I almost suggested "Send Driver to Help" as a feature but those are basic NBA principles--they should be happening anyway [emoji30]
        NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

        Comment

        • Kushmir
          MVP
          • Jun 2003
          • 2414

          #49
          Re: #SIMNATION Developer Feedback Project (Year 2)

          Focus on a Risk/Reward foundation for the next gen.....PLEASE. This PNO user misses the steal here but AD instantly warps back behind Embiid into good position? [emoji58] Only if he can be two places at once.

          <iframe width="560" height="315" src="https://www.youtube.com/embed/ZYmcsDoJNR8" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

          Missed steals have to risk being out of the play if the reward is a steal.
          Last edited by Kushmir; 10-13-2019, 02:30 PM.
          NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

          Comment

          • keshunleon
            MVP
            • Apr 2006
            • 2111

            #50
            Re: #SIMNATION Developer Feedback Project (Year 2)

            Is this the CPU or a user?

            My CPU players don't attempt steals even if the are there for the interception.
            The CPU gets 10 plus steals a game but all of my steals are done by me.

            Play passing lanes at 100.
            True bout my business, Mane!

            Comment

            • Kushmir
              MVP
              • Jun 2003
              • 2414

              #51
              Re: #SIMNATION Developer Feedback Project (Year 2)

              Originally posted by keshunleon
              Is this the CPU or a user?

              My CPU players don't attempt steals even if the are there for the interception.
              The CPU gets 10 plus steals a game but all of my steals are done by me.

              Play passing lanes at 100.
              My bad definitely user...its PNO. I should have been specific.
              NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

              Comment

              • keshunleon
                MVP
                • Apr 2006
                • 2111

                #52
                Re: #SIMNATION Developer Feedback Project (Year 2)

                Originally posted by MrWrestling3
                This biggest problem I saw there was guys literally hop stepping into defenders (sometimes multiple defenders) and never losing the ball. It's like every ball handler has kung fu grip.
                This is my 2nd biggest problem with 2K20!
                The defenders are being knocked back or ran into then slides back. No collision or ball tangibility at all.
                The only way I've found to fix this is greatly reduce the CPU's ball security to 10 or below.
                Last edited by keshunleon; 10-13-2019, 02:43 PM.
                True bout my business, Mane!

                Comment

                • Kushmir
                  MVP
                  • Jun 2003
                  • 2414

                  #53
                  Re: #SIMNATION Developer Feedback Project (Year 2)

                  bumpity-bump-bump.
                  NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                  Comment

                  • edaddy
                    MVP
                    • Jun 2004
                    • 2848

                    #54
                    Re: #SIMNATION Developer Feedback Project (Year 2)

                    Originally posted by keshunleon
                    Is this the CPU or a user?

                    My CPU players don't attempt steals even if the are there for the interception.
                    The CPU gets 10 plus steals a game but all of my steals are done by me.

                    Play passing lanes at 100.
                    I thought that it was just me..I have noticed that steal attempts as well as reaching fouls and animations have been nerfed..I raised stealing tendency high on the roster and slider end still no change..
                    THANKS FOR THE TRADE SANDIEGO KEEP RIVERS WE'LL TAKE ELI

                    Comment

                    • ksuttonjr76
                      All Star
                      • Nov 2004
                      • 8662

                      #55
                      Re: #SIMNATION Developer Feedback Project (Year 2)

                      My items will be more of a wishlist.

                      Roster Updates - I believe that the roster needs to be overhauled for ALL teams, and roster updates for current NBA teams should be weekly. If possible, 2K Sports should look into or purchase the technology that NBA Live was using for their roster updates. Roster updates have gotten better over the years, but it still feels like it's subjective when it should be more of an automated process. In addition, I believe that badges should be reviewed every month. NBA Classic Teams should (and I thought this would be common sense) have ratings based on the performance by the player for THAT year. Also, it might be time to reevaluate what Classic Teams are available. In PNO, it doesn't make sense to have teams that's only 6-7 players (see Classic Pacers team) deep AND missing key players (David West). For the All-Time Teams, players should have ratings based on their best individual career year.

                      PNO - Keep it simple. Unlock all the available teams from the start ala NBA 2K18.

                      Year after year after year after year requests - 1) Ability to save our playbooks, settings, and roster setup. 2) Ability to back out of a matchup. 3) Increase quarters to 6 minutes. 4) Ability to view our own and opponents scouting/VIP report. 4) (from previous NBA 2Ks) Ability to view game stats from played games (shot chart, team averages, player averages, etc). 5) We need a "hardcore" lobby (no HUD, shot meter, playart, etc).

                      I'll leave the gameplay mechanics to the other contributors.

                      Comment

                      • Comduklakis
                        MVP
                        • Oct 2005
                        • 1887

                        #56
                        Re: #SIMNATION Developer Feedback Project (Year 2)

                        I've played well over 100 games in myleague on 2k20. I've used the default rosters, CelticsLG's roster, and CelticsLG's roster with some modifications by me. I've tried all kinds of slider sets, pulled certain things from some sets, done my own.

                        Through all this the one consistent has been AI defense and more specifically help defense. I believe that for 2k to take the next step in realism, to truly shine on next gen, this area has to by the primary focus. Nothing else matters as much to quality gameplay IMO.

                        The AI Defense impacts how you play offense. And your AI Defenders impact how the CPU plays offense. No matter what settings I've tried I continue to be unable to keep the CPU from fast breaking too much and attacking the basket too much in unrealistic fashions. I don't claim to be the best defender but here is why:

                        The CPU is horrible in transition D. They struggle to match up and often run to cover corners while leaving the middle wide open for a layup. As a result it makes perfect sense for the CPU to exploit this and run the break at every opportunity. Missed shot? Made Basket? Run.

                        In addition to the issue with matching up the CPU also gets the jump on your guys in reaction time. I have watched countless videos to figure out why I kept getting fast breaks on me. What I found is often the CPU players were taking off before my AI teammates and certainly before me as the shooter. They were taking off without even looking at the ball. Now one can argue they shouldn't ever not be peeking at the ball on D, but the fact is they weren't looking and still took running without looking.

                        In addition if you try to switch on D, the delay for the time it takes to switch you and you to then pick up a defender that comes to a dead stop being switched results in trailing the CPU player. Hardly helpful when the CPU guys already outrun you (legacy issue here as even Boban is seemingly difficult to catch from behind on a break with a PG).

                        So that's the issue with fast breaks. But then you have half court D and the struggles with help D and with AI defenders taking angles. Defense today is all about constant rotation, constant help, constantly taking angles to force players where you want and cutting off lanes.

                        First when you are on offense the CPU doesn't play D like this at all. Run the PnR and you beat your man, it's layup city. IRL when you penetrate most of the time another player is already cheating over to block your path, but at worst you have a couple players collapsing into the paint. Now the smart player and good passer then will find shooters that are open. My experience is that CPU defenders aren't coming off of them. Now if i was 17 again, I'd get a kick out of being able to drop 90 in a game running the PnR with my PG. I'm not. I want realism. And realism means proper NBA defense.

                        On the flip side, because your AI teammates struggle to help the CPU also finds it far too easy to get to the rim. I've managed to get the CPU shooting the proper number of 3s but it's every team plays like Houston. Paint or threes, no mid. While that is largely the goal of most NBA teams now, it isn't the reality. But with 2k the CPU exploits the D and avoids any mid range shots. Rarely do they pull up. It is attack, attack, attack. And far too often not in the flow of the offense with picks and movement but rather a strange bit of hero ball where the CPU pounds it into the ground for 20 seconds as they keep trying to drive over and over, no passing occurring at all. I've literally left players wide open and the CPU will refuse to pass it because that particular sequence calls for their player to attack that basket no matter what.

                        I truly believe the struggles in taking angles is what causes the CPU to want to exploit your D. I've set defensive settings to deny ball only to watch my defender standing in front of the CPU player at the three point line, apparently oblivious that any NBA player can toss the ball over him and lead to an easy basket. Angles. Constantly peaking at the ball to be able to react. Constantly cheating off your man to be able to help, with someone else rotating to pick up your man. THAT is NBA D.

                        Exploiting weaknesses in the park is one thing. That's competition. But in Myleague? The CPU (and you) are exploiting things that can't be helped. You aren't exploiting poor play or bad choices, you are exploiting design flaws and defenders that lack the programming to act like real defenses do.

                        Focusing on this could take this game to new levels, because offense in many ways is close. When a play does occur like in the real NBA it can be absolutely beautiful. You stop, you replay it, you marvel at how amazing it was and how amazing the game can be. But that is few and far between. I want to have to rotate that ball faster as the CPU D scrambles from player to player trying to catch up from my penetration to my kick out to eventually an open 3. I want to play PnR D and as the CPU turns the corner, one of my teammates jumps out to block the ballhandler's path, who then swings it to the corner, who then has to swing it back to the left as another teammate comes flying out at the corner 3.

                        Dare to dream. More likely 2k has new flashy modes they can advertise that will earn VC.
                        http://www.operationsports.com/forum...y-cant-we.html

                        http://www.operationsports.com/forum...ow-2012-a.html

                        Comment

                        • MakePostGreatAgain
                          Rookie
                          • Apr 2019
                          • 110

                          #57
                          Re: #SIMNATION Developer Feedback Project (Year 2)

                          AI teammates in 2k20 must replace themselves with some intelligence on offense.

                          Otherwise those in a 5v5 game where their teammates have quit are further punished...

                          If I have to deal with someone spamming steal because their AI matchup keeps spotting up at the america airlines logo above the hash, that makes me want to slap Mike Wangs Grandma

                          stop enabling cheesers, enable basketball

                          Comment

                          • DC
                            Hall Of Fame
                            • Oct 2002
                            • 17996

                            #58
                            Re: #SIMNATION Developer Feedback Project (Year 2)

                            Man, I just want a game clock / Shot Clock in scrimmage mode.
                            Concrete evidence/videos please

                            Comment

                            • duce
                              a goat
                              • Dec 2017
                              • 534

                              #59
                              Re: #SIMNATION Developer Feedback Project (Year 2)

                              Originally posted by Comduklakis
                              I've played well over 100 games in myleague on 2k20. I've used the default rosters, CelticsLG's roster, and CelticsLG's roster with some modifications by me. I've tried all kinds of slider sets, pulled certain things from some sets, done my own.

                              Through all this the one consistent has been AI defense and more specifically help defense. I believe that for 2k to take the next step in realism, to truly shine on next gen, this area has to by the primary focus. Nothing else matters as much to quality gameplay IMO.

                              The AI Defense impacts how you play offense. And your AI Defenders impact how the CPU plays offense. No matter what settings I've tried I continue to be unable to keep the CPU from fast breaking too much and attacking the basket too much in unrealistic fashions. I don't claim to be the best defender but here is why:

                              The CPU is horrible in transition D. They struggle to match up and often run to cover corners while leaving the middle wide open for a layup. As a result it makes perfect sense for the CPU to exploit this and run the break at every opportunity. Missed shot? Made Basket? Run.

                              In addition to the issue with matching up the CPU also gets the jump on your guys in reaction time. I have watched countless videos to figure out why I kept getting fast breaks on me. What I found is often the CPU players were taking off before my AI teammates and certainly before me as the shooter. They were taking off without even looking at the ball. Now one can argue they shouldn't ever not be peeking at the ball on D, but the fact is they weren't looking and still took running without looking.

                              In addition if you try to switch on D, the delay for the time it takes to switch you and you to then pick up a defender that comes to a dead stop being switched results in trailing the CPU player. Hardly helpful when the CPU guys already outrun you (legacy issue here as even Boban is seemingly difficult to catch from behind on a break with a PG).

                              So that's the issue with fast breaks. But then you have half court D and the struggles with help D and with AI defenders taking angles. Defense today is all about constant rotation, constant help, constantly taking angles to force players where you want and cutting off lanes.

                              First when you are on offense the CPU doesn't play D like this at all. Run the PnR and you beat your man, it's layup city. IRL when you penetrate most of the time another player is already cheating over to block your path, but at worst you have a couple players collapsing into the paint. Now the smart player and good passer then will find shooters that are open. My experience is that CPU defenders aren't coming off of them. Now if i was 17 again, I'd get a kick out of being able to drop 90 in a game running the PnR with my PG. I'm not. I want realism. And realism means proper NBA defense.

                              On the flip side, because your AI teammates struggle to help the CPU also finds it far too easy to get to the rim. I've managed to get the CPU shooting the proper number of 3s but it's every team plays like Houston. Paint or threes, no mid. While that is largely the goal of most NBA teams now, it isn't the reality. But with 2k the CPU exploits the D and avoids any mid range shots. Rarely do they pull up. It is attack, attack, attack. And far too often not in the flow of the offense with picks and movement but rather a strange bit of hero ball where the CPU pounds it into the ground for 20 seconds as they keep trying to drive over and over, no passing occurring at all. I've literally left players wide open and the CPU will refuse to pass it because that particular sequence calls for their player to attack that basket no matter what.

                              I truly believe the struggles in taking angles is what causes the CPU to want to exploit your D. I've set defensive settings to deny ball only to watch my defender standing in front of the CPU player at the three point line, apparently oblivious that any NBA player can toss the ball over him and lead to an easy basket. Angles. Constantly peaking at the ball to be able to react. Constantly cheating off your man to be able to help, with someone else rotating to pick up your man. THAT is NBA D.

                              Exploiting weaknesses in the park is one thing. That's competition. But in Myleague? The CPU (and you) are exploiting things that can't be helped. You aren't exploiting poor play or bad choices, you are exploiting design flaws and defenders that lack the programming to act like real defenses do.

                              Focusing on this could take this game to new levels, because offense in many ways is close. When a play does occur like in the real NBA it can be absolutely beautiful. You stop, you replay it, you marvel at how amazing it was and how amazing the game can be. But that is few and far between. I want to have to rotate that ball faster as the CPU D scrambles from player to player trying to catch up from my penetration to my kick out to eventually an open 3. I want to play PnR D and as the CPU turns the corner, one of my teammates jumps out to block the ballhandler's path, who then swings it to the corner, who then has to swing it back to the left as another teammate comes flying out at the corner 3.

                              Dare to dream. More likely 2k has new flashy modes they can advertise that will earn VC.
                              Raising def consistency to 100 for CPU has helped alot with this for me.
                              NBA 2K Sliders Reviews and Comparisons
                              NBA 2K20 OS Community Gameplay Sliders (HOF-Based)

                              psn: me_duce
                              music

                              Comment

                              • Comduklakis
                                MVP
                                • Oct 2005
                                • 1887

                                #60
                                Re: #SIMNATION Developer Feedback Project (Year 2)

                                Originally posted by duce
                                Raising def consistency to 100 for CPU has helped alot with this for me.
                                appreciate the tip and I sincerely hope that would help with the CPU playing more like a real life D against me (rotating, not staying home on every shooter, etc.) but it doesn't help with them exploiting programming weaknesses on offense. And really my long winded point was about angles. I think think this is the key to smart D from AI teammates and the CPU when we are on offense. They must use angles to play D, just like IRL. Don't run in straight lines. Diagonal runs. Turn the body slightly and use that to cheat over but not leave your man. The little things we take for granted watching a NBA game that just haven't been translated over into the defensive world of 2k
                                http://www.operationsports.com/forum...y-cant-we.html

                                http://www.operationsports.com/forum...ow-2012-a.html

                                Comment

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