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2K20 MyLeague Community Slider Set (User v User and User v CPU)

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Old 09-08-2019, 05:34 AM   #1
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2K20 MyLeague Community Slider Set (User v User and User v CPU)

Recent Games
Spoiler

Available on PS4 under stickmanduce as OS Community Slider.
Available on Switch under vetmin.
Available on Xbox under attiliofranco.

Looking to bring together all flaws that people see in the game and make slider adjustments. The only new gameplay slider I see is Illegal Screen Frequency (in Fouls section). Open to any ideas and I have a couple ideas for structure to avoid slider hell.

- Each change based on exploits found in the game.
- Any slider changes will be done by increments of 5 and must be justified with some gameplay/stats over a multiple games.

As this will be focused on MyLeague, it will keep in mind those that may playing fully user, single-player, or a hybrid. I tend to prefer to keep sliders for User and CPU as even as I can, but look forward to seeing how the game plays out.

I will be testing on 12 minutes and 8 minutes (with normalized stats). This is done to account for a wider range of schedules.

I'm starting a MyLeague Online (as the Sacramento Kings), as the main place for testing and would appreciate another tester for offline. I'll be starting with HOF Default and seeing how the game plays out. As patches come out we can keep an archive of sliders if needed.

This will be a simulation-based slider set. I think it will take about a week or two for exploits to start solidifying, so that may be the time for slider 1. Please mention anything you're seeing.

For now, one interesting things I'm not sure if everyone is aware of:
- There are simulation sliders which seem to affect simmed stat distribution, which include sliders for Assists, Steals, Blocks, Pace, Shot Type Frequency, Shot Percentages, Stat Distribution (how much to separate higher rated players from lower rated players), etc.



HOF difficulty
Game speed: 50

Slider 11/10 [Testing vs CPU and Looking for Online Users]
CPU
Spoiler


USER
Spoiler


S/O ShadyMike's Sliders available here. A great set I like to compare to for challenge.

Previous Sets
Slider 4 Here.
Slider 3 Here.
Slider 1 here.
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Last edited by duce; 11-10-2019 at 04:21 PM. Reason: 11/10 Update
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Old 09-09-2019, 02:57 PM   #2
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Re: 2K20 MyLeague Community Slider Set (User v User and User v CPU)

I started testing "Draft Class Quality", "Progression Rate" & "Regression Rate" sliders over a 20 seasons period in order to obtain a quite constant distribution of player rates.
I'll post here my results in few days
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Old 09-11-2019, 03:05 PM   #3
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Re: 2K20 MyLeague Community Slider Set (User v User and User v CPU)

@duce thanks for considering what we've discussed, because knowing what mode the set is used for and whether it is "user v cpu" or "user v user" or "cpu vs cpu" matters and takes all the confusion and fuss away in the community compared to what used to happen. Again, this also helps because all of the modes are affected uniquely in terms of gameplay as in what may what work for Play Now may not work for MyLeague and vice versa for those reading this post. I have had this experience during the past few iterations of 2K's when posting sliders on this forum and being questioned about what mode it's good for. As a result, it is something I'm trying to encourage all slider creators to do on this forum so that the community better understand what they are given and getting, instead of guessing. I'm not sure if those on this forum really know that it's best to focus on a certain mode when creating a set, otherwise they will have to make many adjustments for different modes instead of a one size fits all. (and maybe there is a possible chance of a one size fits all miracle lol, can never say never) Just want to help as much as I can from those experiences. Apologize for the long post. Again, thanks! Looking forward and hoping your set comes out well!

-Preventing user exploits is an area I remember from your previous set years ago...I believe it will be one of the most important aspects going forward. It prevents the game from becoming too easy and allows it to remain competitive even if your level of play is that of an expert...making it fair across the board for all levels of gameplay whether you are good or bad. And not allowing "only sliders" alone to determine stats and outcome. "Your level of play" should matter most along with the outcome. With a realistic viewpoint, I do still know that sliders are personal preference at the same time and what may fit one player may not fit all other players.

Hopefully, all of this can become achieved. Positive outlook!

Last edited by devroyce; 09-11-2019 at 04:18 PM.
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Old 09-13-2019, 11:56 PM   #4
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Re: 2K20 MyLeague Community Slider Set (User v User and User v CPU)

One thing I know for sure is that the new MyLeague simulation sliders for shot locations dont have any effect right now. Unless this latest patch changed that.
I did multiple tests and checked team shot charts to see if there was any change, there wasn't. This is only for simmed games not played games. But it's a MyLeague thread so I decided to mention it.
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Old 09-15-2019, 03:53 PM   #5
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Re: 2K20 MyLeague Community Slider Set (User v User and User v CPU)

Started playing on HOF in a myLeague, currently 0-3 averaging losses ~14points I've noticed the main issue of bad transition defense and that has been one of the few things I've been able to take advantage of.

My first thought is looking at the intangibles since I don't see much issue with attributes (I may look at ball security eventually). So first I'm going to raise Hustle & Def Awareness to see if CPU will do better with Transition defense.

Posting full game video with +5 to both areas once I get Twitch up and running.
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Old 09-15-2019, 05:01 PM   #6
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Re: 2K20 MyLeague Community Slider Set (User v User and User v CPU)

Quote:
Originally Posted by duce
Started playing on HOF in a myLeague, currently 0-3 averaging losses ~14points I've noticed the main issue of bad transition defense and that has been one of the few things I've been able to take advantage of.

My first thought is looking at the intangibles since I don't see much issue with attributes (I may look at ball security eventually). So first I'm going to raise Hustle & Def Awareness to see if CPU will do better with Transition defense.

Posting full game video with +5 to both areas once I get Twitch up and running.
What effect can intangibles have on gameplay?
I ask this question because some put the value on their roster at 25

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Old 09-15-2019, 11:08 PM   #7
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Re: 2K20 MyLeague Community Slider Set (User v User and User v CPU)

Quote:
Originally Posted by napoli
What effect can intangibles have on gameplay?
I ask this question because some put the value on their roster at 25

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I've seen some difference in fast break effectiveness. A little bit more action around the ball and off, but this could just be one game.

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Old 09-16-2019, 04:51 PM   #8
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Re: 2K20 MyLeague Community Slider Set (User v User and User v CPU)

Yay20190914_113136.jpg

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