Intimidator is a great badge, but it needs to be re-worked.

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  • Rockie_Fresh88
    Lockdown Defender
    • Oct 2011
    • 9621

    #31
    Re: Intimidator is a great badge, but it needs to be re-worked.

    Intimidator is freaking ridiculous as far as paint defense . It can bailout bigs with no defensiveness awareness or IQ vs other bigs .

    Easily one of the worst and most op badges in 2k ever .

    I think the way rim protector was in previous years was ok . Not this .
    #1 Laker fan
    First Team Defense !!!

    Comment

    • tru11
      MVP
      • Aug 2010
      • 1816

      #32
      Re: Intimidator is a great badge, but it needs to be re-worked.

      Originally posted by MakePostGreatAgain
      Im sure he is trying to point out how it seems 2k is "balancing" the game .

      By making inside defense more effective (to counteract giant slayer), but in doing so 2k is affecting everything inside.
      The point is that 2k has a hard time juggling balance for the three levels of scoring.


      It is par for the course that 2k makes a defensive change in terms of "balance" that is supposed to balance some gameplay element for a guard on guard, or guard against big situation. Par for the course since these types of changes always screw up big vs big gameplay, just for the love of some instagram 3pt chucking, dribble gawdz.


      2k needs to bite the bullet and completely separate inside and outside defense/offense stats and badges. I'm tired of getting nerfed so some square holding turnover king can make layups over 7'3" behemoths better.
      I think a person needs to understand how badges work before arguing about balance to be honest.

      Intimidator isent JUST there to counter giant slayer.
      Nor is giant slayer there to just counter intimidator.

      Neither of these badges are responsible for the state of inside scoring of big men.
      Inside scoring has been an issue for a few games now, before either badge was introduced.
      It actually improved quite a bit compared to last years debacle...

      What exactly needs to be seperated?
      You talking about badges/tiers being hidden behind ratings?

      Personally i have little issue stopping players from making lay ups over my 7`0 interior force C.
      Also unless im getting contested by another big i have little issue scoring.
      Bigger issue is actually getting the ball to take a shot lol

      Comment

      • howardphillips214
        MVP
        • Jan 2018
        • 1928

        #33
        Re: Intimidator is a great badge, but it needs to be re-worked.

        Honestly, if intimidator is going to continue to exist in other iterations, it should be for smaller players only. I like it when I'm 6'9 and can still play defense on the monsters. If im switched on the perimeter as a guard on a stretch it should work.

        But if both parties are equal or similar in height, it should be Shot Contest rating that does the heavy lifting. Coupled with hands up or a jump contest.

        I feel like even as a perimeter player, if the shooter gets me jumping and does a side step for a would be open shot, i shouldnt be bailed out on my second jump to the side.

        In the paint, if i get a bigger mismatch to jump, i should get a boost in my next option. If im athletic, getting someone to jump on a pump fake should be BBQ Chicken. While they're up in the air, i should be able to go back up with FORCE. If he's still in the air, that's a defensive foul with freethrows. How many times have we seen And-1 contact finishes in the paint in 3 years? Zero.

        I think balance isn't making these things NON-EXISTENT. But situation dependant instead. If im smaller and athletic, i want my ratings to matter.

        A 7'3 should play like Boban Marjonovic. Kristaps Portzingis is called a Unicorn for a reason. There's no reason physically KP should be able to do what he does. But regardless of rating, height/weight, these 30 vertical and lateral quickness bigs are able to tip passes, block shots, shoot jumpers, post up.... I mean a 7'3 literally Superman on the court. He can do everything. There is zero consequence for being tall at your position.

        If i make a 6'9 SF regardless of my pie chart there should be a STARK difference between 6'7. If im a 6' guard, i should feel lightning coming from my toes I'm that quick. This needs to apply to shooting motion, dribbles, defense, layup and dunks.... A more compact body should be way more responsive than a lumbering tower.

        There needs to be strict height restrictions on every animation in the game.


        How many times has Rudy Gobert lunged to the perimeter from under the basket to the corner to steal a pass to an open shooter?

        I mean... Ever?

        Passing lane steals and even tipped passes should be an elite defender ability, not everyone.

        Whatever happened to the Reaction Time attribute?

        How amazing would it be if everyone over 7' had a Reaction Time of 70?

        What if that mattered?

        Change of direction on defense should be hard as hell for someone that big. Every big in 2k can back peddle like an All-Pro NFL defensive back.

        If a big steps on a shooter on any guard/wing player that should be an instant blow bye.

        There's a reason Anthony Davis has a job. His combination of length and skills/speed is unguardable 1-5. He can also guard 1-5.

        Magic Johnson could guard 1-5 and play 1-5. That was in the 80s when every big was a giant.





        All I'm saying... 7'3s should be Sean Bradley/tacko fall/boban Marjonovic NOT Anthony Davis.

        Kevin Garnett would ruin this era of BBall. A big who can guard or play 1-5 and shoot a 17 footer?

        6'11 should be the meta. More bigs have been in that range that were great than anyone over 7 feet besides Shaq and Kareem.

        All other great bigs were UNDER 7 foot.

        Wilt, Hakeem, Bill Russell, Young Dwight Howard...

        I'm just saying.

        Comment

        • splashmountain
          Pro
          • Aug 2016
          • 809

          #34
          Re: Intimidator is a great badge, but it needs to be re-worked.

          Originally posted by howardphillips214
          Honestly, if intimidator is going to continue to exist in other iterations, it should be for smaller players only. I like it when I'm 6'9 and can still play defense on the monsters. If im switched on the perimeter as a guard on a stretch it should work.

          But if both parties are equal or similar in height, it should be Shot Contest rating that does the heavy lifting. Coupled with hands up or a jump contest.

          I feel like even as a perimeter player, if the shooter gets me jumping and does a side step for a would be open shot, i shouldnt be bailed out on my second jump to the side.

          In the paint, if i get a bigger mismatch to jump, i should get a boost in my next option. If im athletic, getting someone to jump on a pump fake should be BBQ Chicken. While they're up in the air, i should be able to go back up with FORCE. If he's still in the air, that's a defensive foul with freethrows. How many times have we seen And-1 contact finishes in the paint in 3 years? Zero.

          I think balance isn't making these things NON-EXISTENT. But situation dependant instead. If im smaller and athletic, i want my ratings to matter.

          A 7'3 should play like Boban Marjonovic. Kristaps Portzingis is called a Unicorn for a reason. There's no reason physically KP should be able to do what he does. But regardless of rating, height/weight, these 30 vertical and lateral quickness bigs are able to tip passes, block shots, shoot jumpers, post up.... I mean a 7'3 literally Superman on the court. He can do everything. There is zero consequence for being tall at your position.

          If i make a 6'9 SF regardless of my pie chart there should be a STARK difference between 6'7. If im a 6' guard, i should feel lightning coming from my toes I'm that quick. This needs to apply to shooting motion, dribbles, defense, layup and dunks.... A more compact body should be way more responsive than a lumbering tower.

          There needs to be strict height restrictions on every animation in the game.


          How many times has Rudy Gobert lunged to the perimeter from under the basket to the corner to steal a pass to an open shooter?

          I mean... Ever?

          Passing lane steals and even tipped passes should be an elite defender ability, not everyone.

          Whatever happened to the Reaction Time attribute?

          How amazing would it be if everyone over 7' had a Reaction Time of 70?

          What if that mattered?

          Change of direction on defense should be hard as hell for someone that big. Every big in 2k can back peddle like an All-Pro NFL defensive back.

          If a big steps on a shooter on any guard/wing player that should be an instant blow bye.

          There's a reason Anthony Davis has a job. His combination of length and skills/speed is unguardable 1-5. He can also guard 1-5.

          Magic Johnson could guard 1-5 and play 1-5. That was in the 80s when every big was a giant.





          All I'm saying... 7'3s should be Sean Bradley/tacko fall/boban Marjonovic NOT Anthony Davis.

          Kevin Garnett would ruin this era of BBall. A big who can guard or play 1-5 and shoot a 17 footer?

          6'11 should be the meta. More bigs have been in that range that were great than anyone over 7 feet besides Shaq and Kareem.

          All other great bigs were UNDER 7 foot.

          Wilt, Hakeem, Bill Russell, Young Dwight Howard...

          I'm just saying.
          Preach....Preach

          especially that last part.

          Its so funny half my friends always makes jokes about how i always have a little big man. i do it on purpose. because I came from an era of watching Charles barkley at 6'4 dominate other 6'9 dudes at PF. due to a combination of Strength, Hyper Athleticism and a knack for rebounding. That is a deadily combo when you have a shorter guy. because said short dude is going to have faster twitch muscles like you said. its just biology and physics.

          sure rudy gobart is super fast to be a guy his height and length. lets be clear. but he aint moving around like prime ben wallace defensively. he just can't.

          like you said, there's a reason when you check the real heights of these centers most times. these dudes dominating on defense and offense are 6'11, 6'10, and 6'9 little monsters(little as far as centers are concerned). thats because you are so much more mobile at those heights vs other true 7 footers.

          So now here's the real tough question. should i be allowed to create a shaq? when that guy comes around every what? 50 years or so? lol

          and i'm a huge shaq fan from his magic days to my lakers. but its a real question.

          or should i be allowed to make guys that are more like the best bigs we've seen. big(s) the s is plural. like multiple best bigs are around 6'9 to 6'11. not 7'1 or 7'2 monsters at 300lbs+ moving like they're 6'9 and dunking on everyone.

          If 2k truly wanted to see more people choosing more kinds of builds. you have to make the gifts and curses more realistic.

          i'm 7'2 315lbs. i should be able to bully most centers in the paint. but if i run into a 6'9 quicky center thats super athletic that knows what he's doing. he should be able to out quick me to the basket and to quite a few rebounds. now if i get my hands on him(a body on him) thats different. i win. if i dont put a body on him. I lose.

          its not rocket science. i do not know why 2k makes it so hard. i think they have their own idea of what they want based on the users who play. meaning, they have analyst/marketing team that runs the numbers. what is the build that most people that spend the most money play with? Guards by far.

          which bigs do most people choose. Lock/Rebounders, Rebounding/Locks. not because they like them best but because they are the only bigs that can rank up super quick with a lot less effort and their jobs are super easy(rebound and play defense/set some screens get easy assist by rebounding and kicking down court. its not that people dont want post bigs or athletic bigs. they do. but 2k keeps nerfing the hell out of them making people be forced into one or two big builds.

          the base of what 2k is in regards to the archetypes and their plus and minuses is so far from realism it breaks the game and forces a metta where everyone almost has to choose the same 3 builds to be successful on a consistent basis. which breeds copy cat play styles. and boring play. which leaks into the 2k league which makes that look a lot more boring than it should.

          Comment

          • splashmountain
            Pro
            • Aug 2016
            • 809

            #35
            Re: Intimidator is a great badge, but it needs to be re-worked.

            [QUOTE=tru11;2050024223]
            Originally posted by splashmountain

            You need to contest for the badge to activate as the badge description states.

            Standing around pressing nothing wont activate the badge for you.

            It indeed used to light up anytime someone else contested a shot but like you said they have somewhat fixed that still not completely.
            But again the requirement as you yourself said was someone contesting.

            Its no different as unpluckable still lighting up all the time every time someone press steal regardless from where they are on the court.

            Everyone is pretty unanimous that the area of effect is to big.
            Thats not the discussion.

            You lost me on the giant slayer part.
            Do you even know what the badge is for?

            Its supposed to help smaller players counter bigger players with badges like intimidator and rim protector.
            The bigger the difference , the bigger the boost and i believe it starts with a difference of `6 inches and then bigger.

            There is no point in using it on a big as it was never meant for them.
            I just realized something. You know what probably makes the badge light up? Not hands up, not a jump. but holding L2 (or the Left Trigger). That aggressive defensive button could prompt a badge like that to pop up. even if you yourself are not jumping/putting your hands up. that button means aggressive. but i've seen too many times where my badge has popped up and i aint jumping or holding my hands up. but i am probably holding L2.

            you know what L2 also does? it makes you jump on defense at times when you yourself never hit the jump button. like i've said in other posts, 2k20 is the most automatically controlled 2k ever. It has a ton of auto animations where you do not control your guy. 2k does. i believe its due to the fact they are trying really hard to make these contextual animations. aka make the game look realistic by making guys react and move certain ways in certain scenarios. but by doing this you take the control away from us. it may look ok to someone from the outside looking. but if you showed people's controller button presses. it would be completely wrong and off.

            Comment

            • tru11
              MVP
              • Aug 2010
              • 1816

              #36
              Re: Intimidator is a great badge, but it needs to be re-worked.

              [QUOTE=splashmountain;2050025000]
              Originally posted by tru11
              I just realized something. You know what probably makes the badge light up? Not hands up, not a jump. but holding L2 (or the Left Trigger). That aggressive defensive button could prompt a badge like that to pop up. even if you yourself are not jumping/putting your hands up. that button means aggressive. but i've seen too many times where my badge has popped up and i aint jumping or holding my hands up. but i am probably holding L2.

              you know what L2 also does? it makes you jump on defense at times when you yourself never hit the jump button. like i've said in other posts, 2k20 is the most automatically controlled 2k ever. It has a ton of auto animations where you do not control your guy. 2k does. i believe its due to the fact they are trying really hard to make these contextual animations. aka make the game look realistic by making guys react and move certain ways in certain scenarios. but by doing this you take the control away from us. it may look ok to someone from the outside looking. but if you showed people's controller button presses. it would be completely wrong and off.
              What you are talking about is defensive assist in the controller settings.

              If you have defensive assist on anything but 0% the game will contest for you when you use the left trigger/L2 or at least register it.

              The higher you have it the more the game will assist you and make you do stuff you did not do.

              The default setting is 50%.

              Comment

              • splashmountain
                Pro
                • Aug 2016
                • 809

                #37
                Re: Intimidator is a great badge, but it needs to be re-worked.

                [QUOTE=tru11;2050025580]
                Originally posted by splashmountain

                What you are talking about is defensive assist in the controller settings.

                If you have defensive assist on anything but 0% the game will contest for you when you use the left trigger/L2 or at least register it.

                The higher you have it the more the game will assist you and make you do stuff you did not do.

                The default setting is 50%.
                i turned that down to 0 the day i got the game. But maybe from all the updates it may have been put back to default. I'll have to check. thanks for the reminder. Man i can't stand that auto contest nonsense. let me live and die by my own button presses and controller moves not 2ks.

                Comment

                • ESPOMAN
                  Rookie
                  • May 2010
                  • 254

                  #38
                  Re: Intimidator is a great badge, but it needs to be re-worked.

                  Yeah intimidator definitely does seem to be overpowered. I would even say pogo stick is too. There was a video I saw that someone posted on the 2k subreddit and the center was just spamming the block button and you couldn’t get a shot off and if you did it would be a miss.

                  Comment

                  • EarvGotti
                    MVP
                    • Nov 2009
                    • 2249

                    #39
                    Re: Intimidator is a great badge, but it needs to be re-worked.

                    I don't understand you guys. First you complain that its too easy to score in the paint and now you're complaining that its too hard to score in the paint because of Intimidator.

                    Sure, Intimidator affects shots when the defender is in the area, but it doesn't make the shot an auto miss...

                    I mean i understand the argument, the defender should be actively contesting the shot. But my thing is if you're taking open shots and playing smart....Intimidator shouldn't be an issue.
                    Lineup:
                    PG) Gary Payton
                    SG) '95-'96 Michael Jordan
                    SF) Sapphire Scottie Pippen
                    PF) '95-'96 Dennis Rodman
                    C) Hakeem Olajuwon

                    Comment

                    • splashmountain
                      Pro
                      • Aug 2016
                      • 809

                      #40
                      Re: Intimidator is a great badge, but it needs to be re-worked.

                      [QUOTE=tru11;2050025580]
                      Originally posted by splashmountain

                      What you are talking about is defensive assist in the controller settings.

                      If you have defensive assist on anything but 0% the game will contest for you when you use the left trigger/L2 or at least register it.

                      The higher you have it the more the game will assist you and make you do stuff you did not do.

                      The default setting is 50%.
                      I checked my settings a few days back, and nope, i didnt have that defensive assist on. thats one of the first things i turn off when i get a new 2k. I dont want the cpus help. So that means, even when its off, its still on. because I still see the occasional forced jump on defense when I never hit the jump button to make a block attempt.

                      Comment

                      • howardphillips214
                        MVP
                        • Jan 2018
                        • 1928

                        #41
                        Re: Intimidator is a great badge, but it needs to be re-worked.

                        Originally posted by EarvGotti
                        I don't understand you guys. First you complain that its too easy to score in the paint and now you're complaining that its too hard to score in the paint because of Intimidator.

                        Sure, Intimidator affects shots when the defender is in the area, but it doesn't make the shot an auto miss...

                        I mean i understand the argument, the defender should be actively contesting the shot. But my thing is if you're taking open shots and playing smart....Intimidator shouldn't be an issue.

                        Except for when you miss a dunk because someone's Bronze Intimidator triggers who's not even directly under the basket.

                        Trust me, I've been the defender. I'm not the big man, I'm not jumping to block the shot, I'm just 3 feet away and it triggers. Plus, we don't know if it stacks either.

                        Is it impossible to score on 2 7 footers because they're 7 feet? Or is it because they both have intimidator?

                        Plus there's already a height thing. You're telling me that Sean Bradley scared the rest of the league so bad and THAT'S how he got his blocks? Or was he just REALLY tall? If height is going to decrease my chance at making it, his HOF is decreasing it and THEN he gets rim protector too?

                        What are we talking about here?


                        Honestly, as a guard or wing, this isn't that big of a deal. I have a pretty easy time scoring in the paint because i can shoot and i can finish. I know how to create mismatches and exploit weak defense.

                        I made this thread because my 6'7 SF shouldn't be a BILLION times more effective driving to the paint, than my 6'9 PF with higher finishing ratings and better badges after getting someone to bite on a pump fake.

                        I'm sorry, but athletic bigs have been dead for a few years.

                        Without contact alley oops, or taller players being punished for being the TALLEST THEY CAN BE there's no point in making a smaller, more athletic big if he can't shoot.

                        I'm a genius... I valued speed, rebounding, vertical, block as well as making my guy as freaky athletic as possible.

                        There's a reason i had all my defensive badges (22) after the first week and after 4 months I've only got 10 out of 25 finishing badges.

                        Comment

                        • tru11
                          MVP
                          • Aug 2010
                          • 1816

                          #42
                          Re: Intimidator is a great badge, but it needs to be re-worked.

                          Originally posted by howardphillips214
                          Except for when you miss a dunk because someone's Bronze Intimidator triggers who's not even directly under the basket.

                          Trust me, I've been the defender. I'm not the big man, I'm not jumping to block the shot, I'm just 3 feet away and it triggers. Plus, we don't know if it stacks either.

                          Is it impossible to score on 2 7 footers because they're 7 feet? Or is it because they both have intimidator?

                          Plus there's already a height thing. You're telling me that Sean Bradley scared the rest of the league so bad and THAT'S how he got his blocks? Or was he just REALLY tall? If height is going to decrease my chance at making it, his HOF is decreasing it and THEN he gets rim protector too?

                          What are we talking about here?


                          Honestly, as a guard or wing, this isn't that big of a deal. I have a pretty easy time scoring in the paint because i can shoot and i can finish. I know how to create mismatches and exploit weak defense.

                          I made this thread because my 6'7 SF shouldn't be a BILLION times more effective driving to the paint, than my 6'9 PF with higher finishing ratings and better badges after getting someone to bite on a pump fake.

                          I'm sorry, but athletic bigs have been dead for a few years.

                          Without contact alley oops, or taller players being punished for being the TALLEST THEY CAN BE there's no point in making a smaller, more athletic big if he can't shoot.

                          I'm a genius... I valued speed, rebounding, vertical, block as well as making my guy as freaky athletic as possible.

                          There's a reason i had all my defensive badges (22) after the first week and after 4 months I've only got 10 out of 25 finishing badges.
                          So basicially you want the game and everyone to cater to what only you value?

                          Seems pretty selfish tbh.

                          A 6`9 PF has the advantage on the perimiter agaist a 7 Feet PF/C as it should.
                          IF you make them jump then you have them beat.

                          In the paint you should be at an disatvantage period.

                          If you cant shoot as a 6`9 PF then there is no reason for a PF/C to come to the perimiter to defend you tbh.

                          Comment

                          • EarvGotti
                            MVP
                            • Nov 2009
                            • 2249

                            #43
                            Re: Intimidator is a great badge, but it needs to be re-worked.

                            My thing is, 2K has ALWAYS been skewed towards the offensive side of the ball...every year and it still is this year TBH.

                            If Intimidator helps balance out the offense vs defense a bit, then im all for it. If it forces you to actually work to get open instead of taking shots with a defender 2 inches away from you, then im all for it.

                            In my opinion, it just encourages better basketball overall.
                            Lineup:
                            PG) Gary Payton
                            SG) '95-'96 Michael Jordan
                            SF) Sapphire Scottie Pippen
                            PF) '95-'96 Dennis Rodman
                            C) Hakeem Olajuwon

                            Comment

                            • howardphillips214
                              MVP
                              • Jan 2018
                              • 1928

                              #44
                              Re: Intimidator is a great badge, but it needs to be re-worked.

                              Originally posted by tru11
                              So basicially you want the game and everyone to cater to what only you value?

                              Seems pretty selfish tbh.

                              A 6`9 PF has the advantage on the perimiter agaist a 7 Feet PF/C as it should.
                              IF you make them jump then you have them beat.

                              In the paint you should be at an disatvantage period.

                              If you cant shoot as a 6`9 PF then there is no reason for a PF/C to come to the perimiter to defend you tbh.
                              Lmfao... No, bro. If im young Blake Griffin being guarded by Boban Marjonovic, how would that play out IRL?

                              Kristaps Porzingis is probably the fleetest of foot big over 7' ever in the history of the game. He's not doing nothing with a young Blake.

                              Seriously, you're talking out your *** right now.

                              Comment

                              • splashmountain
                                Pro
                                • Aug 2016
                                • 809

                                #45
                                Re: Intimidator is a great badge, but it needs to be re-worked.

                                Originally posted by tru11
                                So basicially you want the game and everyone to cater to what only you value?

                                Seems pretty selfish tbh.

                                A 6`9 PF has the advantage on the perimiter agaist a 7 Feet PF/C as it should.
                                IF you make them jump then you have them beat.

                                In the paint you should be at an disatvantage period.

                                If you cant shoot as a 6`9 PF then there is no reason for a PF/C to come to the perimiter to defend you tbh.
                                Incorrect, what he's asking for is the game to be more REALISTIC. and there to be Gifts/curses, Pros & Cons on the side of real life in regards to our builds and the badges.


                                Dont act like you didnt know what he meant. you just like it the way it is. you probably have a 7'3 500lb giant running stride for stride with his 6'9 athletic defender. he probably hits you with a nice dropstep and up fake. you bite every time. he goes up and he blows the layup even though you're COMPLETELY out of position to bother his ability to make the shot outside of you fouling him.

                                I'll take it further. you're probably one of those players i spoke on when the game first dropped. you know the types, that get intimidator on Gold or higher, and just stand behind the backboard praying that 2k's area effect does all the work for them to make guys miss. even though in real life if prime ben wallace or prime mutombo stood behind the backboard, they would not get any blocks and would break their hand on the backboard trying to do so. but we know 2k allows defenders to swat shots THRU the glass from behind the backboard along with the fake intimidation.

                                You probably like it the cheesey way it is now. so of course you dont want anyone making a request for a more realistic change. I really wish I had a Playstation so we could matchup and stop all the nonsense, put it on Video for all OS to see.

                                Dont take it to heart, its not your fault. I dont blame you for abuse the 2k cheese. I blame 2k for allowing it to begin with.

                                Comment

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