Intimidator is a great badge, but it needs to be re-worked.

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  • MrWrestling3
    MVP
    • May 2015
    • 1146

    #16
    Re: Intimidator is a great badge, but it needs to be re-worked.

    Originally posted by howardphillips214
    Tell me where is "open" when you can play the passing lanes with zero consequence and defenders can be 3-5 feet away and still pop up their intimidator badge?

    You know why teams run a 4-1 pick and roll offense to counter? Because it's the only counter.

    Basketball is a game of cat and mouse.

    Why did the Rockets trade for Russ? Because Harden playing ISO ball for 48 minutes will not win a championship.

    Every championship team in the history of ever has multiple scorers that can get buckets. Championship teams rely on ball movement and strong team defense. Playoff ball is about controlling the tempo and taking away a teams first 3 options. If Kobe hadn't played for almost 10 years without another 18ppg guy after Shaq left, he would have won more.

    2k basketball at the highest levels is the polar opposite of what real ball is at the highest levels. Point blank.
    That is one of the problems with 2K if you want to play realistically.Basically all of the most effective strategies have little to nothing to do with RL Basketball and almost every thing to do with video gaming(What badges skew the game the most in my favor?What animations are glitched or very powerful?etc.)


    Originally posted by jyoung
    No dunk is ever 100% safe in this game no matter how out of position the defender is so long as he has this stupid intimidator badge equipped.

    <iframe frameborder=0 webkitAllowFullScreen mozallowfullscreen allowFullScreen scale="tofit" width="320" height="185" style="max-width:100%" src="https://gamerdvr.com/gamer/jyoungad/video/86784383/embed"></iframe>


    The first encounter is a sharpshooter with 70 block and bronze intimidator making a slashing playmaker miss and in the second contest a glass cleaning lockdown defender center makes a pure slasher with hall of fame finishing badges miss.
    That is one of the other problems too....all you need is just enough defense and rebounding combined to get 4 badge points (which even pure scoring builds can pull off without too much problems) and suddenly your barely competent defender can be turned into prime Mutombo.

    Comment

    • ImInThis
      Rookie
      • Oct 2014
      • 380

      #17
      Re: Intimidator is a great badge, but it needs to be re-worked.

      Originally posted by Hustle Westbrook
      Exactly. Rewarding a defender for just being in your vicinity and not even actively playing defense?

      No wonder the inside game is so trash this year. Get that **** out the game man.

      Here's a great idea, Intimadator only activates with hands up or contested shots. Though hands up should be far less effective. I agree, someone standing near you shouldn't automatically be a contest. If NBA players simply stood near 3 point shooters we'd see a lot more shots going in. What sense does it make to simply standing near a player and it reducing your shot %? Hands Up & Jumping = Intimidator


      Another thread showing 2k incompetence. It's like they never watched basketball let alone played it
      Last edited by ImInThis; 02-08-2020, 08:37 PM.

      Comment

      • tru11
        MVP
        • Aug 2010
        • 1816

        #18
        Re: Intimidator is a great badge, but it needs to be re-worked.

        [QUOTE=ImInThis;2050022647]Here's a great idea, Intimadator only activates with hands up or contested shots. Though hands up should be far less effective. I agree, someone standing near you shouldn't automatically be a contest. If NBA players simply stood near 3 point shooters we'd see a lot more shots going in. What sense does it make to simply standing near a player and it reducing your shot %? Hands Up & Jumping = Intimidator


        Another thread showing 2k incompetence. It's like they never watched basketball let alone played it[/]

        The badge does not trigger if you are just standing there.
        Pretty sure is does not trigger with hands up defense.

        It only triggers when you jump.
        The problem is that it does not matter where you jump, as long as you do it triggers and affects the attempt.

        The effective area needs to be reduced.


        Sent from my iPhone using Operation Sports

        Comment

        • howardphillips214
          MVP
          • Jan 2018
          • 1928

          #19
          Re: Intimidator is a great badge, but it needs to be re-worked.

          [QUOTE=tru11;2050022782]
          Originally posted by ImInThis
          Here's a great idea, Intimadator only activates with hands up or contested shots. Though hands up should be far less effective. I agree, someone standing near you shouldn't automatically be a contest. If NBA players simply stood near 3 point shooters we'd see a lot more shots going in. What sense does it make to simply standing near a player and it reducing your shot %? Hands Up & Jumping = Intimidator


          Another thread showing 2k incompetence. It's like they never watched basketball let alone played it[/]

          The badge does not trigger if you are just standing there.
          Pretty sure is does not trigger with hands up defense.

          It only triggers when you jump.
          The problem is that it does not matter where you jump, as long as you do it triggers and affects the attempt.

          The effective area needs to be reduced.


          Sent from my iPhone using Operation Sports

          No... It definitely triggers when you're just standing there.

          I have HOF and if someone takes a jumper and I'm close they're bricking.

          Comment

          • ksuttonjr76
            All Star
            • Nov 2004
            • 8662

            #20
            Re: Intimidator is a great badge, but it needs to be re-worked.

            Originally posted by howardphillips214
            Tell me where is "open" when you can play the passing lanes with zero consequence and defenders can be 3-5 feet away and still pop up their intimidator badge?

            You know why teams run a 4-1 pick and roll offense to counter? Because it's the only counter.

            Basketball is a game of cat and mouse.

            Why did the Rockets trade for Russ? Because Harden playing ISO ball for 48 minutes will not win a championship.

            Every championship team in the history of ever has multiple scorers that can get buckets. Championship teams rely on ball movement and strong team defense. Playoff ball is about controlling the tempo and taking away a teams first 3 options. If Kobe hadn't played for almost 10 years without another 18ppg guy after Shaq left, he would have won more.

            2k basketball at the highest levels is the polar opposite of what real ball is at the highest levels. Point blank.
            Disclaimer: I probably have no where near the number of games that you have, so go easy on me, lol.

            I'm starting to get a lot of games in, but here's my 2 cents. It almost depends on who you play with as the PG. When I refuse to use the meta (accepting screens) on every possession it seems like my teammates will recognize that I will hit them with a pass if they're open and will work harder to get to the open spots. When I play, I don't rush the possession, and definitely avoid anything that seems like "hero ball". Hell, if I see mismatch in the post, I'll throw the pass, and move away to let the big man put in work.

            Honestly, I see some of the dumbest things. Opponents will try to double team me in the backcourt, but I will use a mere stepback and crossover to break the double team, then I'll sprint to the frontcourt for basically a 5 on 3 situation. Opponents will try to trap me near the half-court line while the other 3 players are trying to play free safety, so they can try to intercept a pass I might throw out of panic. The key is not to panic and to make sure that my teammates are aware that I don't need a screen to get away from the trap. All I'm saying is....the real counter to the zone is have to a PG who has a "Chris Paul" mindset. Not to sound like a broken record, but I'm telling you. The speed and size of my build plus the badges allows me to break down the defense relatively easy. My attitude is...once I turn the corner on my defender, who's going to catch me, lol.

            Comment

            • ksuttonjr76
              All Star
              • Nov 2004
              • 8662

              #21
              Re: Intimidator is a great badge, but it needs to be re-worked.

              To answer the OP...I'm not going to front. I believe the Intimidator badge should be a perimeter badge only and should activate when you're at least doing the hands up animation. I have the HOF badge, but my little *** PG (6'0") sure be down in the post trying to help my bigs defend shots. The reality is that I should be watching the bigs handling their business in the paint while I make sure offensive rebounds are not kicked back out for uncontested 3's or getting ready to leak out if my big secures the defensive rebound.

              Comment

              • howardphillips214
                MVP
                • Jan 2018
                • 1928

                #22
                Re: Intimidator is a great badge, but it needs to be re-worked.

                Originally posted by ksuttonjr76
                To answer the OP...I'm not going to front. I believe the Intimidator badge should be a perimeter badge only and should activate when you're at least doing the hands up animation. I have the HOF badge, but my little *** PG (6'0") sure be down in the post trying to help my bigs defend shots. The reality is that I should be watching the bigs handling their business in the paint while I make sure offensive rebounds are not kicked back out for uncontested 3's or getting ready to leak out if my big secures the defensive rebound.
                That's right... You did make yours 6'. I don't know how much difference that makes, my guy is 6'5 but he's got a 90 ball handle.

                Idk, whenever I'm PG I just have a habit of getting very upset. I'd much rather play the wings these days.

                Comment

                • ksuttonjr76
                  All Star
                  • Nov 2004
                  • 8662

                  #23
                  Re: Intimidator is a great badge, but it needs to be re-worked.

                  Originally posted by howardphillips214
                  That's right... You did make yours 6'. I don't know how much difference that makes, my guy is 6'5 but he's got a 90 ball handle.

                  Idk, whenever I'm PG I just have a habit of getting very upset. I'd much rather play the wings these days.
                  I'm pretty confident that height doesn't matter which makes the badge OP to your point. A 6'0" player has zero business trying to help defend bigs in the paint. Honestly, I still find it amazing when bigs are able to score directly underneath, lol. They have so many defensive badges going against them when they shoot compared to a perimeter player who only has to worry about Intimidator badge, but they have a crapload of offensive badges to overcome the one badge.

                  The only time I get upset is when I'm playing with another PG who's forcing shots, trying to get his, and racking up turnover after turnover. Despite common sense, my teammates will still pass him the ball to control the pace. Also, I get upset when I'm passing to AI players with clean open looks, and they're bricking shots after shots. I've been so tempted to get the Dimer badge, but I feel like it's a waste when I'm playing with other people and more than likely they'll have a 1001 shooting badges.
                  Last edited by ksuttonjr76; 02-10-2020, 10:43 AM.

                  Comment

                  • ImInThis
                    Rookie
                    • Oct 2014
                    • 380

                    #24
                    Re: Intimidator is a great badge, but it needs to be re-worked.

                    Originally posted by ksuttonjr76
                    To answer the OP...I'm not going to front. I believe the Intimidator badge should be a perimeter badge only and should activate when you're at least doing the hands up animation. I have the HOF badge, but my little *** PG (6'0") sure be down in the post trying to help my bigs defend shots. The reality is that I should be watching the bigs handling their business in the paint while I make sure offensive rebounds are not kicked back out for uncontested 3's or getting ready to leak out if my big secures the defensive rebound.
                    It definitely should be a perimeter badge. I purely play big man and you mean to tell me lockdowns get both Rim Protector and Intimidator?

                    Luckily I'm a Post Scorer and Lockdowns don't stand a chance

                    Comment

                    • splashmountain
                      Pro
                      • Aug 2016
                      • 809

                      #25
                      Re: Intimidator is a great badge, but it needs to be re-worked.

                      Originally posted by howardphillips214
                      I'm guilty of this too. I have HOF intimidator on my defensive characters and will sag off my man to get passing lane steals as well. But this strategy is far too effective. This is the reason why the 2-3 zone is so popular. You don't have to play tight on shooters. I even put on HOF deadeye last game in the Rec to try and see if that would counter. It seems if you want that desired effect, Sready Shooter is the way to go. Which in turn drops your effectiveness wide open. I'm not willing to take that trade off since i only have an 80 wide open 3.

                      The fact that when i see "2 way" in front of my match up makes me upset before the game even starts should not be in this practical effect. If im worried about a 2 way it should be his ability to stay with me while fighting through screens and getting strong contests on my shot.

                      It should NOT be the fact he can play lackadaisical defense and be rewarded for easy transition buckets. He doesn't jump at my shot, he simply needs to get a hand up 2-3 feet away from my release. Which, if i have 6-7 badges that are supposed to boost my percentages, he shouldn't be able to counteract them with ONE.

                      Does that make sense to anyone else? If i have several HOF and Gold badges, it doesn't matter because he can invest in a SINGLE badge to affect my percentage?

                      This also applies in the paint.

                      I remember i had a rebounding rim last year with HOF defensive stopper and HOF rim protector. I could drop percentages on the perimeter and in the paint. But this year, you can invest in a single badge for effectiveness everywhere.

                      Especially in the paint when i get a dunk, or i get my man jumping, he can MISTIME his contest and still get rewarded by an AOE effect badge.

                      It's just frustrating being on the other end.
                      welcome to the club, if you think its bad for perimeter defenders. imagine how bad it is in the paint vs other bigs. blown layup, bricked dunk attempt, bricked lob attempted. funny fumble animations for no reason, making you go up when you hit the pump fake button or analog move.

                      Comment

                      • howardphillips214
                        MVP
                        • Jan 2018
                        • 1928

                        #26
                        Re: Intimidator is a great badge, but it needs to be re-worked.

                        Originally posted by splashmountain
                        welcome to the club, if you think its bad for perimeter defenders. imagine how bad it is in the paint vs other bigs. blown layup, bricked dunk attempt, bricked lob attempted. funny fumble animations for no reason, making you go up when you hit the pump fake button or analog move.
                        Oh, I've got a big man. He's undersized, but it helps more than it hurts. If I'm playing with a squad, he's more viable. But even running with randoms I'm quick enough to get open looks i just don't get them. I should have invested in post moves and ball handling so i could have gotten quick first step on Gold at least. Even getting a badge like Post Spin Technician might have helped him be better with the ball. But I've played with a couple guards who will hit you on the cut to the rim, it's okay.

                        Comment

                        • tru11
                          MVP
                          • Aug 2010
                          • 1816

                          #27
                          Re: Intimidator is a great badge, but it needs to be re-worked.

                          Originally posted by howardphillips214


                          No... It definitely triggers when you're just standing there.

                          I have HOF and if someone takes a jumper and I'm close they're bricking.
                          I have it on HOF and it does not trigger for me when im just standing there.

                          Tested it both on my C who has it on gold as my SG.

                          Unless im jumping it does not pop up at all.

                          Also bricking shots have very little to do with this tbh as there are plenty of other factors that can decide if a shot bricks or not.

                          People will brick shots even when wide open, while others will drain shots when heavily contested.
                          Its pretty much a combo of how much a person has masterd his release, couple with the ratings and the badges they have.

                          Depening on the build/skill of a player just standing is enough, while in other cases even heavily contested might not be enough.

                          I have seen shots land with 100% contested while having the intimidator badge light up on HOF.

                          Comment

                          • splashmountain
                            Pro
                            • Aug 2016
                            • 809

                            #28
                            Re: Intimidator is a great badge, but it needs to be re-worked.

                            [QUOTE=tru11;2050022782]
                            Originally posted by ImInThis
                            Here's a great idea, Intimadator only activates with hands up or contested shots. Though hands up should be far less effective. I agree, someone standing near you shouldn't automatically be a contest. If NBA players simply stood near 3 point shooters we'd see a lot more shots going in. What sense does it make to simply standing near a player and it reducing your shot %? Hands Up & Jumping = Intimidator


                            Another thread showing 2k incompetence. It's like they never watched basketball let alone played it[/]

                            The badge does not trigger if you are just standing there.
                            Pretty sure is does not trigger with hands up defense.

                            It only triggers when you jump.
                            The problem is that it does not matter where you jump, as long as you do it triggers and affects the attempt.

                            The effective area needs to be reduced.


                            Sent from my iPhone using Operation Sports
                            Yes it does. the intimidator badge triggers whether you stand with hands up, jump, or just standing still. its been this way since the game launched. I've reported as much since the game has launched. I play with 15 or so people that I know, we all have multiple players. we all talk about and have stated since the beginning how OP and silly that intimidator badge actually is vs what it SHOULD do. The only thing they have some what tweaked is early on everyone's initimidator badge would light up if one person on your team contested a guys shot, your badge would pop up too even if you were no where near the play. i believe 2k fixed that(for the most part). aside from that, its still the OP badge that invites no defensive IQ to be at least decently effective on Defense.

                            Imagine prime mutumbo standing behind the backboard with his hands to his side as you go up in the paint with your 6'10+ big man. your guy shouldnt even flinch since mutombo is in horrible position to contest the shot, therefore the intimidation factor should not factor in at all in that instance. In 2k, it factors in regardless. The area effect is way to large and way to powerful.

                            The problem is, 2k feels they need to make it OP so people will choose to defender builds. otherwise why would anyone want to be one.

                            in addition, due to the fact that guards/slasher perimeter players having giant slayer. 2k feels the need to make the intimidator badge OP since the giant slayer badge is op for perimeter guys(not so for big on big).

                            Comment

                            • tru11
                              MVP
                              • Aug 2010
                              • 1816

                              #29
                              Re: Intimidator is a great badge, but it needs to be re-worked.

                              [QUOTE=splashmountain;2050024167]
                              Originally posted by tru11
                              Yes it does. the intimidator badge triggers whether you stand with hands up, jump, or just standing still. its been this way since the game launched. I've reported as much since the game has launched. I play with 15 or so people that I know, we all have multiple players. we all talk about and have stated since the beginning how OP and silly that intimidator badge actually is vs what it SHOULD do. The only thing they have some what tweaked is early on everyone's initimidator badge would light up if one person on your team contested a guys shot, your badge would pop up too even if you were no where near the play. i believe 2k fixed that(for the most part). aside from that, its still the OP badge that invites no defensive IQ to be at least decently effective on Defense.

                              Imagine prime mutumbo standing behind the backboard with his hands to his side as you go up in the paint with your 6'10+ big man. your guy shouldnt even flinch since mutombo is in horrible position to contest the shot, therefore the intimidation factor should not factor in at all in that instance. In 2k, it factors in regardless. The area effect is way to large and way to powerful.

                              The problem is, 2k feels they need to make it OP so people will choose to defender builds. otherwise why would anyone want to be one.

                              in addition, due to the fact that guards/slasher perimeter players having giant slayer. 2k feels the need to make the intimidator badge OP since the giant slayer badge is op for perimeter guys(not so for big on big).
                              You need to contest for the badge to activate as the badge description states.

                              Standing around pressing nothing wont activate the badge for you.

                              It indeed used to light up anytime someone else contested a shot but like you said they have somewhat fixed that still not completely.
                              But again the requirement as you yourself said was someone contesting.

                              Its no different as unpluckable still lighting up all the time every time someone press steal regardless from where they are on the court.

                              Everyone is pretty unanimous that the area of effect is to big.
                              Thats not the discussion.

                              You lost me on the giant slayer part.
                              Do you even know what the badge is for?

                              Its supposed to help smaller players counter bigger players with badges like intimidator and rim protector.
                              The bigger the difference , the bigger the boost and i believe it starts with a difference of `6 inches and then bigger.

                              There is no point in using it on a big as it was never meant for them.

                              Comment

                              • MakePostGreatAgain
                                Rookie
                                • Apr 2019
                                • 110

                                #30
                                Re: Intimidator is a great badge, but it needs to be re-worked.

                                Originally posted by tru11
                                You lost me on the giant slayer part.
                                Do you even know what the badge is for?

                                Its supposed to help smaller players counter bigger players with badges like intimidator and rim protector.
                                The bigger the difference , the bigger the boost and i believe it starts with a difference of `6 inches and then bigger.

                                There is no point in using it on a big as it was never meant for them.
                                Im sure he is trying to point out how it seems 2k is "balancing" the game .

                                By making inside defense more effective (to counteract giant slayer), but in doing so 2k is affecting everything inside.
                                The point is that 2k has a hard time juggling balance for the three levels of scoring.


                                It is par for the course that 2k makes a defensive change in terms of "balance" that is supposed to balance some gameplay element for a guard on guard, or guard against big situation. Par for the course since these types of changes always screw up big vs big gameplay, just for the love of some instagram 3pt chucking, dribble gawdz.


                                2k needs to bite the bullet and completely separate inside and outside defense/offense stats and badges. I'm tired of getting nerfed so some square holding turnover king can make layups over 7'3" behemoths better.

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