Intimidator is a great badge, but it needs to be re-worked.

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  • howardphillips214
    MVP
    • Jan 2018
    • 1928

    #1

    Intimidator is a great badge, but it needs to be re-worked.

    I'm guilty of this too. I have HOF intimidator on my defensive characters and will sag off my man to get passing lane steals as well. But this strategy is far too effective. This is the reason why the 2-3 zone is so popular. You don't have to play tight on shooters. I even put on HOF deadeye last game in the Rec to try and see if that would counter. It seems if you want that desired effect, Sready Shooter is the way to go. Which in turn drops your effectiveness wide open. I'm not willing to take that trade off since i only have an 80 wide open 3.

    The fact that when i see "2 way" in front of my match up makes me upset before the game even starts should not be in this practical effect. If im worried about a 2 way it should be his ability to stay with me while fighting through screens and getting strong contests on my shot.

    It should NOT be the fact he can play lackadaisical defense and be rewarded for easy transition buckets. He doesn't jump at my shot, he simply needs to get a hand up 2-3 feet away from my release. Which, if i have 6-7 badges that are supposed to boost my percentages, he shouldn't be able to counteract them with ONE.

    Does that make sense to anyone else? If i have several HOF and Gold badges, it doesn't matter because he can invest in a SINGLE badge to affect my percentage?

    This also applies in the paint.

    I remember i had a rebounding rim last year with HOF defensive stopper and HOF rim protector. I could drop percentages on the perimeter and in the paint. But this year, you can invest in a single badge for effectiveness everywhere.

    Especially in the paint when i get a dunk, or i get my man jumping, he can MISTIME his contest and still get rewarded by an AOE effect badge.

    It's just frustrating being on the other end.
  • ItchyNscratchy
    Banned
    • Jan 2018
    • 305

    #2
    Re: Intimidator is a great badge, but it needs to be re-worked.

    The only re work it needs is to be removed from the game completely.

    Comment

    • ruxpinke
      Pro
      • Apr 2008
      • 908

      #3
      Re: Intimidator is a great badge, but it needs to be re-worked.

      I can barely score inside at all when someone on the other team has HOF intimidator. Doesnt matter if i make the right move, time it right, get him jumping, the shot will miss much more often than not if he is there.
      PSN: PrettyToney

      Comment

      • BaselineBakes
        MVP
        • Dec 2006
        • 1510

        #4
        Re: Intimidator is a great badge, but it needs to be re-worked.

        Me missing a shot based on some badge my opponent has as opposed to his positioning or stick reaction/skills is quite simply ridiculous.

        Take this stuff out.


        Sent from my iPhone using Tapatalk

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        • Hustle Westbrook
          MVP
          • Jan 2015
          • 3113

          #5
          Re: Intimidator is a great badge, but it needs to be re-worked.

          Originally posted by ItchyNscratchy
          The only re work it needs is to be removed from the game completely.
          Exactly. Rewarding a defender for just being in your vicinity and not even actively playing defense?

          No wonder the inside game is so trash this year. Get that **** out the game man.
          Check out my YouTube channel for NBA 2K16 MyTeam and Play Now Online gameplay videos!

          Comment

          • adamspag
            Rookie
            • Feb 2014
            • 162

            #6
            Re: Intimidator is a great badge, but it needs to be re-worked.

            I said on week 1 of release for 2k20 that Intimidator was ridiculous and got laughed at by people like Goffs who just refused to see the truth. 5 months later and the badge is still stupid, rewarding lazy and unskilled play. It completely changed the meta of the game and virtually killed inside scoring, especially on higher difficulties.
            Last edited by adamspag; 02-05-2020, 08:18 AM.

            Comment

            • jyoung
              Hall Of Fame
              • Dec 2006
              • 11132

              #7
              Re: Intimidator is a great badge, but it needs to be re-worked.

              I can barely score inside at all when someone on the other team has HOF intimidator. Doesnt matter if i make the right move, time it right, get him jumping, the shot will miss much more often than not if he is there.
              Me missing a shot based on some badge my opponent has as opposed to his positioning or stick reaction/skills is quite simply ridiculous. Take this stuff out.
              Originally posted by adamspag
              the badge is stupid, rewarding lazy and unskilled play. It completely changed the meta of the game and virtually killed inside scoring, especially on higher difficulties.
              2K20's intimidator badge has not just hurt all forms of inside scoring (layups, dunks, alley oops, hooks, fades), but it has also made it easier for far-away defenders to register effective shot contests on perimeter jumpers, making the garbage 2-3 zone defense that everyone hides behind in NBA 2K (but no one plays for more than few possessions per game in the real NBA) even stronger.

              Last year, defenders who were behind, off to the side, or failed to get a hand up on a shooter wouldn't register an effective shot contest.

              But this year, the defender can be trailing several steps behind or be standing off to the side of the shooter with no hand up and still register a successful shot contest purely off the strength of his "intimidation" radius.
              Last edited by jyoung; 02-05-2020, 08:51 AM.

              Comment

              • howardphillips214
                MVP
                • Jan 2018
                • 1928

                #8
                Re: Intimidator is a great badge, but it needs to be re-worked.

                Originally posted by jyoung
                2K20's intimidator badge has not only hurt all forms of inside scoring, but it has also made it easier for far-away defenders to register effective shot contests on perimeter jumpers, making the garbage 2-3 zone defense that everyone hides behind in NBA 2K (but no one plays for more than few possessions per game in the real NBA) even stronger.
                Don't forget interceptor.

                Comment

                • ksuttonjr76
                  All Star
                  • Nov 2004
                  • 8662

                  #9
                  Re: Intimidator is a great badge, but it needs to be re-worked.

                  Originally posted by jyoung
                  2K20's intimidator badge has not just hurt all forms of inside scoring (layups, dunks, alley oops, hooks, fades), but it has also made it easier for far-away defenders to register effective shot contests on perimeter jumpers, making the garbage 2-3 zone defense that everyone hides behind in NBA 2K (but no one plays for more than few possessions per game in the real NBA) even stronger.

                  Last year, defenders who were behind, off to the side, or failed to get a hand up on a shooter wouldn't register an effective shot contest.

                  But this year, the defender can be trailing several steps behind or be standing off to the side of the shooter with no hand up and still register a successful shot contest purely off the strength of his "intimidation" radius.
                  That's why you need a good PG to break down the defender and make the zone collapse. I believe a strong mid-range shooter is important. The 2-3 zone with the various defensive badges is only OP, because the offense is predictable. Screens and shooters in the corners. It's easy to play defense when you know the offensive players are not moving around.

                  I mostly waive off screens, but I expect my teammates to move around to the open spots.

                  Comment

                  • howardphillips214
                    MVP
                    • Jan 2018
                    • 1928

                    #10
                    Re: Intimidator is a great badge, but it needs to be re-worked.

                    Originally posted by ksuttonjr76
                    That's why you need a good PG to break down the defender and make the zone collapse. I believe a strong mid-range shooter is important. The 2-3 zone with the various defensive badges is only OP, because the offense is predictable. Screens and shooters in the corners. It's easy to play defense when you know the offensive players are not moving around.

                    I mostly waive off screens, but I expect my teammates to move around to the open spots.

                    Tell me where is "open" when you can play the passing lanes with zero consequence and defenders can be 3-5 feet away and still pop up their intimidator badge?

                    You know why teams run a 4-1 pick and roll offense to counter? Because it's the only counter.

                    Basketball is a game of cat and mouse.

                    Why did the Rockets trade for Russ? Because Harden playing ISO ball for 48 minutes will not win a championship.

                    Every championship team in the history of ever has multiple scorers that can get buckets. Championship teams rely on ball movement and strong team defense. Playoff ball is about controlling the tempo and taking away a teams first 3 options. If Kobe hadn't played for almost 10 years without another 18ppg guy after Shaq left, he would have won more.

                    2k basketball at the highest levels is the polar opposite of what real ball is at the highest levels. Point blank.

                    Comment

                    • TheFgGoatLikesHawks
                      Banned
                      • Jul 2019
                      • 359

                      #11
                      Re: Intimidator is a great badge, but it needs to be re-worked.

                      Sounds like ya'll just need to find more creative ways to get open. If intimidator badge was removed, this game would be 3 pt fest even more.

                      Comment

                      • tru11
                        MVP
                        • Aug 2010
                        • 1816

                        #12
                        Re: Intimidator is a great badge, but it needs to be re-worked.

                        there are badges that hard counter intimidator on the perimiter.

                        its only an issue in the paint where the area of effect is to big.

                        even out of play it can affect lay ups and dunks.

                        tweak it there and its fine tbh.

                        Comment

                        • MakePostGreatAgain
                          Rookie
                          • Apr 2019
                          • 110

                          #13
                          Re: Intimidator is a great badge, but it needs to be re-worked.

                          Originally posted by TheFgGoatLikesHawks
                          Sounds like ya'll just need to find more creative ways to get open. If intimidator badge was removed, this game would be 3 pt fest even more.
                          Then make that **** a "perimeter defense" affecting badge only.


                          Finishing in the lane when the help is on the other side of the rim and/or BACKBOARD shouldnt be so f*($&%ng difficult. I know its overplayed but my little *** in second grade was making a better percentage of open layups off the glass right in the restricted area.

                          2k needs to learn that you can't have the exact same contest systems for inside the lane and out near the **** hashes
                          Last edited by MakePostGreatAgain; 02-07-2020, 07:15 PM. Reason: watch your profanity

                          Comment

                          • jyoung
                            Hall Of Fame
                            • Dec 2006
                            • 11132

                            #14
                            Re: Intimidator is a great badge, but it needs to be re-worked.

                            No dunk is ever 100% safe in this game no matter how out of position the defender is so long as he has this stupid intimidator badge equipped.

                            <iframe frameborder=0 webkitAllowFullScreen mozallowfullscreen allowFullScreen scale="tofit" width="320" height="185" style="max-width:100%" src="https://gamerdvr.com/gamer/jyoungad/video/86784383/embed"></iframe>


                            The first encounter is a sharpshooter with 70 block and bronze intimidator making a slashing playmaker miss and in the second contest a glass cleaning lockdown defender center makes a pure slasher with hall of fame finishing badges miss.

                            Comment

                            • tru11
                              MVP
                              • Aug 2010
                              • 1816

                              #15
                              Re: Intimidator is a great badge, but it needs to be re-worked.

                              Originally posted by jyoung
                              No dunk is ever 100% safe in this game no matter how out of position the defender is so long as he has this stupid intimidator badge equipped.

                              <iframe frameborder=0 webkitAllowFullScreen mozallowfullscreen allowFullScreen scale="tofit" width="320" height="185" style="max-width:100%" src="https://gamerdvr.com/gamer/jyoungad/video/86784383/embed"></iframe>


                              The first encounter is a sharpshooter with 70 block and bronze intimidator making a slashing playmaker miss and in the second contest a glass cleaning lockdown defender center makes a pure slasher with hall of fame finishing badges miss.

                              It pretty much depends on what dunk you are attempting tbh.

                              I used to think the same but after i switched from going for flashy dunks to going for 2 handed safe dunks, i have yet to get blocked and only had 1 dunk rim into the sky lol.
                              Thats with 85 driving dunk, contact dunks and gold contact finisher badge.

                              Using absolute controls pushing up for a dunk seems to work great as i get fouled more getting an and 1 then missing.
                              Perhaps bronze sliphery finisher helped but i have yet to see it trigger.
                              Contact triggers all the time.
                              Got a 6’2 sg....



                              Sent from my iPhone using Operation Sports

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