NBA 2K20 Simulation Basketball Wiki

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  • marshdaddy
    MVP
    • Mar 2017
    • 1629

    #16
    Re: NBA 2K20 Simulation Basketball Wiki

    Originally posted by cjallure24
    One of the main reasons I always select manual for timeouts. What's funny, I remember hearing that a nba coach, I believe phil jackson didn't like callling timeouts after runs, he rather the guys on the floor play thru it.
    Not saying Phil never said it, but Steve Kerr does this as well, might have even gotten it from his time playing for Phil. With the right players, it definitely is valuable.

    On the flip side, Pop does this when a team scores 4-6 quick points. I believe in Andre Iguodala's book he talks about how frustrating it is because he stops the run before it even becomes a run.

    Comment

    • MrWrestling3
      MVP
      • May 2015
      • 1146

      #17
      Re: NBA 2K20 Simulation Basketball Wiki

      Originally posted by marshdaddy
      Not saying Phil never said it, but Steve Kerr does this as well, might have even gotten it from his time playing for Phil. With the right players, it definitely is valuable.

      On the flip side, Pop does this when a team scores 4-6 quick points. I believe in Andre Iguodala's book he talks about how frustrating it is because he stops the run before it even becomes a run.
      I fall into the Pop camp here, at least when it comes to playing the CPU in 2K. Now usually in this case I also already have adjustments in mind so I just need a breather to set everything up.

      Comment

      • MrWrestling3
        MVP
        • May 2015
        • 1146

        #18
        Re: NBA 2K20 Simulation Basketball Wiki

        Originally posted by DC
        SOme of the best advice I have ever seen

        When to Call Timeout in NBA2K - Coach2K https://www.coach2k.com/2014/06/when...-in-nba2k.html
        To expand upon this, in my experience I have found that it helps me to consider my own mental and physical state as the person behind the controller.

        If I find myself as a player starting to become frustrated or angry IRL with the way the game is going, I will call a timeout. Taking 60 seconds to cool down,collect myself, and re focus works much better for me than playing angry.Many people won't call a TO because they are feeling the rush; I think this often leads into an endless self feeding loop of frustration leading to reckless play and back to frustration.

        As much you might want to, don't skip any Timeouts either, especially in full games. That's 48 minutes of basketball, which is a long stretch to stay focused.I think you'll be surprised how much more consistently you will play if you take those moments to just breathe and relax for 60 seconds instead of skipping through to race back into the action.

        Comment

        • sparkyiii2k
          Pro
          • Sep 2005
          • 587

          #19
          Re: NBA 2K20 Simulation Basketball Wiki

          Originally posted by MrWrestling3
          To expand upon this, in my experience I have found that it helps me to consider my own mental and physical state as the person behind the controller.

          If I find myself as a player starting to become frustrated or angry IRL with the way the game is going, I will call a timeout. Taking 60 seconds to cool down,collect myself, and re focus works much better for me than playing angry.Many people won't call a TO because they are feeling the rush; I think this often leads into an endless self feeding loop of frustration leading to reckless play and back to frustration.

          As much you might want to, don't skip any Timeouts either, especially in full games. That's 48 minutes of basketball, which is a long stretch to stay focused.I think you'll be surprised how much more consistently you will play if you take those moments to just breathe and relax for 60 seconds instead of skipping through to race back into the action.
          Best advice I've heard in a long time
          It's stupid to spend $65 to cheat...play with honor but have fun..

          Comment

          • duce
            a goat
            • Dec 2017
            • 534

            #20
            Re: NBA 2K20 Simulation Basketball Wiki

            Couple questions:
            Are there specific steps, you guys think could be taken by 2K gameplay to make the game more sim?
            How do you guys account for shorter quarter lengths? (ex. I've been seeing issues with fatigue not causing significant ability drop off, lowered foul out count, etc.).
            NBA 2K Sliders Reviews and Comparisons
            NBA 2K20 OS Community Gameplay Sliders (HOF-Based)

            psn: me_duce
            music

            Comment

            • MrWrestling3
              MVP
              • May 2015
              • 1146

              #21
              Re: NBA 2K20 Simulation Basketball Wiki

              Originally posted by duce
              Couple questions:
              Are there specific steps, you guys think could be taken by 2K gameplay to make the game more sim?
              How do you guys account for shorter quarter lengths? (ex. I've been seeing issues with fatigue not causing significant ability drop off, lowered foul out count, etc.).
              Lower foul count is definitely a good idea to rebalance for short quarters.

              I think part of the problem with fatigue is too many players are badged in a way that counteracts low stamina, so they can stay out there forever.You might be able to play with the fatigue rate slider to compensate, or use a roster that rebalances badges for sim play.

              Comment

              • Vedreanu
                Rookie
                • Apr 2020
                • 224

                #22
                Re: NBA 2K20 Simulation Basketball Wiki

                Does anyone know how to induce CPU to make realistic or close to realistic amount of non-shooting fouls?

                Default state is pretty bad. I think about 20% max of all fouls are non-shooting. And even with that, total amount of fouls is pretty low.

                Fouls under the basket are to often, its could be lowered by sliders, but then the total amount of fouls would be even lower than currently, which is too low.


                Ideal would be to have much more non-shooting fouls, less shooting ones under the basket.

                Foul-trouble is an important tactic in basketball.
                Here its out of the story, at least for CPU.
                Last edited by Vedreanu; 04-25-2020, 06:40 PM.

                Comment

                • Kushmir
                  MVP
                  • Jun 2003
                  • 2414

                  #23
                  Re: NBA 2K20 Simulation Basketball Wiki

                  Originally posted by duce
                  Couple questions:
                  Are there specific steps, you guys think could be taken by 2K gameplay to make the game more sim?
                  How do you guys account for shorter quarter lengths? (ex. I've been seeing issues with fatigue not causing significant ability drop off, lowered foul out count, etc.).
                  Solid thread. Many of us have said for quite some time that since PNO is a scaled down version of the game, that fouls/penalty/fatigue also have to be be scaled. Just as one example, teams should be in the penalty on the 3rd foul--players should be DQ on the 4th.

                  I'm a little torn on a few of the other suggestions. My general rule of thumb is 1) "gameplay has to be able to handle it first" and 2) it can't require self-governing...too many users aren't willing to operate on the rule-set you have in your head....its why years later people still credit Madden's Fair Play Rules.

                  100% on-ball D? That sounds good until you realize how bad off-ball AI is (see transition D for proof) Most elite players have a number of plays that will confuse AI defenders...if you're 100% on-ball and ignore plays for cutters or shooters you're TOAST against high-level comp.

                  <iframe width="560" height="315" src="https://www.youtube.com/embed/tq-PzcxlpCs" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                  Lets not forget how long a simple PNR resulted in help defense leaving shooters in the corner 100% of the time....unless the other guy is manipulating the AI, its probably best to let him play D how he likes. [emoji362]

                  Timeouts? Errrr.....I dunno gang. Can gameplay handle that? Say your best defender is at PG and you put him on Lebron. We still can't designate a secondary/tertiary defender when that person sits or match the opponents sub pattern (sit Simmons when Lebron sits for instance) the result is guys like Raul Neto or Trey Burke matched up on The King--not ideal. [emoji15]

                  On-The-Fly defensive options are still really clunky and costly when the opponent is average much less an elite player....the only option in situations like those is to call a timeout to avoid disaster.
                  Last edited by Kushmir; 05-01-2020, 08:20 AM.
                  NOTE: Any and ALL of my suggestions are specifically and only related to Play Now Online.

                  Comment

                  • MrWrestling3
                    MVP
                    • May 2015
                    • 1146

                    #24
                    Re: NBA 2K20 Simulation Basketball Wiki

                    Originally posted by Kushmir
                    Solid thread. Many of us have said for quite some time that since PNO is a scaled down version of the game, that fouls/penalty/fatigue also have to be be scaled. Just as one example, teams should be in the penalty on the 3rd foul--players should be DQ on the 4th.
                    Taking this further since there is a RL parallel we can reference here....The typical NBA is 48 minutes; NCAA games are 40 minutes and most HS games are 32 minutes.

                    In both the NCAA and in HS, the foul limit is 5.In this case an actual precedence does exist to modify the foul limit.

                    Translating this to 2K,a case can be made that games with 8-10 minute quarters should have a foul limit of 5.If you made the games even shorter (4-6 minute quarters) a foul limit or 4 or possibly even 3 would IMO, be appropriate.

                    Comment

                    • duce
                      a goat
                      • Dec 2017
                      • 534

                      #25
                      Re: NBA 2K20 Simulation Basketball Wiki

                      Originally posted by Vedreanu
                      Does anyone know how to induce CPU to make realistic or close to realistic amount of non-shooting fouls?

                      Default state is pretty bad. I think about 20% max of all fouls are non-shooting. And even with that, total amount of fouls is pretty low.

                      Fouls under the basket are to often, its could be lowered by sliders, but then the total amount of fouls would be even lower than currently, which is too low.


                      Ideal would be to have much more non-shooting fouls, less shooting ones under the basket.

                      Foul-trouble is an important tactic in basketball.
                      Here its out of the story, at least for CPU.
                      Hard answer: I'd say just try one of the OS slider sets with a good amount of feedback and an OS roster. It's a combination of things.

                      Easy: If you want to try one slider, try raising CPU Go for On-Ball Steals tendency (Try 100)
                      NBA 2K Sliders Reviews and Comparisons
                      NBA 2K20 OS Community Gameplay Sliders (HOF-Based)

                      psn: me_duce
                      music

                      Comment

                      • duce
                        a goat
                        • Dec 2017
                        • 534

                        #26
                        Re: NBA 2K20 Simulation Basketball Wiki

                        Originally posted by Kushmir
                        Solid thread. Many of us have said for quite some time that since PNO is a scaled down version of the game, that fouls/penalty/fatigue also have to be be scaled. Just as one example, teams should be in the penalty on the 3rd foul--players should be DQ on the 4th.

                        I'm a little torn on a few of the other suggestions. My general rule of thumb is 1) "gameplay has to be able to handle it first" and 2) it can't require self-governing...too many users aren't willing to operate on the rule-set you have in your head....its why years later people still credit Madden's Fair Play Rules.

                        100% on-ball D? That sounds good until you realize how bad off-ball AI is (see transition D for proof) Most elite players have a number of plays that will confuse AI defenders...if you're on-ball you're TOAST.

                        <iframe width="560" height="315" src="https://www.youtube.com/embed/tq-PzcxlpCs" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                        Lets not forget how long a simple PNR resulted in help defense leaving shooters in the corner 100% of the time....unless the other guy is manipulating the AI, its probably best to let him play D how he likes. [emoji362]

                        Timeouts? Errrr.....I dunno gang. Can gameplay handle that? Say your best defender is at PG and you put him on Lebron. We still can't designate a secondary/tertiary defender when that person sits or match the opponents sub pattern (sit Simmons when Lebron sits for instance) the result is guys like Raul Neto or Trey Burke matched up on The King--not ideal. [emoji15]

                        On-The-Fly defensive options are still really clunky and costly when the opponent is average much less an elite player....the only option in situations like those is to call a timeout to avoid disaster.
                        I agree with all of this.

                        So how do we resolve these issues?
                        The big problem with sliders/rosters that I'm seeing now, is they're based heavily on user vs cpu or cpu vs cpu gameplay/theories.
                        User v user testing/participation that incorporates all of these options to see the real limitations that crop up. It would be great if custom rosters/sliders could be used in Online Quick Games to avoid the administrative aspects of running an active league.
                        NBA 2K Sliders Reviews and Comparisons
                        NBA 2K20 OS Community Gameplay Sliders (HOF-Based)

                        psn: me_duce
                        music

                        Comment

                        • Vedreanu
                          Rookie
                          • Apr 2020
                          • 224

                          #27
                          Re: NBA 2K20 Simulation Basketball Wiki

                          Originally posted by duce
                          Hard answer: I'd say just try one of the OS slider sets with a good amount of feedback and an OS roster. It's a combination of things.

                          Easy: If you want to try one slider, try raising CPU Go for On-Ball Steals tendency (Try 100)
                          thanks for your feedback

                          I am affraid I tried both options with no luck. I even by myself tried with raising FOUL tendency for every player to 100, raising DRAW FOUL attribute for everyone to 100, putting both teams on PHYSICAL defense, and having all SLIDERS for fouls up to 100.

                          And still almost the same amount of non-shooting fouls where called.
                          Seems its just broken.

                          Btw, have anyone ever seen offensive foul (Charging) being called in this game?
                          What the hell does CHARGE tendency even stand for, what is its point?
                          Last edited by Vedreanu; 04-27-2020, 04:59 AM.

                          Comment

                          • tarantism
                            Pro
                            • Apr 2009
                            • 979

                            #28
                            Re: NBA 2K20 Simulation Basketball Wiki

                            Originally posted by Vedreanu
                            thanks for your feedback

                            I am affraid I tried both options with no luck. I even by myself tried with raising FOUL tendency for every player to 100, raising DRAW FOUL attribute for everyone to 100, putting both teams on PHYSICAL defense, and having all SLIDERS for fouls up to 100.

                            And still almost the same amount of non-shooting fouls where called.
                            Seems its just broken.

                            Btw, have anyone ever seen offensive foul (Charging) being called in this game?
                            What the hell does CHARGE tendency even stand for, what is its point?
                            I saw my first charge call today. Couldn't believe it. I only run CPU v CPU but it just about blew my mind. Problem is, I don't know what caused it exactly.

                            Sent from my SM-G975U using Operation Sports mobile app
                            GO FALCONS!

                            Originally posted by Tweeg
                            In all of the pre release CCM news people like Looman kept saying, "You might see a guy like Kurt Warner come out of retirement. Anything can happen."

                            He should have said "You will see Kurt Warner come out of retirement. That's about it."

                            Comment

                            • Vedreanu
                              Rookie
                              • Apr 2020
                              • 224

                              #29
                              Re: NBA 2K20 Simulation Basketball Wiki

                              Originally posted by tarantism
                              I saw my first charge call today. Couldn't believe it. I only run CPU v CPU but it just about blew my mind. Problem is, I don't know what caused it exactly.

                              Sent from my SM-G975U using Operation Sports mobile app


                              how did that happen??

                              Comment

                              • youALREADYknow
                                MVP
                                • Aug 2008
                                • 3635

                                #30
                                Re: NBA 2K20 Simulation Basketball Wiki

                                Originally posted by tarantism
                                I saw my first charge call today. Couldn't believe it. I only run CPU v CPU but it just about blew my mind. Problem is, I don't know what caused it exactly.

                                Sent from my SM-G975U using Operation Sports mobile app
                                There were more in 2K18, then it broke in 2K19 and is even worse this year to the point where I've only seen two charges called for the CPU in 2K20. It's a sad state of affairs when we can't get basic fouls working properly.

                                Comment

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