1. Take Charge Tendency works in tandem with Foul, Hard Foul, Block Shot, and Contest Shot Tendencies to determine what course of action a player will take when the player being defended goes up for a shot.
2. Badges matter more than ever before in 2K20. You need to think hard about Badges in combination with Sliders & Tendencies to get the desired results.
For example, the Enforcer Badge is critical for getting high shooting foul calls in 2K20. You will get more hard & flagrant fouls with Enforcer equipped & Hard Foul at 25 than you will get without the badge & Hard Foul at 100. Every hard foul isn't called Flagrant so this increases your shooting fouls without pushing the tendencies or foul sliders to extremes. Over 50% of the players on my roster have the Enforcer badge as a result.
Another example, the Off-Ball Pest Badge is critical for getting off-ball personal foul calls. The higher this badge is set for a player, the more likely they are to be called for "holding" players seeking to get free off screens or juke moves off-the-ball. Over 80% of the players on my roster have this badge at Bronze or above. I'm seeing more of these called in User/CPU games than CPU/CPU, but still around 1 per game on average when combined with high Strength slider settings.
Last example, the Pick Dodger Badge is critical for getting Illegal Screen fouls to be called. The higher this badge is set, the more likely that an opposing screener will stick a leg out or set a moving screen. Over 90% of the players on my roster have this badge at Bronze or above. This should be the most called non-shooting foul in the game so it is important to also move the Foul Slider to a high level and limit how many players have the Brick Wall Badge equipped (only for elite screen setters).
3. Block Shot Tendencies will result in more shooting foul calls than Foul, Hard Foul, or Take Charge Tendencies on certain slider sets. This will depend on your Shot Contest Strength Sliders and Block Attribute Sliders, but block attempts usually translate into realistic fouls while the Foul & Hard Foul Tendencies determine how often a player commits an intentional foul in situations where they are beaten to the rim and reacting from behind.
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