NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine & More
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine
I'm keeping an open mind about the game, and any game launching with the next-gen consoles. I just find it hard to believe that ANYONE is going to play NBA 2K21 on the PS5 or XBSX and be like "Oh! This is just NBA 2K21.6!". Truthfully, COD might be the only game that will have the biggest chance of impressing people with graphics. The graphics in COD:MW campaign mode looked good on the XB1X in 4K and with HDR activated.
I'll probably post gameplay footage on release day, but it will be a while. I have to drive to another city to get my XBSX, and I still have to download the game when I get home.Last edited by ksuttonjr76; 10-14-2020, 01:40 PM.Comment
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine
another era unfortunately
My point was it's a 5vs5 game in an closed arena and the crowd is generic. Dont tell me that the next gen consoles havent the resources to manage better graphics which means better 3D models (more polygons), higher textures resolution. And obviously, they reuse LOT of current gen stuff.
And dont tell me it's the physics engine that eat all resources, i could bring you a lot of simulators (plane, cars) with realistic physics and better graphics too.Comment
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine
2K ... for 2K14 PS4/XB1
another era unfortunately
its not my point at all.
My point was it's a 5vs5 game in an closed arena and the crowd is generic. Dont tell me that the next gen consoles havent the resources to manage better graphics which means better 3D models (more polygons), higher textures resolution. And obviously, they reuse LOT of current gen stuff.
And dont tell me it's the physics engine that eat all resources, i could bring you a lot of simulators (plane, cars) with realistic physics and better graphics too.
You do realize that the crowd takes up game resources? To be fair and given that it's a new game, we don't know if the crowd is a "technical/effort"
or resource problem.Comment
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine
You probably posted the worst two examples, lol
The next gen port, which showed clear changes and 2K16, which is probably 1 or 2 on most peoples greatest 2K's of all time, and probably had the best footplanting of the series.
I think its smart to be skeptical.
but "our engineers worked on this..." doesnt mean that "this feature will translate and evolve flawlessly based on each gamers expectation"
Absolutely hold 2k accountable. At the same time I think we should reasonable.
And i'm not even trying to hold anyone accountable or anything, i'm just saying what i'm saying, truth is there, the work is there, the words are there as consumers, anyone or everyone needs to pay more attention to some stuff before capitalizing or giving me the eyebrows, my friends.
So on one hand I understand what you are saying. 2k says similar things almost every year "less canned animations, more control, more responsiveness, more realistic movement, etc."
But on the other hand these are all areas of the game that need to improve and evolve. The next-gen power should help. No one should take this blog as indication that all these problems have been fixed and solved but it should be encouraging that 2k has put focus and effort into these areas.
And in regards to 2k14 it's not like they lied. The areas they said were improved were indeed improved compared to the current gen version of 2k14, it just wasn't a perfect solution to foot planting, movement, and animations.
On the other that's what i'm saying,too that's all for the 2nd paragraph. Nothings will be fixed especially if it's 2k talking about it. Don't buy into that thinking all the problems will be solved, it's just they like to word it all these things all the time... So these blogs are ofcourse 'after all those years' are bluh bluh...Last edited by ataman5; 10-14-2020, 01:41 PM.Comment
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine
Things sound good. But I'm just trying to see some unedited gameplay. They say things like warping and sliding have been reduced but I've already seen them in these clips they're showcasing. If this is a showcase then I'm expecting gameplay to be worse.
Also, I'm wondering how those haptic triggers on the PS5 controller are going to hold up over time. I now people are going to be squeezing tf out of those triggers lol.Comment
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine
I’m hyped to get my copy day 1. I’m a half full kinda guy so I’ll keep it positive unless there is something game breaking. Less than 30 days, let’s go!
Sent from my iPhone using TapatalkComment
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine
We're in 2k21 on current-gen? What do you think about the last 7 years in terms of improvements? Ofcourse in 7 years anyhting and everyhting can/may improve, if it's enough for you and them saying one iteration after another the same things you keep buying into this, i'm all good with; i buy the game every year,too not with what they promise though. That's what i'm giving attention to.Comment
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine
NBA 2K20 (Last game I purchased) is a vastly different game than NBA 2K14. The sheer volume of modes available can attest to that. Animations, graphics, movement, etc. Now, I'm not a lighting person, so I really don't care about that, but the overall game has improved.Comment
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine
My point about the crowd is it's generic crowd, repeated low res textures and repeated low lod 3d models, it cant be an excuse.
So we're left with 10 players, 1 ball and an arena.
Again, watch the other games (specially open worlds). On graphics, there's no excuse for me, the game should be better.
"Gameplay" ? we cant see a lot from the new videos, except that the players still slide.
For the other Gameplay announcements, we cant really see right now from the little 2K shows us.Comment
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine
You asked me about the 7 years of improvement....either way, the gameplay has improved over the years.Comment
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine
2K ... for 2K14 PS4/XB1
another era unfortunately
its not my point at all.
My point was it's a 5vs5 game in an closed arena and the crowd is generic. Dont tell me that the next gen consoles havent the resources to manage better graphics which means better 3D models (more polygons), higher textures resolution. And obviously, they reuse LOT of current gen stuff.
And dont tell me it's the physics engine that eat all resources, i could bring you a lot of simulators (plane, cars) with realistic physics and better graphics too.
You aren't seriously comparing emulating the physics of cars and planes to human movement are you? Two entirely different things. Racing simulators are almost always at the forefront of photorealism for consoles. There's a big difference between emulating the physical makeup of a mechanical object such as a car compared to a living, flesh covered organism. And that's just the physical appearance, not the animation process which is entirely different. We've seen cars move realistically for generations now, yet developers are still struggling to get life like human movement during gameplay.Comment
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Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine
2K14 was my answer to the point that, yes, devs can release something top noch at a new console' start.
My point about the crowd is it's generic crowd, repeated low res textures and repeated low lod 3d models, it cant be an excuse.
So we're left with 10 players, 1 ball and an arena.
Again, watch the other games (specially open worlds). On graphics, there's no excuse for me, the game should be better.
"Gameplay" ? we cant see a lot from the new videos, except that the players still slide.
For the other Gameplay announcements, we cant really see right now from the little 2K shows us.
What other next-gen games with a yearly release are you comparing NBA 2K to? Computer mods DON'T count.Comment
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