NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine & More

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  • tril
    MVP
    • Nov 2004
    • 2914

    #91
    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

    this thread sure is entertaining.

    I dont know what people are expecting out of the next gen consoles. I Think the folks that dont appreciate the next gen graphics and gameplay footage are probably folks who have 4k television, and play the current gen on max settings.

    For me the graphics are a nice leap forward from current gen. the game play clips look nice as well.

    Comment

    • ksuttonjr76
      All Star
      • Nov 2004
      • 8662

      #92
      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

      Originally posted by The 24th Letter
      There was a pretty bad slide by the defense in the second Curry finishing vid from the first blog as well. I'm honestly surprised it wasn't mentioned here. Its moreso relevant to this blog because it makes me worry "crowd" contests still aren't still in the game and finishes are still "latching" to the person in front of them.
      Oddly enough, I saw it originally, then I was like..meh, Curry was heading towards the shot blocker anyways. It was going to be a contest no matter what.

      Comment

      • XtremeDunkz
        CNFL Commissioner
        • Aug 2007
        • 3414

        #93
        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

        Originally posted by tril
        this thread sure is entertaining.



        I dont know what people are expecting out of the next gen consoles. I Think the folks that dont appreciate the next gen graphics and gameplay footage are probably folks who have 4k television, and play the current gen on max settings.



        For me the graphics are a nice leap forward from current gen. the game play clips look nice as well.
        I'm convinced people were somehow expecting photo realism

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        • sva91
          MVP
          • Feb 2005
          • 2019

          #94
          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

          Originally posted by spankdatazz22
          I think KSuttonjr76's point is valid - and none of the people complaining have tried to answer it. Which next gen launch game should 2K21 be measured against? Which launch game is the next gen standard bearer?



          Spiderman Miles Morales?

          Ratchet and Clank?

          Godfall?

          Dark Souls?



          I don't know all the launch titles but these are the big releases I'm aware of that people seem most excited about. Imo none of them represent some huge transformative leap the bulk of those complaining seem to be expecting of 2K21. EA hasn't even bothered to show so much as a screenshot of next gen Madden or Fifa to my knowledge - less than a month away from their release - so who knows what those titles will be.



          But 2K merits getting flack? They're putting out blogs, giving out info... the only next gen title that may be putting out more info is Spiderman MM. But I wouldn't say that game is some generational leap beyond the original Spiderman. Neither are any of the other titles I noted. 2K21 should be compared to it's peer launch games, not some imagined standard by people that likely have no clue what it takes to develop software, let alone a videogame.


          His point is valid, but so is everyone else’s point. The fact that the ridiculously bad player models, NOT FACES, just player models, were untouched, is already a big red flag. They kept touting the game as “built from scratch” when the player models are still the exact same. I know for a fact they have the capabilities to at least improve the player models, but they did not. It takes a lot of the realism out, when these players have huge heads and little legs, and just look cartoonish.

          Nba live had amazing models, but the game wasn’t great. I just wanted to see an improvement in player models, and we got none. If enough people complain, maybe they’ll fix it, but I’d hate to be stuck with these models for this whole generation, just because people with no artistic sense think they look “good enough” or because it “doesn’t bother them”. No! This is one of the best selling games in the world. The essence of any NBA basketball game should be 5v5 in an NBA court. Fix that before you build a whole neighborhood with a barbershop and footlocker.


          Sent from my iPhone using Operation Sports

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          • ksuttonjr76
            All Star
            • Nov 2004
            • 8662

            #95
            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

            Originally posted by sva91
            His point is valid, but so is everyone else’s point. The fact that the ridiculously bad player models, NOT FACES, just player models, were untouched, is already a big red flag. They kept touting the game as “built from scratch” when the player models are still the exact same. I know for a fact they have the capabilities to at least improve the player models, but they did not. It takes a lot of the realism out, when these players have huge heads and little legs, and just look cartoonish.

            Nba live had amazing models, but the game wasn’t great. I just wanted to see an improvement in player models, and we got none. If enough people complain, maybe they’ll fix it, but I’d hate to be stuck with these models for this whole generation, just because people with no artistic sense think they look “good enough” or because it “doesn’t bother them”. No! This is one of the best selling games in the world. The essence of any NBA basketball game should be 5v5 in an NBA court. Fix that before you build a whole neighborhood with a barbershop and footlocker.


            Sent from my iPhone using Operation Sports
            Maybe that's the artistic style they decided for the game?

            EDIT: Wait a minute...did you say that NBA Live had "amazing" models???
            Last edited by ksuttonjr76; 10-14-2020, 06:23 PM.

            Comment

            • TheBleedingRed21
              Game Dev
              • Oct 2010
              • 5071

              #96
              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

              Surprised at the amount of people that don’t realize the effect lighting alone is going to have on next gen. You can tell console gamers are so used to graphical leaps they are disappointed next gen doesn’t look better than real life.

              The models are about where they are gonna be with main improvements on details. Your big change in visual fidelity is going to be the lighting and smaller details this gen.

              If you’re coming into this gen expecting movie like graphics, you’re going to be disappointed.
              PSN: TheBleedingRed21
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              Comment

              • Baebae32
                Pro
                • Nov 2015
                • 880

                #97
                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                Sounds good but it always does. The games get better over time no doubt but we all know success is not linear. Hopefully Next gen 2k21 is a step forwards in contrast to what i believe were plateau steps with 2k20 & current gen 2k21.

                Its just encouraging to read that they are least making attempts to address the biggest issues with gameplay. If anything 2k is not afraid to tear something down and start over if their vision does not seem to be going as intended (2 or 3 new motion systems since 2k17) and this is what contributes to the plateau years in my opinion.

                With all that said the game is 1 month away and i have a feeling that it is going to be a solid iteration.

                Comment

                • ksuttonjr76
                  All Star
                  • Nov 2004
                  • 8662

                  #98
                  Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                  Originally posted by Baebae32
                  Sounds good but it always does. The games get better over time no doubt but we all know success is not linear. Hopefully Next gen 2k21 is a step forwards in contrast to what i believe were plateau steps with 2k20 & current gen 2k21.

                  Its just encouraging to read that they are least making attempts to address the biggest issues with gameplay. If anything 2k is not afraid to tear something down and start over if their vision does not seem to be going as intended (2 or 3 new motion systems since 2k17) and this is what contributes to the plateau years in my opinion.

                  With all that said the game is 1 month away and i have a feeling that it is going to be a solid iteration.
                  Solid iteration for the first 1-2 weeks until Twitter/Reddit start whining....

                  I swear, if I wasn't a PNO and now a REC player, I wouldn't accept a single game patch after launch.

                  Comment

                  • BluFu
                    MVP
                    • May 2012
                    • 3596

                    #99
                    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                    Originally posted by Hustle Westbrook
                    What’s good with D-Lo doing that one hand Giannis dunk on Malcolm Brogdon though lmao?
                    Irony was not lost in that sequence at all with that being the "Body Up" section lol. Great contact interaction on the floor between those two and then one of the least physical players in the league just barrels through a good defender for a contact dunk. Gah. Just have to hope that's on Pro-Casual

                    Comment

                    • Dione2014
                      Pro
                      • Dec 2014
                      • 720

                      #100
                      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                      I've been running 2K in 4K since NBA 2K18. The graphics shown here are still a nice leap above what's on current gen. However, I went in with realistic expectations... Not expecting the game to look like some ish straight off of black mirror.
                      Originally posted by tril
                      this thread sure is entertaining.

                      I dont know what people are expecting out of the next gen consoles. I Think the folks that dont appreciate the next gen graphics and gameplay footage are probably folks who have 4k television, and play the current gen on max settings.

                      For me the graphics are a nice leap forward from current gen. the game play clips look nice as well.
                      Sent from my SM-N986U1 using Operation Sports mobile app

                      Comment

                      • ksuttonjr76
                        All Star
                        • Nov 2004
                        • 8662

                        #101
                        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                        Originally posted by Dione2014
                        I've been running 2K in 4K since NBA 2K18. The graphics shown here are still a nice leap above what's on current gen. However, I went in with realistic expectations... Not expecting the game to look like some ish straight off of black mirror.

                        Sent from my SM-N986U1 using Operation Sports mobile app
                        Black Mirror literally put you in the game . That's what I want for my gaming experience.

                        Comment

                        • youvalss
                          ******
                          • Feb 2007
                          • 16601

                          #102
                          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                          Looks good and sounds great. The hip ride animations look very similar to some other current gen titles. But sounds like we will be more in control here.

                          Just make sure we can save roster files locally this time around.
                          Last edited by youvalss; 10-14-2020, 08:00 PM.
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                          • Rockie_Fresh88
                            Lockdown Defender
                            • Oct 2011
                            • 9621

                            #103
                            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine



                            This looks so good . Think some of this stuff came from nba live
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                            • youALREADYknow
                              MVP
                              • Aug 2008
                              • 3635

                              #104
                              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                              Very encouraging. They used the words “charging” and “blocking”... I almost shed a tear.

                              If they can bring back the risk/reward to the dribble drive and finishing aspects of the game, then that’s a game changer. It’s long overdue.

                              Can’t wait to see all of this in game action.

                              Comment

                              • youvalss
                                ******
                                • Feb 2007
                                • 16601

                                #105
                                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                                Originally posted by Rockie_Fresh88
                                https://youtu.be/o6ahnCprz0w

                                This looks so good . Think some of this stuff came from nba live
                                The hip ride animations just scream...ummm...the other game. But it sounds like we will be able to break out of it here.
                                My Specs:

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                                CPU: Z80 @ 3.5 MHz
                                GPU: Monochrome display
                                RAM: 48 KB
                                OS: Sinclair BASIC

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