NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine & More

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  • Guard-ian
    Pro
    • Apr 2008
    • 612

    #61
    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

    TBH my excitement level didn't get any boost with this blog but it didn't take a harm either... I still don't see the jump I was waiting for though.
    Ignorance is Bliss...

    Comment

    • The 24th Letter
      ERA
      • Oct 2007
      • 39373

      #62
      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

      Originally posted by ataman5
      24TH you're better than that is it possible that i just think about one iteration or anything over another or comparing anything within 7 games they released in this gen? I'm giving numerous wordings through the years of NBA 2K blogs from different sources... We should be able to see 7 years of improvements on that part! Do you see a 7 years of improvement? And 2k16 is one of my favorite,too; so what do we come up with now, really?

      And i'm not even trying to hold anyone accountable or anything, i'm just saying what i'm saying, truth is there, the work is there, the words are there as consumers, anyone or everyone needs to pay more attention to some stuff before capitalizing or giving me the eyebrows, my friends.
      ...
      Did you think older 2K blogs were a smoking gun or something? I'm not sure what you're getting at. A lot if us have been around since they first started coming out. It's not new information..at all. We know certain specs of the game have been LONG standing works in progress and reinvented multiple times.

      In a perfect world, sure....the game should improve in every way every single year. In the real world, that's not always the case. 2K12 is my least favorite 2K of that generation, it followed my (and many others) favorite 2K of that generation.

      Does that make 2K12's blog "bluh bluh" or is it possible the developers ideas of improvements in certain areas didn't align with mine or the communities? We've seen multiple systems be retooled. Some hit, some miss.

      but its like I said, I'm not trying to rally anyone to get excited or change any viewpoints. I'm not necessarily brimming with excitement myself. 5 on 5 gameplay will sell me on everything.

      Sent from my SM-G973U using Tapatalk

      Comment

      • EurozDontFogertTheZ
        Rookie
        • Sep 2016
        • 128

        #63
        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

        Only complaint I have from this is look at Duncan robinson and jae crowder in the corner. They're both standing straight up like it's a break in action. Duncan even puts his hand on his hip.

        Comment

        • scottyp180
          MVP
          • Jun 2007
          • 2203

          #64
          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

          Originally posted by ataman5

          Sorry but have i mentioned or said anyhting about anyones lying anywhere at all? Would you please take a look at my post again?

          On the other that's what i'm saying,too that's all for the 2nd paragraph. Nothings will be fixed especially if it's 2k talking about it. Don't buy into that thinking all the problems will be solved, it's just they like to word it all these things all the time... So these blogs are ofcourse 'after all those years' are bluh bluh...
          I'm having a hard time following you. First you say that you aren't calling anyone a liar but go on to say "Nothings will be fixed especially if it's 2k talking about it." Sorry but it sounds like you are saying don't trust or believe anything 2K says, which isn't far off from saying they're lying.

          But I think I get your point. I still remember the year where they talked about arena specific sounds and atmosphere. How there would be real life chants for home teams. How the sound of the ball hitting the rim would differ depending on the arena. 2k wasn't exactly lying but they definitely hyped it up more than it should have been. I think a lot of us were expecting the most realistic atmosphere in a basketball game but it felt more like a minor improvements when playing the game (can't remember which year this was).

          Basically what it comes down to is that while 2K is probably trying to make the best basketball game they can make they are also selling a product for a brand new generation of consoles and they need to make is sound as good as possible. People should be excited just don't completely buy into the marketing hype. It's not much different than any other product.

          Comment

          • ksuttonjr76
            All Star
            • Nov 2004
            • 8662

            #65
            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

            What I would like to know is...

            What is this mythical game that's the gold standard for what a next-gen looks and plays like?

            Comment

            • stickyfingers
              Rookie
              • Jul 2018
              • 458

              #66
              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

              Originally posted by scottyp180
              You aren't seriously comparing emulating the physics of cars and planes to human movement are you? Two entirely different things. Racing simulators are almost always at the forefront of photorealism for consoles. There's a big difference between emulating the physical makeup of a mechanical object such as a car compared to a living, flesh covered organism. And that's just the physical appearance, not the animation process which is entirely different. We've seen cars move realistically for generations now, yet developers are still struggling to get life like human movement during gameplay.
              2 parts here :

              About emulating physics i think its totally different but not easier.
              Dont underestimate a racing simulation physics : aerodynamics, ground effect, power, weight of the cars, physics of each part of the cars (tires, suspensions, wings), collision management, tire grip regarding the track's surface, weather. And the console should compute this for 19-35 cars on a wide area.
              While (at least on current) 2K still cant emulate properly the physics of the ball, the collision between the players, the way they just move.
              The new motion engine (2k18/21) is worse than the previous one, the players dont run like a real human at all (while it was ok on last gen and on 2K14-17). So IMO, excuse of old gen provided isnt valid.

              About physical appearance, compare to other games with humans, any open world for the last 5 years for exemple. Ok, its not basketball, but its still humans who jump, fight, roll etc...
              You want sports games, PES21 on current gen in 4K looks better IMO
              X / Twitter | YouTube | OS Old 2K Mods | OS 2K25 Mods

              Comment

              • kolanji
                Pro
                • Sep 2009
                • 872

                #67
                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                Originally posted by EurozDontFogertTheZ
                Only complaint I have from this is look at Duncan robinson and jae crowder in the corner. They're both standing straight up like it's a break in action. Duncan even puts his hand on his hip.

                lol oh you caught that too...yea that will not be in the final game I can almost assure you of that...but it was weird seeing that though ...

                but after reading all the comments so far I do get both sides of the coin some are disappointed and majority are optimistic with a slight mix of scepticism....
                This is not an " I hate 2k and I want what I want Thread nor place for that...that approach helps none so guys with the strong displeasure just pipe it down a bit and just try to convey structural criticism and not so much the mud slinging....

                here is the long and short ...when it comes to our beloved basketball fix on a yearly basis, options is a choice removed when EA can not for the love of the basketball gods make a viable competitive game to 2k, hence 2k alone stands..we all have our pet peeves and share strong ties and emotions in the outcome of this game...but saying things like this doesn't look next gen or this is the same game, is blatantly far deviated from the truth and disingenuous...but we have to all admit that to ourselves at some point going forward...so hate it or love it, it's all we got. let's help make it better together!

                now with that out the way...one thing am sure like me you guys are looking forward to are those no call layup/ dunk collisions that leads to turnovers and missed layup/dunk attempts...
                Last edited by kolanji; 10-14-2020, 03:13 PM.
                Humans fear what they dont understand, hate what they cant concur i guess its just the theory of man

                Comment

                • El_Tercero
                  Pro
                  • Sep 2015
                  • 709

                  #68
                  Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                  The way I look at it, graphics in the year 2020 on PS4/Xbox1 are already insane! Yes I do expect the next gen graphics to take a step forward, but not that much since I do believe that the graphics are top notch already. I think we need to keep in mind that these are video games.



                  I just hope the gameplay has a new feel to it and that they just add a ton of new features to ALL game modes and tweak all of their bugs.



                  I do hope that they create a new immersive experience for MyLeagueOnline.

                  Comment

                  • CujoMatty
                    Member of Rush Nation
                    • Oct 2007
                    • 5445

                    #69
                    Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                    Originally posted by stickyfingers
                    2 parts here :

                    About emulating physics i think its totally different but not easier.
                    Dont underestimate a racing simulation physics : aerodynamics, ground effect, power, weight of the cars, physics of each part of the cars (tires, suspensions, wings), collision management, tire grip regarding the track's surface, weather. And the console should compute this for 19-35 cars on a wide area.
                    While (at least on current) 2K still cant emulate properly the physics of the ball, the collision between the players, the way they just move.
                    The new motion engine (2k18/21) is worse than the previous one, the players dont run like a real human at all (while it was ok on last gen and on 2K14-17). So IMO, excuse of old gen provided isnt valid.

                    About physical appearance, compare to other games with humans, any open world for the last 5 years for exemple. Ok, its not basketball, but its still humans who jump, fight, roll etc...
                    You want sports games, PES21 on current gen in 4K looks better IMO
                    Couldnt disagree more about PES21 looking better. To each their own.
                    2016 NLL Champion Saskatchewan Rush
                    2018 NLL Champion Saskatchewan Rush
                    2019 CEBL Champion Saskatchewan Rattlers

                    Comment

                    • swac07
                      MVP
                      • Feb 2007
                      • 1843

                      #70
                      Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                      From some of these responses it might just be time for some folks to take a break from the series ....I had to do it with madden....-kanye shrug-



                      Anyway...
                      Good Blog Mike!! I cant wait to see this stuff in game!

                      Sent from my SM-G955U using Tapatalk
                      Last edited by swac07; 10-14-2020, 03:30 PM.
                      "Wisdom is ALWAYS an overmatch for strength"........The Zen Master

                      Comment

                      • ksuttonjr76
                        All Star
                        • Nov 2004
                        • 8662

                        #71
                        Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                        Originally posted by CujoMatty
                        Couldnt disagree more about PES21 looking better. To each their own.
                        I just clicked on the link...

                        Maybe because I don't play soccer games, but those looked like some clunky animations when the players were transitioning from one action to another.

                        EDIT: Off-topic, but I think FIFA 21 has the smoother and better looking animations.

                        Last edited by ksuttonjr76; 10-14-2020, 03:31 PM.

                        Comment

                        • stickyfingers
                          Rookie
                          • Jul 2018
                          • 458

                          #72
                          Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                          both are close for few years, but the thing was to point a 4K video of a current gen sport game with graphics and animation not so far than 2K21 NG.

                          about videos, here the mini videos compiled in 4K

                          <iframe width="560" height="315" src="https://www.youtube.com/embed/ueKR-aTvF2o" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
                          X / Twitter | YouTube | OS Old 2K Mods | OS 2K25 Mods

                          Comment

                          • dwnz
                            Rookie
                            • Oct 2014
                            • 97

                            #73
                            Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                            I'd have more faith in this blog regarding foot-planting if we hadn't already seen the sliding issues such as Jarrett Allen on the right here: https://cdn.2kgames.com/nba/nba2k20/...20x1080_V2.mp4

                            Until the game is released, regardless of what they say I can only assume this is how the game will actually play, which to me still leaves a lot of room for improvement.

                            Comment

                            • Quentin32
                              Pro
                              • Sep 2015
                              • 546

                              #74
                              Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                              I forgot what the thread was about lol

                              I don’t envy being a 2k dev at all lol

                              Comment

                              • ksuttonjr76
                                All Star
                                • Nov 2004
                                • 8662

                                #75
                                Re: NBA 2K21 Next-Gen Gameplay Blog (Part 2 of 3) - Movement, Contact, Impact Engine

                                Originally posted by dwnz
                                I'd have more faith in this blog regarding foot-planting if we hadn't already seen the sliding issues such as Jarrett Allen on the right here: https://cdn.2kgames.com/nba/nba2k20/...20x1080_V2.mp4

                                Until the game is released, regardless of what they say I can only assume this is how the game will actually play, which to me still leaves a lot of room for improvement.
                                And at the 7 second mark of the mini-clip video, I liked the way Mitchell realistically stopped on a dime....

                                Comment

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