Evidence why next gen pick and roll and help defense needs lots of work still

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  • BaselineBakes
    MVP
    • Dec 2006
    • 1510

    #61
    Re: Evidence why next gen pick and roll and help defense needs lots of work still

    Originally posted by Quentin32
    Did u steal my journal lol

    Mannnnn, I was fed up last night haha. Hopefully they’re working on a fix for this, this game has so much promise.


    Sent from my iPhone using Tapatalk

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    • Vedreanu
      Rookie
      • Apr 2020
      • 224

      #62
      Re: Evidence why next gen pick and roll and help defense needs lots of work still

      Originally posted by BaselineBakes
      I’d love to see more drive and kick action but right now it’s just drive and oh y’all are just gonna stay glued to your guy in the corner? Ok I’ll just take this layup then.
      I raised DISH tend by 20 to all players. That made things better with D&K, but:

      - it comes down to only a handful of pretty similar actions
      - you have to use "PREROTATE" option, which leads to great shooter being left totally open, which of course doesnt make any sense

      The game needs a HUGE fix.

      NbA 2k20 was broken any many parts, but this version is even worse.
      I am really disappointed.

      Comment

      • rudyjuly2
        Cade Cunningham
        • Aug 2002
        • 14816

        #63
        Re: Evidence why next gen pick and roll and help defense needs lots of work still

        The funny thing is there are some pick and rolls you can do and BOTH the ball handler and the roller can end up wide open. I do think we should have some random events but PNR is just bad and really needs a patch.

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        • Vedreanu
          Rookie
          • Apr 2020
          • 224

          #64
          Re: Evidence why next gen pick and roll and help defense needs lots of work still

          Yes, a big one!

          Also, PNR is most of the offensive plays, like 80%, at least in my sims.
          This was not the case in 2k20, it was much more diverse.

          I am really eager to see what is CelticLG going to pull out of this broken machine. If they make a playable product in the end, they should be rewarded with Nobel.

          Comment

          • BaselineBakes
            MVP
            • Dec 2006
            • 1510

            #65
            Re: Evidence why next gen pick and roll and help defense needs lots of work still

            Originally posted by rudyjuly2
            The funny thing is there are some pick and rolls you can do and BOTH the ball handler and the roller can end up wide open. I do think we should have some random events but PNR is just bad and really needs a patch.

            This. Multiple times a game I get to make a choice on who I want to score that given play.

            I get broken coverages here and there, I’m fine with that, but these type of mistakes would lead to a timeout and benching in real life.


            Sent from my iPhone using Tapatalk

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            • Quentin32
              Pro
              • Sep 2015
              • 546

              #66
              Re: Evidence why next gen pick and roll and help defense needs lots of work still

              Lol I guess I do miss animations and force fields smh

              Comment

              • strosdood
                MVP
                • Nov 2020
                • 1166

                #67
                Re: Evidence why next gen pick and roll and help defense needs lots of work still

                U have to adjust the hedge defensive settings for the cpu team...... the only thing that helps the PNR issue....... they don’t intelligently distinguish where the scoring threat is on the pick n roll


                Sent from my iPhone using Operation Sports

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                • BaselineBakes
                  MVP
                  • Dec 2006
                  • 1510

                  #68
                  Re: Evidence why next gen pick and roll and help defense needs lots of work still

                  Tinkering with different stuff. If anyone wants WAY more free throws, increase the blocking slider to 100 for the CPU. The rotation is so late it doesn’t = a block but instead some nice foul animations at the basket. Shot 34 free throws in my last game 8 min quarters and the cpu only finished with 5 blocks.

                  FYI I play player lock with the PG so not sure what this slider would do for the USER side. Probably something stupid.


                  Sent from my iPhone using Tapatalk

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                  • Vedreanu
                    Rookie
                    • Apr 2020
                    • 224

                    #69
                    Re: Evidence why next gen pick and roll and help defense needs lots of work still

                    Originally posted by strosdood
                    U have to adjust the hedge defensive settings for the cpu team...... the only thing that helps the PNR issue....... they don’t intelligently distinguish where the scoring threat is on the pick n roll


                    Sent from my iPhone using Operation Sports
                    I raised HelpD IQ for all players to 80 and above, and immediately things look much much better.

                    Also put hedge to "double" but CPU doesnt seem to stick to it, at least in CPU vs CPU mode. I believe it stick when playing user vs CPU, though...

                    Comment

                    • ChaseB
                      #BringBackFaceuary
                      • Oct 2003
                      • 9844

                      #70
                      Re: Evidence why next gen pick and roll and help defense needs lots of work still

                      Has anyone tried it with just super elite on-ball AI guard and big in the interaction?

                      I played against Ron Harper and Daugherty or John Williams last night, and they did the best job 2-on-2 on default settings that I had seen by far. Harper was just big enough and mobile enough to get around and the big didn't get as lost.
                      I won't ask for Christmas or birthday gifts if you subscribe to the Operation Sports Newsletter (Not Just Another Roster Update). I write it, and it hits your inbox every Friday morning (for freeeeeee). We also have an official OS Discord you can now join.

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                      • Dione2014
                        Pro
                        • Dec 2014
                        • 720

                        #71
                        Re: Evidence why next gen pick and roll and help defense needs lots of work still

                        I wish there was a way I could force the CPU to drop when defending the pnr. You'd give up the mid, but that's better than the stuff I'm seeing now. Just straight up weird man.

                        Sent from my SM-N986U1 using Operation Sports mobile app

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                        • BaselineBakes
                          MVP
                          • Dec 2006
                          • 1510

                          #72
                          Re: Evidence why next gen pick and roll and help defense needs lots of work still

                          Originally posted by ChaseB
                          Has anyone tried it with just super elite on-ball AI guard and big in the interaction?

                          I played against Ron Harper and Daugherty or John Williams last night, and they did the best job 2-on-2 on default settings that I had seen by far. Harper was just big enough and mobile enough to get around and the big didn't get as lost.

                          Trying something now where I’ve bumped everyone’s on-ball defense, lateral quickness, and helpDIQ to 99 as well as bump all those sliders to 99 as well along with a few other adjustments. Small sample size, trying to see what the pros and cons of this are over 5-10 games.

                          So far it’s been better but nothing drastic, still similar mishaps just more infrequently since it’s harder for my guards to turn the corner at will.

                          Shooting percentages going down due to less PIP.


                          Sent from my iPhone using Tapatalk

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                          • Vedreanu
                            Rookie
                            • Apr 2020
                            • 224

                            #73
                            Re: Evidence why next gen pick and roll and help defense needs lots of work still

                            LOL, take a look at this one please, this must be the worst HELPD decision making I have ever seen on a computer game. This is like a comedy program:

                            https://www.youtube.com/watch?v=TRvbSqq-JsM



                            I'd really, really like to know what made Ingles make this decision, btw he had 99 helpD attribute in this clip.

                            I have seen several other totally ******** decisions like this with very high helpD att, but this one tops them all.

                            Almost as if max helpD att is counterproductive

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                            • bls
                              MVP
                              • Oct 2003
                              • 1788

                              #74
                              Re: Evidence why next gen pick and roll and help defense needs lots of work still

                              Originally posted by Vedreanu
                              LOL, take a look at this one please, this must be the worst HELPD decision making I have ever seen on a computer game. This is like a comedy program:

                              https://www.youtube.com/watch?v=TRvbSqq-JsM



                              I'd really, really like to know what made Ingles make this decision, btw he had 99 helpD attribute in this clip.

                              I have seen several other totally ******** decisions like this with very high helpD att, but this one tops them all.

                              Almost as if max helpD att is counterproductive


                              I believe the switching is tied into help D as well giving you these random results. Speaking of switching, I’m not sure why the option for you to pick no switching at all for your defense is not available. As of right now I believe you can only do bigs or guards separate from each other. Doesn’t make any sense.

                              No way you can be competitive with this game and say your having a good time with results like this.


                              Sent from my iPhone using Operation Sports

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                              • Vedreanu
                                Rookie
                                • Apr 2020
                                • 224

                                #75
                                Re: Evidence why next gen pick and roll and help defense needs lots of work still

                                You can have no switch if you put the hedge player at "stay attached". I think its a separate option, though. And it works only on PNRs, I guess, not for off-screens.

                                Btw, after experimenting a lot in MyLeague CPU vs CPU games (you can see two of those here - Suns trashed Lakers by 30, LOL) it seems guys from this forums have been right:

                                => Play passing lanes has the greatest impact on the way players behave while playing HelpD.

                                But... the drawback is obvious... a lot less turnovers.


                                The best thing would be for 2k studios to just fix the bloody game.

                                Do they (da czar?) even read this forums?


                                How can one contact them and get some attention, because, its clear they have followed the pulse of the community, they fixed some issues from 2k20 version.
                                Last edited by Vedreanu; 12-06-2020, 03:21 PM.

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