NBA 2k22 reviews on Metacritic score

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Smallville102001
    All Star
    • Mar 2015
    • 6542

    #76
    Re: NBA 2k22 reviews on Metacritic score

    I do wish nba live was still around always good to have options and they did do some things better than 2k. Fouls on jump shoots more so on 3 points is basically Mia in 2k have not seen one yet in this years game in like 20 games where just from playing nba live 2019 demo I saw them all the time. Also the crowed sound in live 19 was amazing. I thought 19 played a solid game on the demo and was something that could be built on. Its really to bad they are not around any more. I do think 2k this year is pretty darn good though and should have a high meteoritic score then what it is at right now though.

    Comment

    • ksuttonjr76
      All Star
      • Nov 2004
      • 8662

      #77
      Re: NBA 2k22 reviews on Metacritic score

      Originally posted by franzis
      So you really believe that someone can play BOTH mycareer and myteam and compete without spending extra money?
      Good luck with that
      I competed in MyCareer in NBA 2K19 and jumped 100% into the mode for NBA 2K20. I competed just fine with two builds without spending a dime of extra money. MyTeam is, unfortunately, a P2W model. I've been playing with it for the first time this past weekend, and it's hard as hell to get good cards even WITH the grind.

      Comment

      • VDusen04
        Hall Of Fame
        • Aug 2003
        • 13025

        #78
        Re: NBA 2k22 reviews on Metacritic score

        Originally posted by ksuttonjr76
        So if you owned a business...would you want to continue to grow it and having growing profits year after year; or would you want to continue to provide a "service" to appease a niche group of consumers while maintaining stagnant profits? You expect a raise every year for your work, right? Companies can't expect to increase their profits year after year?
        I think there's a difference between understanding 2K's business model and, as a consumer, welcoming anything and everything with open arms and asking for more opportunities to spend money on things that used to be free along the way.

        However they ended up in this position (through their own excellence through the 2000's, NBA Live's amazing ability to nuke itself, etc.), from a cornered market point of view (and that alone), 2K is basically basketball Comcast at this point. People don't have to love it to buy it, they just have to decide they'd rather have basketball than not. I'm walking evidence of that. I skipped 2K21 (and skipped 2K for years, in fact) but once the Pistons snagged Cade Cunningham, there was a part of me that said, "Well, maybe I'll try it again this year". There wasn't much that drew me into 2K22 aside from my own stupidity, which isn't exactly a ringing endorsement. Yet, since I chose basketball rather than not, here we are.

        Also, one could argue that the existence of competition is what led to the creation of MyPlayer and MyTeam in the first place. It was an attempt on Take Two's part to separate themselves from the competition.
        As it pertains to competition, you're exactly right. The existence of 989's NBA ShootOut and their original MyPlayer mode (aka The Life) is what opened the door for other basketball brands to step up and levy their own versions (leading to 2K's MyPlayer in 2K10 and Live's half-baked attempt down the line).

        <iframe width="560" height="315" src="https://www.youtube.com/embed/86As-j_A9CI" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

        That competition is what allowed different brands to innovate and play to basketball video game consumers as a whole, doing what they could to drive folks away from other games and toward their own.

        Another classic move of that ilk? 2K's 2K5 run when they released every single sports game of theirs that year for $19.99. It was cunning, it may have cost them financially in the short run (maybe), but it was great for consumers and great for their own growth.

        That competition doesn't exist anymore. Thankfully, 2K still innovates to varying degrees depending on the year. But I imagine it's a lot easier to push the limit on microtransactions when you know there's no other game at risk of coming around and undercutting you with better consumer options.

        As for the admission part...if I'm (and maybe many others) willing to pay that price to unlock teams, then why shouldn't Take Two not take advantage of that? I'm already conditioned to unlocking them, so that part is not going to change in the near future. Ideally, I would LOVE for them to have all the teams unlocked from the beginning, but then that ties back to the longevity part. By giving gamers everything from the Day 1, you run the risk of people being bored with the game and moving to something else by January.
        I must have muddled this point in my initial response, and I apologize for that. My point was the issue comes from consumers being so readily willing to accept microtransactions for portions of the game that were previously free. It reads like consumer Stockholm Syndrome, going out of one's way to justify why maybe they should begin charging you more in the future (your reasoning being gamers getting bored if you don't hide more things behind a pay wall).

        Sorry, but this is a capitalistic society. This is the American way. How can we exploit consumers? I never understood why people think game companies are supposed to be exempt from this ideology. The pandemic clearly showed us that companies milk us across the board. Are we REALLY surprised that Take Two is no different?
        Again, understanding why businesses are acting like businesses isn't really the point being made here. I understand why Facebook Facebooks. I understand why Comcast Comcasts and why Amazon Amazons. But understanding doesn't always correlate with satisfaction.

        This is a thread on unsatisfactory reviews of the game. If that's how the cookie ends up crumbling (with 2K landing middle of the of the road in terms of user satisfaction), so be it. I don't really see the need for folks to argue with other folks who don't love the game. I'm sure, regardless of what direction 2K goes, it's probably going to be the No. 1 selling game next year, too, just as Madden's been in football for the past 15 years. But I don't see why that means criticism is henceforth invalid, if that's what's being suggested.

        This is a 2K message board, where folks discuss the video game NBA 2K. If the game's not heading in a desired direction, this seems like a great place to step in and voice such concerns.
        Last edited by VDusen04; 09-19-2021, 03:30 PM.

        Comment

        • ksuttonjr76
          All Star
          • Nov 2004
          • 8662

          #79
          Re: NBA 2k22 reviews on Metacritic score

          Originally posted by Smallville102001
          I do wish nba live was still around always good to have options and they did do some things better than 2k. Fouls on jump shoots more so on 3 points is basically Mia in 2k have not seen one yet in this years game in like 20 games where just from playing nba live 2019 demo I saw them all the time. Also the crowed sound in live 19 was amazing. I thought 19 played a solid game on the demo and was something that could be built on. Its really to bad they are not around any more. I do think 2k this year is pretty darn good though and should have a high meteoritic score then what it is at right now though.
          Honestly, NBA Live 19 was not a bad game. It just lacked depth when compared to NBA 2K. The RS alone is one example of depth.

          Comment

          • tyberious4now
            Tiger Paw
            • Nov 2004
            • 753

            #80
            Re: NBA 2k22 reviews on Metacritic score

            I don't know who scored this game, but it is easily an 8 and with some good patches definitely will be a 9 easily!!!!!

            Good Job 2k!!!!

            Comment

            • Smallville102001
              All Star
              • Mar 2015
              • 6542

              #81
              Re: NBA 2k22 reviews on Metacritic score

              Originally posted by ksuttonjr76
              Honestly, NBA Live 19 was not a bad game. It just lacked depth when compared to NBA 2K. The RS alone is one example of depth.
              RS? Yeah lack of depth could have been something to work on for nba live 20 had we gotten it. Also franchise mode sim stats from what I heard where really bad in nba live 19 to the point where it like killed the mode. I forget it it was nba live 18 or 19 with how nba live has not had a game the last 2 years and also had another year where it got canceled but I think it was had a crazy improvement from nba live 17 to 18 like the biggest improvement you see in a sports game has most sports games you don't see a big improvement in just 1 year.

              Comment

              • ksuttonjr76
                All Star
                • Nov 2004
                • 8662

                #82
                Re: NBA 2k22 reviews on Metacritic score

                Originally posted by VDusen04
                I think there's a difference between understanding 2K's business model and, as a consumer, welcoming anything and everything with open arms and asking for more opportunities to spend money on things that used to be free along the way.

                However they ended up in this position (through their own excellence through the 2000's, NBA Live's amazing ability to nuke itself, etc.), from a cornered market point of view (and that alone), 2K is basically basketball Comcast at this point. People don't have to love it to buy it, they just have to decide they'd rather have basketball than not. I'm walking evidence of that. I skipped 2K21 (and skipped 2K for years, in fact) but once the Pistons snagged Cade Cunningham, there was a part of me that said, "Well, maybe I'll try it again this year". There wasn't much that drew me into 2K22 aside from my own stupidity, which isn't exactly a ringing endorsement. Yet, since I chose basketball rather than not, here we are.

                As it pertains to competition, you're exactly right. The existence of 989's NBA ShootOut and their original MyPlayer mode (aka The Life) is what opened the door for other basketball brands to step up and levy their own versions (leading to 2K's MyPlayer in 2K10 and Live's half-baked attempt down the line).

                <iframe width="560" height="315" src="https://www.youtube.com/embed/86As-j_A9CI" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                That competition is what allowed different brands to innovate and play to basketball video game consumers as a whole, doing what they could to drive folks away from other games and toward their own.

                Another classic move of that ilk? 2K's 2K5 run when they released every single sports game of theirs that year for $19.99. It was cunning, it may have cost them financially in the short run (maybe), but it was great for consumers and great for their own growth.

                That competition doesn't exist anymore. Thankfully, 2K still innovates to varying degrees depending on the year. But I imagine it's a lot easier to push the limit on microtransactions when you know there's no other game at risk of coming around and undercutting you with better consumer options.

                I must have muddled this point in my initial response, and I apologize for that. My point was the issue comes from consumers being so readily willing to accept microtransactions for portions of the game that were previously free. It reads like consumer Stockholm Syndrome, going out of one's way to justify why maybe they should begin charging you more in the future (your reasoning being gamers getting bored if you don't hide more things behind a pay wall).

                Again, understanding why businesses are acting like businesses isn't really the point being made here. I understand why Facebook Facebooks. I understand why Comcast Comcasts and why Amazon Amazons. But understanding doesn't always correlate with satisfaction.

                This is a thread on unsatisfactory reviews of the game. If that's how the cookie ends up crumbling (with 2K landing middle of the of the road in terms of user satisfaction), so be it. I don't really see the need for folks to argue with other folks who don't love the game. I'm sure, regardless of what direction 2K goes, it's probably going to be the No. 1 selling game next year, too, just as Madden's been in football for the past 15 years. But I don't see why that means criticism is henceforth invalid, if that's what's being suggested.

                This is a 2K message board, where folks discuss the video game NBA 2K. If the game's not heading in a desired direction, this seems like a great place to step in and voice such concerns.
                Fair enough...most days I wish it wasn't like this, but it's kinda like....what can you really do when so many people are willing to pay for it? In the end, I wish they would get rid of microtransactions, but like in my example...$10 is nothing to me. For Take Two, enough people believe $10 is nothing to them, then that becomes a decent amount of extra change in their pockets. Personally, I'm not going to knock a company for microtransactions if I'm reviewing a game. Honestly, I think 2KSports hit the right balance between grinding and paying. It is what it is. I still think it's a solid game, and it's becoming one of favorites barring any crazy patches that hurt the gameplay.

                Comment

                • ksuttonjr76
                  All Star
                  • Nov 2004
                  • 8662

                  #83
                  Re: NBA 2k22 reviews on Metacritic score

                  Originally posted by Smallville102001
                  RS? Yeah lack of depth could have been something to work on for nba live 20 had we gotten it. Also franchise mode sim stats from what I heard where really bad in nba live 19 to the point where it like killed the mode. I forget it it was nba live 18 or 19 with how nba live has not had a game the last 2 years and also had another year where it got canceled but I think it was had a crazy improvement from nba live 17 to 18 like the biggest improvement you see in a sports game has most sports games you don't see a big improvement in just 1 year.
                  I'll give NBA Live 19 it's props, but it's so far behind NBA 2K when it comes to modes, features, and gameplay that it makes hard to stay with NBA Live.

                  Comment

                  • Smallville102001
                    All Star
                    • Mar 2015
                    • 6542

                    #84
                    Re: NBA 2k22 reviews on Metacritic score

                    Originally posted by ksuttonjr76
                    I'll give NBA Live 19 it's props, but it's so far behind NBA 2K when it comes to modes, features, and gameplay that it makes hard to stay with NBA Live.
                    I hear just saying options are good and that if we got a nba live 20 and 21 and now 22 that is 3 years they could have worked on that stuff. Say something like 20 get sim stats to be good and than 21 start to add more features to franchise mode and 21. I remember back when ever sport had like 2-3 games ever year now all 4 of the major sports only have 1 game and I think it shows has I think a lot of sports games have issues that have been issues for years and would likely have been improved fixed if there was some other option out there to push them. NHL a lot of people have been upset with for years saying the game play has not really changed. MLB the show is a good game but franchise mode has not changed much, and I have not played the last few years at all but it seems like CPU and deciding to bring in a a new P logic is still a major issue, and graphic wise the game has not really improved all that much for years and years. Madden for a long time has had way more bugs and big ones to then it ever had on ps2, and things like CPU play call when down a lot has been an issue for years, and time out logic, and wind still makes to much of a difference on kicking. NBA 2k lack of fouls and CPU not taking timeouts at times has been an issue for like what 10 years?

                    Comment

                    • tru11
                      MVP
                      • Aug 2010
                      • 1816

                      #85
                      Re: NBA 2k22 reviews on Metacritic score

                      Originally posted by franzis
                      So you really believe that someone can play BOTH park and myteam and compete without spending extra money?

                      Good luck with that


                      If you want to compete you need skill not money…




                      Verzonden vanaf mijn iPhone met Operation Sports

                      Comment

                      • franzis
                        MVP
                        • Mar 2008
                        • 1451

                        #86
                        Re: NBA 2k22 reviews on Metacritic score

                        Originally posted by tru11
                        If you want to compete you need skill not money…




                        Verzonden vanaf mijn iPhone met Operation Sports
                        You forgot sky is the limit.

                        Comment

                        • tru11
                          MVP
                          • Aug 2010
                          • 1816

                          #87
                          Re: NBA 2k22 reviews on Metacritic score

                          Originally posted by franzis
                          You forgot sky is the limit.


                          For you the limit is the sky.


                          Verzonden vanaf mijn iPhone met Operation Sports

                          Comment

                          • pslieber
                            Nak Muay
                            • Oct 2005
                            • 146

                            #88
                            Re: NBA 2k22 reviews on Metacritic score

                            For what it's worth:
                            I've been a reviewer for several MetaCritic sites since 2007. Thus, I'm older...and my reviews are skewed as such (eg not isolated to a specific release rather the series/genre). I've likewise been a regular on OS (lurker versus poster) for a similar long time (15 years).

                            Confession: as someone who reviewed NBA2K22 (also does many of the Switch/next gen sport titles), I agree with so many of the comments here. Again, I read these forums daily, OS stories + videos, etc.

                            Thus, please note there's at least ONE of us not in a vacuum. I most certainly factor in OS community perspectives when reviewing a game, writing it up, and - of course - scoring it.

                            The guy who bombed 2K22 with a confessional he doesn't play sport titles? Seriously?! In contrast - and despite being quite critical in places - 2K lauded my review (to the site's Editor in Chief) for at least knowing the sport well, writing a fair review. So yes, publishers read them too!

                            Disclaimer: I'm confident some of you on this thread read my 2K22 reviews...and probably disagree with some/most/all of it. Which is all good. If you did, thank you for visiting the site!

                            Comment

                            • DCook85
                              Just started!
                              • Sep 2021
                              • 2

                              #89
                              Re: NBA 2k22 reviews on Metacritic score

                              After being incredibly disappointed with 21, I'm liking 2K22's gameplay. I'm getting my PS5 soon but even on current gen it feels better (the cruise ship thing in MC is stupid as hell though) than last year and I really like how it feels on next-gen. I hope they don't "fix" the defense and we go back to having any decently quick guard being able to foray to the hoop. And I'm liking the shooting too whereas in 21 I couldn't shoot for s**t but luckily it was so easy to drive I could score anyways lol.

                              Hoping they fix the crash issues in next gen MC by the time I get my PS5. And I hope they fix myNBA it's my favorite mode and I was disappointed when I tried out at my friend's to see the new staff but saw they had like 30 90+ OVR fake players in free agency. I'm curious to see if they fixed the bug with custom draft classes from last year messing up player stats at random.

                              I feel like they're making strides gameplay-wise but now they just need to care enough to find a fix for a lot of the bugs that still plague the game.

                              Comment

                              Working...