The Dunk Meter sucks.

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  • Hustler79
    Rookie
    • Sep 2017
    • 406

    #16
    Re: The Dunk Meter sucks.

    If you dont use it you will have weak slower dunks.
    The rightdl stick down meter dunk are more explosive and quicker..maybe thats why we tend to use it but the timing is very hard to get a feeling for. I also want to watch the dunk not the meter ..i never use any meters in 2k but for the dunk meter there is a difference in dunk animations so thags why i try to use it.

    I miss wide open dunks on fastbreaks whith the dunk meter ..thats how unnatural this thing is .
    Psn : MORO79

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    • Mintsa
      All Star
      • Jul 2002
      • 6668

      #17
      Re: The Dunk Meter sucks.

      When do you hit the button ??

      You have to hit square when it’s in the yellow/green ??

      I only have it on for alleys, that’s always one bright default ??

      You get better dunks if you have the dunk meter always on ?

      Comment

      • DonWuan
        MVP
        • Oct 2010
        • 1756

        #18
        Re: The Dunk Meter sucks.

        Yeah, gave it up after the first week.

        Should Be a training or something for it .

        Comment

        • tru11
          MVP
          • Aug 2010
          • 1816

          #19
          Re: The Dunk Meter sucks.

          Originally posted by VictorMG
          Why are people complaining about not being able to turn it off? Just don't use it.


          Cool can you send a memo to everyone to not throw any oops my way?

          Tnx in advance.


          Verzonden vanaf mijn iPhone met Operation Sports

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          • VictorMG
            Pro
            • Jul 2021
            • 678

            #20
            Re: The Dunk Meter sucks.

            Originally posted by Hustler79
            If you dont use it you will have weak slower dunks.
            I thought the dunk meter gave you the same dunks from your dunk package(s), with the only difference being it's a guaranteed dunk. I could be wrong, though.

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            • Smirkin Dirk
              All Star
              • Oct 2008
              • 5178

              #21
              Re: The Dunk Meter sucks.

              Originally posted by Krucialist
              If the timing of the dunk meter release was intuitive at all, then it would be cool to turn the meter off visually so we could actually see whats happening.


              Excellent point. Its why I turn the shot meter off. I want to see their jumpers.
              2022 'Plug and play' sim roster (XBX)

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              • The 24th Letter
                ERA
                • Oct 2007
                • 39373

                #22
                Re: The Dunk Meter sucks.

                Originally posted by VictorMG
                I thought the dunk meter gave you the same dunks from your dunk package(s), with the only difference being it's a guaranteed dunk. I could be wrong, though.
                It's not a guaranteed dunk, even with good timing. You can still miss or be blocked. It essentially earns you those "dunked on" animations in heavier traffic. It is not necessary to do flashy or powerful dunks in the lane.

                You can see in the clip below from my squad runs-



                One of the guys on my team has mastered the meter and it's a nice advantage...but jts not necessary to convert powerful dunks at all.

                I hope the community doesn't send it the way of shot aiming because they don't understand it...it's worth refining and fleshing out IMO. It feels really satisfying to pull off.

                Options are also important for those who don't want it.



                Sent from my SM-G781U using Tapatalk
                Last edited by The 24th Letter; 10-16-2021, 05:54 PM.

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                • cam21224
                  MVP
                  • Jun 2008
                  • 2033

                  #23
                  The Dunk Meter sucks.

                  By guaranteed dunk I’m assuming he meant it’s a guarantee that your player will attempt to go for a dunk every time you press the input for it not a guarantee make


                  Sent from my iPhone using Operation Sports
                  Last edited by cam21224; 10-16-2021, 10:03 PM.
                  Horseshoes & HollyWood

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                  • Rawdeal28
                    Swiitch U? lol
                    • Oct 2007
                    • 7407

                    #24
                    Re: The Dunk Meter sucks.

                    The biggest mistake is not having a tutorial mode specifically for alley oops and these dunk meter dunks.

                    If we did I think we would be all right for the most part since they didn't give us the option to turn it on and off.

                    Sent from my SM-A205U using Tapatalk
                    "on hoping there is a PSN flash sale before Valentine's Day"
                    Man there are no flashers... now what are we going to do for vd
                    I'm sure there's plenty of prostitutes you could pay if you really want vd.
                    yea but will they take psn cards
                    Depends on what area of a hooker you would use to redeem them.

                    lol

                    Comment

                    • Smirkin Dirk
                      All Star
                      • Oct 2008
                      • 5178

                      #25
                      Re: The Dunk Meter sucks.

                      Originally posted by Rawdeal28
                      The biggest mistake is not having a tutorial mode specifically for alley oops and these dunk meter dunks.

                      If we did I think we would be all right for the most part since they didn't give us the option to turn it on and off.

                      Sent from my SM-A205U using Tapatalk


                      I think there is though. In 2ku.


                      Sent from my iPhone using Operation Sports
                      2022 'Plug and play' sim roster (XBX)

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                      • VDusen04
                        Hall Of Fame
                        • Aug 2003
                        • 13028

                        #26
                        Re: The Dunk Meter sucks.

                        Originally posted by The 24th Letter
                        Good idea, poor execution IMO along with the alley oop meter. It's distracting placement and odd timing is what makes it frustrating for some.
                        With respect, I don't even think it's a good idea. From the moment I heard about it I thought it sounded like it was born out of a creative development meeting where they were strapped for new glitzy ideas and settled for this.

                        At some point, if you turn every micro-action into a mini-game, you're going to sacrifice the feel of basketball itself. At least with the shot meter, you can sort of feel that psychological parallel where you're rising up and releasing your shot, just as you do in real life. I know you and I have both had our days of real life dunking, and there's nothing particularly intuitive or realistic about tying that process to a random meter popping up midway through one's elevation, particularly if you're trying to dunk on somebody.

                        If 2K insisted on a dunk meter though, the least they could have done is made it optional. As a whole, it just all sort of feels half baked, both in concept and apparently in execution.

                        Comment

                        • jfsolo
                          Live Action, please?
                          • May 2003
                          • 12965

                          #27
                          Re: The Dunk Meter sucks.

                          Originally posted by VDusen04
                          With respect, I don't even think it's a good idea. From the moment I heard about it I thought it sounded like it was born out of a creative development meeting where they were strapped for new glitzy ideas and settled for this.

                          At some point, if you turn every micro-action into a mini-game, you're going to sacrifice the feel of basketball itself. At least with the shot meter, you can sort of feel that psychological parallel where you're rising up and releasing your shot, just as you do in real life. I know you and I have both had our days of real life dunking, and there's nothing particularly intuitive or realistic about tying that process to a random meter popping up midway through one's elevation, particularly if you're trying to dunk on somebody.

                          If 2K insisted on a dunk meter though, the least they could have done is made it optional. As a whole, it just all sort of feels half baked, both in concept and apparently in execution.
                          I feel like there are people in positions of authority at 2K who favor doing this since H2H play has become top dog in the hierarchy and therefore basically a lot of the flow and rhythm of playing a basketball game with any sense of mimicry of real life is probably gone forever. It's about mastery of counter intuitive 2K gameplay mechanics.
                          Jordan Mychal Lemos
                          @crypticjordan

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                          Do the same thing tomorrow. And the next. Now do it forever.

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                          • tru11
                            MVP
                            • Aug 2010
                            • 1816

                            #28
                            Re: The Dunk Meter sucks.

                            Originally posted by jfsolo
                            I feel like there are people in positions of authority at 2K who favor doing this since H2H play has become top dog in the hierarchy and therefore basically a lot of the flow and rhythm of playing a basketball game with any sense of mimicry of real life is probably gone forever. It's about mastery of counter intuitive 2K gameplay mechanics.


                            Its probably all tnx to last year where there where tons of complains about driving dunks being OP.

                            Now it still can be OP but you need to beat this mini game first lol


                            Verzonden vanaf mijn iPhone met Operation Sports

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                            • The 24th Letter
                              ERA
                              • Oct 2007
                              • 39373

                              #29
                              Re: The Dunk Meter sucks.

                              Originally posted by VDusen04
                              With respect, I don't even think it's a good idea. From the moment I heard about it I thought it sounded like it was born out of a creative development meeting where they were strapped for new glitzy ideas and settled for this.

                              At some point, if you turn every micro-action into a mini-game, you're going to sacrifice the feel of basketball itself. At least with the shot meter, you can sort of feel that psychological parallel where you're rising up and releasing your shot, just as you do in real life. I know you and I have both had our days of real life dunking, and there's nothing particularly intuitive or realistic about tying that process to a random meter popping up midway through one's elevation, particularly if you're trying to dunk on somebody.

                              If 2K insisted on a dunk meter though, the least they could have done is made it optional. As a whole, it just all sort of feels half baked, both in concept and apparently in execution.
                              Tru is right in that in 2K21 posters became about as frequent as a dribble. They got to a point that they weren't even worth reacting to.

                              Bringing that that feeling back, hearing the team go crazy especially with an earned dunk in traffic changing momentum ...is the pysch parallel to those in game situations for me personally.

                              I think we often use "mini game" to disparage new features like this (just like shot aiming) but when it comes to digital basketball, you can say that many aspects of the game if we wanted...from tracing directional art to execute a play, to the quickdraw aspect of pressing Y first to win a tip.

                              As an OG like many of us, I just try to keep an open mind...

                              Sent from my SM-G781U using Tapatalk

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                              • VDusen04
                                Hall Of Fame
                                • Aug 2003
                                • 13028

                                #30
                                Re: The Dunk Meter sucks.

                                Originally posted by The 24th Letter
                                Tru is right in that in 2K21 posters became about as frequent as a dribble. They got to a point that they weren't even worth reacting to.

                                Bringing that that feeling back, hearing the team go crazy especially with an earned dunk in traffic changing momentum ...is the pysch parallel to those in game situations for me personally.
                                If 2K wants gamers to earn their poster dunks, that's wonderful. But the devil's in the details. Realistic defensive rotations, sensible weight shifts, offensive players needing a runway with space to gather for explosive takeoffs, improving positional momentum, refined mid-air contact/foul interactions, those all seem like great ways to tilt the game toward more realistic and earned poster dunks.

                                Slapping a random meter over the top and calling it good feels like an ill-conceived band-aide hoping to skirt by as a new innovative feature.

                                I think we often use "mini game" to disparage new features like this (just like shot aiming) but when it comes to digital basketball, you can say that many aspects of the game if we wanted...from tracing directional art to execute a play, to the quickdraw aspect of pressing Y first to win a tip.

                                As an OG like many of us, I just try to keep an open mind...
                                Yeah I feel you here. Video game basketball is just a bunch of buttons and all the real life basketball games I've played in have had zero buttons. But I still think it's possible to find a degree of intuition there. Shot timing is one example, flowing right stick dribbling is another.

                                Even in your two examples, play art doesn't really disrupt the basketball process as it currently stands. Now if the game paused or froze while you selected from a series of plays before resuming - then you'd have a problem. And regarding jump balls, we have a clearer example. There was a time in 2K history, as I'm sure you remember, where winning the opening tip was all about how quickly you could rapid tap the X/Square button. This idea was scrapped in favor of a more natural, albeit simpler approach (the single tap).

                                And don't get me started on the old free throw system.

                                <iframe width="560" height="315" src="https://www.youtube.com/embed/NfkokaJSolY" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>

                                Like, yeah, it was possible to master the O.G. 2K free throw system, but it had virtually nothing to do with the process or flow of actually shooting a free throw. I could come away feeling like I "earned" my free throws, but it felt nothing like actually shooting or timing free throws.
                                Last edited by VDusen04; 10-17-2021, 12:24 PM.

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