People, WE are the ones that asked 2K to finally add the option for the users to be able to force dunks when we wanted to, without being at the mercy of the RNG system and the game deciding for itself when players will go for a dunk or not, and now that finally the devs actually listened (for once) some of you are complaining about them giving us such a choice and it boggles my mind, seriously.
The worst part of all this diatribe is that users can simply keep everything as before and they wouldn't even notice a difference as you must do a precise sets of inputs to use so called skilled dunks, but for those of us that asked repeatedly in the past for the possibility to force a dunk when we wanted to, even if doing so would mean actually failing miserably, these types of dunks are exactly what we asked for. And it's not even that there are more animations tied to skilled dunks as they are tied to the same exact animations that "normal" dunks are tied to, it's just that - naturally - if you force a dunk in traffic the probability of a contact animation triggering is much higher in such an instance.
Btw skilled dunks are still tied to attributes and badges, it's not that they are just a static timing. There's a ton of difference between trying to perform a forced skilled dunk (with meter) with, say, a young Jordan or some unathletic role player. With the latter you will 99 out of 100 times fail, but with good finishers you will have much ampler timing windows (exactly as for jump shots and shooters). And you can still perform contact dunks as before, nothing has changed, you now just have the option to force to go for a dunk when before the game decided when to do so for you and NOBODY (in this forum included, and I can show receipts with multiple threads talking about the issue) liked it.
So I'm extremely happy that the devs finally added an OPTION (and it must be understood very well that it's just an option as you must do a precise set of stick movements to perform a dunk with the meter) to give us the freedom to force a dunk when we want to, fully abiding to the consequences of such a decision (and those consequences are there because if you try to force a dunk against a skilled defender or in traffic the timing window becomes much smaller than when on an open scenario, exactly - again - as for timing jumpshots when open vs when contested).
Sincerely I don't know why people are complaining about skilled dunks. The alley-oop forced meter I can fully comprehend the dislikes but not the introduction of - finally - skilled dunks.
P.S: If you want to have the game trying to force more dunks for you without using a user input to do so you can do it through sliders and player tendencies. The game will still decide for itself if to force a dunk or not but you are increasing the chances that it will happen.
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