This is the Least Challenging CPU in 2k History.
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Re: This is the Least Challenging CPU in 2k History.
Sliders evidently seem to have little effect on the game in MyNBA and MyLeague. Some sliders work like success rates, but the tendencies sliders are more decorative.
I think a larger issue is the actual animations.
There’s no midrange because CPU does not know how to get open from midrange, because none of the moves they do actually create space unless an ankle breaker animation occurs. Basketball is about angles, and using the space created to get a shot off. Weather off dribble or from a play.
Because of how some players have exploited the online latency and animation combinations, step back shots offline in a MyNBA or play now don’t create adequate space to get a shot off without a 30% contest.
2k knows this and that’s why when you have a shot creating takeover or a badge like space creator, it doesn’t improve the distance or quickness or fluidity of these moves, it ups the % chance of triggering an ankle breaker animation that will pull defenders out of position.
The CPU doesn’t know what moves have what %stun chance, they try to drive forward and do a cross over or spin and enter a body up animation, then they step back and it creates 2 inches of space so the defender is in their face still, then they stand still and pound the ball, now pulled out of the position on the court that would trigger a play to be ran, and the cpu takes its time to trigger another scenario.
That’s why the 2k labs and 2k tutes of YouTube put up the best “glitchy” animations or focus on the badges that have the highest chance to trigger animations.
Movement all around is not desirable it’s either handicapped on purpose to stop people from exploiting the incapable defence (slowing down dribbling) or they don’t know how to balance it (speed with ball vs without, bigs keeping up with small guards). Defensive movement is undesirable so they make offence movement bad to compensate.
That’s why if you try and sit there and run plays against another user, the 4 seconds it takes for the CPU to use an off ball screen has ruined things already.
That’s why on a fast break they had a speed hitch, and fast break defenders start to turn around at the free throw line with their back to attacking players.
Most points I give up from 3 are because of players sprinting away from their man in a nonsensical switch or help defence attempt.
Zones will have you sag off 3 meters because they are programmed to stand at spots on the floor and not to be aware of the actual player infront of them.... But hey VC sale!!Comment
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Re: This is the Least Challenging CPU in 2k History.
It isn’t about catering to online play.
In fact. It’s a good year for the mid range from an online standpoint.
I’ve done more than well in that space.
Yes, The fact that a lot of these moves need to be faster overall is true, but that’s different when there is a human anticipating your moves as opposed to a CPU who probably would have made all of those 30% contests and miss.
I see a good bit mid range jumpers in offline play, but I tend to play the CPU like a human and give them space on drives. It’s kind of just instinctive. I see a lot of gameplay where players press the CPU with every player and a lot of the time that’s what triggers the bail to the rim mode. That’s not to say the CPU hasn’t taken a step back overall…feels like they were more dynamic at one point with certain teams.Comment
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Re: This is the Least Challenging CPU in 2k History.
I think my point was misunderstood.It isn’t about catering to online play.
In fact. It’s a good year for the mid range from an online standpoint.
I’ve done more than well in that space.
Yes, The fact that a lot of these moves need to be faster overall is true, but that’s different when there is a human anticipating your moves as opposed to a CPU who probably would have made all of those 30% contests and miss.
I see a good bit mid range jumpers in offline play, but I tend to play the CPU like a human and give them space on drives. It’s kind of just instinctive. I see a lot of gameplay where players press the CPU with every player and a lot of the time that’s what triggers the bail to the rim mode. That’s not to say the CPU hasn’t taken a step back overall…feels like they were more dynamic at one point with certain teams.
My point is that the changes done to the animations due to problems in online play have effected the animations overall since they are the same. And because the player tendencies are related to the animations the players trigger, they are triggering animations that have been made to create less separation because of the separation they created when abused online.
Creating space online vs users is not the issue, I mean that space creation online was too effective to the point where they started trying to handicap moves (crossover speeds, the distance certain moves like step backs covered) to help the defence. In a lot of the clips in the video you shared you can see the defenders aren’t actively ‘engaged’ with the offensive player in the way that offline players like you said press the CPU, or how CPU defenders engage with the CPU or user. Because of the latency they can’t.
By engage I mean like when one of your teammates quits and the CPU atleast follows their matchup without sliding 3 feet behind or infront.
This is why a lot of rec defence is players rushing the ball handler to try and force body up animations and swiping while standing next to the ball handler. Online on the offensive end you can do a cross step back and in and out, and because of the latency if you try to follow your man like you do offline you will end up out of position.
While all these shots look good, Doing a step back online with the latency is very different than when a CPU does a step back animation while guarded by another CPU or user. Reason being more often than not the CPU Player doesn’t have the few animations equipped that create that amount of space, and even when they do, the defender has no latency and can shuffle into their chest and contest it.
Lateral speed online is so sluggish that defenders full out turbo laterally and try to bump in order to stay with their man
You shouldn’t have to give the CPU space for them to be able to operate normally.... But hey VC sale!!Comment
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Re: This is the Least Challenging CPU in 2k History.
I think my point was misunderstood.
My point is that the changes done to the animations due to problems in online play have effected the animations overall since they are the same. And because the player tendencies are related to the animations the players trigger, they are triggering animations that have been made to create less separation because of the separation they created when abused online.
Creating space online vs users is not the issue, I mean that space creation online was too effective to the point where they started trying to handicap moves (crossover speeds, the distance certain moves like step backs covered) to help the defence. In a lot of the clips in the video you shared you can see the defenders aren’t actively ‘engaged’ with the offensive player in the way that offline players like you said press the CPU, or how CPU defenders engage with the CPU or user. Because of the latency they can’t.
By engage I mean like when one of your teammates quits and the CPU atleast follows their matchup without sliding 3 feet behind or infront.
This is why a lot of rec defence is players rushing the ball handler to try and force body up animations and swiping while standing next to the ball handler. Online on the offensive end you can do a cross step back and in and out, and because of the latency if you try to follow your man like you do offline you will end up out of position.
While all these shots look good, Doing a step back online with the latency is very different than when a CPU does a step back animation while guarded by another CPU or user. Reason being more often than not the CPU Player doesn’t have the few animations equipped that create that amount of space, and even when they do, the defender has no latency and can shuffle into their chest and contest it.
Lateral speed online is so sluggish that defenders full out turbo laterally and try to bump in order to stay with their man
You shouldn’t have to give the CPU space for them to be able to operate normally.
No, I understood what you were saying, it’s just that the step back and space creation library hasn’t diversified much since 2K20…and the CPU has had varied success in running offense and all those iterations…so I don’t see the correlation.
This year especially, I wouldn’t agree that staying in front of your man isn’t nearly as difficult as years past…especially with zig zagging being neutered. I can hold my own on the perimeter at 7’3…but that’s another topic…
I guess my main point is that I think it’s one of those things we are overthinking..the AI logic just needs some touching up. Not suggesting you need to play off (though playing everyone tight should bet negative results like it would in actual basketball- we shouldn’t expect basketball results from non basketball situations)…just pointing out an observation thereComment
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Re: This is the Least Challenging CPU in 2k History.
I agree that the reason I’m stating may be overthought and not the main reason but it definitely doesn’t help. In my experience CPU animations equipped has an effect on their ability to create shots and drive.No, I understood what you were saying, it’s just that the step back and space creation library hasn’t diversified much since 2K20…and the CPU has had varied success in running offense and all those iterations…so I don’t see the correlation.
This year especially, I wouldn’t agree that staying in front of your man isn’t nearly as difficult as years past…especially with zig zagging being neutered. I can hold my own on the perimeter at 7’3…but that’s another topic…
I guess my main point is that I think it’s one of those things we are overthinking..the AI logic just needs some touching up. Not suggesting you need to play off (though playing everyone tight should bet negative results like it would in actual basketball- we shouldn’t expect basketball results from non basketball situations)…just pointing out an observation there
The CPU will get its play broken and try to dribble out of it, more often then not the moves they do are entirely ineffective.
The CPU has had success running offences overall at times but I don’t think it has anything to do with their ability to create space.
The space creation library hasn’t expanded while the effectiveness of the moves is down.
At 7’3 you have the ability to guard the perimeter effectively because of everything that was nerfed, and because a lot of these play shots evidentially can’t create space without spamming the same moves that were nerfed
The correlation is CPU players in moments where they need to shot create and create space, are using moves that were 1. Already found to not be as effective at creating separation and not used by the community because of that, or now 2. Watered down (nerfed).
The fluidity of the ball handler is impeded by hitches and slowed launches that were implemented in a different game mode. The curry slide for example offline was not a big deal, CPU Curry could create space using that move, he wouldn’t spam it.
Online spamming the curry slide plus the latency made it OP, and it was nerfed, having an effect on offline.... But hey VC sale!!Comment
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Re: This is the Least Challenging CPU in 2k History.
Damn, didn’t think about nerfing the Curry slide disallowing the CPU to healthily use it on us.
And I thought they said the running slow down hitch was removed but I definitely still see it.
What they should do if anything is slightly lower on ball speed and slightly raise off ball speed instead of weird things like hitches.
Or better yet, give us different dynamics for different modes.Comment
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Re: This is the Least Challenging CPU in 2k History.
Tuning for online H2H balance always greatly disrupts in a negative way User vs CPU play in every sports game.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: This is the Least Challenging CPU in 2k History.
If I press up on the CPU in MyTeam on superstar or higher the CPU can still score, albeit unrealistically. How do I create that same challenge in my league...I cant because the artificial boosts to the CPU dont exist outside of the modes tied to VC. I shouldn't have to play offball defense to compensate for the lack of bball IQ. I shouldn't have to dumb down my defense at all, if I'm locking up Kawhi Leonard with Coby White there's just something fundamentally wrong with the CPU not knowing how to use Kawhi.It isn’t about catering to online play.
In fact. It’s a good year for the mid range from an online standpoint.
I’ve done more than well in that space.
Yes, The fact that a lot of these moves need to be faster overall is true, but that’s different when there is a human anticipating your moves as opposed to a CPU who probably would have made all of those 30% contests and miss.
I see a good bit mid range jumpers in offline play, but I tend to play the CPU like a human and give them space on drives. It’s kind of just instinctive. I see a lot of gameplay where players press the CPU with every player and a lot of the time that’s what triggers the bail to the rim mode. That’s not to say the CPU hasn’t taken a step back overall…feels like they were more dynamic at one point with certain teams.
Sent from my SM-N950U using TapatalkComment
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This is the Least Challenging CPU in 2k History.
If I press up on the CPU in MyTeam on superstar or higher the CPU can still score, albeit unrealistically. How do I create that same challenge in my league...I cant because the artificial boosts to the CPU dont exist outside of the modes tied to VC. I shouldn't have to play offball defense to compensate for the lack of bball IQ. I shouldn't have to dumb down my defense at all, if I'm locking up Kawhi Leonard with Coby White there's just something fundamentally wrong with the CPU not knowing how to use Kawhi.
Sent from my SM-N950U using Tapatalk
Definitely didn’t say anything about dumbing down your defense. Play how you want….was just an observation, not even particular to this 2K. Wouldn’t even call the mid range jumpers I see quality tbh, lol
Haven’t played much MyTeam yet this year, so I can’t comment on the the CPU there. If you think it’s a plot by 2K to dumb down non online AI, more power to you, not here to convince you otherwise…
Even so, surprised to see so many people blowing out the CPU on HOF default….last year I get….but maybe that’s because my offline games are usually All-Time/All-Star one offs…
Y’all should post some games..Comment
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Re: This is the Least Challenging CPU in 2k History.
The conspiracy theory isn't really my direction, my point is more about artificial boosts to the CPU to make them "harder" instead of smarter. I dont want to dumb down my defense, I HAVE to in order to get any type of enjoyment. Otherwise the only challenge I'll get all season is the nets, warriors, and lakersDefinitely didn’t say anything about dumbing down your defense. Play how you want….was just an observation, not even particular to this 2K. Wouldn’t even call the mid range jumpers I see quality tbh, lol
Haven’t played much MyTeam yet this year, so I can’t comment on the the CPU there. If you think it’s a plot by 2K to dumb down non online AI, more power to you, not here to convince you otherwise…
Even so, surprised to see so many people blowing out the CPU on HOF default….last year I get….but maybe that’s because my offline games are usually All-Time/All-Star one offs…
Y’all should post some games..
Sent from my SM-N950U using TapatalkComment
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Re: This is the Least Challenging CPU in 2k History.
So I started this year playing with those inputted numbers on the slider/tendency end and actually had MORE success against the CPU when these levels were higher like you have them. It was almost like they were either reversed or broken.
I was frustrated because I had more of a challenge when mostly everything was at default but it was still not even close to enough of a challenge to keep it interesting.
What I started doing was using global edits badge wise. These appear to have way more of an influence than any sliders/tendencies. I’ve added HOF rim protector and intimidator to everyone in the league and you could even take that further and add clamps as an idea.
I could be off here since I only player lock (it takes away my ability to control everything like it’s god mode) but messing with badges is a suggestion that I’ve seen work a bit better than sliders this year from personal experience.
The only sliders I do have changed are bumping the cpu shooting sliders way up into the high 60s and 70s and bumping the mid range and 3PT tendency up as well to limit them resorting to driving every single time.
Give badge adjustments a try on the roster side and I think you’ll see a more impactful change to the CPU than you would using sliders/tendencies.
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Re: This is the Least Challenging CPU in 2k History.
On the subject of badge editing does on-court coach affect the cpu AI in anyway?Comment
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Re: This is the Least Challenging CPU in 2k History.
It’s 48-52%. It’s hard sometimes, I’ll get blown out, but that’s the only way to translate difficulty because the default sliders suck. But I love it!
Give it a shot, I take HoF sliders and make these adjustments: (MyNBA only, these don’t work in Play Now)
User & CPU both:
Inside Shot: 40
Close Shot: 50
Midrange Shot: 50
3PT Shot: 50
Layup: 40
Dunk in Traffic Freq.: 50
Dunk in Traffic Success: 50
Pass Accuracy: 45
Contact Shot Success: 50
Body Sensitivity: 60
Ball Security: 20
Pass Speed: 50
Inside Contact: 100
Driving Contact: 100
Layup Take-Off: 50
Layup Release: 50
Jumpshot Gather: 50
Jumpshot Release: 50
Help Defense Strength: 50
Steal Success: 50
Attributes:
User all set at 45
CPU all set to 55
except… Fatigue Rate stays at 50
Foul sliders:
all at 70
Tendencies sliders:
all at 50
Movement sliders:
Do not touch
Come back here and tell me this isn’t challenging now, LolComment
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Re: This is the Least Challenging CPU in 2k History.
For those who have an issue with driving being too easy (assuming that isn’t the case with your sliders) I actually tried lowering min/max speed/accel WITH ball 5 points (though I’ve heard those “with ball” sliders are broken and don’t work) and I rose WITHOUT ball min/max speed/accel sliders 5 points. I did these in conjunction with raising defensive sliders for the CPU so not sure the effect they alone have but I feel they’ve made a difference in making driving not too easy and also in allowing bigs to guard me. Also perhaps it’s helped in getting help defense to get onto their man on time. I’d suggest trying it out and reporting back for anyone still trying to find ways to make it harder to drive or who want snappier help defense.It’s 48-52%. It’s hard sometimes, I’ll get blown out, but that’s the only way to translate difficulty because the default sliders suck. But I love it!
Give it a shot, I take HoF sliders and make these adjustments: (MyNBA only, these don’t work in Play Now)
User & CPU both:
Inside Shot: 40
Close Shot: 50
Midrange Shot: 50
3PT Shot: 50
Layup: 40
Dunk in Traffic Freq.: 50
Dunk in Traffic Success: 50
Pass Accuracy: 45
Contact Shot Success: 50
Body Sensitivity: 60
Ball Security: 20
Pass Speed: 50
Inside Contact: 100
Driving Contact: 100
Layup Take-Off: 50
Layup Release: 50
Jumpshot Gather: 50
Jumpshot Release: 50
Help Defense Strength: 50
Steal Success: 50
Attributes:
User all set at 45
CPU all set to 55
except… Fatigue Rate stays at 50
Foul sliders:
all at 70
Tendencies sliders:
all at 50
Movement sliders:
Do not touch
Come back here and tell me this isn’t challenging now, LolComment

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