The "bulldozer" method of playing offense (by left-sticking + turboing your way deeper and deeper into the paint) is just too effective this year, whether the imposing attacker is working on-ball or off-ball.
You certainly could argue that it's more realistic for defenders to unavoidably be ceding ground during all two-man contact animations, given the "Hands-Off!" mantra that modern NBA defenders must follow.
But I believe that the old 2K16, 2K17, and 2K19 "stonewall" on-ball style of ultra-defensive mashing-prevention resulted in better-playing videogames, because it forced people to perform more skill moves, and exert greater offensive effort, back when they had to legitimately work or feint their way around their assignment to earn an open shot, instead of being able to crudely push their way directly to the rim.
HOF off-ball pest doesn't do squat for helping to stop slippers and backdoor cutters. HOF clamps does a decent job of holding-up the turbo drive-hards, but those gold and lower clamps badge levels put-up about as much resistance as a plastic folding chair.
2K23 is basically 2K18 The Sequel, in how it's dominated by unstoppable runthroughs/blowbys in the paint, and uncontestable snatchback/fadeaway threes on the perimeter.
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