Shooting: Real Player % vs User timing…which do you use and why?
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Re: Shooting: Real Player % vs User timing…which do you use and why?
I was always using user timing but it’s starting to get annoying. U have it fill up to the top and the shot still misses. It’s sooo annoying. I might give real fg a try. One of the wrestlers i followed he use real fg also. Is it a majority that to see the signature animations it works better with real fg?Comment
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Re: Shooting: Real Player % vs User timing…which do you use and why?
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Re: Shooting: Real Player % vs User timing…which do you use and why?
I’ve just decided to use user timing and turn the shot timing slider all the way down.Comment
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Re: Shooting: Real Player % vs User timing…which do you use and why?
Shot timing impact at 0 for user (and cpu for me)
Layup/inside shot at 50
Close/mid range/3 point/contact shot at 55/56 for user (I made home and away sliders so 55 for away and 56 for home)
Defensive impact jumpshot sliders down to 15 for user and cpu
Excellent balance with those sliders. Feels just right.Comment
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Re: Shooting: Real Player % vs User timing…which do you use and why?
Yep this shot coverage slider is tha cause of the real player fg ‘bug’.
What does this slider do? I had it lower to mean it’s possible to hit contested jumpers and I’ve been hitting a decent chunk.
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Re: Shooting: Real Player % vs User timing…which do you use and why?
I had it at 0 with Real Player % thinking I would be hitting contested shots more easily but this made it impossible to hit consecutive shots by one player. I have now since put it back at 50 and raised the shooting ratings across the board with Real Player %.2018-2019 NBA Champions!Comment
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Re: Shooting: Real Player % vs User timing…which do you use and why?
Meter off
Shot timing impact at 0 for user (and cpu for me)
Layup/inside shot at 50
Close/mid range/3 point/contact shot at 55/56 for user (I made home and away sliders so 55 for away and 56 for home)
Defensive impact jumpshot sliders down to 15 for user and cpu
Excellent balance with those sliders. Feels just right.
lol i saw this post like 20000 times here like is an invention or some...Comment
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Re: Shooting: Real Player % vs User timing…which do you use and why?
For the most part I have always been a real % user in strictly offline MyNBA usually on All Star difficulty(close to default) but recently tried something I was curious about, with a good shooter in freestyle mode (Steph Curry and Desmond Bane) with over 30 shots each I could not make two jumpers in a row using real %, done it in games several times but cannot do it in freestyle mode. Just curious has anybody else tried something similar and had different results, just find that strange. 🤔🤔🤔"They're no such thing as stupid questions, they're are just stupid people that ask questions"
ESPN commercial (Bristol University)
"A wise man never knows all, only a fool knows everything"
"If you were making a list of people you trusted, would you put your name down"
-NF "Only"Comment
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Re: Shooting: Real Player % vs User timing…which do you use and why?
For those that don't know, the shot coverage impact slider determines the impact of being open or covered has on shots.
So at 0 it would literally make no difference if a shooter is wide open or tightly contested, the shot has the same success chance.
At 100 I wouldn't say you would never make a contested shot but it would be about as rare as a 4 point play or maybe even a technical foul in the game (I'm not sure techs are present in the game lol).
I've been playing with mine at 35 but have noticed that my sharpshooters rarely make consecutive 3s even when wide open.
I may look into raising the coverage impact slider but then lowering the defensive strength on shot gathers/releases to compensate.
Important note for anyone else considering this -- those sliders are "reversed" for user and cpu. Well they are not actually but its easy to think they are. It functions like the block slider, the more you raise it for the user, the more it improves the effectiveness of user defense. A lot of people see it and read the description of (paraphrasing) "adjust the impact of a defender on the release of a shot" and think they adjust it from the shooter's perspective but they don't realize the slider is under the defense sliders for a reason.Comment
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Re: Shooting: Real Player % vs User timing…which do you use and why?
Considering Live is probably dead, defense of intellectual property is no longer a great excuse for not explaining sliders.
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