Shooting: Real Player % vs User timing…which do you use and why?

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  • Smirkin Dirk
    All Star
    • Oct 2008
    • 5172

    #121
    Re: Shooting: Real Player % vs User timing…which do you use and why?

    Originally posted by The 24th Letter
    Pretty significant variable…

    Gotta add these things to the equation when we’re calling a feature broke!


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    Damn I already got a meeting scheduled with mike wang.


    Sent from my iPhone using Operation Sports
    2022 'Plug and play' sim roster (XBX)

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    • AIRJ23
      MVP
      • Apr 2021
      • 2804

      #122
      Re: Shooting: Real Player % vs User timing…which do you use and why?

      Originally posted by COMMISSIONERHBK9
      I was always using user timing but it’s starting to get annoying. U have it fill up to the top and the shot still misses. It’s sooo annoying. I might give real fg a try. One of the wrestlers i followed he use real fg also. Is it a majority that to see the signature animations it works better with real fg?
      Turn off the meter. That’s your first issue. Get used to using it with no meter and you’ll never look back. Raising shooting sliders to compensate as you get used to it.

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      • kamackeris76
        MVP
        • Oct 2012
        • 1653

        #123
        Re: Shooting: Real Player % vs User timing…which do you use and why?

        Originally posted by AIRJ23
        Turn off the meter. That’s your first issue. Get used to using it with no meter and you’ll never look back. Raising shooting sliders to compensate as you get used to it.
        What sliders do you use for user? Always used rp but not been able to shoot two in row is really doing my head in

        Sent from my Pixel 5 using Tapatalk

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        • taildog
          MVP
          • Jun 2008
          • 1161

          #124
          Re: Shooting: Real Player % vs User timing…which do you use and why?

          I’ve just decided to use user timing and turn the shot timing slider all the way down.
          NBA 2K23 - OFFICIAL TRIANGLE SYSTEM THREAD

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          • AIRJ23
            MVP
            • Apr 2021
            • 2804

            #125
            Re: Shooting: Real Player % vs User timing…which do you use and why?

            Originally posted by kamackeris76
            What sliders do you use for user? Always used rp but not been able to shoot two in row is really doing my head in

            Sent from my Pixel 5 using Tapatalk
            Meter off

            Shot timing impact at 0 for user (and cpu for me)

            Layup/inside shot at 50

            Close/mid range/3 point/contact shot at 55/56 for user (I made home and away sliders so 55 for away and 56 for home)

            Defensive impact jumpshot sliders down to 15 for user and cpu

            Excellent balance with those sliders. Feels just right.

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            • Smirkin Dirk
              All Star
              • Oct 2008
              • 5172

              #126
              Re: Shooting: Real Player % vs User timing…which do you use and why?

              Yep this shot coverage slider is tha cause of the real player fg ‘bug’.

              What does this slider do? I had it lower to mean it’s possible to hit contested jumpers and I’ve been hitting a decent chunk.


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              2022 'Plug and play' sim roster (XBX)

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              • tcnumba10
                MVP
                • Nov 2008
                • 1816

                #127
                Re: Shooting: Real Player % vs User timing…which do you use and why?

                Originally posted by Smirkin Dirk
                Yep this shot coverage slider is tha cause of the real player fg ‘bug’.

                What does this slider do? I had it lower to mean it’s possible to hit contested jumpers and I’ve been hitting a decent chunk.


                Sent from my iPhone using Operation Sports
                I had it at 0 with Real Player % thinking I would be hitting contested shots more easily but this made it impossible to hit consecutive shots by one player. I have now since put it back at 50 and raised the shooting ratings across the board with Real Player %.
                2018-2019 NBA Champions!

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                • jrose57
                  MVP
                  • Dec 2007
                  • 3513

                  #128
                  Re: Shooting: Real Player % vs User timing…which do you use and why?

                  Originally posted by AIRJ23
                  Meter off

                  Shot timing impact at 0 for user (and cpu for me)

                  Layup/inside shot at 50

                  Close/mid range/3 point/contact shot at 55/56 for user (I made home and away sliders so 55 for away and 56 for home)

                  Defensive impact jumpshot sliders down to 15 for user and cpu

                  Excellent balance with those sliders. Feels just right.

                  lol i saw this post like 20000 times here like is an invention or some...

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                  • wizfan2
                    Rookie
                    • Aug 2004
                    • 395

                    #129
                    Re: Shooting: Real Player % vs User timing…which do you use and why?

                    For the most part I have always been a real % user in strictly offline MyNBA usually on All Star difficulty(close to default) but recently tried something I was curious about, with a good shooter in freestyle mode (Steph Curry and Desmond Bane) with over 30 shots each I could not make two jumpers in a row using real %, done it in games several times but cannot do it in freestyle mode. Just curious has anybody else tried something similar and had different results, just find that strange. 🤔🤔🤔
                    "They're no such thing as stupid questions, they're are just stupid people that ask questions"
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                    • ggsimmonds
                      Hall Of Fame
                      • Jan 2009
                      • 11235

                      #130
                      Re: Shooting: Real Player % vs User timing…which do you use and why?

                      Originally posted by tcnumba10
                      I had it at 0 with Real Player % thinking I would be hitting contested shots more easily but this made it impossible to hit consecutive shots by one player. I have now since put it back at 50 and raised the shooting ratings across the board with Real Player %.
                      lol yep having it at 0 will definitely do that.

                      For those that don't know, the shot coverage impact slider determines the impact of being open or covered has on shots.

                      So at 0 it would literally make no difference if a shooter is wide open or tightly contested, the shot has the same success chance.

                      At 100 I wouldn't say you would never make a contested shot but it would be about as rare as a 4 point play or maybe even a technical foul in the game (I'm not sure techs are present in the game lol).

                      I've been playing with mine at 35 but have noticed that my sharpshooters rarely make consecutive 3s even when wide open.

                      I may look into raising the coverage impact slider but then lowering the defensive strength on shot gathers/releases to compensate.

                      Important note for anyone else considering this -- those sliders are "reversed" for user and cpu. Well they are not actually but its easy to think they are. It functions like the block slider, the more you raise it for the user, the more it improves the effectiveness of user defense. A lot of people see it and read the description of (paraphrasing) "adjust the impact of a defender on the release of a shot" and think they adjust it from the shooter's perspective but they don't realize the slider is under the defense sliders for a reason.

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                      • Smirkin Dirk
                        All Star
                        • Oct 2008
                        • 5172

                        #131
                        Re: Shooting: Real Player % vs User timing…which do you use and why?

                        Considering Live is probably dead, defense of intellectual property is no longer a great excuse for not explaining sliders.


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                        2022 'Plug and play' sim roster (XBX)

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