Why the 'Interior Defense' nerf is unrealistic

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  • alabamarob
    MVP
    • Nov 2010
    • 3348

    #16
    Re: Why the 'Interior Defense' nerf is unrealistic

    Originally posted by AIRJ23
    It does that for you? I can still back down little guards with huge centers and AI won’t double or recognize the mismatch. Sometimes they randomly will, but it doesn’t seem tied to size mismatches to me. That mismatch issue is definitely an exploit I use to get a leg up on the cpu.
    I am definitely seeing the double teams in post mismatches.
    Psn: Alabamarob
    Xbox: Alabama Rob

    Youtube: 2k Hawks

    Settings I play on.
    Minutes: 12
    Difficulty: HOF
    Online or Offline player: Both
    In a MLO: Yes

    Comment

    • ILLSmak
      MVP
      • Sep 2008
      • 2397

      #17
      Re: Why the 'Interior Defense' nerf is unrealistic

      Originally posted by The 24th Letter
      Word is guys will be back to mashing their hearts out here shortly.

      Enjoyed bringing out my old gold anchor build for a bit though….and seeing “dunked on” 5 times a game instead of 20, lol


      Sent from my iPhone using Tapatalk

      It really is bad, though. 100% contests. Even if I'm the one doing the 100% contest on the cpu. 75 interior d, 80 block. There should be a middle ground, give people more tools like jyoung said.



      My guy is also getting snatch blocks now, too. So they really overtuned it. I wouldn't mind it getting re-tuned, but whatever they did was massive. Like I said I pretty much understand the game mechanics (tho if I remade I would have gone for 91 str to get purp box out + lower reb and taken my 93 in block instead of oreb, taken 77 post, not gotten 70 driving dunk and given up on oops, etc,) and my guy was already a decent force inside with trashy 75 inside d, bronze anchor. Now he's just a red contest monster. I SMASHED the ish out of this guys dunk attempt with two hands the night before last, post patch I guess, before I knew. It was like WOW I must have really timed that well, but now I know, it's just 2k calibration.



      Trust me, you do get dunked on... sucks, but in terms of protecting the rim enough to win, it reminds me of old NBA Live where people said you couldn't protect the rim. I could! I mean, people still got their points, but it was enough to get wins. I imagine if I had hof badges and an anchor build I would be dominant. But the thing is they also buffed my non-defensive build... as well as all the other non defensive builds.



      It's NICE to be able to just go up and green on someone after they make you stand outside all day with their 6'9 C haha. I'm sorry, but that only seems fair. And if they were smarter about it... like people who know how to cut, drive AND shoot are a nightmare for me... it would still equal out + they can hit 3s. So yeah, inside nerf... bg. Especially for 'everyone else.' I could see them toning down the highest level dudes, cuz like I said I still do some amazing things, but watching cpu Kyrie get red contested on all star by a bum at the rim is like??


      -Smak

      Comment

      • AIRJ23
        MVP
        • Apr 2021
        • 2804

        #18
        Re: Why the 'Interior Defense' nerf is unrealistic

        Originally posted by alabamarob
        I am definitely seeing the double teams in post mismatches.
        Weird. I don’t think that has changed for me at all. Still seems the same as before. I’ll have to pay more attention on my next mismatches.

        Comment

        • ILLSmak
          MVP
          • Sep 2008
          • 2397

          #19
          Re: Why the 'Interior Defense' nerf is unrealistic

          Originally posted by AIRJ23
          Weird. I don’t think that has changed for me at all. Still seems the same as before. I’ll have to pay more attention on my next mismatches.

          same w/ rob, I get doubled a lot, but my dudes never make the SHOT!!!!


          And yeah the more I play the more this inside nerf pisses me off. The game is different, it's back to old chase down everything, red contest everything. It's funny how anyone, even perimeter kids, would think it was more skilled.



          Dudes are clueless.


          -Smak

          Comment

          • howardphillips214
            MVP
            • Jan 2018
            • 1928

            #20
            Re: Why the 'Interior Defense' nerf is unrealistic

            I'm sorry, you can't justify missing a 99 rated driving dunk and the "anchor" mistiming his block or staying down to play hands up. Contact animations rimming out due to intimidator has been a thing for a long time. With EVERYONE having contact animations AND shooting in their build you can't THEN say you need extra help on defense.

            You can make a 99 block, 93 driving, 80 shooting build in this game.

            You mean to tell me that if you make a big man who's SOLE purpose on D and you want to ALSO be bailed out on defense?

            I get it with the kids mindlessly running at the rim. I agree you should have the advantage. But if I'm in the Rec and I get ONE shot to make an impression on the team and my first attempt is a flubbed dunk I never see the ball again.

            Two handed dunks, no. One handed flashy 360 in traffic? Sure... But bailing out the defender is not the way to go.

            I get players flubbing dunks with BRONZE anchor.

            Comment

            • ILLSmak
              MVP
              • Sep 2008
              • 2397

              #21
              Re: Why the 'Interior Defense' nerf is unrealistic

              Originally posted by howardphillips214
              post

              Yea, to me the softening of inside D and, slowly, the softening of outside D as well, have been the game play adjustment that has made me think 2k can really reach the high-heights as a sim AND competitive game.


              You touched on a problem: the randomness.



              Once you can grill someone properly (and not in a running behind a screen/zigzag or fading in the corner sort of way,) it will be ready to begin balancing.



              I made my build knowing I'd have to get my hand on the ball, practically to make people miss, and I did it to have ability on the other side. I was getting a ton more blocks because people were going harder to the rim, but I was also getting dunked on and people were just going thru my hands up more than half the time. That was 'balanced.'



              People have to think about how powerful of a weapon the 3 is in 2k. Then realize it's worth 150%. AND unless you have two bigs who are in sync on both sides of the rim, it's harder to rebound an inside miss, too. The only sure fire way is to get their big jumping and get it off that.



              There's not much reason to shoot as a big now and people are bringing their 6'7 builds back out haha. A decent 7 footer is stifling, like I said, *I* am pretty potent in there now. People can catch me with stick dunks, for sure. I don't know if stick dunks were affected at all, tbh. Was the dunk you rimmed a stick dunk?


              But where is the big man stick dunk? It seems like the big man stick is the mashing shot, which can require good timing + you don't get an ani so it's possible to be blocked by the guy guarding you.



              It might not SEEM like it's skilled to back people down and mash them, but I already stated my build, I got 75 post D, 80 block to reiterate, 90 str tho! I gotta work to defend someone who is an inside scorer, but I can stop them with a combo of hands up, pushing into them/post wins w/e you wanna call them, and then jumping at the right time.



              I want the big game to be closer to the outside game in terms of being able to outskill someone, and the skill comes from the rhythm of bumps, getting them in the air, getting good position in the first place, and then greening what can be a tough release. Some of those HoF masher green bars are dumb though. I wouldn't mind if that was toned down. haha. There's not really any room for a green bar that level on anything except a wide open lay up.


              I just want to know IF I time it perfectly, I can make the shot at about 50-60%. You gotta count the times I get blocked, the times I'm get a better shot, the times I dunk, the times I DON'T time it perfectly. I feel the same about jumpers. If you can get a tiny window of space and pull on someone, you should make it.



              I got Kyrie on my MC team, went down to all-star to core my post passing badge, and my take over is the one that boosts other people's take over. Came down on TEAM TAKE OVER, Kyrie with his shot creator shining, and pulled up (mind you, I have done the lil step back and hit that shot, that's easy) right on someone who was back pedaling. AT THE TOP. Brick. Not even a red contest. It's just like... man c'mon! I could be wrong and maybe that shot can be made at a good rate and I just got a bad roll, but I have a feeling that... it's not. If I would have done some sort of a 'shot animation,' he probably would have grilled it, but on the raw pull up, good balance, dude nowhere near blocking or touching me, at the top... should be a make. I want the same thing inside.



              Stuff shouldn't be 100%, for sure, but instead of camping for corner 3s as most 2k players do, I wanna see some real iso outplay. Same as post. To me, the post was closer to what I want pre-patch than the perimeter is, but like I said, on certain dudes, it was too easy. Otoh, if you wanna roll a dude who is 6'9 180 and put him on me, I kinda wonder if I shouldn't get a big green bar. Still, I'd give it up in an instant if we could just have tops be makes in most cases. And if they wanna find a way to make inside dunking skill based, DO IT. People should not have PTSD going up for dunks. And when I saw someone get blocked from behind AT ALL pre-patch, it was like wow dude either timed it really well or probably had a super jacked defensive build. If you wanna build your stuff max defense, then yeah, take your blocks. I got gold chase, max wing, and am 7'3 w/ a good vert. I am totally cool not being able to get people from behind on dunks. NOW I can tho. That's not the kind of change you make IMO. Just makes people pass the ball inside even less. Ugh.


              -Smak

              Comment

              • Cowboyfan_19
                Pro
                • Jan 2015
                • 724

                #22
                Re: Why the 'Interior Defense' nerf is unrealistic

                Not a fan of this at ALL. Nothing was done to balance 3 pt shooting (like every other year too I guess).

                Going to work in the post was great for mismatches. Now, I gotta deal with guys in Clutch Time pulling up from 3 & 4 with no consequences. Nevermind the fact that you can't even play lockdown user defense on the perimeter in MyTeam since the guy with a basketball is apparently supposed to move 3X faster than the defensive player who doesn't have a ball in his hand.

                But I digress, 2k17 all over again where the Bigs miss laughably easy 4 inch shots from the rim but guys can green from the logo like nothing.

                Comment

                • howardphillips214
                  MVP
                  • Jan 2018
                  • 1928

                  #23
                  Re: Why the 'Interior Defense' nerf is unrealistic

                  The last sentence is key. Logo 3s green but open dunks are flubbed for no reason.

                  I DID just Posterize a whole team tho. That was fun.

                  Caught the ball on the break, he's thinking I'm going baseline, jab step right, cross left, met the C at the rim and the whole D collapsed, I put C on his *** and my whole team flopped.

                  God I love HDR. Watched that 7 seconds about 30x now.

                  So it still happens. Just wish it weren't once in a lifetime.

                  Comment

                  • ILLSmak
                    MVP
                    • Sep 2008
                    • 2397

                    #24
                    Re: Why the 'Interior Defense' nerf is unrealistic

                    Originally posted by Cowboyfan_19
                    Not a fan of this at ALL. Nothing was done to balance 3 pt shooting (like every other year too I guess).

                    Going to work in the post was great for mismatches. Now, I gotta deal with guys in Clutch Time pulling up from 3 & 4 with no consequences. Nevermind the fact that you can't even play lockdown user defense on the perimeter in MyTeam since the guy with a basketball is apparently supposed to move 3X faster than the defensive player who doesn't have a ball in his hand.

                    But I digress, 2k17 all over again where the Bigs miss laughably easy 4 inch shots from the rim but guys can green from the logo like nothing.
                    24 said revert incoming. I played Rodman role like 17 Rebs 7 assists and I don’t steal outlet assists from pg (but I steal Rebs from anyone!) I had two shots one was a baby hook that got its green window closed way late in game and the first was an inside shot I went up w and people timed me out. As the message moves away u see the green light. I had to oop it to the other team from out of bounds lol.

                    I’m out there stealing outlets, guarding corners and u can’t let me get one shot… ugh. O well a w is a w.

                    And stick dunks are still crazy.

                    -Smak

                    Comment

                    • Luke Skywalker
                      Pro
                      • Dec 2014
                      • 917

                      #25
                      Re: Why the 'Interior Defense' nerf is unrealistic

                      Originally posted by ILLSmak
                      24 said revert incoming. I played Rodman role like 17 Rebs 7 assists and I don’t steal outlet assists from pg (but I steal Rebs from anyone!) I had two shots one was a baby hook that got its green window closed way late in game and the first was an inside shot I went up w and people timed me out. As the message moves away u see the green light. I had to oop it to the other team from out of bounds lol.

                      I’m out there stealing outlets, guarding corners and u can’t let me get one shot… ugh. O well a w is a w.

                      And stick dunks are still crazy.

                      -Smak
                      Revert incoming? Thank God. I guess they realized that they broke the post up game and hurt builds that play back to the basket.

                      Comment

                      • ILLSmak
                        MVP
                        • Sep 2008
                        • 2397

                        #26
                        Re: Why the 'Interior Defense' nerf is unrealistic

                        Originally posted by Luke Skywalker
                        Revert incoming? Thank God. I guess they realized that they broke the post up game and hurt builds that play back to the basket.

                        PRETTY SURE I saw that. I can't find the post. We got 2 threads and people talking about it in other threads, but I have a weird memory when it comes to words. I remember him saying something like word is you can get back to mashing soon or w/e.



                        Maybe it was a dream, haha. I wish this forum had a better search feature, or one I knew how to use.



                        I may put a game from last night up, but there was a sequence where I got a monster chase down on a dunk (those old school 'limitless range' chase downs) then blocked someone again and then was there so nobody shot.


                        Vid: <iframe src="https://www.youtube.com/embed/ZsYVI8QBuVI" title="YouTube video player" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen="" width="560" height="315" frameborder="0"></iframe>



                        Should have been carried further by momentum, the second shot was right in my face, but I shouldn't have been able to be there.


                        Edit: btw I had takeover, but my take over is hard contests, not blocks. Still not sure if it is even active when it shows it empty, but I know your stats get boosted a little overall when you are on take.



                        -Smak
                        Last edited by ILLSmak; 01-29-2023, 07:07 AM.

                        Comment

                        • AIRJ23
                          MVP
                          • Apr 2021
                          • 2804

                          #27
                          Re: Why the 'Interior Defense' nerf is unrealistic

                          I found fixing the interior scoring issue really easy actually. I just raised inside shot and layup 4-5 points above where it was pre patch, and it feels about identical to pre patch for me in that regard now.

                          Now I’m bracing for their inevitable overcorrection to the other end, which means I’m gonna have to go back to the damn slider drawing boards.

                          Comment

                          • VDusen04
                            Hall Of Fame
                            • Aug 2003
                            • 13034

                            #28
                            Re: Why the 'Interior Defense' nerf is unrealistic

                            Originally posted by AIRJ23
                            I found fixing the interior scoring issue really easy actually. I just raised inside shot and layup 4-5 points above where it was pre patch, and it feels about identical to pre patch for me in that regard now.

                            Now I’m bracing for their inevitable overcorrection to the other end, which means I’m gonna have to go back to the damn slider drawing boards.
                            I'd go ahead and make that change right this moment if I hadn't heard rumors or hints from 24 suggesting 2K may be overcorrecting the problem soon.

                            Comment

                            • ILLSmak
                              MVP
                              • Sep 2008
                              • 2397

                              #29
                              Re: Why the 'Interior Defense' nerf is unrealistic

                              Originally posted by VDusen04
                              overcorrecting

                              !! haha.


                              Nah, but I could see them keeping the dunks kind of down. I don't mind boinking some dunks or seeing my/other people's posters fail. Definitely though the release things like inside shots and lay ups need to be more open. And yeah, you can make it thru a 30% red contest, but sometimes it's hard to tell whether it's gonna be a 30 or a 100.


                              -Smak

                              Comment

                              • AIRJ23
                                MVP
                                • Apr 2021
                                • 2804

                                #30
                                Re: Why the 'Interior Defense' nerf is unrealistic

                                I don’t mind dunk boinks either. Obviously not at ridiculous degrees but missed dunks are realistic and give a good visual. As long as it’s within the realm of reasonability. MJ once boinked a wide open fast break dunk at MSG. The crowd went ballistic, louder than I’ve ever heard a basketball crowd. It was like their one cathartic moment amidst trauma induced by him.

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