They also have the ability to pass out of a shot way too late if you slide over to contest a shot. I assume.its because the pass animation is tacked onto the shot.animation, but the CPU will literally get to the point of release, then change into a pass animation.
Superstars are too OP in 2K25
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Re: Superstars are too OP in 2K25
They also have the ability to pass out of a shot way too late if you slide over to contest a shot. I assume.its because the pass animation is tacked onto the shot.animation, but the CPU will literally get to the point of release, then change into a pass animation.Last edited by sirdez; 09-10-2024, 08:40 AM. -
Re: Superstars are too OP in 2K25
On a side note, Luka averages 10.38 3pt attempts per game and Kyrie averages 6.96.
I’ve tested 10 games against the Mavs in 2K, and they both almost put up 20+ 3pt attempts on 11min quarters with 5-6 attempts after the first quarter.Last edited by tcnumba10; 09-10-2024, 11:07 AM.2018-2019 NBA Champions!Comment
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Re: Superstars are too OP in 2K25
Substitution bug aside- I prefer superstars to be a bit OP…and for the CPU to have some bite to them
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Re: Superstars are too OP in 2K25
They should be OP. They're stars. We should struggle to slow them down. When I'm able to contain them they look to pass the ball.
With subs issue, of course they take 30+ shots a game since they play whole game.
Try to play one on one with them. If you can't slow them down, let CPU control your best defensive player on them.
The first thing I really don't like 2k to do is nerf the game through updates.Comment
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Re: Superstars are too OP in 2K25
but on how minutes is that? The substitution bug is also a factor here. Kyrie and Luka aren't playing 48 mins IRL. If they did they probably would be putting up 30 shotsComment
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Re: Superstars are too OP in 2K25
IRL Luka plays 37.5mins per game while Kyrie is at 34.4mins per game. Which means they are way over their 3pt attempts per game in 2K. I’ve played/tested them 10 times and the results don’t vary. They do not look to get their teammates involved and just look to score and shoot 3s 10/10 times I played them.2018-2019 NBA Champions!Comment
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Re: Superstars are too OP in 2K25
Yes I agree that it’s nice to see them so dominant but at the same time, roster editing (tendencies) doesn’t change that. Is it hardcoded for these type of players to dominate no matter what you edit?2018-2019 NBA Champions!Comment
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Re: Superstars are too OP in 2K25
After playing 11mins in the first quarter, they had 5-6 3pt attempts already. If you triple that, in a span of 33mins, they would have already put up 15+ 3pt attempts…
IRL Luka plays 37.5mins per game while Kyrie is at 34.4mins per game. Which means they are way over their 3pt attempts per game in 2K. I’ve played/tested them 10 times and the results don’t vary. They do not look to get their teammates involved and just look to score and shoot 3s 10/10 times I played them.
If a team never adjusted though and just gave them 15 open 3 pointers in a game they would take those shots.Comment
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Re: Superstars are too OP in 2K25
Even all that won't completely eliminate their shots. It's not that the individual players are hard-coded to get a certain number of shots, it's that the game engine is trying to get the highest rated players the most shots. If you dropped Luka and Kryie down to 65 OVR players, they wouldn't get the same amount of shots. And if you don't increase the tendencies that will cause the other players to shoot more, just lowering the tendencies of the star player won't have a big impact because if the tendencies aren't driving the shots, then the star players are going to get the shots because of their ratings.
Also, be sure to check the play types of all the players and the playbook. I remember creating a team once and I was testing them and the star player couldn't seem to get many shots no matter what I did. Turned out that the playbook didn't have any of his play types so there were no plays to be called for him. You'll want to make sure the other guys can get plays called for them. You may want to increase the run plays frequency in the coach settings after all that to reduce freelancing, as long as the other guys have plays that can be called for them and have all their tendencies mentioned above bumped up.YT - Jimbo2K
PSN - Jim_G22Comment
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Re: Superstars are too OP in 2K25
The tendencies go a lot deeper than just the Touches or the general Shot tendencies. Touches won't make much difference on guys like Luka or Kyrie because they are primary ballhandlers....they don't need other guys to get them to the ball. You'll notice in the tendencies that PGs are often at only 55-60 on Touches. You want to play around with the Iso tendencies (and they count for post players taking guys in the post too) and the Play Discipline tendencies. Lower all their Iso tendencies and raise their Play Discipline tendency to reduce the amount of times they will freelance. Also take a look at their Spot Up/Off-Screen tendencies for Midrange, Three Point, and Drive...that impacts how likely they are to shoot or drive in played games in those scenarios. Dish To Open Man impacts their assists in simmed games but won't have much impact on a played game. You'll also want to adjust the tendencies for the other guys too though to make them more likely to shoot.
Even all that won't completely eliminate their shots. It's not that the individual players are hard-coded to get a certain number of shots, it's that the game engine is trying to get the highest rated players the most shots. If you dropped Luka and Kryie down to 65 OVR players, they wouldn't get the same amount of shots. And if you don't increase the tendencies that will cause the other players to shoot more, just lowering the tendencies of the star player won't have a big impact because if the tendencies aren't driving the shots, then the star players are going to get the shots because of their ratings.
Also, be sure to check the play types of all the players and the playbook. I remember creating a team once and I was testing them and the star player couldn't seem to get many shots no matter what I did. Turned out that the playbook didn't have any of his play types so there were no plays to be called for him. You'll want to make sure the other guys can get plays called for them. You may want to increase the run plays frequency in the coach settings after all that to reduce freelancing, as long as the other guys have plays that can be called for them and have all their tendencies mentioned above bumped up.2018-2019 NBA Champions!Comment
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Re: Superstars are too OP in 2K25
That’s a lot of work and goes to show how bad the base NBA 2K rosters are. Like I mentioned before, it is catering to the casuals who only watch highlight reels of stars having career highs in scoring. IRL, Luka and Irving try to get their teammates involved and don’t look to put up 30+ FGAs even if they wanted to.
Totally. I've seen a lot of head scratchers when editing rosters. I don't think there is an easy way to replicate shot creation for others in the game the way the tendencies, etc. are set up. Everything mainly dictates whether someone will drive, shoot or just pass the ball off to someone else. You could mess with the tendencies to create a guy who handles the ball a lot and drives a lot but doesn't shoot much and he will get assists but I don't think there's an easy way in the game mechanics to create a big-time scorer who also gets a lot of assists. You can do it in the simmed games because the Dish To Open Man tendency will boost assists in sim games. But it doesn't seem to have much impact on played games, if any. Once an AI guy in a played game makes up his mind to shoot, that's pretty much all he is going to do.YT - Jimbo2K
PSN - Jim_G22Comment
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Re: Superstars are too OP in 2K25
Totally. I've seen a lot of head scratchers when editing rosters. I don't think there is an easy way to replicate shot creation for others in the game the way the tendencies, etc. are set up. Everything mainly dictates whether someone will drive, shoot or just pass the ball off to someone else. You could mess with the tendencies to create a guy who handles the ball a lot and drives a lot but doesn't shoot much and he will get assists but I don't think there's an easy way in the game mechanics to create a big-time scorer who also gets a lot of assists. You can do it in the simmed games because the Dish To Open Man tendency will boost assists in sim games. But it doesn't seem to have much impact on played games, if any. Once an AI guy in a played game makes up his mind to shoot, that's pretty much all he is going to do.
At a certain point I feel like it’s almost intentional the way they botch the rosters. Maybe to drive community engagement for roster creators? Idk. They hired bedwardsroy19 off these very forums, and his custom rosters were the gold standard back then. I feel like they could just leave him alone in a room and let him craft the roster and the results would be extraordinarily better than what we currently get, but that’s obviously not what they’re doing.Comment
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Superstars are too OP in 2K25
My first game against the Mavs after reading this post, using my sliders (though with the offensive tendencies at their default 50, and game speed also at 50).
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