Scripted momentum/equalizer cheese

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  • synistr
    MVP
    • Apr 2008
    • 2319

    #16
    Re: Scripted momentum/equalizer cheese

    Originally posted by Danbuc09
    I had someone make a comeback on me by making two threes in a row with Zebo.
    that could happen irl though. Zbo can hit 3's, especially Clippers version who has 77 stand 3 with high OConsistency and his personality badges.

    Comment

    • synistr
      MVP
      • Apr 2008
      • 2319

      #17
      Re: Scripted momentum/equalizer cheese

      Originally posted by LegitSkillz
      2k will always deny it. They know what the repercussions would be if they said otherwise. They want everyone to enjoy the game (causal and hardcore gamers). Too many good players winning all the time will bring in complaints from the less skilled players and less people will buy the game, thus resulting in less revenue for 2k. They need to create tiers or special tournaments for RTTP since after you finish the 1st seed you have to go through the cheese fest all over again to play it again. They need to be upfront about the clutch factor but to do that they would have to provide another alternative for hardcore gamers. And considering how 2k can be at times, getting new content is something I wouldn't hold my breath on lol


      Sent from my iPhone using Tapatalk
      and let me be clear....20 point runs happen irl...but I am talking about when one player is playing smart and the other is playing dumb. when there is a huge disparity in skill level, the lesser skilled should be dispatched of rather than being bailed out...which sometimes can cost the smart player the game if he loses his cool and goes into rage mode.

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      • LegitSkillz
        Rookie
        • Jan 2016
        • 342

        #18
        Re: Scripted momentum/equalizer cheese

        Originally posted by synistr
        and let me be clear....20 point runs happen irl...but I am talking about when one player is playing smart and the other is playing dumb. when there is a huge disparity in skill level, the lesser skilled should be dispatched of rather than being bailed out...which sometimes can cost the smart player the game if he loses his cool and goes into rage mode.

        Agreed. I've lost some games going through this as well. I play smart all the time except when I'm furious with the dumb plays my opponents complete. Contested threes, dunks and lay ups over OBVIOUS mismatches and multiple players. Don't even let me start with the crazy success of long range bombs in this game. I played one guy who hit 3 3s in a row contested with gold paul George while down 14 in the 4th quarter. I won but that is unrealistic. If he was unguarded and had limitless range, deadeye, and pg does have the closer badge then I would understand. But over Clyde drexler with the perimeter lockdown defender badge, c'mon 2k.


        Sent from my iPhone using Tapatalk

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        • synistr
          MVP
          • Apr 2008
          • 2319

          #19
          Re: Scripted momentum/equalizer cheese

          Originally posted by LegitSkillz
          Agreed. I've lost some games going through this as well. I play smart all the time except when I'm furious with the dumb plays my opponents complete. Contested threes, dunks and lay ups over OBVIOUS mismatches and multiple players. Don't even let me start with the crazy success of long range bombs in this game. I played one guy who hit 3 3s in a row contested with gold paul George while down 14 in the 4th quarter. I won but that is unrealistic. If he was unguarded and had limitless range, deadeye, and pg does have the closer badge then I would understand. But over Clyde drexler with the perimeter lockdown defender badge, c'mon 2k.


          Sent from my iPhone using Tapatalk
          what I noticed is, they will let them go on a run and come all the way back, then switch momentum back sometimes and then we can take it on out. almost as if to say "ok, we gave them their run to keep them interested and now its back to skill vs skill" what we want to know is why you let em get that b.s. off in the first place? they dont even know how to play defense....sprinting towards the shooter and jumping all over the place. you can really see sliders change during the game. God like reaction and recovery time is such a joke.

          Comment

          • LegitSkillz
            Rookie
            • Jan 2016
            • 342

            #20
            Re: Scripted momentum/equalizer cheese

            It is and not sim at all. I use to be a play now, mycareer and online league kind of guy. I had to learn how to call plays and execute them since I played in sim leagues. Even play now requires smart play since not every player is gifted with talent like the myteam rosters I use and see. Playing basketball in high school helped as well but considering weak players (turbo abusers, 3pt chuckers, and other game exploits) have a chance to keep up with me is asinine. What I really hate, is when I'm guarding someone manually and my player falls for the pump fake which always turns out to be a shooting foul. I understand some players are not good defenders but come on!! If I'm not contesting the shot and just staying in front of my man why does my player attempt to block??!! Maybe you guys could help with this but I find this frustrating


            Sent from my iPhone using Tapatalk

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            • PandaPower2k
              Rookie
              • May 2015
              • 154

              #21
              Re: Scripted momentum/equalizer cheese

              I think there's an easier explanation for those comeback runs. When you have a big and comfortable lead you get complacent and don't play as serious and as well as before. That's human nature, I'm sorry.

              There are many games in which I kept playing serious and the lead just grew and grew with no comeback runs allowed to the opponents.

              Now you can say, "in some games this script gets activated and in some games it doesn't"... But that would just be silly, compared to the much simpler explanation above.
              Steam(EU): PandaPower

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              • ChiliPalmer
                Pro
                • Dec 2013
                • 743

                #22
                Re: Scripted momentum/equalizer cheese

                Originally posted by PandaPower2k
                I think there's an easier explanation for those comeback runs. When you have a big and comfortable lead you get complacent and don't play as serious and as well as before. That's human nature, I'm sorry.

                There are many games in which I kept playing serious and the lead just grew and grew with no comeback runs allowed to the opponents.

                Now you can say, "in some games this script gets activated and in some games it doesn't"... But that would just be silly, compared to the much simpler explanation above.
                Man you must have a different game or play MT since a week. I played tons of PON as well and its not there. I won RTTP several times and had like 3 games out of 100 where it was a blowout and always the momentum swing was clearly there. We are not talking about simple runs. We are talking unskilled players drive and make contested layups with 3 defenders jumping. And 1.
                Diamond MAGIC
                Deep Shooters TMAC
                Moments diamond JIMMY
                Reward DUNCAN
                Diamond PORZINGOD

                Bench: THE BIG O-GOONRICH-FlyersIGGY-GRANDMA-Ammy GERMINATOR

                Comment

                • ChiliPalmer
                  Pro
                  • Dec 2013
                  • 743

                  #23
                  Re: Scripted momentum/equalizer cheese

                  Just 3 examples. RTTP in a nutshell:







                  Diamond MAGIC
                  Deep Shooters TMAC
                  Moments diamond JIMMY
                  Reward DUNCAN
                  Diamond PORZINGOD

                  Bench: THE BIG O-GOONRICH-FlyersIGGY-GRANDMA-Ammy GERMINATOR

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                  • synistr
                    MVP
                    • Apr 2008
                    • 2319

                    #24
                    Re: Scripted momentum/equalizer cheese

                    Originally posted by PandaPower2k
                    I think there's an easier explanation for those comeback runs. When you have a big and comfortable lead you get complacent and don't play as serious and as well as before. That's human nature, I'm sorry.
                    absolutely not. I have played with the same level of intensity from beginning to end. I dont start just throwing lobs for the hell of it or jacking up contested 3's. but there is always someone here who will blame it on something else when we are telling you what we see and our eyes and minds arent playing tricks on us. when that guy was coming back on me when he was 20 down, you think I was trying to lose??? I am calling time outs, making defensive adjustments, blah, blah. the shots they make are ridiculous, meanwhile I am bricking on wide open shots. I know how to combat it though.....I only use players I know have easiest release. I try to get inside shots but its becomes too hard to get passes off. the worst thing I hate is after playing a perfect 3 quarters my men will start losing the ball for no apparent reason whatsoever.

                    Comment

                    • synistr
                      MVP
                      • Apr 2008
                      • 2319

                      #25
                      Re: Scripted momentum/equalizer cheese

                      Originally posted by ChiliPalmer
                      lol at that first one...oooohh that gets me POed!! like Curry really is gonna lose the ball like that twice with one on one coverage IRL. gtfoh with that b.s. and as sure as you get a good lead this is the type of nonsensical crap that starts happening.

                      Comment

                      • QNo
                        MVP
                        • Nov 2014
                        • 1821

                        #26
                        Re: Scripted momentum/equalizer cheese

                        A point I forgot to mention is that RTTP is on lower difficulty levels than PNO. 1 Silver seeds are set to Pro/Default, then All-Star/Default, then Superstar/Default. Gauntlet is set to All-Star/Casual, I believe friendlies are Pro/Casual, maybe Pro default.

                        2k is not meant to be played on these low difficulties. Of course defense doesn't matter if the settings are so casual-friendly. Play some Pro/Default or All-Star/Casual against the CPU and chuck up dumb shots, you'll make a lot of them.

                        Comment

                        • landman2069
                          Rookie
                          • Sep 2015
                          • 346

                          #27
                          Re: Scripted momentum/equalizer cheese

                          I get so disgusted when I have good post position, throw it in, get doubled and before I can throw it out Danny ainge is stealing it right out of Shaq or Sampson's hands with an instant bump steal. I'm pretty sure that stuff almost never happened in the NBA. So much easier to 3 point chuck and turbo than play solid in and out post repost basketball.

                          Comment

                          • ChiliPalmer
                            Pro
                            • Dec 2013
                            • 743

                            #28
                            Re: Scripted momentum/equalizer cheese

                            Originally posted by landman2069
                            I get so disgusted when I have good post position, throw it in, get doubled and before I can throw it out Danny ainge is stealing it right out of Shaq or Sampson's hands with an instant bump steal. I'm pretty sure that stuff almost never happened in the NBA. So much easier to 3 point chuck and turbo than play solid in and out post repost basketball.
                            This is also true and another huge problem. I've adressed that several times before. Also, the recovery speed is way too high so people double and bump in the post but when you pass out, the defender recovers in no time and contests the shot.
                            Diamond MAGIC
                            Deep Shooters TMAC
                            Moments diamond JIMMY
                            Reward DUNCAN
                            Diamond PORZINGOD

                            Bench: THE BIG O-GOONRICH-FlyersIGGY-GRANDMA-Ammy GERMINATOR

                            Comment

                            • OGSwegz
                              Rookie
                              • Mar 2015
                              • 93

                              #29
                              Re: Scripted momentum/equalizer cheese

                              I'm pretty sure this scripted momentum/algorithm cheese exists in this game, I was up by 7-8 in a gauntlet game awhile back and my opponent got mad and started chucking up shots near the half court line with some silver player. Funny thing was that he made 2-3 of them until i had to guard him up there. This game is so funny some time.

                              Comment

                              • PandaPower2k
                                Rookie
                                • May 2015
                                • 154

                                #30
                                Re: Scripted momentum/equalizer cheese

                                Originally posted by ChiliPalmer
                                Man you must have a different game or play MT since a week. I played tons of PON as well and its not there. I won RTTP several times and had like 3 games out of 100 where it was a blowout and always the momentum swing was clearly there. We are not talking about simple runs. We are talking unskilled players drive and make contested layups with 3 defenders jumping. And 1.
                                Uhm, I play MT since week one Beat it on November 14. And I'm a GoaT
                                in PON mode since Nov 2. Also I played MT primarily in 2k15 beat it countless times.

                                I am so used to hearing these kinda theories. But I have played enough games in which my opponent never had a run and I more than doubled them in score when the game finished, which tells me that scripted equalizer stuff doesn't exist.

                                In some games, of course I can't maintain the big lead and my opponent has some come back runs. Even if I play serious all game long, my opponent may start playing better compared to how he was playing before, or he can try different stuff that can catch me off guard, or he can figure out ways to better defend me or attack my defense... Or I may have the momentum going for me in the beginning of the game that gives me a good lead, but then the momentum turns against me at some point in the game and my opponent takes good advantage of it. Or he just gets lucky... All these stuff combined can prevent a blow out win from happening. But that's not 2k's doing...



                                That's what I mean by saying "there are other, much simpler explanations" than the 2k equalizer cheese theory.

                                It's human nature to blame other things for their problems. But I'd rather not to blame anything or anyone and instead just try to play better next time, try to be alert for when the momentum shifts and take action quickly.

                                It's also human nature to notice and get annoyed by things only when it happens to them.

                                Skilled or unskilled, every player out there makes contested layups with 3 defenders jumping, now and then... It's in the game. But people tend to complain about it only when it works against them.

                                I know I make some contact lay ups, even F grade shots occasionally... And I won't get mad when the same things happen against me and won't blame 2k for plotting against me.
                                Steam(EU): PandaPower

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