Jeffruel's 2k23 Fictional Draft Classes

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  • Jeffruel
    Pro
    • Mar 2019
    • 850

    #31
    Re: Jeffruel's 2k23 Fictional Draft Classes

    Originally posted by jeb4056
    I wasn’t paying close attention to individual attributes while testing my draft classes until you brought this up and it’s true…every time I upload one my draft classes the attributes get randomized…they’re never what I made them in the draft class—I can’t believe 2k messed this up.

    During my testing I was checking overall progression and stats—which have looked good but this randomizing of attributes when uploading draft classes is very disappointing
    Idk how I missed this post. I didn't think much about it either as I tested my first round. Noticed a couple of guys going WAYYY too low, and thought I hit random stroylines by mistake and just brushed it off, but now it makes sense. They have to patch that and I'm assuming they will. That and the not being able to see every tattoo available has been annoying.

    Comment

    • jeb4056
      Pro
      • Oct 2008
      • 941

      #32
      Re: Jeffruel's 2k23 Fictional Draft Classes

      Originally posted by tarek
      Do you know if there is a workaround for this yet? One thing I noticed in Era mode was that it was better to just load a default class when promoted but then go into the prospect scouting section and select a player, when you select a player it asks if you want to edit or even upload a new draft class. In eras mode this is the workaround to actually get a draft class working. Not sure if this might help with the random stuff that you’re seeing in your testing.
      I have not found a work-around that works yet. I've tried uploading when prompted from local file and from server, I've also tried uploaded from the scouting section that you mentioned. I've tried uploading with storylines on and off...nothing works as of now. Hope they can patch it.

      Comment

      • Margoljb
        Rookie
        • Sep 2016
        • 12

        #33
        Re: Jeffruel's 2k23 Fictional Draft Classes

        I hope the changes to the draft class download, specifically the random elements, don’t detract from your enjoyment of making these classes.

        I bet it is frustrating as a creator who I’m sure gives consideration to every attribute point. But the core of the player: build, player potential and growth, animations, archetype, badges, playstyle all remain.

        What we are left with is actually very interesting and engaging (though it is frustrating we cannot turn it off). The random elements mean that sometimes a Dwight Howard comes in with unprecedented athleticism: 90 speed, strength, vert, and 60+ speed with ball. Sometimes you get a rookie LeBron who can already shoot a decent 3.

        For the people who download your classes repeatedly, we will get the benefit of occasionally running into prospects along the same line. Imagine a Denmon with even more speed, or a Carter who came off the press already a polished playmaker. A Dejon Porter coming out of college already at 95+ strength, bullying NBA centers like a true generational super freak? It wouldn’t be what you anticipated as the creator, but it would be rare and a pleasant surprise for anyone who drafted those guys. And it will allow for those sort of generational freaks to find their way into our leagues without you, the creator, feeling like you took the easy way out cranking a prospects stats up to 99 just to make an OP prospect.

        Just some thoughts, because with how much work you’ve put into these I’m sure it was the cons of this change standing out to you.

        Comment

        • Jeffruel
          Pro
          • Mar 2019
          • 850

          #34
          Re: Jeffruel's 2k23 Fictional Draft Classes

          Originally posted by Margoljb
          I hope the changes to the draft class download, specifically the random elements, don’t detract from your enjoyment of making these classes.

          I bet it is frustrating as a creator who I’m sure gives consideration to every attribute point. But the core of the player: build, player potential and growth, animations, archetype, badges, playstyle all remain.

          What we are left with is actually very interesting and engaging (though it is frustrating we cannot turn it off). The random elements mean that sometimes a Dwight Howard comes in with unprecedented athleticism: 90 speed, strength, vert, and 60+ speed with ball. Sometimes you get a rookie LeBron who can already shoot a decent 3.

          For the people who download your classes repeatedly, we will get the benefit of occasionally running into prospects along the same line. Imagine a Denmon with even more speed, or a Carter who came off the press already a polished playmaker. A Dejon Porter coming out of college already at 95+ strength, bullying NBA centers like a true generational super freak? It wouldn’t be what you anticipated as the creator, but it would be rare and a pleasant surprise for anyone who drafted those guys. And it will allow for those sort of generational freaks to find their way into our leagues without you, the creator, feeling like you took the easy way out cranking a prospects stats up to 99 just to make an OP prospect.

          Just some thoughts, because with how much work you’ve put into these I’m sure it was the cons of this change standing out to you.
          I don't hate the thought of it doing it, but what I hate about it is it would knock Carter or Denmon down to outside of the top 15, which would never happen. It will mess with stats so much that they aren't even the same player. In my tests, the potential #2 pick who is a freak athlete fell to pick 25, which would absolutely never happen.

          I also think that I have already built it in with the boom or bust system. I don't care that it's changing attributes so much, but it is throwing off the draft order significantly, which if I was just making a class, is fine. But when I'm making a scouting report, I expect most players to go within a certain range or it makes that scouting report worthless to the viewer.

          Comment

          • Pharcyde82
            Rookie
            • Dec 2013
            • 172

            #35
            Re: Jeffruel's 2k23 Fictional Draft Classes

            Has to be a patch coming to fix that. Wouldn't worry too much. Still have some time before opening day. i can't see an error this blatant going past that.


            Sent from my iPhone using Operation Sports

            Comment

            • Jeffruel
              Pro
              • Mar 2019
              • 850

              #36
              Re: Jeffruel's 2k23 Fictional Draft Classes

              Originally posted by Pharcyde82
              Has to be a patch coming to fix that. Wouldn't worry too much. Still have some time before opening day. i can't see an error this blatant going past that.


              Sent from my iPhone using Operation Sports
              I agree. I'm not too worried about it.

              Comment

              • Kully
                MVP
                • Jul 2007
                • 3178

                #37
                Re: Jeffruel's 2k23 Fictional Draft Classes

                Originally posted by Pharcyde82
                Has to be a patch coming to fix that. Wouldn't worry too much. Still have some time before opening day. i can't see an error this blatant going past that.


                Sent from my iPhone using Operation Sports
                Who should it be reported to? Needs to get to the right eyes

                Comment

                • SavoyPrime
                  Rookie
                  • Jan 2012
                  • 400

                  #38
                  Re: Jeffruel's 2k23 Fictional Draft Classes

                  Originally posted by Kully
                  Who should it be reported to? Needs to get to the right eyes
                  Putting in a ticket with 2K Support would be the best approach. Personally, I wouldn't rely on them to fix it on their own. Better to be safe than sorry. Especially with all the work Jeffruel and JB put in on their classes.

                  Comment

                  • Jeffruel
                    Pro
                    • Mar 2019
                    • 850

                    #39
                    Re: Jeffruel's 2k23 Fictional Draft Classes






                    Comment

                    • Pharcyde82
                      Rookie
                      • Dec 2013
                      • 172

                      #40
                      Re: Jeffruel's 2k23 Fictional Draft Classes

                      We are flying with the ATD updates. Can't wait for the class drop to go along with the opening day roster. Really, really enjoy the extra immersion.


                      Sent from my iPhone using Operation Sports

                      Comment

                      • Jeffruel
                        Pro
                        • Mar 2019
                        • 850

                        #41
                        Re: Jeffruel's 2k23 Fictional Draft Classes

                        Originally posted by Pharcyde82
                        We are flying with the ATD updates. Can't wait for the class drop to go along with the opening day roster. Really, really enjoy the extra immersion.


                        Sent from my iPhone using Operation Sports
                        You and me both. It’s fun creating the players and seeing what MarshDaddy and JoshNorman do with them storyline wise. Hopefully the draft class bug gets patched soon so the attributes are correct.

                        Comment

                        • Jeffruel
                          Pro
                          • Mar 2019
                          • 850

                          #42
                          Re: Jeffruel's 2k23 Fictional Draft Classes



                          Comment

                          • jyod21
                            Rookie
                            • Mar 2014
                            • 371

                            #43
                            Re: Jeffruel's 2k23 Fictional Draft Classes

                            Once you upload a class, there is a second prompt to turn "storylines" on or off, if you edit a prospect, for that individual player, I am assuming. Have you guys tried to mess around with that to see if that would actually turn the storylines off for the whole class, or if you even had to do it for each individual? Or is that already too late into the process and the randomization of the prospects has already occurred?

                            Comment

                            • Margoljb
                              Rookie
                              • Sep 2016
                              • 12

                              #44
                              Re: Jeffruel's 2k23 Fictional Draft Classes

                              Originally posted by jyod21
                              Once you upload a class, there is a second prompt to turn "storylines" on or off, if you edit a prospect, for that individual player, I am assuming. Have you guys tried to mess around with that to see if that would actually turn the storylines off for the whole class, or if you even had to do it for each individual? Or is that already too late into the process and the randomization of the prospects has already occurred?
                              I’ve tried all iterations: Storyline generation ON, OFF, Auto-Gen Only, etc. the stat changes always happen for me.

                              Comment

                              • Pharcyde82
                                Rookie
                                • Dec 2013
                                • 172

                                #45
                                Re: Jeffruel's 2k23 Fictional Draft Classes

                                Sounds like the bug keeps storylines on no matter what.


                                Sent from my iPhone using Operation Sports

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