WaitTilNextYear's 2K14 Realistic Superstar Sliders

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  • WaitTilNextYear
    Go Cubs Go
    • Mar 2013
    • 16830

    #91
    Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

    Originally posted by thegame19991999
    I keep them the same until you change them is this for ps4 or xbox

    Sent from my DROID3 using Tapatalk 2
    PS4


    10 char.
    Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

    Comment

    • N1kola101
      Pro
      • Nov 2012
      • 522

      #92
      Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

      Originally posted by thegame19991999
      I keep them the same until you change them is this for ps4 or xbox

      Sent from my DROID3 using Tapatalk 2

      Actually you can use sliders for both consols there is no difference with sliders..

      Comment

      • Jdoug312
        Banned
        • Oct 2010
        • 1585

        #93
        Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

        So I've played a boatload of games since my last post. I'm making a conscious attempt to attack the basket less, and it's working to a degree. I have quarters where I can limit myself to about 8 pip (even had 1 game where I only had 4 pip in a quarter!) but I'll typically have 10 or 12. It still doesn't feel completely natural, and on occasion I'll drive drive drive and end up with 20 or something. My style of play has always typically been drive and kick out for a 3 if open, otherwise go in for a dunk or layup. That style of play leads to many games with high pip totals and about 30 3PAs. I'm slowing getting over that style and working more mid-range, though I notice that if I only take like 16 threes, my pip totals tend to increase. In a way I feel like I'm settling, but the shots are going in often enough to where I don't feel compelled to drive more.

        I took your advice about lowering help D strength, but instead of taking it down to 0, I put it at 15 and sure enough, my guys stopped running over to help me in situations that aren't ideal for the most part. I may try 10 or 5 just to tighten it up a bit more.

        Are you seeing injuries with your new settings? I didn't change frequency, just severity from 50 to 30, and the crazy 3 injuries per game thing stopped. I've only had 2 injuries since that change though 1 by my team and 1 by the cpu, may bump something up a smidge.

        I completely agree that users were dunking too much. With the settings and my (former?) style of play, I was getting like 10 per game. I had already lowered that a bit before you posted the adjustments that you are trying.

        What are you seeing with the lower ball handling/hands? I tried it out. TOs did go up, but I think gameplay might be a bit worse off for the change. I bumped each up by 1, making the total change -1 to handling/hands instead of -2.

        Also, and I don't think this has anything to do with sliders, but are you using auto POE? If so, are you noticing that most of the time, play physical is selected, to the point of ignoring "nothing inside" even when the other team is killing you in pip? I'm considering switching it to manual, but I'd rather keep it auto to feel like it's the coach making adjustments haha.

        ...I'm such a long-winded talkers/writer lol.

        Comment

        • WaitTilNextYear
          Go Cubs Go
          • Mar 2013
          • 16830

          #94
          Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

          Originally posted by Jdoug312
          So I've played a boatload of games since my last post. I'm making a conscious attempt to attack the basket less, and it's working to a degree. I have quarters where I can limit myself to about 8 pip (even had 1 game where I only had 4 pip in a quarter!) but I'll typically have 10 or 12. It still doesn't feel completely natural, and on occasion I'll drive drive drive and end up with 20 or something. My style of play has always typically been drive and kick out for a 3 if open, otherwise go in for a dunk or layup. That style of play leads to many games with high pip totals and about 30 3PAs. I'm slowing getting over that style and working more mid-range, though I notice that if I only take like 16 threes, my pip totals tend to increase. In a way I feel like I'm settling, but the shots are going in often enough to where I don't feel compelled to drive more.

          I mean technically you can get all your points in the paint if that's how you play. Different people have different styles for sure. Sometimes I find using the PiP stat itself is misleading though. Are those PiP coming on fast break dunks? Post-ups from a half court offensive set? Mid-range jumpers that just happen to have a foot in the paint? It really depends on how you're getting those PiP to determine if it's a good amount of PiP or not. That being said, you shouldn't feel like you have to limit your own PiP; that should be the cpu's job. So a good slider set for you will make it so you aren't worried about taking it to the hole--it'll be more organic. That's the goal.

          I took your advice about lowering help D strength, but instead of taking it down to 0, I put it at 15 and sure enough, my guys stopped running over to help me in situations that aren't ideal for the most part. I may try 10 or 5 just to tighten it up a bit more.

          Fair point. Glad it's working better for you. 0 seems good for me.

          Are you seeing injuries with your new settings? I didn't change frequency, just severity from 50 to 30, and the crazy 3 injuries per game thing stopped. I've only had 2 injuries since that change though 1 by my team and 1 by the cpu, may bump something up a smidge.

          Yeah, the new injury settings are working out for me (they're in the OP). I am still seeing a reasonable amount of injuries, but more sprained ankle type stuff than torn/broken spine-type stuff. In fact, in my last game, Gerald Green was injured with a d2d sprained ankle and Terrence Ross of the cpu-controlled Raptors had a more severe injury (forgot the exact injury).

          I completely agree that users were dunking too much. With the settings and my (former?) style of play, I was getting like 10 per game. I had already lowered that a bit before you posted the adjustments that you are trying.

          Yeah, I feel like making it harder to finish around the rim will lead to more fouls and less easy dunks. We'll see.

          What are you seeing with the lower ball handling/hands? I tried it out. TOs did go up, but I think gameplay might be a bit worse off for the change. I bumped each up by 1, making the total change -1 to handling/hands instead of -2.

          I have only played one game with the tweaks, so I'm not ready to say just yet. But in that one game, the cpu had 15 TOs, which is one of the higher totals I've seen and my team had 7 TOs. I did notice 3-4 bad passes, which I'm not sure is related.

          Also, and I don't think this has anything to do with sliders, but are you using auto POE? If so, are you noticing that most of the time, play physical is selected, to the point of ignoring "nothing inside" even when the other team is killing you in pip? I'm considering switching it to manual, but I'd rather keep it auto to feel like it's the coach making adjustments haha.

          I have all PoE on manual and I'm also trying to learn and run more plays as well. More sim. I usually have get to basket PoE on offense, nothing inside on defense, and limit transition on flex. I have noticed the cpu will start jacking jumpers if you set PoE to nothing inside and will start driving if you set PoE to limit perimeter shots, which is nice.

          My PoE sometimes gets messed up when I select focus on a specific player for defense. For example, I set PoE to focus on DeRozan, but the PoE will get reset to other teammates sometimes, even when DeRozan hasn't been subbed out. This is with PoE's on manual too, so it must be a glitch. It's actually so frustrating that I stopped using that particular PoE. Hated it when I'd be keying my defense on Brandan Wright or something and not know it was set wrong until later.

          But I've notice PoE's do really matter. You can visually notice when your guys are defending the perimeter vs the lane by how far out they get into stances and how hard they close out.


          ...I'm such a long-winded talkers/writer lol.

          I suffer from the same condition.
          Thanks for the detailed post, jdoug312. My responses are in bold. I also plan on getting in a solid batch of test games in tonight because I don't have to teach tomorrow.
          Last edited by WaitTilNextYear; 05-07-2014, 04:49 PM.
          Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

          Comment

          • wallofhate
            Pro
            • Nov 2006
            • 654

            #95
            Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

            I like these sliders a lot. I changed the inside shot and close shot to 35 And 3point and perimeter to 40. By mistake I saved it to pro and I swear it plays incredible. The teams play to their strengths and run like their real life counter parts. Try it out and see if you like it I can't believe it plays so well on pro with these sliders

            Comment

            • MakenItSplash
              Just started!
              • Apr 2014
              • 6

              #96
              Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

              Waittillnextyear how are the adjustments feeling so far?

              Comment

              • WaitTilNextYear
                Go Cubs Go
                • Mar 2013
                • 16830

                #97
                Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

                Originally posted by wallofhate
                I like these sliders a lot. I changed the inside shot and close shot to 35 And 3point and perimeter to 40. By mistake I saved it to pro and I swear it plays incredible. The teams play to their strengths and run like their real life counter parts. Try it out and see if you like it I can't believe it plays so well on pro with these sliders
                Glad to hear it. I doubt I make the move to Pro unless Superstar is a hopeless cause. I actually think Superstar mode is a fine base. But, no reason for people not to try your tweak if it works for them.

                Originally posted by MakenItSplash
                Waittillnextyear how are the adjustments feeling so far?
                Too early to say...but let me just give everyone a pseudo-update..

                Played a 5-game stretch using the base set + tweaks suggested in my long post above. Did not really seem to help...IN FACT some areas got worse! lol. The beauty of slider-making...

                What I mean by "got worse" is that I boosted some of the defensive contest settings to try and get more fouls, but it made the defense tighter and both teams started shooting an ugly 39-41% from the field every game...and you can imagine all the rebounds...We already have too many of those...

                So, I've been tweaking/playing ever since and I am getting really close. Some of the things I've changed that are working (not ready to give any numbers just yet) include boosting the CPU's shooting sliders significantly. I also have slowed both USER and CPU movement (speed, quickness) down a bit and lowered the game speed a bit.

                I still have a bit of work to do with CPU defense (I've already raised their DEF AWR and OBD by quite a bit to combat easy USER PiP...and it seems to be working) and with the both teams' passing. I had lowered the pass accuracy slider to try and create more TOs, but it was terrible, so I'm boosting that back up to avoid ridiculously inaccurate passes and cheap TOs.

                I expect to have the updated slider set posted late tonight or tomorrow after another batch of test games. Some major differences you might notice...

                - The CPU is deadly from the perimeter. If you don't close out...good night!
                - It's tougher to turn the corner for USER drives and take it to the hole
                - The CPU closes out a little quicker
                - It's not as easy for USER to finish around the rim and dunk over people (although you still can)
                - The CPU runs a much crisper offense and will exploit your defense if you gamble.
                - The POST GAME is much more prominent for the cpu. (In my last game, I noticed the cpu kept dropping the ball into Joel Embiid and he responded with an array of backdowns, bank-shot jumpers, and hooks. Moreso than usual.)
                - Fewer open misses from distance for USER.

                One thing I don't think I'll be able to fix is FT shooting. With USER TIMING and set at 50, I shoot 78% as a team. With USER TIMING and set at 55, I shoot 69% as a team. I think I'll leave it set at 50 just because some of the misses on 55 seem a little cheap. I don't want to go to REAL PLAYER % because that removes any skill from the FT game. If only we could set the FT slider in increments of 1...ARRGRGHHHH
                Last edited by WaitTilNextYear; 05-09-2014, 01:56 PM.
                Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

                Comment

                • thegame19991999
                  Rookie
                  • Apr 2009
                  • 290

                  #98
                  Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

                  how come i play good the first quater than by the second i can not make a basket i play with the spurs

                  Comment

                  • MakenItSplash
                    Just started!
                    • Apr 2014
                    • 6

                    #99
                    Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

                    thanks for the update it sounds great!

                    Comment

                    • Furq
                      MVP
                      • Oct 2003
                      • 1236

                      #100
                      Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

                      Do these sliders still allow for highlight plays and alleyoops?

                      Out of the box it's probably too many, but often sliders remove some of the "fun" from the game. Not blaming slider makers, the game may allow for sim or highlights and not both, but wondering what everyone's experience has been on this aspect

                      Comment

                      • WaitTilNextYear
                        Go Cubs Go
                        • Mar 2013
                        • 16830

                        #101
                        Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

                        Originally posted by thegame19991999
                        how come i play good the first quater than by the second i can not make a basket i play with the spurs
                        Don't really know what to tell you...I have no idea how you play. One thing that might be an issue is leaving starters in too long. If you do that, your production will go down. If you have a weak bench that could explain the dropoff as well.

                        Originally posted by MakenItSplash
                        thanks for the update it sounds great!
                        Soon..

                        Originally posted by Furq
                        Do these sliders still allow for highlight plays and alleyoops?

                        Out of the box it's probably too many, but often sliders remove some of the "fun" from the game. Not blaming slider makers, the game may allow for sim or highlights and not both, but wondering what everyone's experience has been on this aspect
                        I'm not good at lobs, so I don't do them. I get plenty of highlight reel dunks though. If you're a big alley ooper, you'd really have to try these sliders to see if they work for you.
                        Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

                        Comment

                        • MakenItSplash
                          Just started!
                          • Apr 2014
                          • 6

                          #102
                          Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

                          Originally posted by Furq
                          Do these sliders still allow for highlight plays and alleyoops?

                          Out of the box it's probably too many, but often sliders remove some of the "fun" from the game. Not blaming slider makers, the game may allow for sim or highlights and not both, but wondering what everyone's experience has been on this aspect
                          yes you do still get highlight plays.

                          Comment

                          • siraulo234
                            Rookie
                            • Nov 2013
                            • 142

                            #103
                            Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

                            Your slider is 'ok' so thanks

                            but

                            yeah you gotta bump passing accuracy
                            players/cpu miss way too many layups at the rim
                            speed i think is a tad too slow

                            otherwise it's solid

                            10 minute quarter:

                            Last edited by siraulo234; 05-10-2014, 06:23 AM.

                            Comment

                            • GingerSwag
                              Rookie
                              • Jun 2013
                              • 5

                              #104
                              Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

                              Hey man here are some more stats, and I've never had a blowout game like this before with any other slider set! So this was awesome! Everything was playing great!
                              I was the Sixers. Here are the player stats,





                              Sent from my iPhone using Tapatalk

                              Comment

                              • WaitTilNextYear
                                Go Cubs Go
                                • Mar 2013
                                • 16830

                                #105
                                Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

                                Originally posted by siraulo234
                                Your slider is 'ok' so thanks

                                but

                                yeah you gotta bump passing accuracy
                                players/cpu miss way too many layups at the rim
                                speed i think is a tad too slow

                                otherwise it's solid

                                10 minute quarter:

                                Appreciate the feedback and the knowledge that this set is 'ok.'

                                I am looking into the passing slider, but I don't want to eradicate turnovers completely by boosting it too high. As I said before, I am ok with a couple of weird passes per team per game if it means reasonable TO numbers.

                                I don't see the same thing with issues finishing at the rim uncontested. Are you talking about contested? In the NBA, there are tons of contested misses at the rim, that's why and-1's and acrobatic plays are celebrated--because they are hard to do.

                                Speed is fine for me. The ball should move a lot faster than the players, and this helps accomplish that. Also, I play on 12 min QTRs so having guys zooming around would end in 150-145 games far too often.

                                As always, this is a base set...what works exactly for me probably won't work exactly for some others...so tweak as needed.

                                Some updates to come later today.

                                Originally posted by GingerSwag
                                Hey man here are some more stats, and I've never had a blowout game like this before with any other slider set! So this was awesome! Everything was playing great!
                                Glad to hear it. Looks like you are playing with Philly and Wiggins like me
                                Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

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