WaitTilNextYear's 2K14 Realistic Superstar Sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • thegame19991999
    Rookie
    • Apr 2009
    • 290

    #106
    Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

    can i play on a lower time

    Comment

    • WaitTilNextYear
      Go Cubs Go
      • Mar 2013
      • 16830

      #107
      Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

      Originally posted by thegame19991999
      can i play on a lower time
      You can do what you want bro! It's a free country!

      These sliders are designed for sim-style play (PnR's, dribble-drive penetration, drive-and-kick, corner 3's, some level of playcalling on offense along with playing on-ball defense) and 11 or 12 min quarters give best results. If you don't care so much about playing a sim amount of minutes per game, then 10 or 11 min quarters should work for you.
      Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

      Comment

      • WaitTilNextYear
        Go Cubs Go
        • Mar 2013
        • 16830

        #108
        Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

        Playing my last set of test games now...updates will be posted later tonight in OP. Old settings will be saved under spoiler tag in OP just in case some people prefer the old settings.
        Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

        Comment

        • Jdoug312
          Banned
          • Oct 2010
          • 1585

          #109
          Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

          Originally posted by thegame19991999
          can i play on a lower time
          I play on 11min quarters and that's more or less perfect for my pace. I also lower the players speed and quickness by a lot though, so that slow the game down even though I often commit turbo abuse without meaning to lol.

          Can't wait to try out the updates WaitTilNewYear!

          Comment

          • siraulo234
            Rookie
            • Nov 2013
            • 142

            #110
            Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

            Originally posted by WaitTilNextYear
            Appreciate the feedback and the knowledge that this set is 'ok.'

            I am looking into the passing slider, but I don't want to eradicate turnovers completely by boosting it too high. As I said before, I am ok with a couple of weird passes per team per game if it means reasonable TO numbers.

            I don't see the same thing with issues finishing at the rim uncontested. Are you talking about contested? In the NBA, there are tons of contested misses at the rim, that's why and-1's and acrobatic plays are celebrated--because they are hard to do.

            Speed is fine for me. The ball should move a lot faster than the players, and this helps accomplish that. Also, I play on 12 min QTRs so having guys zooming around would end in 150-145 games far too often.

            As always, this is a base set...what works exactly for me probably won't work exactly for some others...so tweak as needed.

            Some updates to come later today.



            Glad to hear it. Looks like you are playing with Philly and Wiggins like me
            yeah most of the CPU shots in the paint i did contest, but i think it needs to be tweaked a little higher

            the problem i found with this base slider after playing a couple more games is look for post tendency is too high, cpu tends to always shoot late shot clock and stand around too much, in other words they dont run plays/pick and rolls enough, although i did play against the pacers a couple of times so yeah i will have to play more and will post my findings here

            Comment

            • Falcon_78
              Rookie
              • Dec 2004
              • 63

              #111
              Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

              I tried your setting for one game so far and liked it. i made like 10 or 11 threes in the game. It wasn't from me being three happy, it was just the shots that the cpu was leaving me with. I liked the lowered help defense because my team mates aren't leaving their man open from easy threes. I would post the end game stats but i'm on the xbox and un able to take screen shots.

              Comment

              • WaitTilNextYear
                Go Cubs Go
                • Mar 2013
                • 16830

                #112
                Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

                Originally posted by siraulo234
                yeah most of the CPU shots in the paint i did contest, but i think it needs to be tweaked a little higher

                the problem i found with this base slider after playing a couple more games is look for post tendency is too high, cpu tends to always shoot late shot clock and stand around too much, in other words they dont run plays/pick and rolls enough, although i did play against the pacers a couple of times so yeah i will have to play more and will post my findings here
                To be honest, I see a lot of perimeter-oriented offenses. I think most people would be happy to have the cpu going into the post TOO MUCH. lol. Because I'm pretty sure most people are seeing that happen far TOO SELDOM.

                I really do not see the cpu going to the post too often in my games and I think that if you play games against a variety of teams and offenses, you'll see an overpowered post game is not really an issue. At least that's what I am observing.

                Again, I am appreciating the feedback!
                Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

                Comment

                • WaitTilNextYear
                  Go Cubs Go
                  • Mar 2013
                  • 16830

                  #113
                  Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

                  The OP has been edited with the UPDATED SETTINGS!!!

                  I am really getting some beautiful basketball out of this set...liking these a lot.

                  Some of the major things you will notice....

                  1. You will be challenged on offense. The CPU's OBD, D AWR, and Contest Shots have been jacked up by quite a bit, so you cannot just cakewalk into the paint. You can still get the step at times, but most of the time you are going to have to call for that pick to get around your man.

                  2. The CPU is now lethal on offense. OK, well, within reason. All of the CPU's shot sliders have been boosted by a significant amount ~5 increase for each one. That coupled with the increase in CPU O AWR can be nasty. Kawhi Leonard waiting like death itself in the 3-PT corner...Manu Ginobili getting so hot he's unconscious...explosive 6th man performances...THE GUY carrying THE LOAD...Marc Gasol dropping back-to-the-basket lessons on your defense...I'm seeing all of that. Cheating for steals? Didn't close out? Playing the Spurs in San Antonio? Good luck, you'll need it.

                  3. We are now seeing a realistic amount of shooting fouls called. Not almost. But, actually. If you are not seeing the fouls, get to the rim with drives and with your bigs in the post and you WILL see fouls called.

                  4. This is a game of runs. Brace yourself to be punched in the mouth especially on the road. And brace yourself to be on the edge of your seat for the comeback. As happens in real life basketball, the game plays with more runs in it than before. It used to seem that if you got an early lead, you would lead all game and if you were getting dumped on early, it would mean curtains. Watch for the runs and get ready to use those timeouts wisely, especially on the road against good squads.

                  5. Realistic stats. Really the best I can do. It's a combination of Game Speed, speed, quickness, tendencies, fatigue, consistency, and all kinds of little things that go into making 12-min quarters playable with realistic stats. Not every stat will be exactly on the NBA average for you, but this is as good as it gets imo.


                  PLEASE LET ME KNOW WHAT YOU THINK. ENJOY!!
                  Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

                  Comment

                  • Cesco
                    Pro
                    • Nov 2003
                    • 593

                    #114
                    Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

                    Hello, Cesco here trying to give some feedback.

                    First of all thanks for your sliders and efforts. I agree to your philosophy to follow the numbers in order to adjust sliders.

                    I had the first game with the new set of sliders. I'm in a MyGM season with the Magic, making it more difficult than ever. I love your sliders and love the challenge, loose balls, wrong passes, pace, etc. Last game I played against the Pistons, I lost and had a bit frustrating experience. Unfortunately the guards continued to push and push into the paint no matter what and, worst of all, made almost all their shots. I had the feeling help never come and it was always a 1 on 1 situation.

                    I also lost the rebound battle, but with Drummond and Smith on one side and Vucevic injuried on the other side didn't help.

                    Here is a couple of screens with global stats and CPU stats showing the dominance of Jennings and Stuckey.

                    I had only one block and % on 3s were high for both.

                    Will try some more games, maybe attacking so much the hoop is a Pistons priority.
                    Attached Files

                    Comment

                    • siraulo234
                      Rookie
                      • Nov 2013
                      • 142

                      #115
                      Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

                      Tested your new sliders (10 min quarter)

                      lillard got injured in the game i played, so it was easier for me to stop the penetration

                      Few things that i noticed and will definitely tweak for myself:

                      - Is there any way to get ur team mate to shake a defender when being denied the ball? often when i run a play, and the defender denies the pass, the teammate im meant to pass to just stands when being denied the ball (i guess i will increase the backdoor slider a few notches higher)

                      - how do you increase shooting %/higher % of fouls called when a player driving to the rim gets the first step, i still see shots right at the rim, the defense is late but still somehow gets the stop

                      - I did notice a lot of iso plays run by the cpu when their first option is denied, Mo williams shot 20+ times iirc, he shot 8 three point attempts

                      I think this slider is almost there, it was definitely a lot better than the previous one

                      also: it's got nothing to do with your slider but i really wish player's momentum and lead passing is much better in this game, plays would run much smoother and would be dynamic in terms of how it's gonna play out

                      and i would love for bigs who can shoot from mid range to actually space the floor and not go towards the 3 pt line or clog the paint

                      Comment

                      • siraulo234
                        Rookie
                        • Nov 2013
                        • 142

                        #116
                        Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders



                        Comment

                        • Cesco
                          Pro
                          • Nov 2003
                          • 593

                          #117
                          Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

                          Played a second game vs the Hawks. Trailed all game by 15 point or so and made a huge run in the 4th but got no more than 3 point from the CPU. Like siraulo234 said guards tend to ISO a lot and penetrate. Teague had season high with 26. I still see not much help coming from teammates on penetrations and also block numbers are really low for both teams. This can be due to the low help defense on the human side. Again it could be team related, since siraulo234 got nice numbers on blocks.

                          I find the CPU to be too much automatic on everything. They play like perfect machines, sometimes they jump for rebound even before the ball hit the rim. That's why I always played on lower levels of difficulty, PRO or ALL STAR. The CPU is much more "human" on those levels.

                          Just sharing the negative points, all the rest is fine. Stats are better in this second game, even if I lost :-)
                          Attached Files

                          Comment

                          • rajone9
                            Rookie
                            • Feb 2012
                            • 149

                            #118
                            Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

                            first game played with new set


                            Inviato dal mio GT-I9300 usando Tapatalk 4

                            Comment

                            • WaitTilNextYear
                              Go Cubs Go
                              • Mar 2013
                              • 16830

                              #119
                              Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

                              Originally posted by Cesco
                              Hello, Cesco here trying to give some feedback.

                              First of all thanks for your sliders and efforts. I agree to your philosophy to follow the numbers in order to adjust sliders.

                              I had the first game with the new set of sliders. I'm in a MyGM season with the Magic, making it more difficult than ever. I love your sliders and love the challenge, loose balls, wrong passes, pace, etc. Last game I played against the Pistons, I lost and had a bit frustrating experience. Unfortunately the guards continued to push and push into the paint no matter what and, worst of all, made almost all their shots. I had the feeling help never come and it was always a 1 on 1 situation.

                              The help defense was tuned down from 25 to 20 to make the onus on the USER to stop ball. A lot of gamers have been frustrated by unnecessary AI help D that leaves a CPU player wide open for a corner 3. If you utilize PoE (nothing inside, play physical) and play the CPU guard for the drive to his strong hand (give a little extra space), you can contain the penetration better. If the PG also happens to be a lethal shooter, then it's pick your poison as it should be.

                              I also lost the rebound battle, but with Drummond and Smith on one side and Vucevic injuried on the other side didn't help.

                              Here is a couple of screens with global stats and CPU stats showing the dominance of Jennings and Stuckey.

                              Remember a lot of the CPUs offensive strategy has to do with the roster set and the player tendencies. Stuckey and Jennings are one of the more ball hoggish backcourts in the NBA so it doesn't really look weird that they are hucking up shots.

                              I had only one block and % on 3s were high for both.

                              Will try some more games, maybe attacking so much the hoop is a Pistons priority.

                              Good idea, you really can't tell anything from a single game. I have played ~30 games just in making the tweaks to the original set.
                              Responses in BOLD.

                              Originally posted by siraulo234
                              Tested your new sliders (10 min quarter)

                              lillard got injured in the game i played, so it was easier for me to stop the penetration

                              I played Portland in my last game with a healthy Lillard and he took 29 shots, scored 32 points and had 9 assists, so you dodged a bullet. How did LaMarcus do?

                              Few things that i noticed and will definitely tweak for myself:

                              - Is there any way to get ur team mate to shake a defender when being denied the ball? often when i run a play, and the defender denies the pass, the teammate im meant to pass to just stands when being denied the ball (i guess i will increase the backdoor slider a few notches higher)

                              You have to run plays that have multiple options. That's the only real strategy to get enough player movement and swing the ball. Also, you can select a specific player and make him cut to the basket. In addition to that you can set your standard offensive strategies (not PoE) to freelance, cut, or get shooters open. You may want to tinker with that.

                              - how do you increase shooting %/higher % of fouls called when a player driving to the rim gets the first step, i still see shots right at the rim, the defense is late but still somehow gets the stop

                              If you want anything at the basket to be automatic no matter what, you can increase the layup slider and you can decrease layup defense sliders. Just keep in mind that there are a lot of misses at the rim in the NBA.


                              - I did notice a lot of iso plays run by the cpu when their first option is denied, Mo williams shot 20+ times iirc, he shot 8 three point attempts

                              Most NBA offenses operate this way, very few run a machine-like Spurs offense, but again, this is more of a player tendency issue than a slider issue. If Mo Williams is edited to be a ball hog, then he's going to play that way.

                              I think this slider is almost there, it was definitely a lot better than the previous one

                              also: it's got nothing to do with your slider but i really wish player's momentum and lead passing is much better in this game, plays would run much smoother and would be dynamic in terms of how it's gonna play out

                              and i would love for bigs who can shoot from mid range to actually space the floor and not go towards the 3 pt line or clog the paint

                              I agree with both points. The momentum in this game is horrid. It makes you feel like a bunch of 350-lb linemen shifting back and forth alternated with that unnatural sliding motion. Nothing you, I, or anyone else not on the 2K team can do to fix that.

                              Also, I think if there were additional options other than 3-2 and 4-1, it would help with your last point. Maybe we can have a 2-in 3-out, but with one forward shaded to the wing. I don't see why the PF must be either on the mid post or at the 3-PT line in the standard offense.
                              Responses in BOLD.

                              Originally posted by siraulo234


                              Originally posted by Cesco
                              Played a second game vs the Hawks. Trailed all game by 15 point or so and made a huge run in the 4th but got no more than 3 point from the CPU. Like siraulo234 said guards tend to ISO a lot and penetrate. Teague had season high with 26. I still see not much help coming from teammates on penetrations and also block numbers are really low for both teams. This can be due to the low help defense on the human side. Again it could be team related, since siraulo234 got nice numbers on blocks.

                              I don't see anything wrong with Teague scoring 26 points. He's been over 30 a few times IRL. A lot of what the CPU is doing on offense has to do with what you're doing on defense. So, adjust your PoE as needed and that'll help.

                              The Hawks and Magic are not really shotblocking teams, so that's part of the issue. I get most of my blocks on USER blocks too. So, some of it is practicing defense and timing layups/shotclock winding down jumpers so you can block them.


                              I find the CPU to be too much automatic on everything. They play like perfect machines, sometimes they jump for rebound even before the ball hit the rim. That's why I always played on lower levels of difficulty, PRO or ALL STAR. The CPU is much more "human" on those levels.

                              One of the complaints that people were having with the original set was that is had become too easy. I was seeing this as well because my skill keeps increasing with each game. So, these updates should give you some growing pains and are meant to be challenging, but not cheese. If you want to check out the old settings, which are not as tough, they are spoilered in the OP. From the looks of your ATL game, you are on the verge of breaking through...your stats actually look really good. Was concerned with DET shooting 60% on you, but ATL only shot 47% (still a good % but not an unreal %). Also, I don't think I've seen the CPU perfect on FTs before, so that 11/11 is nice to see.

                              I think one of the things that I am most proud of with these sliders is that playing your best game doesn't even mean that you'll win. Sometimes you'll play a great game and still lose. Even those great Bulls teams of the 90s would only win 6 or 7 out of 8 times. Nothing's automatic here, imo.


                              Just sharing the negative points, all the rest is fine. Stats are better in this second game, even if I lost :-)

                              Glad to hear it and thanks for the feedback!
                              Responses in BOLD.
                              Last edited by WaitTilNextYear; 05-11-2014, 03:26 PM.
                              Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

                              Comment

                              • WaitTilNextYear
                                Go Cubs Go
                                • Mar 2013
                                • 16830

                                #120
                                Re: WaitTilNextYear's 2K14 Realistic Superstar Sliders

                                It seems that a lot of guys are running with the Spurs (and are not surprisingly winning their games)...anyone have results playing with a more mediocre team they want to post? Poor Cesco is trying to rebuild the Magic and is seeing some nice growing pains there, but I am curious to see how the NBA's middle class teams (Hawks, Nets, Warriors, Suns, Nuggets) are playing for people.
                                Chicago Cubs | Chicago Bulls | Green Bay Packers | Michigan Wolverines

                                Comment

                                Working...