Oh sorry yeah I just saw that you posted that lol. While I have the defense help slider at 100 and I haven't tested it to see what kind of difference it makes. I just know I have put up the help defense slider and the layup take off and realse and jumpshoot take off and realse has on default pro I was giving up way to many PIP and the CPU shooting like 50% or better ever game.
Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders
Oh sorry yeah I just saw that you posted that lol. While I have the defense help slider at 100 and I haven't tested it to see what kind of difference it makes. I just know I have put up the help defense slider and the layup take off and realse and jumpshoot take off and realse has on default pro I was giving up way to many PIP and the CPU shooting like 50% or better ever game. -
Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders
Oh sorry yeah I just saw that you posted that lol. While I have the defense help slider at 100 and I haven't tested it to see what kind of difference it makes. I just know I have put up the help defense slider and the layup take off and realse and jumpshoot take off and realse has on default pro I was giving up way to many PIP and the CPU shooting like 50% or better ever game.Comment
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders
Its been working pretty good for me, I havent touched the Layup Defense Strength and all those also I dont really understand them lol I made a few tweaks that actually made my sliders different from Armors which I wasnt going for it just happened. Ive never made sliders before so I dont know if I should make a thread or not, cause Im definately not a Slider Guru of any kind haha.
lol I am not completely sure what the layup defense strength sliders do either but it semeds like the higher they are the more contact there is and the harder it is for guys to get layups that are uncontested or dunks that are uncontested. While if you want to make a thread go ahead lol. I find that I tend to have a skill level that doesn't work with mostly everyone's slider that is on hear so I try to make my own sliders. So far the only changes I have made are putting the jump shoot defense strength and take off and layup strength and takeoff up a little bit and the close shoot tendeces and attack basket at 45 and take 3 at 80 and midde rang at 60 ever thing else default simulation besides the foul slides at 100. I am finding that there are not enough turnovers in the game and block shoots to has while has alley hope passes by the CPU.Comment
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders
lol I am not completely sure what the layup defense strength sliders do either but it semeds like the higher they are the more contact there is and the harder it is for guys to get layups that are uncontested or dunks that are uncontested. While if you want to make a thread go ahead lol. I find that I tend to have a skill level that doesn't work with mostly everyone's slider that is on hear so I try to make my own sliders. So far the only changes I have made are putting the jump shoot defense strength and take off and layup strength and takeoff up a little bit and the close shoot tendeces and attack basket at 45 and take 3 at 80 and midde rang at 60 ever thing else default simulation besides the foul slides at 100. I am finding that there are not enough turnovers in the game and block shoots to has while has alley hope passes by the CPU.Comment
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders
I actually just messed with Layup Defense Stregth a little just to see how it goes lol Ive had pretty good amount of turnovers lately with the little tweaks I did and blocks have been ok, but yeah havent really seen that many Alley Oops from the CPU, you have your Mid Range and 3 Tendencies where Im trying now, how have they been for you?
While I think this game plays pretty good with out a lot of changes. I have only played 3 games with my current sliders and with the take 3's at 80 and midde range at 60 the CPU has been taking like 20 3's a game. Before I made those changes I was giving up like 64 PIP a game and CPU was shooting like 53% on me and I was scoring to much to. Now with just putting the layup defense and jump shoot up a few and the take 3's at 80 and midde range at 60 I am getting more games so far where the CPU is more around the 50 PIP mark last game they only had 30 and where they shoot more around the 45-50% mark and kind of the same thing with me. I am going to try block shoots at 60 for a few games an alley hops at 60 and see how that goes may lower passing down to like 45 to maybe that will increase turnovers some to. I think I have the layup defese take off and realse and jumpshoot defese and realse at 70 or something default I think is 53 or something.Comment
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders
Will test these out after your latest tweaks. Really looking forward to it mate. It seems these are the best sliders thus far
Hoping they can be improved further to give us the best gameplay possibleComment
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders
¿Is it possible to play in "all star"?
I like this sliders but I win too easy.
ThanksComment
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders
Too many points in the paint and too low free throwsAttached FilesComment
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders
Hey Armor,
Have you been able to figure out how to make the CPU defend the 3-point line any better? I have gone as far as to go in and change the team's defensive settings to "Prevent Perimeter Shots", and it doesn't matter. The CPU defenders still constantly sag off me and allow me to jack up 3 after 3 after 3.
Any help you could provide would be awesome.
Thanks!Comment
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Re: Armor & Swords NBA 2K15 Pro/Sim/Real FG/FT% "Average Joe" Sliders
last night i won by a whopping 31 pt margin versus Canada
i had 18 dunks with OKC w/c is unrealistic for the league, i think the nba has an average of 3-5 dunks per game.
the HUM dunk ability should only be at 50 and HUM dunks in traffic freq. should be decreased around 40-45. also after setting screens for westbrook/durant, the raps didnt rotate well to defend the paint area.
the raps only had 1 dunk, with derozan.
thanks for the set of sliders. looking forward w/ the future tweaks!Last edited by mizyel; 10-22-2014, 09:55 PM.Comment
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