Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Shady Mike
    Banned
    • Nov 2014
    • 1218

    #301
    Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

    Originally posted by rspencer86
    Shady,

    Been playing with your sliders for a while now... great work. Over time, I've made a few adjustments to some areas that I felt weren't quite right. Here are the tweaks I made (your settings in parentheses):



    Basically, my goals were to 1) Improve blocks... I see much more on default settings, so I went back to default on settings that I thought were effecting blocks. 2) Increase turnovers and non-shooting fouls without too many ridiculous-looking wide open passes going awry. 3) Get players to play more to their tendencies.

    Here is my latest game (playing in MyGM as the Jazz):





    Really am enjoying how the game plays... it has that good ol' 2K11 feel to it. Thanks for all the time you put into these!
    I am officially intrigued! It's 2:30am where I'm at rn and I'm typing a paper, but I will be trying these first thing in the afternoon after class!

    Comment

    • Shady Mike
      Banned
      • Nov 2014
      • 1218

      #302
      Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

      Software engineering major + Intramural Basketball + 2K Slider set = No sleep lol...going on about 30 hours straight atm but I did get a chance to try out the tweaks you posted! Now I must say I am a huge component of the "If it aint broke don't fix it rule so keep that in mind!" I played 4 1/2 games with your tweaks so my feedback will be based on those...I might post pics later, but I am extra worn out atm.

      Likes:
      -I LOVE the quickness at 50, and the play passing lanes at 100...I will be implementing that into the slider set immediately!
      -I also liked the way the game feels with the higher vertical rating, it shows off athleticism a lot more!
      -I also liked the fact that the increased amount of turnovers led to a lot more fast break opportunities!

      Dislikes:
      -My main issue tbh was the 3 goals you set out for, I know you said you wanted more blocks, but tbh...I didn't really see that many more! The most the CPU had was still only 4!
      -I'm not a fan of the default shooting tendencies because well...the CPU plays like it's on Default! That means WAY too many points in the paint, and not enough 3'S! And I also didn't think big men were standing out as much as they did before!! I played against the Cavs and they only shot 12 3's, and it was disappointing to see Mike Miller attacking the rim the way he was.
      -Also, the changes to the contact slider made scoring inside WAY too easy in my opinion! I was also getting that animation where my guy just flops over flat on his back way too many times!
      -The changes to the vertical slider...honestly I actually like the feel! But it completely threw the rebounding out of wack! (Stats in your screenshot looked good, but my rebounding numbers were super wonky with the vertical at 50!) I am definitely interested in this change, but not at the expense of the rebounding which I do think is a strong point of this set! I will have to do some tweaking to see if we can fit this change in!

      All in all I really appreciate you sharing the way you play the game and how you've adjusted the game to your style, it has helped me a lot, and I think it will help a lot of other people as well!

      I'm too tired to make an official update, but if anyone wants to try a few games with the following settings please give me some feedback!

      BETA update 4.5******

      Hum/CPU Quickness +10*
      HUM/CPU Play passing lanes to 100*
      HUM/CPU Ballhandling at 60*****
      (Please try this and give me some feedback, as I think this should help get rid of the ridiculous bumping animations on the fast break!)


      EDIT:And at the end of the day we're going to HAVE to bump up the pass accuracy tbh...there was a point where me and the CPU were just throwing inbounds passes across the court like 5 consecutive times...
      Last edited by Shady Mike; 03-31-2015, 04:30 AM.

      Comment

      • sleeper69
        Rookie
        • Oct 2012
        • 180

        #303
        Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

        Sorry, we couldn’t find that page


        Sliders are so realistic even the Refs miss calls like this lol

        Comment

        • sleeper69
          Rookie
          • Oct 2012
          • 180

          #304
          Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

          Originally posted by Shady Mike
          Software engineering major + Intramural Basketball + 2K Slider set = No sleep lol...going on about 30 hours straight atm but I did get a chance to try out the tweaks you posted! Now I must say I am a huge component of the "If it aint broke don't fix it rule so keep that in mind!" I played 4 1/2 games with your tweaks so my feedback will be based on those...I might post pics later, but I am extra worn out atm.

          Likes:
          -I LOVE the quickness at 50, and the play passing lanes at 100...I will be implementing that into the slider set immediately!
          -I also liked the way the game feels with the higher vertical rating, it shows off athleticism a lot more!
          -I also liked the fact that the increased amount of turnovers led to a lot more fast break opportunities!

          Dislikes:
          -My main issue tbh was the 3 goals you set out for, I know you said you wanted more blocks, but tbh...I didn't really see that many more! The most the CPU had was still only 4!
          -I'm not a fan of the default shooting tendencies because well...the CPU plays like it's on Default! That means WAY too many points in the paint, and not enough 3'S! And I also didn't think big men were standing out as much as they did before!! I played against the Cavs and they only shot 12 3's, and it was disappointing to see Mike Miller attacking the rim the way he was.
          -Also, the changes to the contact slider made scoring inside WAY too easy in my opinion! I was also getting that animation where my guy just flops over flat on his back way too many times!
          -The changes to the vertical slider...honestly I actually like the feel! But it completely threw the rebounding out of wack! (Stats in your screenshot looked good, but my rebounding numbers were super wonky with the vertical at 50!) I am definitely interested in this change, but not at the expense of the rebounding which I do think is a strong point of this set! I will have to do some tweaking to see if we can fit this change in!

          All in all I really appreciate you sharing the way you play the game and how you've adjusted the game to your style, it has helped me a lot, and I think it will help a lot of other people as well!

          I'm too tired to make an official update, but if anyone wants to try a few games with the following settings please give me some feedback!

          BETA update 4.5******

          Hum/CPU Quickness +5*
          HUM/CPU Play passing lanes to 100*
          HUM/CPU Ballhandling at 60*****
          (Please try this and give me some feedback, as I think this should help get rid of the ridiculous bumping animations on the fast break!)


          EDIT:And at the end of the day we're going to HAVE to bump up the pass accuracy tbh...there was a point where me and the CPU were just throwing inbounds passes across the court like 5 consecutive times...
          So Quickness at 45 or 50?

          Comment

          • Shady Mike
            Banned
            • Nov 2014
            • 1218

            #305
            Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

            Originally posted by sleeper69
            So Quickness at 45 or 50?
            Ah my bad typo, quickness at 50! It should be +10
            Last edited by Shady Mike; 03-31-2015, 04:38 AM.

            Comment

            • sleeper69
              Rookie
              • Oct 2012
              • 180

              #306
              Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

              EDIT:And at the end of the day we're going to HAVE to bump up the pass accuracy tbh...there was a point where me and the CPU were just throwing inbounds passes across the court like 5 consecutive times...


              what do you suggest as of now

              Comment

              • Shady Mike
                Banned
                • Nov 2014
                • 1218

                #307
                Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                Originally posted by sleeper69
                EDIT:And at the end of the day we're going to HAVE to bump up the pass accuracy tbh...there was a point where me and the CPU were just throwing inbounds passes across the court like 5 consecutive times...


                what do you suggest as of now
                Lets try 49/40!

                So Beta 4.5 should look like this:

                BETA update 4.5******

                Pass Accuracy – 49/40*
                Hum/CPU Quickness 50/50*
                HUM/CPU Play passing lanes to 100*
                HUM/CPU Ballhandling at 60*****
                Last edited by Shady Mike; 03-31-2015, 06:33 AM.

                Comment

                • Johnny944
                  Rookie
                  • Dec 2014
                  • 76

                  #308
                  Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                  bro the cpu killing in offence when ballhandling is 60, i like more when it is 35/30, other things pefect bro

                  Comment

                  • Shady Mike
                    Banned
                    • Nov 2014
                    • 1218

                    #309
                    Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                    Originally posted by Johnny944
                    bro the cpu killing in offence when ballhandling is 60, i like more when it is 35/30, other things pefect bro
                    Yep I'm finding it super difficult to stay in front of the CPU with the ballhandling at 60 and I'm still seeing the bumping animations...I don't think that change is going to make it in.

                    Comment

                    • Lala
                      Rookie
                      • May 2003
                      • 12

                      #310
                      Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                      Yeah, why would ball handling affect cpu offense so much?? It's like it completely annihilated my help defense. They were just flying through screens and into the lane as if the red sea parted.

                      I ended up bumping my help defense slider by 5 and that helped. But I think I'll just go back to your original ball handling and help defense setting.

                      Also, anybody else just plain missing wide open threes? Especially in the first qtr. I can't hit a three for the life of me in the first qtr sometimes even in the first half. Just straight up bricks with Dirk, completely wide open mind you. But then in the second half I'll always hit a few to make me feel better about it. But still, it's becoming a pattern that I don't like. I'm the one with the crazy 3rd and 4th qtr come backs now. Not the CPU, haha.

                      Comment

                      • BenBobOmb
                        Rookie
                        • Jan 2013
                        • 180

                        #311
                        Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                        I've played a few games with the recent changes but I'm not feeling the 100 at playing passing lanes. There are just way too many steals/turnovers for both the CPU and me especially on entry passes into the paint. They get picked off in about 80% of the time and both teams had 10+ turnovers in the first quarter alone so I put that back to where it was.

                        I've put passing accuracy at 48/41. I tried with 49 for HUM but there where almost only perfect passes so I will try 48 from now on. I'm not sure if 41 for CPU is still too low as they throw away a lot of balls.

                        I think your sliders were perfect before Update 4.1 with just changing quickness to 45 or 50. The game played in a good pace, great difficulty and the FG%s were excellent.
                        Last edited by BenBobOmb; 03-31-2015, 07:35 PM.

                        Comment

                        • Shady Mike
                          Banned
                          • Nov 2014
                          • 1218

                          #312
                          Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                          Originally posted by BenBobOmb
                          I've played a few games with the recent changes but I'm not feeling the 100 at playing passing lanes. There are just way too many steals/turnovers for both the CPU and me especially on entry passes into the paint. They get picked off in about 80% of the time and both teams had 10+ turnovers in the first quarter alone so I put that back to where it was.

                          I've put passing accuracy at 48/41. I tried with 49 for HUM but there where almost only perfect passes so I will try 48 from now on. I'm not sure if 41 for CPU is still too low as they throw away a lot of balls.

                          I think your sliders where perfect before Update 4.1 with just changing quickness to 45 or 50. The game played in a good pace, great difficulty and the FG%s were excellent.
                          Wow, haven't seen anything like that as of yet, but I'll definitely keep an eye out for it. So far I haven't had a game with more than 10 steals. (The Sixers are #1 in the league in steals with 10 a game so I'm using that as a benchmark. 10 is really the MAX that I would want to see).

                          The key here is going to be balance. With me significantly boosting the accuracy of the passes as players we're going to have to be much more decisive and make better decisions than we were making before!

                          Originally posted by Lala
                          Yeah, why would ball handling affect cpu offense so much?? It's like it completely annihilated my help defense. They were just flying through screens and into the lane as if the red sea parted.

                          I ended up bumping my help defense slider by 5 and that helped. But I think I'll just go back to your original ball handling and help defense setting.

                          Also, anybody else just plain missing wide open threes? Especially in the first qtr. I can't hit a three for the life of me in the first qtr sometimes even in the first half. Just straight up bricks with Dirk, completely wide open mind you. But then in the second half I'll always hit a few to make me feel better about it. But still, it's becoming a pattern that I don't like. I'm the one with the crazy 3rd and 4th qtr come backs now. Not the CPU, haha.
                          IDK, but the ballhandling definitely won't make it into the update, hate the way it plays so I'll be keeping it at 35/30.

                          Like I said when the patch hit man I'm really open to feedback for 3's, I just played a game where Klay Thompson was 0-4 at the half and ended up like 1-8 for the whole game, but right before that I played a game as the Pacers (with CJ Watson and George hill were out) and they don't have a single guy that has a 3pt shooting rating over I think 76 and I think I shot like 56% that game...I bumped the 3 point rating in the last update and I won't hesitate to bump it further if needed so keep the feedback coming.

                          Comment

                          • Johnny944
                            Rookie
                            • Dec 2014
                            • 76

                            #313
                            Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                            BenBobOmb damn right bro, only quicknes up to 50, all other is good before update (passing lanes, ballhandling)

                            Comment

                            • bigdrudogg
                              Rookie
                              • Dec 2007
                              • 63

                              #314
                              Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                              Yo Mike, I'm having this problem where when I try to play Post Offense the defender (regardless of who it is) when I play back to the basket, I will turn to shoot or step through or whatever and the CPU will do a weird Strip/Foul/Push to the ground animation and it will be a Auto Turnover on Me...

                              Or I'll have a uncontested Basket Under the hoop after good passing and a defender will come out of nowhere and blatantly push my body to make me blow the lay up or If I have a free lane to Dunk I'll do the Animation where I'll just go up for the dunk and throw the ball away..

                              Please tell me you have some type of slider adjustment that Can Fix this.. all of the other sliders are perfect for me...

                              This is a Nonstop trait against all teams...
                              Thanks for any help bro!!
                              Knicks, Bills, Cubs, Hoyas...My teams since the mid 80s.....

                              Comment

                              • sleeper69
                                Rookie
                                • Oct 2012
                                • 180

                                #315
                                Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders

                                I think these sliders were perfect before any of the changes in my opinion.

                                Comment

                                Working...