Glad you enjoyed the roster. Looks like it was an exciting game. That video you posted with Gasol was great. Looking forward to your Hawks v Wizards game. I'm just about finished editing Minnesota. Not sure what team I want to take a stab at next.
Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Glad you enjoyed the roster. Looks like it was an exciting game. That video you posted with Gasol was great. Looking forward to your Hawks v Wizards game. I'm just about finished editing Minnesota. Not sure what team I want to take a stab at next.CHICAGO BULLS'91 '92 '93 '96 '97 '98 -
Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Anyways guys just an update on what I referenced earlier with the jumpshot defense sliders...I can officially confirm 100% that the shot "defense" slider effects the respective team on OFFENSE (so it's reversed) so 0/100 would result in the CPU having terrible defense, and the HUM having basically no shot defense, while 100/0 would result in an easier time for the CPU! So before I update the sliders I want to do some testing to see how I can incorporate this new information into my set, stay tuned!
EDIT:Even MORE new information, the Jump Shot Defense Strength (release) slider effects how hard the CPU will contest your jumpshot...(So basically just the animations) while the Jump Shot Defense strength (Gather) slider represents how much the contest that has taken place will actually IMPACT whether or not the shot goes in!
So basically what this means is we can now set our shooting sliders LOWER to result in more misses in Wide open situations, but we can also lower the contest sliders so that a wide open shot doesn't ALWAYS result in a make, and a contested shot doesn't ALWAYS result in a miss! I'm excited for this.Last edited by Shady Mike; 05-14-2015, 02:31 PM.Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
I played a half with ATL vs WAS and the sliders were amazing. I didn't feel cheated when I missed a shot, but it wasn't so easy to make a shot that I shot 60%. Great job. Also, When do you think you will update the sliders?GT: minibeast100
2K18 Advanced Rotations:https://forums.operationsports.com/f...-myleague.html
2K18 Sliders:https://forums.operationsports.com/f...n-sliders.htmlComment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Nevertheless, ball movement is crisp and did you up the attack the basket on your newest edits? I'd like to see James Harden's/Dennis Schroder/TP of the world attack with more reckless abandon but not as cheesy as 2K SIM sliders provide where they continue to attempt to drive the whole 24 seconds in a unrealistic manner.
EDIT: I see you did up the attack the basket to 60. Nice! Keep up the good work Shady and thank you for your time on these.Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Shady, I just wanted to say thank you for such an awesome slider set. I utilized your slider as a base and tweaked what I deemed necessary. No offense, but I think ball handling should be upped on your slider set. Reason so, you can't really explode on a crossover during fastbreak aka Russell Westbrook. It becomes a very slow crossover and doesn't replicate the change of pace certain places utilize when dribbling aka Chris Paul. Once again, this is just my opinion and I appreciative of what you've done. (Yea I dropped it a couple versions ago to try and create more TO's...if you have any specific numbers in mind, test it out with the sliders below and let me know how it went!)
Nevertheless, ball movement is crisp and did you up the attack the basket on your newest edits? I'd like to see James Harden's/Dennis Schroder/TP of the world attack with more reckless abandon but not as cheesy as 2K SIM sliders provide where they continue to attempt to drive the whole 24 seconds in a unrealistic manner. (This made me lol because that is exactly what they do)
EDIT: I see you did up the attack the basket to 60. Nice! Keep up the good work Shady and thank you for your time on these.
BETA 5,000,000 (Lost count at this point tbh)
Inside Shot Success – 38/0
Close Shot Success – 38/42
Mid-range Success – 40/41
3PT Success – 47/47 (Again, GS just shot 48% vs me)
Layup Success – 50/48
Dunk In Traffic Freq – 65/65
Dunk In Traffic Success – 65/65
Pass Accuracy – 49/45
Alley-Oop Success – 55/50
Contact Shot Success – 25/0
Defense
Driving Contact Shot Frequency - 85/85
Inside Contact Shot Frequency - 100/100
Layup Defense Strength (Takeoff) - 65/100
Layup Defense Strength (Release) - 53/53
Jump Shot Defense Strength (Gather) -70/70
Jump Shot Defense (Release) - 70/70
Help Defense Strength - 60/60
Steal Success - 1/75
Attributes
Quickness – 40/40
Vertical – 50/50
Strength – 50/50
Stamina – 60/60
Speed – 52/45
Durability - 50/50
Hustle – 30/30
Ball Handling – 35/30
Hands – 0/0
Dunking Ability -50/50
On-Ball Defense – 50/50
Stealing – 80/55
Blocking – 70/100 (I don't user block because it's kinda OP tbh...)
Offensive Awareness - 50/50
Defensive Awareness – 55/55
Offensive Rebounding - 100/100
Defensive Rebounding – 60/40
Offensive Consistency - 40/50
Defensive Consistency - 55/55
Fatigue Rate – 50/50
Tendencies
Take Inside Shots - 50/50
Take Close Shots – 50/50
Take Mid-range Shots – 50/50
Take 3PT Shots – 50/50 (GS took 29 3's vs me the other game)
Post Shots – 50/50
Attack The Basket -50/60
Look For Post Players – 50/60
Throw Alley-Oops - 70/70
Attempt Dunks – 60/60
Attempt Putbacks – 60/60
Play Passing Lanes – 40/40
Contest Shots - 100/100
Backdoor Cuts – 25/25
Fouls
Over the Back Foul - 100/100
Charging Foul - 100/100
Blocking Foul - 100/100
Reaching Foul - 100/100
Shooting Foul - 70/65
Loose Ball Foul - 100/100
Why did I go back to the default tendencies? Because I'm done trying to change the way the CPU plays through sliders lol it's not possible. The less changes made to the tendencies the better this game plays. Having 3pt tendencies jacked up to the 80s just to get the right shot attempts is worthless if you have Quincy Pondexter shooting 1-9 lol This set puts more pressure on the roster makers tbh...don't just change ratings, look at the tendencies too...Alby does it on PC Hype/DC/Permatron does it on PS4, and I'm sure someone does it on XBONE. 2K set up a great system that makes guys get touches in the right spot...now it's up to us to make those edits and get these guys playing the way they are supposed to. This is the settings that I have been using in the past 3 videos I've posted, try them out they are fantastic.Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Thanks for the feedback and support, I appreciate it.
Hopefully this weekend. I just stumbled upon some new information regarding Jump Shot Defense so that may hamper things a bit, but if you (or anyone for that matter) wants to help me with what I've been testing, check this out, this is what I have been working with so far in terms of tendency edits (You guys will laugh when you see how simple it is!)
BETA 5,000,000 (Lost count at this point tbh)
Inside Shot Success – 38/0
Close Shot Success – 38/42
Mid-range Success – 40/41
3PT Success – 47/47 (Again, GS just shot 48% vs me)
Layup Success – 50/48
Dunk In Traffic Freq – 65/65
Dunk In Traffic Success – 65/65
Pass Accuracy – 49/45
Alley-Oop Success – 55/50
Contact Shot Success – 25/0
Defense
Driving Contact Shot Frequency - 85/85
Inside Contact Shot Frequency - 100/100
Layup Defense Strength (Takeoff) - 65/100
Layup Defense Strength (Release) - 53/53
Jump Shot Defense Strength (Gather) -70/70
Jump Shot Defense (Release) - 70/70
Help Defense Strength - 60/60
Steal Success - 1/75
Attributes
Quickness – 40/40
Vertical – 50/50
Strength – 50/50
Stamina – 60/60
Speed – 52/45
Durability - 50/50
Hustle – 30/30
Ball Handling – 35/30
Hands – 0/0
Dunking Ability -50/50
On-Ball Defense – 50/50
Stealing – 80/55
Blocking – 70/100 (I don't user block because it's kinda OP tbh...)
Offensive Awareness - 50/50
Defensive Awareness – 55/55
Offensive Rebounding - 100/100
Defensive Rebounding – 60/40
Offensive Consistency - 40/50
Defensive Consistency - 55/55
Fatigue Rate – 50/50
Tendencies
Take Inside Shots - 50/50
Take Close Shots – 50/50
Take Mid-range Shots – 50/50
Take 3PT Shots – 50/50 (GS took 29 3's vs me the other game)
Post Shots – 50/50
Attack The Basket -50/60
Look For Post Players – 50/60
Throw Alley-Oops - 70/70
Attempt Dunks – 60/60
Attempt Putbacks – 60/60
Play Passing Lanes – 40/40
Contest Shots - 100/100
Backdoor Cuts – 25/25
Fouls
Over the Back Foul - 100/100
Charging Foul - 100/100
Blocking Foul - 100/100
Reaching Foul - 100/100
Shooting Foul - 70/65
Loose Ball Foul - 100/100
Why did I go back to the default tendencies? Because I'm done trying to change the way the CPU plays through sliders lol it's not possible. The less changes made to the tendencies the better this game plays. Having 3pt tendencies jacked up to the 80s just to get the right shot attempts is worthless if you have Quincy Pondexter shooting 1-9 lol This set puts more pressure on the roster makers tbh...don't just change ratings, look at the tendencies too...Alby does it on PC Hype/DC/Permatron does it on PS4, and I'm sure someone does it on XBONE. 2K set up a great system that makes guys get touches in the right spot...now it's up to us to make those edits and get these guys playing the way they are supposed to. This is the settings that I have been using in the past 3 videos I've posted, try them out they are fantastic.Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Thanks man, can't wait to try out your new edits. Shady, what does offensive awareness slider change? How often the CPU runs plays? Ball movement? How often they take "smart" shots? I think that may be a golden ticket and I'm curious what would happen if we cranked it to 100
1. Offensive Rebounding positioning
2. CPU passing...(Significantly)
Basically what I've noticed is that it significantly helps the CPU controlled (USER or CPU) players know exactly where the ball is going on missed shots, same for the defensive awareness slider on defense.
But the real effect of the slider (Which led to me dropping it in the first place and is also why I believe that the lower it is the better) is that it makes the CPU recognize cutters MUCH better basically they ALWAYS see the open man regardless of passing attributes. This results in guys ignoring the called play and just throwing it into the paint in the middle of offensive sets. With it closer to default (hell maybe it should even be a little lower!) it helps guys with true court vision and true high passing I.Q. to stand out.Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Here's a nice attack of the basket by Harden!
<iframe frameborder="0" width="480" height="270" src="//www.dailymotion.com/embed/video/x2q7qd4" allowfullscreen></iframe><br /><a href="http://www.dailymotion.com/video/x2q7qd4_harden-too-stronk_videogames" target="_blank">Harden too Stronk</a> <i>by <a href="http://www.dailymotion.com/shadymikegaming" target="_blank">shadymikegaming</a></i>
Crawford hits a buzzerbeater!
<iframe frameborder="0" width="480" height="270" src="//www.dailymotion.com/embed/video/x2q7ok0" allowfullscreen></iframe>
Harden gets him right back!
<iframe frameborder="0" width="480" height="270" src="//www.dailymotion.com/embed/video/x2q7vi4" allowfullscreen></iframe><br /><a href="http://www.dailymotion.com/video/x2q7vi4_oh-james_videogames" target="_blank">Oh James</a> <i>by <a href="http://www.dailymotion.com/shadymikegaming" target="_blank">shadymikegaming</a></i>Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Anyone else having issues with fatigue? I run with the Wizards who have some old heads but I can have them play almost a full 48 just by using a few timeouts. Fatigue seemed perfect before. Why the change?Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
First and foremost they NEVER sub your guys out...Harden plays 45 mpg with auto subs regardless of what you set your rotation to and I don't feel like doing it manually all game lol
And then when your guys DO get fatigued they miss every single shot they go to take, and I don't have time for that lmaooo
Basically if you like fatigue set it to 55/55, if you don't just keep it at default, your call.Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Haha I hate fatigue it's unrealistic and it's stupid in 2K lol
First and foremost they NEVER sub your guys out...Harden plays 45 mpg with auto subs regardless of what you set your rotation to and I don't feel like doing it manually all game lol
And then when your guys DO get fatigued they miss every single shot they go to take, and I don't have time for that lmaooo
Basically if you like fatigue set it to 55/55, if you don't just keep it at default, your call.Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Hey shady, the new slider set that you´re making, will be compatible with the official roster?? I would donwload alby´s or your roster, but i´m having problems with my phone compavy that provides my internet, and i´m without internet on my desktop computer for loooong now...and the last roster I was able to download was the official roster after the #4 update....i´m asking this because of what you said about the tendencies sliders and players tendencies....Comment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Glad to see you hopped on the default tendency bandwagon! It helps make the players play to their individual tendencies, which is great if you have a solid roster.
Here is my first game with the new settings in my Kings MyGM. Made a few runs, but any time I'd get close I'd force a few bad shots and all of the sudden I'd trail by 8 or 10.
Only change I made was Quickness to 100.Ryan Spencer
University of Missouri '09
Twitter: @RyanASpencer
Royals / Chiefs / Kings / Mizzou / Sporting KC
PSN: MizzouTigerrr
XBox: MizzouRhinoComment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Hey shady, the new slider set that you´re making, will be compatible with the official roster?? I would donwload alby´s or your roster, but i´m having problems with my phone compavy that provides my internet, and i´m without internet on my desktop computer for loooong now...and the last roster I was able to download was the official roster after the #4 update....i´m asking this because of what you said about the tendencies sliders and players tendencies....
Glad to see you hopped on the default tendency bandwagon! It helps make the players play to their individual tendencies, which is great if you have a solid roster.
Here is my first game with the new settings in my Kings MyGM. Made a few runs, but any time I'd get close I'd force a few bad shots and all of the sudden I'd trail by 8 or 10.
Only change I made was Quickness to 100.
Just got done watching this Rockets game as they ended the game on a 49-18 run lol #ComebackAIComment
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Re: Shady Mike's "Real Feel" NBA 2K15 Real FG% Superstar Sliders
Haven't finished my first game yet as I had to work. Will finish it tomorrow (76ers vs Bucks (user)) and it feels good. The Sixers are playing to the tendencies which basically equal chaos lol.
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