Eggie25's New and Improved User Timing HOF Sliders
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Re: Eggie25's New and Improved User Timing HOF Sliders
Eggie, I would try raising the game speed to 55. But I would also adjust these sliders as follows.
Acceleration User / CPU
50. 45
Speed. 45. 45
Lateral quickness 50. 45
I like the flow better at this game speed. And the slider adjustments are for the higher game speed. This will help with blocking and hand warping for stealing and passing too. With this you might even be able to put blocking back at 50Last edited by Brooke2011; 12-14-2016, 05:56 PM.Comment
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Re: Eggie25's New and Improved User Timing HOF Sliders
Eggie, I would try raising the game speed to 55. But I would also adjust these sliders as follows.
Acceleration User / CPU
50. 45
Speed. 45. 45
Lateral quickness 50. 45
I like the flow better at this game speed. And the slider adjustments are for the higher game speed. This will help with blocking and hand warping for stealing and passing too. With this you might even be able to put blocking back at 50Last edited by Eggie25; 12-14-2016, 10:24 PM.Comment
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Re: Eggie25's New and Improved User Timing HOF Sliders
These sliders are meant for any amount of minutes you want to play. I test them on 12 minutes when I'm doing Cpu vs Cpu. Me personally, I play 6-7 min. due to work, school, and my internship. Everything posted in this thread thus far has been 12 minute quarters.Comment
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Re: Eggie25's New and Improved User Timing HOF Sliders
Eggie, I would try raising the game speed to 55. But I would also adjust these sliders as follows.
Acceleration User / CPU
50. 45
Speed. 45. 45
Lateral quickness 50. 45
I like the flow better at this game speed. And the slider adjustments are for the higher game speed. This will help with blocking and hand warping for stealing and passing too. With this you might even be able to put blocking back at 50Comment
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Re: Eggie25's New and Improved User Timing HOF Sliders
So, I played a game with the updated sliders, i completely forgot to take a pic lol. But anyways, I think the blocks are a little too high. I had to drop it to 60. I had about 43 FG% while the Kings had 42 FG% (I was the Heat). Btw I was playing with Real Player %. I still think FG% are slightly a little low, tho. Other than, everything else was good.Comment
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Re: Eggie25's New and Improved User Timing HOF Sliders
For my next game, imma consider increasing Inside, Close, Midrange, 3pt, and Layups by 1 and decreasing the Game Speed to either 49, 50, 51, or 52 just to try them out and see how well they will play out. Also, I have my Defensive Assist Strength at 0 and Boxout Assist Strength at 35. My Passing is at Default and my Automatic Shot Contest is at Always.Comment
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Re: Eggie25's New and Improved User Timing HOF Sliders
I've never messed with controller settings to be honest. I want everyone to simply be comfortable with what they like. I'm hoping to find a balance in sliders for everyone.
I like it but I'm going to drop game speed to 52 or 53 and see how that is with this particular set. Although 55 is fun, it still seems a little too quick animation wise.Last edited by Eggie25; 12-16-2016, 09:42 AM.Comment
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Re: Eggie25's New and Improved User Timing HOF Sliders
So, I played a game with the updated sliders, i completely forgot to take a pic lol. But anyways, I think the blocks are a little too high. I had to drop it to 60. I had about 43 FG% while the Kings had 42 FG% (I was the Heat). Btw I was playing with Real Player %. I still think FG% are slightly a little low, tho. Other than, everything else was good.
So these sliders work well with Real% also if the shooting sliders are raised slightly? If so, that's encouraging.Last edited by Eggie25; 12-16-2016, 09:27 AM.Comment
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Re: Eggie25's New and Improved User Timing HOF Sliders
Just tried these and I was very impressed! I sucked at shooting because I played with the Pelicans and I dont know much about their players shooting forms. But the game flowed superbly. I did notice some things that could be tweaked. My players, more noticeable in defence, feel like they are moving through mud when trying to defend. Especially laterally. When trying to move quickly to the left or right, it takes too long and the CPU flies past me. I think the attributes responsible for this need to be tweaked. On the other hand, when I am on offence, the CPU sticks to me like glue most of the time. I consider myself a good defender, but with this set I find it hard to defend when my man is moving a lot and also when trying to put a hand in his face, it feels delayed because my defender Is still stuck in his sideways moving animation. So the CPU has already gotten off their shot and I am still trying to turn sideways and am a fraction late putting a hand up. I think I might lift the lateral quickness setting up to 45-50 and see how that goes. Apart from this, I LOVE this set Eggie. CPU's offence feels really nice and I can play 12 min quarters AND have good stats at the same time, which is the most important for me. Im a sim baller. Having important game stats post match is important for me, and I feel this set is OK at doing this. Sample size is small however, having played just one match. Game speed at 52 is nice. That is what I tested it at.
On other sets I have been testing, I was having big problems playing 12 quarters and having unrealistic stats, in particular way too many points in the paint from the CPU and too many FGA from both teams. This slider set comes closest to sim stats. Bring on the further tweaks. This set has huge potential
I still get the odd average defence from the AI, but I dont know why, but playing at higher game speeds has improved the AI defence considerably.
PS. I feel the more we touch tendency settings, the more wonky the CPU offence plays. I think leaving most things at 50 like you have, the game plays better. Just my observation.Comment
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Re: Eggie25's New and Improved User Timing HOF Sliders
Just tried these and I was very impressed! I sucked at shooting because I played with the Pelicans and I dont know much about their players shooting forms. But the game flowed superbly. I did notice some things that could be tweaked. My players, more noticeable in defence, feel like they are moving through mud when trying to defend. Especially laterally. When trying to move quickly to the left or right, it takes too long and the CPU flies past me. I think the attributes responsible for this need to be tweaked. On the other hand, when I am on offence, the CPU sticks to me like glue most of the time. I consider myself a good defender, but with this set I find it hard to defend when my man is moving a lot and also when trying to put a hand in his face, it feels delayed because my defender Is still stuck in his sideways moving animation. So the CPU has already gotten off their shot and I am still trying to turn sideways and am a fraction late putting a hand up. I think I might lift the lateral quickness setting up to 45-50 and see how that goes. Apart from this, I LOVE this set Eggie. CPU's offence feels really nice and I can play 12 min quarters AND have good stats at the same time, which is the most important for me. Im a sim baller. Having important game stats post match is important for me, and I feel this set is OK at doing this. Sample size is small however, having played just one match. Game speed at 52 is nice. That is what I tested it at.
On other sets I have been testing, I was having big problems playing 12 quarters and having unrealistic stats, in particular way too many points in the paint from the CPU and too many FGA from both teams. This slider set comes closest to sim stats. Bring on the further tweaks. This set has huge potential
I still get the odd average defense from the AI, but I dont know why, but playing at higher game speeds has improved the AI defense considerably.
PS. I feel the more we touch tendency settings, the more wonky the CPU offence plays. I think leaving most things at 50 like you have, the game plays better. Just my observation.Last edited by Eggie25; 12-16-2016, 11:24 AM.Comment
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Re: Eggie25's New and Improved User Timing HOF Sliders
Thanks. I just posted another update. Try the new one. I hope this one works out better for you. I'm not really having much of a defensive problem, though i'm still tweaking. The only problem i have is the fact that i want the user and cpu sliders to be the same lol. So that's probably the problem when it comes to defense. The cpu is kinda tough to get by though i can do so often enough. It's like the cpu can read our minds lol. I also have a family of offensive beasts who want the defense to be pretty tough. Balance is hard to find. I also bumped shooting up to 42. Hope this helps everyone since 40 may have been slightly low.
Just go with your gut man. Getting the balance right between having a simulation type boxscore AND having the gameplay play like sim and be fun at the same time is a hard thing to get right. Its all about testing and tweaking. Yeah, I can understand people want it tough and so do I. I prefer playing on HOF too, but when my defenders move sideways and feels like their stuck in mud, it annoys me lol.
Awesome sounds good. Its 2am here in Australia so I am off to bed, but will get a game in tomorrowComment
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