Eggie25's New and Improved User Timing HOF Sliders

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  • Eggie25
    Pro
    • Aug 2008
    • 730

    #31
    Re: Eggie25's New and Improved User Timing HOF Sliders

    Originally posted by Saro1
    I think that contests shots is too high..
    Originally posted by xzayla
    Finally a slider set that makess shooting more difficult. If you are left wide open it is still too easy to get a green release but the good thing about contest shots at 99 is you are not left wide open very often so it don't happen much.
    If you guys don't mind, can you please post team stats of a game played so that I can analyze

    Comment

    • Brooke2011
      MVP
      • Aug 2013
      • 1899

      #32
      Re: Eggie25's New and Improved User Timing HOF Sliders

      Eggie, I would try raising the game speed to 55. But I would also adjust these sliders as follows.

      Acceleration User / CPU
      50. 45

      Speed. 45. 45


      Lateral quickness 50. 45


      I like the flow better at this game speed. And the slider adjustments are for the higher game speed. This will help with blocking and hand warping for stealing and passing too. With this you might even be able to put blocking back at 50
      Last edited by Brooke2011; 12-14-2016, 05:56 PM.

      Comment

      • Eggie25
        Pro
        • Aug 2008
        • 730

        #33
        Re: Eggie25's New and Improved User Timing HOF Sliders

        Originally posted by Brooke2011
        Eggie, I would try raising the game speed to 55. But I would also adjust these sliders as follows.

        Acceleration User / CPU
        50. 45

        Speed. 45. 45


        Lateral quickness 50. 45


        I like the flow better at this game speed. And the slider adjustments are for the higher game speed. This will help with blocking and hand warping for stealing and passing too. With this you might even be able to put blocking back at 50
        55 game speed is too fast for my liking. I like 52. New Update guys. It feels better than the last.
        Last edited by Eggie25; 12-14-2016, 10:24 PM.

        Comment

        • catambay10
          Rookie
          • Dec 2016
          • 28

          #34
          Re: Eggie25's New and Improved User Timing HOF Sliders

          Eggie, do you play 12 mins games?

          Comment

          • Eggie25
            Pro
            • Aug 2008
            • 730

            #35
            Re: Eggie25's New and Improved User Timing HOF Sliders

            Originally posted by catambay10
            Eggie, do you play 12 mins games?
            These sliders are meant for any amount of minutes you want to play. I test them on 12 minutes when I'm doing Cpu vs Cpu. Me personally, I play 6-7 min. due to work, school, and my internship. Everything posted in this thread thus far has been 12 minute quarters.

            Comment

            • Eggie25
              Pro
              • Aug 2008
              • 730

              #36
              Re: Eggie25's New and Improved User Timing HOF Sliders

              Originally posted by Brooke2011
              Eggie, I would try raising the game speed to 55. But I would also adjust these sliders as follows.

              Acceleration User / CPU
              50. 45

              Speed. 45. 45


              Lateral quickness 50. 45


              I like the flow better at this game speed. And the slider adjustments are for the higher game speed. This will help with blocking and hand warping for stealing and passing too. With this you might even be able to put blocking back at 50
              I decided to work with the 55 game speed. I think i've come up with something decent. Will post the changes in a few.

              Comment

              • catambay10
                Rookie
                • Dec 2016
                • 28

                #37
                Re: Eggie25's New and Improved User Timing HOF Sliders

                So, I played a game with the updated sliders, i completely forgot to take a pic lol. But anyways, I think the blocks are a little too high. I had to drop it to 60. I had about 43 FG% while the Kings had 42 FG% (I was the Heat). Btw I was playing with Real Player %. I still think FG% are slightly a little low, tho. Other than, everything else was good.

                Comment

                • catambay10
                  Rookie
                  • Dec 2016
                  • 28

                  #38
                  Re: Eggie25's New and Improved User Timing HOF Sliders

                  For my next game, imma consider increasing Inside, Close, Midrange, 3pt, and Layups by 1 and decreasing the Game Speed to either 49, 50, 51, or 52 just to try them out and see how well they will play out. Also, I have my Defensive Assist Strength at 0 and Boxout Assist Strength at 35. My Passing is at Default and my Automatic Shot Contest is at Always.

                  Comment

                  • creweutah
                    MVP
                    • Jul 2016
                    • 1300

                    #39
                    Re: Eggie25's New and Improved User Timing HOF Sliders

                    What are your controller settings? Want to try these out

                    Comment

                    • Brooke2011
                      MVP
                      • Aug 2013
                      • 1899

                      #40
                      Re: Eggie25's New and Improved User Timing HOF Sliders

                      Originally posted by Eggie25
                      I decided to work with the 55 game speed. I think i've come up with something decent. Will post the changes in a few.
                      I will try these out..... how r u liking them so far with acceleration at 46 and speed at 25?

                      Comment

                      • Eggie25
                        Pro
                        • Aug 2008
                        • 730

                        #41
                        Re: Eggie25's New and Improved User Timing HOF Sliders

                        Originally posted by creweutah
                        What are your controller settings? Want to try these out
                        I've never messed with controller settings to be honest. I want everyone to simply be comfortable with what they like. I'm hoping to find a balance in sliders for everyone.

                        Originally posted by Brooke2011
                        I will try these out..... how r u liking them so far with acceleration at 46 and speed at 25?
                        I like it but I'm going to drop game speed to 52 or 53 and see how that is with this particular set. Although 55 is fun, it still seems a little too quick animation wise.
                        Last edited by Eggie25; 12-16-2016, 09:42 AM.

                        Comment

                        • Eggie25
                          Pro
                          • Aug 2008
                          • 730

                          #42
                          Re: Eggie25's New and Improved User Timing HOF Sliders

                          Originally posted by catambay10
                          So, I played a game with the updated sliders, i completely forgot to take a pic lol. But anyways, I think the blocks are a little too high. I had to drop it to 60. I had about 43 FG% while the Kings had 42 FG% (I was the Heat). Btw I was playing with Real Player %. I still think FG% are slightly a little low, tho. Other than, everything else was good.
                          Thanks. Blocks i'm still tinkering with. For that aspect, i'm not really looking at stats. I'm more so looking at what should/could be blocked or not. I do agree that it is a little high though. As for the shooting percentages, they vary from game to game. Believe me, i'm considering raising it a little also. I just don't want to make it too easy since i know most people enjoy a challenge.

                          So these sliders work well with Real% also if the shooting sliders are raised slightly? If so, that's encouraging.
                          Last edited by Eggie25; 12-16-2016, 09:27 AM.

                          Comment

                          • creweutah
                            MVP
                            • Jul 2016
                            • 1300

                            #43
                            Re: Eggie25's New and Improved User Timing HOF Sliders

                            Just tried these and I was very impressed! I sucked at shooting because I played with the Pelicans and I dont know much about their players shooting forms. But the game flowed superbly. I did notice some things that could be tweaked. My players, more noticeable in defence, feel like they are moving through mud when trying to defend. Especially laterally. When trying to move quickly to the left or right, it takes too long and the CPU flies past me. I think the attributes responsible for this need to be tweaked. On the other hand, when I am on offence, the CPU sticks to me like glue most of the time. I consider myself a good defender, but with this set I find it hard to defend when my man is moving a lot and also when trying to put a hand in his face, it feels delayed because my defender Is still stuck in his sideways moving animation. So the CPU has already gotten off their shot and I am still trying to turn sideways and am a fraction late putting a hand up. I think I might lift the lateral quickness setting up to 45-50 and see how that goes. Apart from this, I LOVE this set Eggie. CPU's offence feels really nice and I can play 12 min quarters AND have good stats at the same time, which is the most important for me. Im a sim baller. Having important game stats post match is important for me, and I feel this set is OK at doing this. Sample size is small however, having played just one match. Game speed at 52 is nice. That is what I tested it at.

                            On other sets I have been testing, I was having big problems playing 12 quarters and having unrealistic stats, in particular way too many points in the paint from the CPU and too many FGA from both teams. This slider set comes closest to sim stats. Bring on the further tweaks. This set has huge potential

                            I still get the odd average defence from the AI, but I dont know why, but playing at higher game speeds has improved the AI defence considerably.

                            PS. I feel the more we touch tendency settings, the more wonky the CPU offence plays. I think leaving most things at 50 like you have, the game plays better. Just my observation.

                            Comment

                            • Eggie25
                              Pro
                              • Aug 2008
                              • 730

                              #44
                              Re: Eggie25's New and Improved User Timing HOF Sliders

                              Originally posted by creweutah
                              Just tried these and I was very impressed! I sucked at shooting because I played with the Pelicans and I dont know much about their players shooting forms. But the game flowed superbly. I did notice some things that could be tweaked. My players, more noticeable in defence, feel like they are moving through mud when trying to defend. Especially laterally. When trying to move quickly to the left or right, it takes too long and the CPU flies past me. I think the attributes responsible for this need to be tweaked. On the other hand, when I am on offence, the CPU sticks to me like glue most of the time. I consider myself a good defender, but with this set I find it hard to defend when my man is moving a lot and also when trying to put a hand in his face, it feels delayed because my defender Is still stuck in his sideways moving animation. So the CPU has already gotten off their shot and I am still trying to turn sideways and am a fraction late putting a hand up. I think I might lift the lateral quickness setting up to 45-50 and see how that goes. Apart from this, I LOVE this set Eggie. CPU's offence feels really nice and I can play 12 min quarters AND have good stats at the same time, which is the most important for me. Im a sim baller. Having important game stats post match is important for me, and I feel this set is OK at doing this. Sample size is small however, having played just one match. Game speed at 52 is nice. That is what I tested it at.

                              On other sets I have been testing, I was having big problems playing 12 quarters and having unrealistic stats, in particular way too many points in the paint from the CPU and too many FGA from both teams. This slider set comes closest to sim stats. Bring on the further tweaks. This set has huge potential

                              I still get the odd average defense from the AI, but I dont know why, but playing at higher game speeds has improved the AI defense considerably.

                              PS. I feel the more we touch tendency settings, the more wonky the CPU offence plays. I think leaving most things at 50 like you have, the game plays better. Just my observation.
                              Thanks. I just posted another update. Try the new one. I hope this one works out better for you. I'm not really having much of a defensive problem, though i'm still tweaking. The only problem i have is the fact that i want the user and cpu sliders to be the same lol. So that's probably the problem when it comes to defense. The cpu is kinda tough to get by though i can do so often enough. It's like the cpu can read our minds lol. I also have a family of offensive beasts who want the defense to be pretty tough. Balance is hard to find. I also bumped shooting up to 42. Hope this helps everyone since 40 may have been slightly low. On defense, don't always hold the L2/LT down. Try to mix it up a little bit. If it looks as if you are getting beat, take your hand off to catch up a little and then get right back on it with some help from R2/RT in both instances of course.
                              Last edited by Eggie25; 12-16-2016, 11:24 AM.

                              Comment

                              • creweutah
                                MVP
                                • Jul 2016
                                • 1300

                                #45
                                Re: Eggie25's New and Improved User Timing HOF Sliders

                                Originally posted by Eggie25
                                Thanks. I just posted another update. Try the new one. I hope this one works out better for you. I'm not really having much of a defensive problem, though i'm still tweaking. The only problem i have is the fact that i want the user and cpu sliders to be the same lol. So that's probably the problem when it comes to defense. The cpu is kinda tough to get by though i can do so often enough. It's like the cpu can read our minds lol. I also have a family of offensive beasts who want the defense to be pretty tough. Balance is hard to find. I also bumped shooting up to 42. Hope this helps everyone since 40 may have been slightly low.
                                You cant please everyone unfortunately lol.
                                Just go with your gut man. Getting the balance right between having a simulation type boxscore AND having the gameplay play like sim and be fun at the same time is a hard thing to get right. Its all about testing and tweaking. Yeah, I can understand people want it tough and so do I. I prefer playing on HOF too, but when my defenders move sideways and feels like their stuck in mud, it annoys me lol.

                                Awesome sounds good. Its 2am here in Australia so I am off to bed, but will get a game in tomorrow

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