Eggie25's New and Improved User Timing HOF Sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • creweutah
    MVP
    • Jul 2016
    • 1300

    #46
    Re: Eggie25's New and Improved User Timing HOF Sliders

    And in terms of simulation stats, I do think having shooting and FT's at Real % will give much better results, both in boxscore and sim stats overall. For us simballers, using real percentages just gives better overall feel to be honest. Id be happy to test using Real % to try and get the best possible slider set. Just feel that user timing doesn't reflect sim ball that well and feels cheesy.
    Last edited by creweutah; 12-16-2016, 11:36 AM.

    Comment

    • Eggie25
      Pro
      • Aug 2008
      • 730

      #47
      Re: Eggie25's New and Improved User Timing HOF Sliders

      Originally posted by creweutah
      You cant please everyone unfortunately lol.
      Just go with your gut man. Getting the balance right between having a simulation type boxscore AND having the gameplay play like sim and be fun at the same time is a hard thing to get right. Its all about testing and tweaking. Yeah, I can understand people want it tough and so do I. I prefer playing on HOF too, but when my defenders move sideways and feels like their stuck in mud, it annoys me lol.

      Awesome sounds good. Its 2am here in Australia so I am off to bed, but will get a game in tomorrow
      Lol. Goodnight. I just improved the stuck in the mud feeling you were talking about. I know for a fact you will enjoy the new update i just made even more than the last. I know exactly what causes that feeling. You will notice the difference when you wake up. Thanks to you, i also know my sliders can work with user and real %. Big men are also having a harder time staying with good ball handlers. I just shook off Love and Thompson 3 straight plays with Kemba Walker. On defense, i'm staying with the cpu better. The one change i made is helping both sides of the ball.
      Last edited by Eggie25; 12-16-2016, 12:40 PM.

      Comment

      • catambay10
        Rookie
        • Dec 2016
        • 28

        #48
        Re: Eggie25's New and Improved User Timing HOF Sliders

        Imma try your updated sliders using Real % again, and see how they will play out. But what's your Defensive and Boxout Assist Strength, including your Automatic Shot Contest? I was messing with them a few weeks ago and I can't remember what the Default Settings were. I'm not quite sure if they affect the games I play but I feel like they do.

        Comment

        • Eggie25
          Pro
          • Aug 2008
          • 730

          #49
          Re: Eggie25's New and Improved User Timing HOF Sliders

          Originally posted by catambay10
          Imma try your updated sliders using Real % again, and see how they will play out. But what's your Defensive and Boxout Assist Strength, including your Automatic Shot Contest? I was messing with them a few weeks ago and I can't remember what the Default Settings were. I'm not quite sure if they affect the games I play but I feel like they do.
          Defensive - 0
          Boxout - 50
          Contest - Intense D.

          I never mess with those. I generally only mess with sliders 99% of the time.

          Comment

          • Eggie25
            Pro
            • Aug 2008
            • 730

            #50
            Re: Eggie25's New and Improved User Timing HOF Sliders

            In my quest for Sim stats, I played a game as the Hornets vs the Cavs where I shot 49% to their 42% and won by 5. So I decided to Watch another Cavs vs Clippers game. It was unbelievable and a tail of two halves. The Clippers were up by 16 midway through the first half and ended up losing by 25!!! Keep in mind when checking the stats in the pictures that LeBron had only 2 first half points. DeAndre Jordan who is not shown had 18 rebounds. Take a look at the 2nd Half meltdown by the Clippers.
            Attached Files
            Last edited by Eggie25; 12-16-2016, 05:45 PM.

            Comment

            • catambay10
              Rookie
              • Dec 2016
              • 28

              #51
              Re: Eggie25's New and Improved User Timing HOF Sliders

              I was the Heat in this one and I played with Real %. Before I played, I decreased the USER Inside, Close, MidRange, and 3pt by 1 only and as for Blocking, I put it to 60 (I might consider increasing it back to 65 for CPU only). Overall a fun game, really enjoyed your sliders. I got destroyed in the 3rdQ only shooting 39% while the Kings shot 64%. I decided to keep Real % but use Used Timing for FTs since I could barely make a damn thing throughout the game. For some reason, CPU and I only average around 4 FTAs from the 1st to 3rd Q, but it's only my 2nd game. I'm gonna test again with the changes I made. It was fun and realistic. Good work Eggie!
              Attached Files

              Comment

              • catambay10
                Rookie
                • Dec 2016
                • 28

                #52
                Re: Eggie25's New and Improved User Timing HOF Sliders

                I think I'm going transition back to User Timing for both shooting and FT

                Comment

                • toliveanddieinsf
                  Rookie
                  • Jul 2012
                  • 392

                  #53
                  Re: Eggie25's New and Improved User Timing HOF Sliders

                  Wow. Beautiful.

                  Comment

                  • Eggie25
                    Pro
                    • Aug 2008
                    • 730

                    #54
                    Re: Eggie25's New and Improved User Timing HOF Sliders

                    Originally posted by catambay10
                    I was the Heat in this one and I played with Real %. Before I played, I decreased the USER Inside, Close, MidRange, and 3pt by 1 only and as for Blocking, I put it to 60 (I might consider increasing it back to 65 for CPU only). Overall a fun game, really enjoyed your sliders. I got destroyed in the 3rdQ only shooting 39% while the Kings shot 64%. I decided to keep Real % but use Used Timing for FTs since I could barely make a damn thing throughout the game. For some reason, CPU and I only average around 4 FTAs from the 1st to 3rd Q, but it's only my 2nd game. I'm gonna test again with the changes I made. It was fun and realistic. Good work Eggie!
                    Originally posted by catambay10
                    I think I'm going transition back to User Timing for both shooting and FT
                    Glad you like them. I tried my best to give you guys the best of both worlds. I wanted you guys to have fun yet close to realistic gameplay along with great stats for 12 minute quarters. Free-throws will vary. I've seen games like yours, as well as games with 30+ attempts. I wanted the game to be somewhat physical where not every little bump is a foul. I prefer 80's and 90's ball lol. Keep me posted on how it goes for you. Many people haven't caught on to these sliders yet because of how late I came out with them, but I know some will catch on. Enjoy.

                    Hope this helps: Most blocks per game by a team: 1985-86 Washington Bullets - 8.7 (716 total blocks).

                    Most blocks per game by a player: 1984-85 Mark Eaton - 5.56 (456 total blocks).

                    I included this in my first post to help everyone out being that blocks are the most tinkered with sliders in my set.
                    Last edited by Eggie25; 12-17-2016, 04:03 AM.

                    Comment

                    • creweutah
                      MVP
                      • Jul 2016
                      • 1300

                      #55
                      Re: Eggie25's New and Improved User Timing HOF Sliders

                      Cheers Eggie. I will only be playing with real % so I will let you know how I get on. Havent had a chance to play today. Was at my sisters helping her setup a cubby house lol.

                      Will be interesting to see if there is a difference when changing to Real %. Sim stats look VERY promising indeed. Ofcourse some games will vary just in real life, but I would like to see anywhere between 75-90 FGA per game, which is the norm in real life these days. Blocks look good too, however would like the CPU to be blocking a little more but I would be cautious in this because it can unbalance gameplay
                      I am testing my own sim sliders aswell and they look good thus far. They are similar to yours, but I am messing with offensive rebounds a tad, and I have them at 38 for both user and CPU. Lateral quickness is at 39 and speed at 52. Anything faster than 52 looks too unrealistic as the pace is too fast. I still want the game to feel like sim ball. Its tricky getting it to play like sim and get the sim stats at the same time, but I think we are super close my man.

                      Comment

                      • Eggie25
                        Pro
                        • Aug 2008
                        • 730

                        #56
                        Re: Eggie25's New and Improved User Timing HOF Sliders

                        Originally posted by creweutah
                        Cheers Eggie. I will only be playing with real % so I will let you know how I get on. Havent had a chance to play today. Was at my sisters helping her setup a cubby house lol.

                        Will be interesting to see if there is a difference when changing to Real %. Sim stats look VERY promising indeed. Ofcourse some games will vary just in real life, but I would like to see anywhere between 75-90 FGA per game, which is the norm in real life these days. Blocks look good too, however would like the CPU to be blocking a little more but I would be cautious in this because it can unbalance gameplay
                        I am testing my own sim sliders aswell and they look good thus far. They are similar to yours, but I am messing with offensive rebounds a tad, and I have them at 38 for both user and CPU. Lateral quickness is at 39 and speed at 52. Anything faster than 52 looks too unrealistic as the pace is too fast. I still want the game to feel like sim ball. Its tricky getting it to play like sim and get the sim stats at the same time, but I think we are super close my man.
                        Are you trying to get less offensive rebounds? I can use the dark side of the force to figure it out lol

                        Comment

                        • creweutah
                          MVP
                          • Jul 2016
                          • 1300

                          #57
                          Re: Eggie25's New and Improved User Timing HOF Sliders

                          Originally posted by Eggie25
                          Are you trying to get less offensive rebounds? I can use the dark side of the force to figure it out lol
                          HAHA. Bro, I was going to message you and ask you but I did it anyway. I created my own thread but its a community slider set so we all can discuss sim sliders etc. I gave you a shout out. Check it out if you can bro and test them please when you get a chance. They are still in Beta. I have been testing and liked what I saw. Still a long way to go, but im determined more then ever to get them as perfect as possible. Not lying down. PS. Rated you 5 stars repay the fave? haha. 2am and here I am, testing sliders. I need a life

                          Comment

                          • Eggie25
                            Pro
                            • Aug 2008
                            • 730

                            #58
                            Re: Eggie25's New and Improved User Timing HOF Sliders

                            Originally posted by creweutah
                            HAHA. Bro, I was going to message you and ask you but I did it anyway. I created my own thread but its a community slider set so we all can discuss sim sliders etc. I gave you a shout out. Check it out if you can bro and test them please when you get a chance. They are still in Beta. I have been testing and liked what I saw. Still a long way to go, but im determined more then ever to get them as perfect as possible. Not lying down. PS. Rated you 5 stars repay the fave? haha. 2am and here I am, testing sliders. I need a life
                            LOL. Thanks. I know the feeling of staying up and messing with sliders. This game will never be perfect no matter what we do. Still doesn't mean we can't strive for it though. 2k has messed up my sleep as of late. I could see some of my influence in your sliders. Almost made a brother cry lol. A few weeks ago, I messed with rebound sliders and I was able to lower off rebounds and balance rebounds across the boards where even guards can get higher rebounds. The problem I had was that I wasn't seeing Putbacks. I never included it in my updated because it's not ready and wasn't high on my list. I will look into it later though if I get time.

                            Comment

                            • Insight23
                              MVP
                              • Aug 2010
                              • 1585

                              #59
                              Re: Eggie25's New and Improved User Timing (Real % possible) HOF Sliders

                              Man, this was either a one game experience or a reality check haha I couldn't get my offense flowing at all outside of Zach Randolph. 1-18 from the 3 point line as a team & the CPU was dedicated to not letting me cut the lead down to anything past 3 without going on a run themselves (the 5 point lead I did have was first few minutes of the game).

                              With that said I didn't feel cheated!! Which is major for me regarding this 2k. The CPU simply made better plays. There were a few plays that were questionable & a couple of looks I felt should have gone in for me but nothing game breaking. I'm thinking I just need to adjust. Plays run a lot faster on with these sliders & a ball handler like Wall will really try to break you down on offense. Actually, he literally broke down Conley on a play haha.

                              Tony Allen actually existed for me on the defensive end. Even got a couple fast break dunks & tip ins with him.

                              Comment

                              • Eggie25
                                Pro
                                • Aug 2008
                                • 730

                                #60
                                Re: Eggie25's New and Improved User Timing (Real % possible) HOF Sliders

                                Originally posted by Insight23
                                Man, this was either a one game experience or a reality check haha I couldn't get my offense flowing at all outside of Zach Randolph. 1-18 from the 3 point line as a team & the CPU was dedicated to not letting me cut the lead down to anything past 3 without going on a run themselves (the 5 point lead I did have was first few minutes of the game).

                                With that said I didn't feel cheated!! Which is major for me regarding this 2k. The CPU simply made better plays. There were a few plays that were questionable & a couple of looks I felt should have gone in for me but nothing game breaking. I'm thinking I just need to adjust. Plays run a lot faster on with these sliders & a ball handler like Wall will really try to break you down on offense. Actually, he literally broke down Conley on a play haha.

                                Tony Allen actually existed for me on the defensive end. Even got a couple fast break dunks & tip ins with him.

                                LOL. My first few games with these sliders were tough shooting wise also. I was shooting like 38-41%. I been getting used to it and now shoot around 45-50% from the field more consistently. I'm still considering raising shot sliders but my biggest fear is the cpu going into can't miss mode and making the game cheesy. I'm trying to keep shot sliders the same for user and cpu. I love the challenge these sliders present. It makes me actually want to play the game. I don't feel cheated either.

                                Try using 42 instead of 41 for the shot successes. Let me know how that goes.
                                Last edited by Eggie25; 12-17-2016, 05:01 PM.

                                Comment

                                Working...