NBA 2K17 Community Simulation Slider Set
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Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)
Thanks appreciate that mate. Feel free to tweak the shooting tendencies to what you feel is right for you. Not everyone is at the same level, hence why I suggest making your own tweaks to what fits bestComment
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Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)
OK. So I think one huge issue that sliders can't fix (because it's an innate 2K issue) is that even though the final stats might look realistic, the game didn't play out 'realistically'.
I'm in the middle of a Cavs-Raps game and Demar is shooting 3-4 from 3pt range while Lowry is shooting 1-6. I'm obviously leaving Demar a little more room, but there's no way he's knocking 3's down like that while Lowry shoots awful.
Box scores just look bad and that's 2K's fault. They need to fix their tendencies in 2K18.
EDIT: Just finished the game.
- Demar finished had 25pts on 11-19 & 3-5 from 3, Kyle was had 15pts on 6-16 & 3-10 (2-4 in the 4th) from 3.
- I was the Cavs. Lebron finished 29pts/8reb/7ast going 11-24 and 0-2 from 3. Kyrie had 23pts on 9-21 & 3-8 from 3.
- Toronto shot 45 (their season average right now according to bballref is ~25) 3PA, making 13 of them. They usually shoot around 9/25. I think CPU 3pt tendency needs to be lowered. I think I've experienced them overshooting the 3 (instead of attacking the paint and drawing fouls) way too many times.Comment
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Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)
Yeah, I am using the beta and I am loving it. Might be placebo, but I think it tops your best 1.19 and that is saying something? Are you still working on another set or some major set? Would love to know. I don't think 2K will be releasing any gameplay patches anymoreComment
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Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)
I've been using these sliders and I'd love them if it wasn't for few issues that may or may not just be me. I've used your 1.19 sliders and I've recently been trying the beta. My main issue is I swear games feel scripted. Like no matter how hard I try it's going to go a certain way. Then there's the issue of blown layups. My players will miss uncontested layups usually at key points in a close game. If feels like the game is making me miss to keep the cpu's lead and it doesn't matter if it's a three, dunk, layup, etc. Does anyone else have these issues?Comment
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Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)
I've been using these sliders and I'd love them if it wasn't for few issues that may or may not just be me. I've used your 1.19 sliders and I've recently been trying the beta. My main issue is I swear games feel scripted. Like no matter how hard I try it's going to go a certain way. Then there's the issue of blown layups. My players will miss uncontested layups usually at key points in a close game. If feels like the game is making me miss to keep the cpu's lead and it doesn't matter if it's a three, dunk, layup, etc. Does anyone else have these issues?Comment
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Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)
Just want to chime in on how good i feel the beta sliders are.
Using real fg%. Clutch rosters PS4.
Only made a couple of personal tweaks. Raised cpu off consistency by a couple of clicks as they were shooting low forties fg% and in the 20's from 3 so this should remedy that.
Fouls continue to be a bug bear and I think just have to be accepted for what they are. I have tried numerous slider changes and different custom rosters but they are just so inconsistent erring on the low side for the cpu each and every game.Whatever they changed after like patch 1 or 2 really screwed fouls up as they were nearly perfect before this.
Anyway i digress...Great sliders..Comment
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Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)
Just want to chime in on how good i feel the beta sliders are.
Using real fg%. Clutch rosters PS4.
Only made a couple of personal tweaks. Raised cpu off consistency by a couple of clicks as they were shooting low forties fg% and in the 20's from 3 so this should remedy that.
Fouls continue to be a bug bear and I think just have to be accepted for what they are. I have tried numerous slider changes and different custom rosters but they are just so inconsistent erring on the low side for the cpu each and every game.Whatever they changed after like patch 1 or 2 really screwed fouls up as they were nearly perfect before this.
Anyway i digress...Great sliders..Comment
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Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)
Crewe, will you be changing up the Beta at all my friend? I think once you make slight tweaks to offensive consistency, the set will be perfect and you can update your OP. I think the beta is your best work. Your testing has paid off my pal. Imagine what you will accomplish in 2k18 once the defence is fixed lol. GeezComment
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Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)
It feels like cheese damn near every game for me. Something that happens regularly for example is I'll be up 2 or 3 and it'll make me miss a layup sometimes even a dunk then the CPU will immediately come down and hit a heavily contested shot to tie or take the lead. Sure that can happen in real life but not all the time. I just want to play realistic basketball but every year it feels like a fight to find sliders to make the game play like real life. It's beyond frustrating and takes the fun out of the game.Comment
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Re: NBA 2K17 Community Simulation Slider Set (HOF, Real FG%)
OK so here's how I've dealt with the user (us) missing clear open shots.
I've turned both CPU and User shooting sliders way up over 50 (experiment around, pick any number you like, mine are around the low to mid 50s).
However, I've also turned up the Shot Defense sliders for both layups and jumpshots. I've still been able to hit contested jumpers, but now, at least i'm consistently shots I deserve to hit.
2K17, when the shooting sliders are too low (like 30s or 40s) leave too much to chance, because there's this dice-roll mechanism where 2K calculates your player's ratings, probably scales it according to the shooting slider, then calculates it with on-ball defense + how close the CPU defender is to you, and then spits out the probability that you hit it or not.
I think at higher numbers for the shooting slider, at least you'll be more certain to hit wide open jumpers (but you can still miss some at around mid 50s).
EDIT:
I've found that 2K is actually very awkward when calculating whether shots fall or not.
I had this game where I missed 10 3's in a row in the beginning, most of them open, with the Cavs, so I started 0-10. I was also in a double-digit deficit against the Rockets (they were shooting close to 50% on 3's in that game).
Then, they went stone-cold and I blitzed them with an insane number of 3's (like 9-12) for the rest of the match to close the gap and eventually win by about 7.
This just shows that 2K definitely as the rubberbanding effect. I've seen really hot starts which turn cold after a while, and really cold starts that start to warm up.
I've never seen a game where both teams were consistent from tip-off to end in 2K. I know in real life, teams have ups and downs, but it's never this regular (as in, every game). I think 2K intentionally does this to force timeouts.Last edited by fakeassc; 03-13-2017, 04:04 AM.Comment
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