Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

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  • BasketballGHS
    Rookie
    • Aug 2017
    • 467

    #91
    Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

    Paint mode is the easiest way to do this. The others are very complex
    Attached Files

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    • BasketballGHS
      Rookie
      • Aug 2017
      • 467

      #92
      Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

      I am not seeing crazy rebound numbers, but I learned along time ago to run every team in 2k

      As good as 2k5 football was. The sim stats sucked

      Comment

      • TarHeelPhenom
        All Star
        • Jul 2002
        • 7116

        #93
        Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

        Hey Armor, question for you. Last year when it came to making custom sliders, you could use HOF sliders as your base...adjust the to whatever level you wanted to play on and still have access to full ACE. Not sure if it's like that this year...haven't heard anything either way; but it would be flat out awesome to be able to have full access to ACE while using your Regular Joe sliders. Is that how you did yours this year?
        "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

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        • BasketballGHS
          Rookie
          • Aug 2017
          • 467

          #94
          Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

          Originally posted by TarHeelPhenom
          Hey Armor, question for you. Last year when it came to making custom sliders, you could use HOF sliders as your base...adjust the to whatever level you wanted to play on and still have access to full ACE. Not sure if it's like that this year...haven't heard anything either way; but it would be flat out awesome to be able to have full access to ACE while using your Regular Joe sliders. Is that how you did yours this year?
          ACE kicks in on pro. Trust me. CPU will adjust

          Too much cheese in HOF

          Comment

          • TarHeelPhenom
            All Star
            • Jul 2002
            • 7116

            #95
            Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

            Originally posted by BasketballGHS
            ACE kicks in on pro. Trust me. CPU will adjust

            Too much cheese in HOF
            If that's the case then that's great. I just thought I remember the refs saying that the only way to experience full ACE is on the higher levels. That's great news then.
            "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

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            • BasketballGHS
              Rookie
              • Aug 2017
              • 467

              #96
              Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

              Originally posted by TarHeelPhenom
              If that's the case then that's great. I just thought I remember the refs saying that the only way to experience full ACE is on the higher levels. That's great news then.
              You do only get the full of ACE higher, but ACE is good enough on pro without the cheese

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              • extremeskins04
                That's top class!
                • Aug 2010
                • 3868

                #97
                Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

                Originally posted by BasketballGHS
                ACE kicks in on pro. Trust me. CPU will adjust

                Too much cheese in HOF
                But Pro is just all the sliders set to a spot that gives an advantage to the User. You'll notice that when you go from Pro to AS to SS, it's just moving the sliders to give the CPU more of advantage.

                It's not like Madden where it actually affects gameplay.

                If you were to set your difficulty to Pro and I set mine to SS, and we both adjusted our sliders to match Sword's sliders. We'd be EXACTLY the same.

                Comment

                • TarHeelPhenom
                  All Star
                  • Jul 2002
                  • 7116

                  #98
                  Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

                  Originally posted by extremeskins04
                  But Pro is just all the sliders set to a spot that gives an advantage to the User. You'll notice that when you go from Pro to AS to SS, it's just moving the sliders to give the CPU more of advantage.

                  It's not like Madden where it actually affects gameplay.

                  If you were to set your difficulty to Pro and I set mine to SS, and we both adjusted our sliders to match Sword's sliders. We'd be EXACTLY the same.
                  I'm gonna plug in Armors sliders using HOF as the base and see if I see any difference as far as ACE is concerned. That's if it's alright with him.
                  "Dunks are tough, but when a 35 footer come rainin out the sky...it'll wire you up"

                  Comment

                  • extremeskins04
                    That's top class!
                    • Aug 2010
                    • 3868

                    #99
                    Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

                    It's always comforting to know that the Celtics still have absolutely no shot at beating the Warriors. Even if Kyrie drops 30+ on them. Sigh. Well the good thing is, the numbers look good and the game was realistic.


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                    • DarthRambo
                      MVP
                      • Mar 2008
                      • 6630

                      #100
                      Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

                      Originally posted by BasketballGHS
                      Paint mode is the easiest way to do this. The others are very complex
                      Awesome...

                      Now where would I find a spreadsheet or something showing the rotations for each team?? Ideally I want to set all teams correctly to begin the season, then manually adjust for the cpu when injuries occur if I see the cpu do something wonky to fudge it up.

                      Sent from my SM-G920P using Operation Sports mobile app
                      https://www.youtube.com/DarthRambo

                      Comment

                      • Insight23
                        MVP
                        • Aug 2010
                        • 1585

                        #101
                        Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

                        Originally posted by BasketballGHS
                        Paint mode is the easiest way to do this. The others are very complex

                        Do you have these rotations set on a roster or did you set them in your MyLeague only? I believe the rotations can be done to rosters in roster creator, thus making it possible for others to download a roster with the rotations already set.

                        Comment

                        • BasketballGHS
                          Rookie
                          • Aug 2017
                          • 467

                          #102
                          Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

                          Originally posted by IrishSalsa
                          Awesome...

                          Now where would I find a spreadsheet or something showing the rotations for each team?? Ideally I want to set all teams correctly to begin the season, then manually adjust for the cpu when injuries occur if I see the cpu do something wonky to fudge it up.

                          Sent from my SM-G920P using Operation Sports mobile app
                          That is what I do and adjust or play younger guys when teams are our out of playoffs

                          Comment

                          • extremeskins04
                            That's top class!
                            • Aug 2010
                            • 3868

                            #103
                            Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

                            Not sure how you guys are doing in your games, but are you seeing the cpu constantly shooting under 40%, with the exception of the super teams (GSW, Cavs, etc)?

                            Just curious. I have a sample size of 25 games right now with Sword's sliders and teams are shooting under 40% ALOT. Just want to see if you guys are getting the same.

                            I would try to test, but the gameplay from Sword's sliders is amazing so I don't want to adjust too much.

                            Does anyone know what directly affects CPU FG% to just tweak it a little?
                            Last edited by extremeskins04; 09-16-2017, 08:59 PM.

                            Comment

                            • Smallville102001
                              All Star
                              • Mar 2015
                              • 6542

                              #104
                              Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

                              2nd game with these sliders a 106-92 win me GS vs Timberwolves. One thing that has got to be patch is the CPU and subbing more so when a guy is in foul trouble. I just fouled out AT on Timberwolves in 3 quarters because CPU didn't take him out several times when they should have with foul trouble. This game I shoot 41% CPU 34. A lot of shoot attempts to. I had 94+ 16 foul shoots. CPU had 105+ 13 foul shoots. I think part of this is that there are to many missed layups and inside shoots for both teams and some times those lead to rebounds and fast shoots trying to get the ball back up fast after a miss. Also still not enough none shooting fouls. I think layups and inside shooting needs to go up a little for both teams. Also made need to find a way to get CPU to turn the ball over a little more. They had 9 this game and my first game only 7. PIP this game was 38 for me and 36 for CPU. I think I am going to try a few games or so with inside, close and layup success at like 51-52 instead of 50 and see if that helps with to many easy shoots being missed. I think I am also going to up blocking fouls and loose balls some. Also has any one seen a charging foul yet? In 2 games I don't think I have seen one yet for either me or CPU. I think I am going to up that to.

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                              • Smallville102001
                                All Star
                                • Mar 2015
                                • 6542

                                #105
                                Re: Armor & Sword's NBA 2K18 "Regular Joe" Simulation Real FG%/FT% Style Sliders

                                Originally posted by extremeskins04
                                Not sure how you guys are doing in your games, but are you seeing the cpu constantly shooting under 40%, with the exception of the super teams (GSW, Cavs, etc)?

                                Just curious. I have a sample size of 25 games right now with Sword's sliders and teams are shooting under 40% ALOT. Just want to see if you guys are getting the same.

                                I would try to test, but the gameplay from Sword's sliders is amazing so I don't want to adjust too much.

                                Does anyone know what directly affects CPU FG% to just tweak it a little?
                                Only played 2 games so small sample size but I am thinking that inside/layup/close shoots need to be raised from 50 I am seeing to many easy shoots being missed for both me and CPU. I think that is a big reason that shooting % is so low.

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